Martillo de enredaderas
Constructo
Vine Hammer
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour |
Vida
100%
Ailment Threshold
100%
Resistencia
Damage
80%
Precisión
200%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
HarvestOshabiHammerVine
Metadata
OshabiHammerVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
299
Daño de hechizos
299
Precisión
0
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HarvestHammerVineImpactGA
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Daño de ataque: 650%
Attack Time: 1.5 seg
Inflige un 550% más de daño de ataque
Aturde a los enemigos
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
Aturde a los enemigos
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA1
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Daño de ataque: 550%
Attack Time: 1.5 seg
Inflige un 450% más de daño de ataque
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA2
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Daño de ataque: 450%
Attack Time: 1.5 seg
Inflige un 350% más de daño de ataque
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA3
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Daño de ataque: 400%
Attack Time: 1.5 seg
Inflige un 300% más de daño de ataque
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
Envenena a los enemigos con cada golpe
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineQuakeWaveGA
Triggerable, Attack
Base Damage: 239–359
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
base deal no damage [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_oshabi_slam_aoe_01_vine_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_02 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_03 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiHammerVine"] = { name = "Vine Hammer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 2, skillList = { "HarvestHammerVineQuakeWaveGA", "HarvestHammerVineImpactGA", "HarvestHammerVineDonutGA1", "HarvestHammerVineDonutGA2", "HarvestHammerVineDonutGA3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineQuakeWaveGA"] = { name = "HarvestHammerVineQuakeWaveGA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineImpactGA"] = { name = "HarvestHammerVineImpactGA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "always_stun", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 6.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA1"] = { name = "HarvestHammerVineDonutGA1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 5.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA2"] = { name = "HarvestHammerVineDonutGA2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA3"] = { name = "HarvestHammerVineDonutGA3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }