Arrastrero
Humanoide
remove enemy flask charge on hit % chance [50]
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Permite colocar hasta 12 trampas adicionales a la vez
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Permite colocar hasta 12 trampas adicionales a la vez
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Vida
550%
Armadura
+30%
Evasión
+45%
Ailment Threshold
550%
Resistencia
0 52 52 0
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
AncestralFishingTaiaha
Metadata
AncestralFishingTaiaha
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
35,383
Armadura
37,427
Evasión
6,872
Escudo de energía
0
Damage
747
Daño de hechizos
747
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 598–897
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Trampa de osos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 7.5 seg
Lanza una trampa que daña e inmoviliza a un solo enemigo durante un tiempo que se calcula en función de la cantidad de daño infligido. Cuando finaliza la inmovilización, el enemigo obtiene una penalidad temporal que reduce su velocidad de movimiento en una cantidad que decrece con el paso del tiempo. El enemigo afectado recibirá daño aumentado de las trampas y las minas hasta que expire la penalidad. Los modificadores de daño de hechizos no afectan al daño de esta habilidad.
Inflige de 511.4 a 767.2 de daño físico
La trampa dura +20 segundos
Lanza hasta 2 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
La trampa dura +20 segundos
Lanza hasta 2 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Trampa de osos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12.5 seg
Lanza una trampa que daña e inmoviliza a un solo enemigo durante un tiempo que se calcula en función de la cantidad de daño infligido. Cuando finaliza la inmovilización, el enemigo obtiene una penalidad temporal que reduce su velocidad de movimiento en una cantidad que decrece con el paso del tiempo. El enemigo afectado recibirá daño aumentado de las trampas y las minas hasta que expire la penalidad. Los modificadores de daño de hechizos no afectan al daño de esta habilidad.
Inflige de 511.4 a 767.2 de daño físico
La trampa dura +20 segundos
Lanza hasta 5 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
La trampa dura +20 segundos
Lanza hasta 5 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiaha"] = { name = "Trawler", life = 5.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Id | AncestralTrialMonsterChampionFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Permite colocar hasta 12 trampas adicionales a la vez
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Arrastrero
Humanoide
remove enemy flask charge on hit % chance [50]
Permite colocar hasta 12 trampas adicionales a la vez
Permite colocar hasta 12 trampas adicionales a la vez
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre |
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Packs |
Vida
550%
Armadura
+30%
Evasión
+45%
Ailment Threshold
550%
Resistencia
0 52 52 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AncestralFishingTaiahaStandalone
Metadata
AncestralFishingTaiahaStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
35,383
Armadura
37,427
Evasión
6,872
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
35,383
Chill
112
Shock
112
Brittle
633
Scorch
112
Sap
309
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Trampa de osos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 7.5 seg
Lanza una trampa que daña e inmoviliza a un solo enemigo durante un tiempo que se calcula en función de la cantidad de daño infligido. Cuando finaliza la inmovilización, el enemigo obtiene una penalidad temporal que reduce su velocidad de movimiento en una cantidad que decrece con el paso del tiempo. El enemigo afectado recibirá daño aumentado de las trampas y las minas hasta que expire la penalidad. Los modificadores de daño de hechizos no afectan al daño de esta habilidad.
Inflige de 511.4 a 767.2 de daño físico
La trampa dura +20 segundos
Lanza hasta 2 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
La trampa dura +20 segundos
Lanza hasta 2 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Trampa de osos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12.5 seg
Lanza una trampa que daña e inmoviliza a un solo enemigo durante un tiempo que se calcula en función de la cantidad de daño infligido. Cuando finaliza la inmovilización, el enemigo obtiene una penalidad temporal que reduce su velocidad de movimiento en una cantidad que decrece con el paso del tiempo. El enemigo afectado recibirá daño aumentado de las trampas y las minas hasta que expire la penalidad. Los modificadores de daño de hechizos no afectan al daño de esta habilidad.
Inflige de 511.4 a 767.2 de daño físico
La trampa dura +20 segundos
Lanza hasta 5 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
La trampa dura +20 segundos
Lanza hasta 5 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandalone"] = { name = "Trawler", life = 5.5, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Permite colocar hasta 12 trampas adicionales a la vez
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Arrastrero
Humanoide
remove enemy flask charge on hit % chance [50]
Permite colocar hasta 12 trampas adicionales a la vez
Permite colocar hasta 12 trampas adicionales a la vez
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
display monster may inflict bleeding [1]
Trawler
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, karui, not_int, red_blood |
Vida
400%
Armadura
+30%
Evasión
+45%
Ailment Threshold
400%
Resistencia
0 52 52 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AncestralFishingTaiahaStandaloneSpectre
Metadata
AncestralFishingTaiahaStandaloneSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
37,427
Evasión
6,872
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.5
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterBearTrapAncestral
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Trampa de osos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 7.5 seg
Lanza una trampa que daña e inmoviliza a un solo enemigo durante un tiempo que se calcula en función de la cantidad de daño infligido. Cuando finaliza la inmovilización, el enemigo obtiene una penalidad temporal que reduce su velocidad de movimiento en una cantidad que decrece con el paso del tiempo. El enemigo afectado recibirá daño aumentado de las trampas y las minas hasta que expire la penalidad. Los modificadores de daño de hechizos no afectan al daño de esta habilidad.
Inflige de 511.4 a 767.2 de daño físico
La trampa dura +20 segundos
Lanza hasta 2 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
La trampa dura +20 segundos
Lanza hasta 2 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
MonsterBearTrapAncestralMulti
Spell, Duration, Mineable, Trapped, Damage, Physical, Cooldown
Trampa de osos
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12.5 seg
Lanza una trampa que daña e inmoviliza a un solo enemigo durante un tiempo que se calcula en función de la cantidad de daño infligido. Cuando finaliza la inmovilización, el enemigo obtiene una penalidad temporal que reduce su velocidad de movimiento en una cantidad que decrece con el paso del tiempo. El enemigo afectado recibirá daño aumentado de las trampas y las minas hasta que expire la penalidad. Los modificadores de daño de hechizos no afectan al daño de esta habilidad.
Inflige de 511.4 a 767.2 de daño físico
La trampa dura +20 segundos
Lanza hasta 5 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
La trampa dura +20 segundos
Lanza hasta 5 trampas adicionales
Las trampas se lanzan de forma aleatoria alrededor de la ubicación objetivo
Velocidad de lanzamiento de trampas reducida un 75%
base skill is trapped [1]
bear trap duration override ms [2000]
ignores trap and mine cooldown limit [1]
trap variation [21]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" StateMachine { define_state = "trap_and_run;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralFishingTaiahaStandaloneSpectre"] = { name = "Trawler", life = 4, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterBearTrapAncestral", "MonsterBearTrapAncestralMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestral"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "bear_trap_duration_override_ms", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 2000, 2, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterBearTrapAncestralMulti"] = { name = "Bear Trap", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Mineable] = true, [SkillType.Trapped] = true, [SkillType.Damage] = true, [SkillType.Physical] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_trap_duration", "trap_throwing_speed_+%", "trap_variation", "number_of_additional_traps_to_throw", "throw_traps_in_circle_radius", "bear_trap_duration_override_ms", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", "is_trap", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20000, -75, 21, 5, 30, 2000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
remove enemy flask charge on hit % chance [50]
Id | AncestralTrialMonsterStealsFlaskChargesTasalio |
---|---|
Family | AncestralTrialMonster |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Permite colocar hasta 12 trampas adicionales a la vez
Id | MonsterIncreasedTrapsAllowed |
---|---|
Family | TrapsAllowed |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Los ataques tienen un 25% de probabilidad de aplicar sangrado
display monster may inflict bleeding [1]
Id | MonsterBleedOnHitChance |
---|---|
Family | CausesBleeding |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | bleed physical attack ailment |
Arrastrero
Favor: 1,500
Especialidad: Pone trampas
Pasiva tribal: Roba cargas de frascos
Trampa para peces
Coloca una trampa que inflige daño e inmoviliza a todos los enemigos que la pisan
Pasiva tribal: Roba cargas de frascos
Trampa para peces
Coloca una trampa que inflige daño e inmoviliza a todos los enemigos que la pisan
Trawler
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.