拖網者
人形
remove enemy flask charge on hit % chance [50]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
同時最多可以放置 12 個額外陷阱
攻擊有 25% 機率造成流血
display monster may inflict bleeding [1]
Trawler
幽魂N
標籤fast_movement, human, humanoid, karui, not_int, red_blood
生命
550%
護甲
+30%
閃避
+45%
異常狀態臨界值
550%
抗性
0 52 52 0
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
5 ~ 13
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AncestralFishingTaiaha
Metadata
AncestralFishingTaiaha
等級
68
生命
35,383
護甲
37,427
閃避
6,872
能量護盾
0
傷害
747
法術傷害
747
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
35,383
冰緩
112
感電
112
易碎
633
焦灼
112
殘喘
309
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 598–897
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
法術, 持續時間, 地雷技能, 陷阱, 傷害, 物理, 冷卻
捕熊陷阱
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 7.5 秒
投擲一個陷阱,觸發該陷阱的敵人將會受到傷害且根據傷害被固定在原地一段時間。在無法移動解除後,減益效果會在敵人身上一段時間,減緩他們的移動速度,並隨著時間減少效果。受影響的敵人會增加來自陷阱和地雷的傷害直到減益效果消逝。法術傷害詞綴無法影響此技能傷害。
造成 511.4767.2 物理傷害
陷阱持續 +20
投擲最多 2 個額外陷阱
對附近目標地區隨機投擲陷阱
減少 75% 陷阱投擲速度
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
法術, 持續時間, 地雷技能, 陷阱, 傷害, 物理, 冷卻
捕熊陷阱
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 12.5 秒
投擲一個陷阱,觸發該陷阱的敵人將會受到傷害且根據傷害被固定在原地一段時間。在無法移動解除後,減益效果會在敵人身上一段時間,減緩他們的移動速度,並隨著時間減少效果。受影響的敵人會增加來自陷阱和地雷的傷害直到減益效果消逝。法術傷害詞綴無法影響此技能傷害。
造成 511.4767.2 物理傷害
陷阱持續 +20
投擲最多 5 個額外陷阱
對附近目標地區隨機投擲陷阱
減少 75% 陷阱投擲速度
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

StateMachine
{
	define_state = "trap_and_run;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiaha"] = {
    name = "Trawler",
    life = 5.5,
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 13,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MonsterBearTrapAncestral",
        "MonsterBearTrapAncestralMulti",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterBearTrapAncestral"] = {
    name = "Bear Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trapped] = true,
        [SkillType.Damage] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "base_trap_duration",
        "trap_throwing_speed_+%",
        "trap_variation",
        "bear_trap_duration_override_ms",
        "number_of_additional_traps_to_throw",
        "throw_traps_in_circle_radius",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterBearTrapAncestralMulti"] = {
    name = "Bear Trap",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trapped] = true,
        [SkillType.Damage] = true,
        [SkillType.Physical] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "base_trap_duration",
        "trap_throwing_speed_+%",
        "trap_variation",
        "number_of_additional_traps_to_throw",
        "throw_traps_in_circle_radius",
        "bear_trap_duration_override_ms",
        "base_skill_is_trapped",
        "ignores_trap_and_mine_cooldown_limit",
        "is_trap",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
remove enemy flask charge on hit % chance [50]
IdAncestralTrialMonsterStealsFlaskChargesTasalio
FamilyAncestralTrialMonster
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • monster chance to not flee % [100]
    monster damage +% final vs monsters from ancestral rank [200]
    IdAncestralTrialMonsterChampionFleeAndDamage
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 100 Max: 100 全域
  • monster damage +% final vs monsters from ancestral rank Min: 200 Max: 200 全域
  • 同時最多可以放置 12 個額外陷阱
    IdMonsterIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 全域
  • 攻擊有 25% 機率造成流血
    display monster may inflict bleeding [1]
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 全域
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • Craft Tagsbleed physical attack ailment
    拖網者
    人形
    remove enemy flask charge on hit % chance [50]
    同時最多可以放置 12 個額外陷阱
    攻擊有 25% 機率造成流血
    display monster may inflict bleeding [1]
    Trawler
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre
    標籤fast_movement, human, humanoid, karui, not_int, red_blood
    Packs
  • 拖網者, 洪濤激流, 長矛漁夫, 著迷蜥蜴人
  • 生命
    550%
    護甲
    +30%
    閃避
    +45%
    異常狀態臨界值
    550%
    抗性
    0 52 52 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AncestralFishingTaiahaStandalone
    Metadata
    AncestralFishingTaiahaStandalone
    等級
    68
    生命
    35,383
    護甲
    37,427
    閃避
    6,872
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    35,383
    冰緩
    112
    感電
    112
    易碎
    633
    焦灼
    112
    殘喘
    309
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterBearTrapAncestral
    法術, 持續時間, 地雷技能, 陷阱, 傷害, 物理, 冷卻
    捕熊陷阱
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 7.5 秒
    投擲一個陷阱,觸發該陷阱的敵人將會受到傷害且根據傷害被固定在原地一段時間。在無法移動解除後,減益效果會在敵人身上一段時間,減緩他們的移動速度,並隨著時間減少效果。受影響的敵人會增加來自陷阱和地雷的傷害直到減益效果消逝。法術傷害詞綴無法影響此技能傷害。
    造成 511.4767.2 物理傷害
    陷阱持續 +20
    投擲最多 2 個額外陷阱
    對附近目標地區隨機投擲陷阱
    減少 75% 陷阱投擲速度
    base skill is trapped [1]
    bear trap duration override ms [2000]
    ignores trap and mine cooldown limit [1]
    trap variation [21]
    MonsterBearTrapAncestralMulti
    法術, 持續時間, 地雷技能, 陷阱, 傷害, 物理, 冷卻
    捕熊陷阱
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 12.5 秒
    投擲一個陷阱,觸發該陷阱的敵人將會受到傷害且根據傷害被固定在原地一段時間。在無法移動解除後,減益效果會在敵人身上一段時間,減緩他們的移動速度,並隨著時間減少效果。受影響的敵人會增加來自陷阱和地雷的傷害直到減益效果消逝。法術傷害詞綴無法影響此技能傷害。
    造成 511.4767.2 物理傷害
    陷阱持續 +20
    投擲最多 5 個額外陷阱
    對附近目標地區隨機投擲陷阱
    減少 75% 陷阱投擲速度
    base skill is trapped [1]
    bear trap duration override ms [2000]
    ignores trap and mine cooldown limit [1]
    trap variation [21]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    StateMachine
    {
    	define_state = "trap_and_run;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandalone"] = {
        name = "Trawler",
        life = 5.5,
        fireResist = 0,
        coldResist = 52,
        lightningResist = 52,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterBearTrapAncestral",
            "MonsterBearTrapAncestralMulti",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapAncestral"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_throwing_speed_+%",
            "trap_variation",
            "bear_trap_duration_override_ms",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapAncestralMulti"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_throwing_speed_+%",
            "trap_variation",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "bear_trap_duration_override_ms",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    remove enemy flask charge on hit % chance [50]
    IdAncestralTrialMonsterStealsFlaskChargesTasalio
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • 同時最多可以放置 12 個額外陷阱
    IdMonsterIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 全域
  • 攻擊有 25% 機率造成流血
    display monster may inflict bleeding [1]
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 全域
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • Craft Tagsbleed physical attack ailment
    拖網者
    人形
    remove enemy flask charge on hit % chance [50]
    同時最多可以放置 12 個額外陷阱
    攻擊有 25% 機率造成流血
    display monster may inflict bleeding [1]
    Trawler
    幽魂Y
    標籤fast_movement, human, humanoid, karui, not_int, red_blood
    生命
    400%
    護甲
    +30%
    閃避
    +45%
    異常狀態臨界值
    400%
    抗性
    0 52 52 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    5 ~ 13
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    AncestralFishingTaiahaStandaloneSpectre
    Metadata
    AncestralFishingTaiahaStandaloneSpectre
    等級
    68
    生命
    25,733
    護甲
    37,427
    閃避
    6,872
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    25,733
    冰緩
    81
    感電
    81
    易碎
    460
    焦灼
    81
    殘喘
    225
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterBearTrapAncestral
    法術, 持續時間, 地雷技能, 陷阱, 傷害, 物理, 冷卻
    捕熊陷阱
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 7.5 秒
    投擲一個陷阱,觸發該陷阱的敵人將會受到傷害且根據傷害被固定在原地一段時間。在無法移動解除後,減益效果會在敵人身上一段時間,減緩他們的移動速度,並隨著時間減少效果。受影響的敵人會增加來自陷阱和地雷的傷害直到減益效果消逝。法術傷害詞綴無法影響此技能傷害。
    造成 511.4767.2 物理傷害
    陷阱持續 +20
    投擲最多 2 個額外陷阱
    對附近目標地區隨機投擲陷阱
    減少 75% 陷阱投擲速度
    base skill is trapped [1]
    bear trap duration override ms [2000]
    ignores trap and mine cooldown limit [1]
    trap variation [21]
    MonsterBearTrapAncestralMulti
    法術, 持續時間, 地雷技能, 陷阱, 傷害, 物理, 冷卻
    捕熊陷阱
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 12.5 秒
    投擲一個陷阱,觸發該陷阱的敵人將會受到傷害且根據傷害被固定在原地一段時間。在無法移動解除後,減益效果會在敵人身上一段時間,減緩他們的移動速度,並隨著時間減少效果。受影響的敵人會增加來自陷阱和地雷的傷害直到減益效果消逝。法術傷害詞綴無法影響此技能傷害。
    造成 511.4767.2 物理傷害
    陷阱持續 +20
    投擲最多 5 個額外陷阱
    對附近目標地區隨機投擲陷阱
    減少 75% 陷阱投擲速度
    base skill is trapped [1]
    bear trap duration override ms [2000]
    ignores trap and mine cooldown limit [1]
    trap variation [21]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    StateMachine
    {
    	define_state = "trap_and_run;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre"] = {
        name = "Trawler",
        life = 4,
        fireResist = 0,
        coldResist = 52,
        lightningResist = 52,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 13,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterBearTrapAncestral",
            "MonsterBearTrapAncestralMulti",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapAncestral"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_throwing_speed_+%",
            "trap_variation",
            "bear_trap_duration_override_ms",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterBearTrapAncestralMulti"] = {
        name = "Bear Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Mineable] = true,
            [SkillType.Trapped] = true,
            [SkillType.Damage] = true,
            [SkillType.Physical] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_trap_duration",
            "trap_throwing_speed_+%",
            "trap_variation",
            "number_of_additional_traps_to_throw",
            "throw_traps_in_circle_radius",
            "bear_trap_duration_override_ms",
            "base_skill_is_trapped",
            "ignores_trap_and_mine_cooldown_limit",
            "is_trap",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    remove enemy flask charge on hit % chance [50]
    IdAncestralTrialMonsterStealsFlaskChargesTasalio
    FamilyAncestralTrialMonster
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • remove enemy flask charge on hit % chance Min: 50 Max: 50 全域
  • 同時最多可以放置 12 個額外陷阱
    IdMonsterIncreasedTrapsAllowed
    FamilyTrapsAllowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional traps allowed Min: 12 Max: 12 全域
  • 攻擊有 25% 機率造成流血
    display monster may inflict bleeding [1]
    IdMonsterBleedOnHitChance
    FamilyCausesBleeding
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • bleed on hit with attacks % Min: 25 Max: 25 全域
  • display monster may inflict bleeding Min: 1 Max: 1 全域
  • Craft Tagsbleed physical attack ailment
    拖網者
    友好度: 1,500
    特性: 佈置陷阱

    部落天賦: 藥劑充能竊取

    捕魚陷阱
    放置陷阱,對採到的敵人造成傷害並無法移動
    Trawler
    Edit

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