Martillo de enredaderas
Constructo
Vine Hammer
SpectreN
Tagsanimal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour
Vida
100%
Ailment Threshold
100%
Resistencia
Damage
80%
Precisión
200%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
HarvestOshabiHammerVine
Metadata
OshabiHammerVine
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
299
Daño de hechizos
299
Precisión
0
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
HarvestHammerVineImpactGA
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Daño de ataque: 650%
Attack Time: 1.5 seg
Inflige un 550% más de daño de ataque
Aturde a los enemigos
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA1
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Daño de ataque: 550%
Attack Time: 1.5 seg
Inflige un 450% más de daño de ataque
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA2
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Daño de ataque: 450%
Attack Time: 1.5 seg
Inflige un 350% más de daño de ataque
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA3
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Daño de ataque: 400%
Attack Time: 1.5 seg
Inflige un 300% más de daño de ataque
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineQuakeWaveGA
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
base deal no damage [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	basic_action = "Emerge"
}

DiesAfterTime {}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_oshabi_slam_aoe_01_vine_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"

	on_oshabi_slam_aoe_01_vine_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_02 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"

	on_oshabi_slam_aoe_01_vine_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
	on_end_oshabi_slam_aoe_01_vine_03 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiHammerVine"] = {
    name = "Vine Hammer",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.8,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 32,
    accuracy = 2,
    skillList = {
        "HarvestHammerVineQuakeWaveGA",
        "HarvestHammerVineImpactGA",
        "HarvestHammerVineDonutGA1",
        "HarvestHammerVineDonutGA2",
        "HarvestHammerVineDonutGA3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineQuakeWaveGA"] = {
    name = "HarvestHammerVineQuakeWaveGA",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineImpactGA"] = {
    name = "HarvestHammerVineImpactGA",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "always_stun",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 6.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA1"] = {
    name = "HarvestHammerVineDonutGA1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 5.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA2"] = {
    name = "HarvestHammerVineDonutGA2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestHammerVineDonutGA3"] = {
    name = "HarvestHammerVineDonutGA3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_poison_on_hit",
        "is_oshabi_vivid_skill",
    },
    levels = {
        [1] = {baseMultiplier = 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}