Progéniture de lycose
Bête
Nestback Hatchling
SpectreN
Tagsbeast, extra_extra_small_height, fast_movement, flesh_armour, insect_blood, is_unarmed, melee, not_int, not_str, physical_affinity, puncturing_weapon, spider
Vie
100%
Évasion
+50%
Ailment Threshold
100%
Résistance
0 40 0 0
Damage
30%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
1.755 Second
Damage Spread
±20%
Expérience
50%
Model Size
30%
Type
HarvestPlagueSpiderSpawnling
Metadata
HarvestPlagueSpiderT2Spawnling
Niveau
68
Vie
6,433
Armure
28,790
Évasion
7,109
Bouclier d'énergie
0
Damage
112
Dégâts des sorts
112
Précision
290
Attack Time
1.755
Expérience
5,128
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 90–134
Chances de coup critique: 5%
Attack Time: 1.755 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_sink_delay_ms = 1400
}

Stats
{
	damage_hit_effect_index = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestPlagueSpiderT2Spawnling"] = {
    name = "Nestback Hatchling",
    life = 1,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.3,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}