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Aguijonero vívido
Vivid Striketail

Aguijonero vívido(Vivid Striketail)

SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2Spectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsinsect_blood, insect, spider, not_dex, not_int
Damage125%
Vida270%
Ailment Threshold270%
Daño de golpe crítico5%
TypeHarvestScorpion
Attack Distance6 ~ 10
Attack Time0.99 Second
Damage Spread20%
Armadura+50%
Precisión+100%

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [26511]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Aguijonero vívido287531179.60.99205712439885480300030

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [24939]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Aguijonero vívido257521052.30.99171022163879450300030

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [22035]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Aguijonero vívido19927835.40.99115241699268520300030

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [25095]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Aguijonero vívido14804623.20.9973321252256760300030

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [21357]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Aguijonero vívido10768462.30.994649919146810300030
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GeometryAttack60ForceTargetEnemy TargetIsPlayer TargetMediumNear
GeometryAttack9ForceTargetEnemy TargetMediumNear
MinotaurBurrow90ForceTargetEnemy TargetIsPlayer TargetNotMediumNear CanWalkThere
MinotaurBurrow9ForceTargetEnemy TargetNotMediumNear CanWalkThere

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_sink_delay_ms = 1800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	on_death = "Call( Vines1000 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
150015
300030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2"] = {
    name = "Vivid Striketail",
    life = 2.7,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "HarvestScorpionMelee",
        "MeleeHalfDamageChaos",
        "HarvestScorpionCausticGroundOnBurrow",
        "HarvestScorpionBurrow",
        "GAHarvestScorpionBigStab",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHalfDamageChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionCausticGroundOnBurrow"] = {
    name = "HarvestScorpionCausticGroundOnBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.3333,
    incrementalEffectiveness = 0.02,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_caustic_art_variation",
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8, 3, 6000, levelRequirement = 1, statInterpolation = {1, 3, 1},  },
        [2] = {8, 2.8, 6000, levelRequirement = 56, statInterpolation = {1, 3, 1},  },
        [3] = {8, 2.1, 6000, levelRequirement = 75, statInterpolation = {1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionBurrow"] = {
    name = "HarvestScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "shield_charge_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, 30, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestScorpionBigStab"] = {
    name = "GAHarvestScorpionBigStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsinsect_blood, insect, spider, not_dex, not_int
Damage125%
Vida270%
Ailment Threshold270%
Daño de golpe crítico5%
TypeHarvestScorpion
Attack Distance6 ~ 10
Attack Time0.99 Second
Damage Spread20%
Armadura+50%
Precisión+100%

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [26511]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Aguijonero vívido287531179.60.99205712439885480300030

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [24939]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Aguijonero vívido257521052.30.99171022163879450300030

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [22035]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Aguijonero vívido19927835.40.99115241699268520300030

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [25095]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Aguijonero vívido14804623.20.9973321252256760300030

HarvestScorpionMelee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 3 Second

MeleeHalfDamageChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 50% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

HarvestScorpionBurrow
active skill damage +% final [-50]
emerge speed +% [200]
shield charge extra distance [30]

is_area_damage Attack Area
Tiempo de lanzamiento: 0.83 Second
Tiempo de recarga: 6 Second

GAHarvestScorpionBigStab
+30 al rango de golpes cuerpo a cuerpo
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 2 Second
Tiempo de recarga: 5 Second

HarvestScorpionCausticGroundOnBurrow
ground caustic art variation [8]
base chaos damage to deal per minute [21357]
base skill effect duration [6000]

Spell Area Hit Triggerable Duration AreaSpell
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Aguijonero vívido10768462.30.994649919146810300030
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
GeometryAttack60ForceTargetEnemy TargetIsPlayer TargetMediumNear
GeometryAttack9ForceTargetEnemy TargetMediumNear
MinotaurBurrow90ForceTargetEnemy TargetIsPlayer TargetNotMediumNear CanWalkThere
MinotaurBurrow9ForceTargetEnemy TargetNotMediumNear CanWalkThere

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
150015
300030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestScorpionT2Spectre"] = {
    name = "Vivid Striketail",
    life = 2.7,
    fireResist = 30,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 30,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 0.99,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "HarvestScorpionMelee",
        "MeleeHalfDamageChaos",
        "HarvestScorpionCausticGroundOnBurrow",
        "HarvestScorpionBurrow",
        "GAHarvestScorpionBigStab",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHalfDamageChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionCausticGroundOnBurrow"] = {
    name = "HarvestScorpionCausticGroundOnBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 4.3333,
    incrementalEffectiveness = 0.02,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_caustic_art_variation",
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {8, 3, 6000, levelRequirement = 1, statInterpolation = {1, 3, 1},  },
        [2] = {8, 2.8, 6000, levelRequirement = 56, statInterpolation = {1, 3, 1},  },
        [3] = {8, 2.1, 6000, levelRequirement = 75, statInterpolation = {1, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestScorpionBurrow"] = {
    name = "HarvestScorpionBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.83,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "emerge_speed_+%",
        "shield_charge_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, 200, 30, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestScorpionBigStab"] = {
    name = "GAHarvestScorpionBigStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
Mesa de fabricación herbaria /1

Mesa de fabricación herbaria /1

La decoración Mesa de fabricación herbaria ya está disponible en tu guarida
TierObjetoDescriptionLvl
2Aguijonero vívido
#24
YellowSeedTier2Scorpion
Cuando la cosechas, revela un encantamiento de frascos aleatorio que se consume a medida que lo usas
  • Encanta un frasco con un mod. que otorga duración aumentada. La magnitud de este efecto disminuye con cada uso
    • add_enchant_to_flask(HarvestFlaskEnchantmentDurationLoweredOnUse1_)
  • Encanta un frasco con un mod. que otorga efecto aumentado. La magnitud de este efecto disminuye con cada uso
    • add_enchant_to_flask(HarvestFlaskEnchantmentEffectLoweredOnUse2)
  • Encanta un frasco con un mod. que otorga cargas máximas aumentadas. La magnitud de este efecto disminuye con cada uso
    • add_enchant_to_flask(HarvestFlaskEnchantmentMaximumChargesLoweredOnUse3_)
  • Encanta un frasco con un mod. que otorga cargas usadas reducidas. La magnitud de este efecto disminuye con cada uso
    • add_enchant_to_flask(HarvestFlaskEnchantmentChargesUsedLoweredOnUse4)