ค้อนเถาวัลย์
หุ่นกล
Vine Hammer
Spectre | N |
---|---|
Tags | animal_claw_weapon, construct, immobile, is_unarmed, physical_affinity, wood_armour |
พลังชีวิต
100%
Ailment Threshold
100%
ค่าต้านทาน
Damage
80%
ความแม่นยำ
200%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 32
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
HarvestOshabiHammerVine
Metadata
OshabiHammerVine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,433
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
299
ความเสียหายเวท
299
ความแม่นยำ
0
Attack Time
1.5
ค่าประสบการณ์
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HarvestHammerVineImpactGA
Triggerable, Attack
Base Damage: 239–359
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 650%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 550%
สร้างสถานะ มึนงง ต่อศัตรู
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
is area damage [1]
is oshabi vivid skill [1]
สร้างสถานะ มึนงง ต่อศัตรู
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA1
Triggerable, Attack
Base Damage: 239–359
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 550%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 450%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
is area damage [1]
is oshabi vivid skill [1]
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA2
Triggerable, Attack
Base Damage: 239–359
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 450%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 350%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
is area damage [1]
is oshabi vivid skill [1]
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineDonutGA3
Triggerable, Attack
Base Damage: 239–359
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 400%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 300%
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
is area damage [1]
is oshabi vivid skill [1]
สร้างสถานะ พิษ ต่อศัตรูเมื่อปะทะ
is area damage [1]
is oshabi vivid skill [1]
HarvestHammerVineQuakeWaveGA
Triggerable, Attack
Base Damage: 239–359
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
base deal no damage [1]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Pathfinding { immobile = true } Actor { basic_action = "Emerge" } DiesAfterTime {}
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_oshabi_slam_aoe_01_vine_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_02 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_oshabi_slam_aoe_01_vine_03 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" on_end_oshabi_slam_aoe_01_vine_03 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/scale_ultimate/epk/vine_glow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Oshabi/OshabiHammerVine"] = { name = "Vine Hammer", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 32, accuracy = 2, skillList = { "HarvestHammerVineQuakeWaveGA", "HarvestHammerVineImpactGA", "HarvestHammerVineDonutGA1", "HarvestHammerVineDonutGA2", "HarvestHammerVineDonutGA3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineQuakeWaveGA"] = { name = "HarvestHammerVineQuakeWaveGA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineImpactGA"] = { name = "HarvestHammerVineImpactGA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "always_stun", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 6.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA1"] = { name = "HarvestHammerVineDonutGA1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 5.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA2"] = { name = "HarvestHammerVineDonutGA2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestHammerVineDonutGA3"] = { name = "HarvestHammerVineDonutGA3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_poison_on_hit", "is_oshabi_vivid_skill", }, levels = { [1] = {baseMultiplier = 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }