Prophecy Perandus Rampage
Anoint Cluster Jewel The Pantheon Item Passive Skill Tree Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card Shop
Wild Ape

Wild Ape

SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestMonkeyT1Spectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsred_blood, beast, mammal_beast
Damage78%
Life176%
Ailment Threshold176%
Critical Strike Chance5%
TypeHarvestMonkey
Attack Distance4 ~ 7
Attack Time1.005 Second
Damage Spread20%
Evasion+15%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 1402 to 2102 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 3115 to 4673 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Wild Ape18689747.51.00513409161619830040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 1268 to 1902 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 2803 to 4204 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Wild Ape16739666.71.00511148141989137040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 1037 to 1555 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 2265 to 3398 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Wild Ape12953529.41.0057512109407880040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 803.7 to 1205 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 1731 to 2596 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Wild Ape9623395.11.005478078726527040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 620.7 to 931 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 1317 to 1976 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Wild Ape6999293.21.005303156425383040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterMortar45TargetNotNear TargetNotFar GlobalCooldown=300
MonsterMortar15TargetMediumNear GlobalCooldown=300

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
}

Life
{
	corpse_sink_delay_ms = 1900
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Life
{
	on_death = "Call( Vines1100 );"
}
Resists FireResists ColdResists LightningResists Chaos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestMonkeyT1"] = {
    name = "Wild Ape",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "HarvestMonkeyBomb",
        "GSHarvestMonkeyMine",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestMonkeyBomb"] = {
    name = "HarvestMonkeyBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 15, 0, 0, 0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestMonkeyMine"] = {
    name = "GSHarvestMonkeyMine",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.043,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [100]
monster dropped item rarity +% [525]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsred_blood, beast, mammal_beast
Damage78%
Life176%
Ailment Threshold176%
Critical Strike Chance5%
TypeHarvestMonkey
Attack Distance4 ~ 7
Attack Time1.005 Second
Damage Spread20%
Evasion+15%
Accuracy+100%

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 1402 to 2102 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 3115 to 4673 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Wild Ape18689747.51.00513409161619830040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 1268 to 1902 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 2803 to 4204 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Wild Ape16739666.71.00511148141989137040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 1037 to 1555 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 2265 to 3398 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Wild Ape12953529.41.0057512109407880040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 803.7 to 1205 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 1731 to 2596 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Wild Ape9623395.11.005478078726527040000

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestMonkeyBomb
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
projectile spread radius [0]
projectile minimum range []
mortar projectile distance override [0]
Deals 620.7 to 931 Cold Damage

is_area_damage base_is_projectile projectile_uses_contact_position base_deal_no_damage use_scaled_contact_offset Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Cast Time: 1.1 Second
Cooldown Time: 5 Second

GSHarvestMonkeyMine
Deals 1317 to 1976 Fire Damage
is_area_damage Triggerable
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Wild Ape6999293.21.005303156425383040000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
MonsterMortar45TargetNotNear TargetNotFar GlobalCooldown=300
MonsterMortar15TargetMediumNear GlobalCooldown=300

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
	on_transition_to_2 = "InterruptActionsForDuration( 1 );" 
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
Resists FireResists ColdResists LightningResists Chaos
0000
20000
40000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestMonkeyT1Spectre"] = {
    name = "Wild Ape",
    life = 1.76,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.78,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "HarvestMonkeyBomb",
        "GSHarvestMonkeyMine",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestMonkeyBomb"] = {
    name = "HarvestMonkeyBomb",
    hidden = true,
    color = 4,
    baseEffectiveness = 2,
    incrementalEffectiveness = 0.04,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_additional_projectiles",
        "mortar_projectile_distance_override",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "base_deal_no_damage",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 15, 0, 0, 0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHarvestMonkeyMine"] = {
    name = "GSHarvestMonkeyMine",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.5,
    incrementalEffectiveness = 0.043,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
Horticrafting Station /1 ⍟

Horticrafting Station /1 ⍟

Horticrafting Station decoration now available in your Hideout
TierItemDescriptionLvl
1Wild Ape
#3
RedSeedTier1Monkey
Reveals a random Fire modifier crafting effect when Harvested
  • CurrencyUpgradeToRareReforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier
    • reroll_with_mod(fire ON normal_or_magic)
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Fire modifier
    • reroll_with_mod(fire ON rare)
  • AnnullOrbCurrencyAddModToRareRemove a random non-Fire modifier from a non-Influenced item and add a new Fire modifier
    • remove_non_type_and_add_type_mod(fire FOR fire noinfluence)
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Fire modifier
    • add_type_mod(fire noinfluence)
  • CurrencyRerollRareReforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common
    • reroll_with_mod_with_affinity_multiplier(fire)
  • CurrencyAddModToRareAugment a non-Influenced Magic or Rare item with a new Fire modifier with Lucky values
    • add_type_mod_lucky(fire noinfluence)