靈現之蠍尾
Vivid Striketail
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2Spectre
詞綴monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster slain experience +% [0]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
標籤animal_claw_weapon, chaos_affinity, extra_extra_small_height, hard_armour, insect, insect_blood, is_unarmed, melee, not_dex, not_int, physical_affinity, spider, very_slow_movement
270%生命
+50%護甲
270%異常狀態臨界值
30 0 0 30抗性
125%傷害
100%命中
+5%暴擊率
+130%暴擊加成
6 ~ 10攻擊距離
0.99 秒攻擊間隔
±20%傷害分佈
100%經驗值
100%Model Size
HarvestScorpion類型
95,297生命
24,398護甲
8,120閃避
0能量護盾
1,192傷害
538命中
0.99攻擊間隔
13,250經驗值
HarvestScorpionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 953–1430
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 3 秒
對你的敵人無情痛擊。
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
MeleeHalfDamageChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 953–1430
暴擊率: 5%
攻擊間隔: 0.99 秒
對你的敵人無情痛擊。
造成 50% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
HarvestScorpionBurrow
攻擊, 範圍
基本傷害: 953–1430
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
造成 50% 更少傷害
emerge speed +% [200]
is area damage
shield charge extra distance [30]
GAHarvestScorpionBigStab
可觸發, 攻擊
基本傷害: 953–1430
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 5 秒
造成 40% 更多攻擊傷害
+30 近戰打擊距離
cast time overrides attack duration
is area damage
HarvestScorpionCausticGroundOnBurrow
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
暴擊率: 0%
施放時間: 1 秒
每秒造成 441.9 基本混沌傷害
+6 秒基礎持續時間
ground caustic art variation [8]
EASHarvestEmerge
77,116生命
21,638護甲
7,608閃避
0能量護盾
1,063傷害
499命中
0.99攻擊間隔
13,006經驗值
HarvestScorpionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 850–1275
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 3 秒
對你的敵人無情痛擊。
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
MeleeHalfDamageChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 850–1275
暴擊率: 5%
攻擊間隔: 0.99 秒
對你的敵人無情痛擊。
造成 50% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
HarvestScorpionBurrow
攻擊, 範圍
基本傷害: 850–1275
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
造成 50% 更少傷害
emerge speed +% [200]
is area damage
shield charge extra distance [30]
GAHarvestScorpionBigStab
可觸發, 攻擊
基本傷害: 850–1275
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 5 秒
造成 40% 更多攻擊傷害
+30 近戰打擊距離
cast time overrides attack duration
is area damage
HarvestScorpionCausticGroundOnBurrow
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
暴擊率: 0%
施放時間: 1 秒
每秒造成 415.7 基本混沌傷害
+6 秒基礎持續時間
ground caustic art variation [8]
EASHarvestEmerge
49,243生命
16,992護甲
6,667閃避
0能量護盾
844傷害
428命中
0.99攻擊間隔
12,377經驗值
HarvestScorpionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 675–1013
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 3 秒
對你的敵人無情痛擊。
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
MeleeHalfDamageChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 675–1013
暴擊率: 5%
攻擊間隔: 0.99 秒
對你的敵人無情痛擊。
造成 50% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
HarvestScorpionBurrow
攻擊, 範圍
基本傷害: 675–1013
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
造成 50% 更少傷害
emerge speed +% [200]
is area damage
shield charge extra distance [30]
GAHarvestScorpionBigStab
可觸發, 攻擊
基本傷害: 675–1013
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 5 秒
造成 40% 更多攻擊傷害
+30 近戰打擊距離
cast time overrides attack duration
is area damage
HarvestScorpionCausticGroundOnBurrow
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
暴擊率: 0%
施放時間: 1 秒
每秒造成 367.3 基本混沌傷害
+6 秒基礎持續時間
ground caustic art variation [8]
EASHarvestEmerge
29,301生命
12,522護甲
5,633閃避
0能量護盾
630傷害
352命中
0.99攻擊間隔
11,388經驗值
HarvestScorpionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 3 秒
對你的敵人無情痛擊。
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
MeleeHalfDamageChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 0.99 秒
對你的敵人無情痛擊。
造成 50% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
HarvestScorpionBurrow
攻擊, 範圍
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
造成 50% 更少傷害
emerge speed +% [200]
is area damage
shield charge extra distance [30]
GAHarvestScorpionBigStab
可觸發, 攻擊
基本傷害: 504–755
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 5 秒
造成 40% 更多攻擊傷害
+30 近戰打擊距離
cast time overrides attack duration
is area damage
HarvestScorpionCausticGroundOnBurrow
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
暴擊率: 0%
施放時間: 1 秒
每秒造成 418.3 基本混沌傷害
+6 秒基礎持續時間
ground caustic art variation [8]
EASHarvestEmerge
17,370生命
9,191護甲
4,739閃避
0能量護盾
467傷害
290命中
0.99攻擊間隔
10,255經驗值
HarvestScorpionMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 3 秒
對你的敵人無情痛擊。
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
MeleeHalfDamageChaos
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.99 秒
對你的敵人無情痛擊。
造成 50% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
skill can fire arrows
skill can fire wand projectiles
visual hit effect chaos is green

iconbasicattack
HarvestScorpionBurrow
攻擊, 範圍
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 6 秒
造成 50% 更少傷害
emerge speed +% [200]
is area damage
shield charge extra distance [30]
GAHarvestScorpionBigStab
可觸發, 攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 0.99 秒
冷卻時間: 5 秒
造成 40% 更多攻擊傷害
+30 近戰打擊距離
cast time overrides attack duration
is area damage
HarvestScorpionCausticGroundOnBurrow
法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
暴擊率: 0%
施放時間: 1 秒
每秒造成 356 基本混沌傷害
+6 秒基礎持續時間
ground caustic art variation [8]
EASHarvestEmerge
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GeometryAttack60ForceTargetEnemy TargetIsPlayer TargetMediumNear
GeometryAttack9ForceTargetEnemy TargetMediumNear
MinotaurBurrow90ForceTargetEnemy TargetIsPlayer TargetNotMediumNear CanWalkThere
MinotaurBurrow9ForceTargetEnemy TargetNotMediumNear CanWalkThere

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	on_death = "Call( Vines1000 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2"] = {
    name = "Vivid Striketail",
    life = 2.7,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "HarvestScorpionMelee",
        "MeleeHalfDamageChaos",
        "HarvestScorpionCausticGroundOnBurrow",
        "HarvestScorpionBurrow",
        "GAHarvestScorpionBigStab",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHalfDamageChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionCausticGroundOnBurrow"] = {
    name = "HarvestScorpionCausticGroundOnBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.3333,
    incrementalEffectiveness = 0.02,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_caustic_art_variation",
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8, 3, 6000, levelRequirement = 1, statInterpolation = {1, 3, 1},  cost = { }, },
        [2] = {8, 2.8, 6000, levelRequirement = 56, statInterpolation = {1, 3, 1},  cost = { }, },
        [3] = {8, 2.1, 6000, levelRequirement = 75, statInterpolation = {1, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionBurrow"] = {
    name = "HarvestScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "shield_charge_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, 30, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestScorpionBigStab"] = {
    name = "GAHarvestScorpionBigStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster slain experience +% [0]

monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster slain experience +% [0]

Mod IdMonsterHarvestT2DropModifiers
GroupLeagueMonsterDropModifiers
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster slain experience +% Min: 0 Max: 0 全域
  • monster dropped item rarity +% Min: 900 Max: 900 全域
  • monster dropped item quantity +% Min: 320 Max: 320 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 靈現之蠍尾
    Vivid Striketail
    幽魂Y
    詞綴monster dropped item quantity +% [320]
    monster dropped item rarity +% [900]
    monster no map drops [1]
    monster slain experience +% [0]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    標籤animal_claw_weapon, chaos_affinity, hard_armour, insect, insect_blood, is_unarmed, melee, not_dex, not_int, physical_affinity, spider, very_slow_movement
    270%生命
    +50%護甲
    270%異常狀態臨界值
    30 0 0 30抗性
    125%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 10攻擊距離
    0.99 秒攻擊間隔
    ±20%傷害分佈
    100%經驗值
    100%Model Size
    HarvestScorpion類型
    95,297生命
    24,398護甲
    8,120閃避
    0能量護盾
    1,192傷害
    538命中
    0.99攻擊間隔
    13,250經驗值
    HarvestScorpionMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 953–1430
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 3 秒
    對你的敵人無情痛擊。
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    MeleeHalfDamageChaos
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 953–1430
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    對你的敵人無情痛擊。
    造成 50% 更少攻擊傷害
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    HarvestScorpionBurrow
    攻擊, 範圍
    基本傷害: 953–1430
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 6 秒
    造成 50% 更少傷害
    emerge speed +% [200]
    is area damage
    shield charge extra distance [30]
    GAHarvestScorpionBigStab
    可觸發, 攻擊
    基本傷害: 953–1430
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 5 秒
    造成 40% 更多攻擊傷害
    +30 近戰打擊距離
    cast time overrides attack duration
    is area damage
    HarvestScorpionCausticGroundOnBurrow
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    暴擊率: 0%
    施放時間: 1 秒
    每秒造成 441.9 基本混沌傷害
    +6 秒基礎持續時間
    ground caustic art variation [8]
    EASHarvestEmerge
    77,116生命
    21,638護甲
    7,608閃避
    0能量護盾
    1,063傷害
    499命中
    0.99攻擊間隔
    13,006經驗值
    HarvestScorpionMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 850–1275
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 3 秒
    對你的敵人無情痛擊。
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    MeleeHalfDamageChaos
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 850–1275
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    對你的敵人無情痛擊。
    造成 50% 更少攻擊傷害
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    HarvestScorpionBurrow
    攻擊, 範圍
    基本傷害: 850–1275
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 6 秒
    造成 50% 更少傷害
    emerge speed +% [200]
    is area damage
    shield charge extra distance [30]
    GAHarvestScorpionBigStab
    可觸發, 攻擊
    基本傷害: 850–1275
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 5 秒
    造成 40% 更多攻擊傷害
    +30 近戰打擊距離
    cast time overrides attack duration
    is area damage
    HarvestScorpionCausticGroundOnBurrow
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    暴擊率: 0%
    施放時間: 1 秒
    每秒造成 415.7 基本混沌傷害
    +6 秒基礎持續時間
    ground caustic art variation [8]
    EASHarvestEmerge
    49,243生命
    16,992護甲
    6,667閃避
    0能量護盾
    844傷害
    428命中
    0.99攻擊間隔
    12,377經驗值
    HarvestScorpionMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 675–1013
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 3 秒
    對你的敵人無情痛擊。
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    MeleeHalfDamageChaos
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 675–1013
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    對你的敵人無情痛擊。
    造成 50% 更少攻擊傷害
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    HarvestScorpionBurrow
    攻擊, 範圍
    基本傷害: 675–1013
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 6 秒
    造成 50% 更少傷害
    emerge speed +% [200]
    is area damage
    shield charge extra distance [30]
    GAHarvestScorpionBigStab
    可觸發, 攻擊
    基本傷害: 675–1013
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 5 秒
    造成 40% 更多攻擊傷害
    +30 近戰打擊距離
    cast time overrides attack duration
    is area damage
    HarvestScorpionCausticGroundOnBurrow
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    暴擊率: 0%
    施放時間: 1 秒
    每秒造成 367.3 基本混沌傷害
    +6 秒基礎持續時間
    ground caustic art variation [8]
    EASHarvestEmerge
    29,301生命
    12,522護甲
    5,633閃避
    0能量護盾
    630傷害
    352命中
    0.99攻擊間隔
    11,388經驗值
    HarvestScorpionMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 504–755
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 3 秒
    對你的敵人無情痛擊。
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    MeleeHalfDamageChaos
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 504–755
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    對你的敵人無情痛擊。
    造成 50% 更少攻擊傷害
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    HarvestScorpionBurrow
    攻擊, 範圍
    基本傷害: 504–755
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 6 秒
    造成 50% 更少傷害
    emerge speed +% [200]
    is area damage
    shield charge extra distance [30]
    GAHarvestScorpionBigStab
    可觸發, 攻擊
    基本傷害: 504–755
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 5 秒
    造成 40% 更多攻擊傷害
    +30 近戰打擊距離
    cast time overrides attack duration
    is area damage
    HarvestScorpionCausticGroundOnBurrow
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    暴擊率: 0%
    施放時間: 1 秒
    每秒造成 418.3 基本混沌傷害
    +6 秒基礎持續時間
    ground caustic art variation [8]
    EASHarvestEmerge
    17,370生命
    9,191護甲
    4,739閃避
    0能量護盾
    467傷害
    290命中
    0.99攻擊間隔
    10,255經驗值
    HarvestScorpionMelee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 3 秒
    對你的敵人無情痛擊。
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    MeleeHalfDamageChaos
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    對你的敵人無情痛擊。
    造成 50% 更少攻擊傷害
    25% 物理傷害轉化至混沌傷害
    skill can fire arrows
    skill can fire wand projectiles
    visual hit effect chaos is green

    iconbasicattack
    HarvestScorpionBurrow
    攻擊, 範圍
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 6 秒
    造成 50% 更少傷害
    emerge speed +% [200]
    is area damage
    shield charge extra distance [30]
    GAHarvestScorpionBigStab
    可觸發, 攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 0.99 秒
    冷卻時間: 5 秒
    造成 40% 更多攻擊傷害
    +30 近戰打擊距離
    cast time overrides attack duration
    is area damage
    HarvestScorpionCausticGroundOnBurrow
    法術, 範圍, 傷害, 可觸發, 持續時間, 範圍法術
    暴擊率: 0%
    施放時間: 1 秒
    每秒造成 356 基本混沌傷害
    +6 秒基礎持續時間
    ground caustic art variation [8]
    EASHarvestEmerge
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    GeometryAttack60ForceTargetEnemy TargetIsPlayer TargetMediumNear
    GeometryAttack9ForceTargetEnemy TargetMediumNear
    MinotaurBurrow90ForceTargetEnemy TargetIsPlayer TargetNotMediumNear CanWalkThere
    MinotaurBurrow9ForceTargetEnemy TargetNotMediumNear CanWalkThere

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2Spectre"] = {
        name = "Vivid Striketail",
        life = 2.7,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "HarvestScorpionMelee",
            "MeleeHalfDamageChaos",
            "HarvestScorpionCausticGroundOnBurrow",
            "HarvestScorpionBurrow",
            "GAHarvestScorpionBigStab",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestScorpionMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeHalfDamageChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestScorpionCausticGroundOnBurrow"] = {
        name = "HarvestScorpionCausticGroundOnBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 4.3333,
        incrementalEffectiveness = 0.02,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ground_caustic_art_variation",
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {8, 3, 6000, levelRequirement = 1, statInterpolation = {1, 3, 1},  cost = { }, },
            [2] = {8, 2.8, 6000, levelRequirement = 56, statInterpolation = {1, 3, 1},  cost = { }, },
            [3] = {8, 2.1, 6000, levelRequirement = 75, statInterpolation = {1, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestScorpionBurrow"] = {
        name = "HarvestScorpionBurrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.83,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "emerge_speed_+%",
            "shield_charge_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, 200, 30, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestScorpionBigStab"] = {
        name = "GAHarvestScorpionBigStab",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item quantity +% [320]
    monster dropped item rarity +% [900]
    monster no map drops [1]
    monster slain experience +% [0]

    monster dropped item quantity +% [320]
    monster dropped item rarity +% [900]
    monster no map drops [1]
    monster slain experience +% [0]

    Mod IdMonsterHarvestT2DropModifiers
    GroupLeagueMonsterDropModifiers
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster slain experience +% Min: 0 Max: 0 全域
  • monster dropped item rarity +% Min: 900 Max: 900 全域
  • monster dropped item quantity +% Min: 320 Max: 320 全域
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 園藝憩站 /1 ⍟

    園藝憩站 /1 ⍟

    園藝憩站現在可以在你的藏身處中使用
    火焰 冰冷 閃電 物理 法術 攻擊 生命 速度 防禦 混沌 暴擊 前綴 後綴 勢力 附魔 寶石 珠寶
    階級物品描述Lvl
    2靈現之蠍尾
    YellowSeedTier2Scorpion
    收割時揭露 1個隨機藥劑附魔,且在使用後消逝
  • 附魔增加持續時間詞綴至 1 瓶藥劑。每次使用會消耗此效果大小
    • add_enchant_to_flask(HarvestFlaskEnchantmentDurationLoweredOnUse1_)
  • 附魔增加效果詞綴至 1 瓶藥劑。每次使用會消耗此效果大小
    • add_enchant_to_flask(HarvestFlaskEnchantmentEffectLoweredOnUse2)
  • 附魔增加最大充能詞綴至 1 瓶藥劑。每次使用會消耗此效果大小
    • add_enchant_to_flask(HarvestFlaskEnchantmentMaximumChargesLoweredOnUse3_)
  • 附魔減少使用充能詞綴至 1 瓶藥劑。每次使用會消耗此效果大小
    • add_enchant_to_flask(HarvestFlaskEnchantmentChargesUsedLoweredOnUse4)
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