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Vivid Striketail

Vivid Striketail

SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2Spectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsinsect_blood, insect, spider
Damage125%
Life270%
Ailment Threshold270%
Critical Strike Chance5%
TypeHarvestScorpion
Attack Distance6 ~ 10
Attack Time0.99 Second
Damage Spread20%
Armour+50%
Accuracy+100%

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 441.9 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Vivid Striketail2875311800.99205712424285480300030

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 415.7 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Vivid Striketail257521052.40.99171022129779450300030

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 367.3 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Vivid Striketail19927835.80.99115241641068520300030

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 418.3 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Vivid Striketail14804623.70.9973321180856760300030

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 356 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Vivid Striketail10768462.80.994649846346810300030
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GeometryAttack60ForceTargetEnemy TargetIsPlayer TargetMediumNear
GeometryAttack9ForceTargetEnemy TargetMediumNear
MinotaurBurrow90ForceTargetEnemy TargetIsPlayer TargetNotMediumNear CanWalkThere
MinotaurBurrow9ForceTargetEnemy TargetNotMediumNear CanWalkThere

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	on_death = "Call( Vines1000 );"
}
Resists FireResists ColdResists LightningResists Chaos
0000
150015
300030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2"] = {
    name = "Vivid Striketail",
    life = 2.7,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "HarvestScorpionMelee",
        "MeleeHalfDamageChaos",
        "HarvestScorpionCausticGroundOnBurrow",
        "HarvestScorpionBurrow",
        "GAHarvestScorpionBigStab",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHalfDamageChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionCausticGroundOnBurrow"] = {
    name = "HarvestScorpionCausticGroundOnBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.3333,
    incrementalEffectiveness = 0.02,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_caustic_art_variation",
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8, 3, 6000, levelRequirement = 1, statInterpolation = {1, 3, 1},  },
        [2] = {8, 2.8, 6000, levelRequirement = 56, statInterpolation = {1, 3, 1},  },
        [3] = {8, 2.1, 6000, levelRequirement = 75, statInterpolation = {1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionBurrow"] = {
    name = "HarvestScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "shield_charge_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, 30, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestScorpionBigStab"] = {
    name = "GAHarvestScorpionBigStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsinsect_blood, insect, spider
Damage125%
Life270%
Ailment Threshold270%
Critical Strike Chance5%
TypeHarvestScorpion
Attack Distance6 ~ 10
Attack Time0.99 Second
Damage Spread20%
Armour+50%
Accuracy+100%

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 441.9 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Vivid Striketail2875311800.99205712424285480300030

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 415.7 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Vivid Striketail257521052.40.99171022129779450300030

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 367.3 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Vivid Striketail19927835.80.99115241641068520300030

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 418.3 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Vivid Striketail14804623.70.9973321180856760300030

HarvestScorpionMelee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second
Cooldown Time: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
25% of Physical Damage Converted to Chaos Damage
Deals 50% less Attack Damage

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

HarvestScorpionBurrow
Deals 50% less Damage
emerge speed +% []
shield charge extra distance []

is_area_damage Attack Area
Cast Time: 0.83 Second
Cooldown Time: 6 Second

GAHarvestScorpionBigStab
+30 to Melee Strike Range
Deals 40% more Attack Damage

is_area_damage cast_time_overrides_attack_duration Triggerable
Cast Time: 2 Second
Cooldown Time: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation []
Deals 356 Base Chaos Damage per second
Base duration is 6 seconds

Spell Area Hit Triggerable Duration AreaSpell
Cast Time: 1 Second

EASHarvestEmerge
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Vivid Striketail10768462.80.994649846346810300030
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GeometryAttack60ForceTargetEnemy TargetIsPlayer TargetMediumNear
GeometryAttack9ForceTargetEnemy TargetMediumNear
MinotaurBurrow90ForceTargetEnemy TargetIsPlayer TargetNotMediumNear CanWalkThere
MinotaurBurrow9ForceTargetEnemy TargetNotMediumNear CanWalkThere

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
Resists FireResists ColdResists LightningResists Chaos
0000
150015
300030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2Spectre"] = {
    name = "Vivid Striketail",
    life = 2.7,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "HarvestScorpionMelee",
        "MeleeHalfDamageChaos",
        "HarvestScorpionCausticGroundOnBurrow",
        "HarvestScorpionBurrow",
        "GAHarvestScorpionBigStab",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHalfDamageChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionCausticGroundOnBurrow"] = {
    name = "HarvestScorpionCausticGroundOnBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.3333,
    incrementalEffectiveness = 0.02,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_caustic_art_variation",
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8, 3, 6000, levelRequirement = 1, statInterpolation = {1, 3, 1},  },
        [2] = {8, 2.8, 6000, levelRequirement = 56, statInterpolation = {1, 3, 1},  },
        [3] = {8, 2.1, 6000, levelRequirement = 75, statInterpolation = {1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionBurrow"] = {
    name = "HarvestScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "shield_charge_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, 30, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestScorpionBigStab"] = {
    name = "GAHarvestScorpionBigStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
Horticrafting Station /1 ⍟

Horticrafting Station /1 ⍟

Horticrafting Station decoration now available in your Hideout
TierItemDescriptionLvl
2Vivid Striketail
#24
YellowSeedTier2Scorpion
Reveals a random Flask Enchantment that depletes as it is used when Harvested
  • Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use
    • add_enchant_to_flask(HarvestFlaskEnchantmentDurationLoweredOnUse1_)
  • Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use
    • add_enchant_to_flask(HarvestFlaskEnchantmentEffectLoweredOnUse2)
  • Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use
    • add_enchant_to_flask(HarvestFlaskEnchantmentMaximumChargesLoweredOnUse3_)
  • Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use
    • add_enchant_to_flask(HarvestFlaskEnchantmentChargesUsedLoweredOnUse4)