藤錘
創造物
Vine Hammer
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour |
生命
100%
異常狀態臨界值
100%
抗性
傷害
80%
命中
200%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 32
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HarvestOshabiHammerVine
Metadata
OshabiHammerVine
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
299
法術傷害
299
命中
0
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarvestHammerVineImpactGA
可觸發, 攻擊
基本傷害: 239–359
暴擊率: 5%
攻擊傷害: 650%
攻擊間隔: 1.5 秒
造成 550% 更多攻擊傷害
暈眩敵人
擊中時使敵人中毒
is area damage [1]
is oshabi vivid skill [1]
暈眩敵人
擊中時使敵人中毒
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA1
可觸發, 攻擊
基本傷害: 239–359
暴擊率: 5%
攻擊傷害: 550%
攻擊間隔: 1.5 秒
造成 450% 更多攻擊傷害
擊中時使敵人中毒
is area damage [1]
is oshabi vivid skill [1]
擊中時使敵人中毒
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA2
可觸發, 攻擊
基本傷害: 239–359
暴擊率: 5%
攻擊傷害: 450%
攻擊間隔: 1.5 秒
造成 350% 更多攻擊傷害
擊中時使敵人中毒
is area damage [1]
is oshabi vivid skill [1]
擊中時使敵人中毒
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA3
可觸發, 攻擊
基本傷害: 239–359
暴擊率: 5%
攻擊傷害: 400%
攻擊間隔: 1.5 秒
造成 300% 更多攻擊傷害
擊中時使敵人中毒
is area damage [1]
is oshabi vivid skill [1]
擊中時使敵人中毒
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineQuakeWaveGA
可觸發, 攻擊
基本傷害: 239–359
暴擊率: 5%
攻擊間隔: 1.5 秒
base deal no damage [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_oshabi_slam_aoe_01_vine_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_02 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_03 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiHammerVine"] = { name = "Vine Hammer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 2, skillList = { "HarvestHammerVineQuakeWaveGA", "HarvestHammerVineImpactGA", "HarvestHammerVineDonutGA1", "HarvestHammerVineDonutGA2", "HarvestHammerVineDonutGA3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineQuakeWaveGA"] = { name = "HarvestHammerVineQuakeWaveGA", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineImpactGA"] = { name = "HarvestHammerVineImpactGA", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "always_stun", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 6.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA1"] = { name = "HarvestHammerVineDonutGA1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 5.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA2"] = { name = "HarvestHammerVineDonutGA2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA3"] = { name = "HarvestHammerVineDonutGA3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }