Nestback Hatchling
Beast
Spectre | N |
---|---|
Tags | beast, extra_extra_small_height, fast_movement, flesh_armour, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, puncturing_weapon, spider |
Life
100%
Evasion
+50%
Ailment Threshold
100%
Resistance
0 40 0 0
Damage
30%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 7
Attack Time
1.755 Second
Damage Spread
±20%
Experience
50%
Model Size
30%
Type
HarvestPlagueSpiderSpawnling
Metadata
HarvestPlagueSpiderT2Spawnling
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
6,433
Armour
28,790
Evasion
7,109
Energy Shield
0
Damage
112
Spell Damage
112
Accuracy
290
Attack Time
1.755
Experience
5,128
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 90–134
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_sink_delay_ms = 1400 } Stats { damage_hit_effect_index = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlagueSpiderT2Spawnling"] = { name = "Nestback Hatchling", life = 1, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 0.3, damageSpread = 0.2, attackTime = 1.755, attackRange = 7, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }