Mod Equivalencies /50
Fire | Cold | Lightning |
---|---|---|
+(6–11)% to Fire Resistance | +(6–11)% to Cold Resistance | +(6–11)% to Lightning Resistance |
+(12–17)% to Fire Resistance | +(12–17)% to Cold Resistance | +(12–17)% to Lightning Resistance |
+(18–23)% to Fire Resistance | +(18–23)% to Cold Resistance | +(18–23)% to Lightning Resistance |
+(24–29)% to Fire Resistance | +(24–29)% to Cold Resistance | +(24–29)% to Lightning Resistance |
+(30–35)% to Fire Resistance | +(30–35)% to Cold Resistance | +(30–35)% to Lightning Resistance |
+(36–41)% to Fire Resistance | +(36–41)% to Cold Resistance | +(36–41)% to Lightning Resistance |
+(42–45)% to Fire Resistance | +(42–45)% to Cold Resistance | +(42–45)% to Lightning Resistance |
+(46–48)% to Fire Resistance | +(46–48)% to Cold Resistance | +(46–48)% to Lightning Resistance |
+(21–25)% to Fire Resistance | +(21–25)% to Cold Resistance | +(21–25)% to Lightning Resistance |
+(26–30)% to Fire Resistance | +(26–30)% to Cold Resistance | +(26–30)% to Lightning Resistance |
+(16–20)% to Fire Resistance | +(16–20)% to Cold Resistance | +(16–20)% to Lightning Resistance |
+(21–25)% to Fire Resistance | +(21–25)% to Cold Resistance | +(21–25)% to Lightning Resistance |
+(16–20)% to Fire Resistance | +(16–20)% to Cold Resistance | +(16–20)% to Lightning Resistance |
+(21–25)% to Fire Resistance | +(21–25)% to Cold Resistance | +(21–25)% to Lightning Resistance |
+(16–20)% to Fire Resistance | +(16–20)% to Cold Resistance | +(16–20)% to Lightning Resistance |
+(21–25)% to Fire Resistance | +(21–25)% to Cold Resistance | +(21–25)% to Lightning Resistance |
+(16–20)% to Fire Resistance | +(16–20)% to Cold Resistance | +(16–20)% to Lightning Resistance |
+(21–28)% to Fire Resistance | +(21–28)% to Cold Resistance | +(21–28)% to Lightning Resistance |
+(29–35)% to Fire Resistance | +(29–35)% to Cold Resistance | +(29–35)% to Lightning Resistance |
+(46–48)% to Fire Resistance (45–52) to (75–78) added Fire Damage against Burning Enemies | +(46–48)% to Cold Resistance (30–50)% increased Damage with Hits against Chilled Enemies | +(46–48)% to Lightning Resistance (40–60)% increased Critical Strike Chance against Shocked Enemies |
+(46–48)% to Fire Resistance (45–52) to (75–78) added Fire Damage against Burning Enemies | +(46–48)% to Cold Resistance (30–50)% increased Damage with Hits against Chilled Enemies | +(46–48)% to Lightning Resistance (40–60)% increased Critical Strike Chance against Shocked Enemies |
+(12–15)% to Fire Resistance | +(12–15)% to Cold Resistance | +(12–15)% to Lightning Resistance |
+(12–15)% to Fire Resistance | +(12–15)% to Cold Resistance | +(12–15)% to Lightning Resistance |
+(46–48)% to Fire Resistance 0.4% of Fire Damage Leeched as Life | +(46–48)% to Cold Resistance 0.4% of Cold Damage Leeched as Life | +(46–48)% to Lightning Resistance 0.4% of Lightning Damage Leeched as Life |
+(46–48)% to Fire Resistance 0.4% of Fire Damage Leeched as Life | +(46–48)% to Cold Resistance 0.4% of Cold Damage Leeched as Life | +(46–48)% to Lightning Resistance 0.4% of Lightning Damage Leeched as Life |
+1% to maximum Fire Resistance | +1% to maximum Cold Resistance | +1% to maximum Lightning Resistance |
+2% to maximum Fire Resistance | +2% to maximum Cold Resistance | +2% to maximum Lightning Resistance |
+3% to maximum Fire Resistance | +3% to maximum Cold Resistance | +3% to maximum Lightning Resistance |
+3% to maximum Fire Resistance | +3% to maximum Cold Resistance | +3% to maximum Lightning Resistance |
+1% to maximum Fire Resistance | +1% to maximum Cold Resistance | +1% to maximum Lightning Resistance |
+2% to maximum Fire Resistance | +2% to maximum Cold Resistance | +2% to maximum Lightning Resistance |
+1% to maximum Fire Resistance | +1% to maximum Cold Resistance | +1% to maximum Lightning Resistance |
+2% to maximum Fire Resistance | +2% to maximum Cold Resistance | +2% to maximum Lightning Resistance |
+3% to maximum Fire Resistance | +3% to maximum Cold Resistance | +3% to maximum Lightning Resistance |
+(46–48)% to Fire Resistance (9–10)% of Physical Damage from Hits taken as Fire Damage | +(46–48)% to Cold Resistance (9–10)% of Physical Damage from Hits taken as Cold Damage | +(46–48)% to Lightning Resistance (9–10)% of Physical Damage from Hits taken as Lightning Damage |
+(46–48)% to Fire Resistance (3–5)% of Physical Damage from Hits taken as Fire Damage | +(46–48)% to Cold Resistance (3–5)% of Physical Damage from Hits taken as Cold Damage | +(46–48)% to Lightning Resistance (3–5)% of Physical Damage from Hits taken as Lightning Damage |
+(20–35)% to Fire Resistance | +(20–35)% to Cold Resistance | +(20–35)% to Lightning Resistance |
Added Small Passive Skills also grant: +(2–3)% to Fire Resistance | Added Small Passive Skills also grant: +(2–3)% to Cold Resistance | Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance |
Added Small Passive Skills also grant: +(4–5)% to Fire Resistance | Added Small Passive Skills also grant: +(4–5)% to Cold Resistance | Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance |
Added Small Passive Skills also grant: +(6–7)% to Fire Resistance | Added Small Passive Skills also grant: +(6–7)% to Cold Resistance | Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance |
Added Small Passive Skills also grant: +(2–3)% to Fire Resistance | Added Small Passive Skills also grant: +(2–3)% to Cold Resistance | Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance |
Added Small Passive Skills also grant: +(4–5)% to Fire Resistance | Added Small Passive Skills also grant: +(4–5)% to Cold Resistance | Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance |
Added Small Passive Skills also grant: +(6–7)% to Fire Resistance | Added Small Passive Skills also grant: +(6–7)% to Cold Resistance | Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance |
Added Small Passive Skills also grant: +(8–9)% to Fire Resistance | Added Small Passive Skills also grant: +(8–9)% to Cold Resistance | Added Small Passive Skills also grant: +(8–9)% to Lightning Resistance |
Added Small Passive Skills also grant: +(10–11)% to Fire Resistance | Added Small Passive Skills also grant: +(10–11)% to Cold Resistance | Added Small Passive Skills also grant: +(10–11)% to Lightning Resistance |
+3% to maximum Fire Resistance | +3% to maximum Cold Resistance | +3% to maximum Lightning Resistance |
+1% to maximum Fire Resistance | +1% to maximum Cold Resistance | +1% to maximum Lightning Resistance |
+2% to maximum Fire Resistance | +2% to maximum Cold Resistance | +2% to maximum Lightning Resistance |
+3% to maximum Fire Resistance | +3% to maximum Cold Resistance | +3% to maximum Lightning Resistance |
+(1–2)% to maximum Fire Resistance | +(1–2)% to maximum Cold Resistance | +(1–2)% to maximum Lightning Resistance |
Wild Bristlebeast
Beast
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre |
Tags | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Life
495%
Ailment Threshold
495%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
HarvestBeast
Metadata
HarvestBeastT2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
31,845
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.095
Experience
15,383
Ailment Threshold
31,845
Chill
101
Shock
101
Brittle
570
Scorch
101
Sap
278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 25% less Attack Damage
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 25% less Attack Damage
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 10 sec
+0.8 metres to Melee Strike Range
GAHarvestBeastSlam1
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.095 sec
Deals 100% more Attack Damage
is area damage [1]
is area damage [1]
GAHarvestBeastSlam2
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.095 sec
Deals 50% more Attack Damage
is area damage [1]
is area damage [1]
EASHarvestEmerge
Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false } Life { corpse_sink_delay_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Render { visual_size_index = 1 } Life { on_death = "Call( Vines1500 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = { name = "Wild Bristlebeast", life = 4.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Wild Bristlebeast
Beast
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Life
360%
Ailment Threshold
360%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
HarvestBeastSpectre
Metadata
HarvestBeastT2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
23,160
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
290
Attack Time
1.095
Experience
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 25% less Attack Damage
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 25% less Attack Damage
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 10 sec
+0.8 metres to Melee Strike Range
GAHarvestBeastSlam1
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.095 sec
Deals 100% more Attack Damage
is area damage [1]
is area damage [1]
GAHarvestBeastSlam2
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.095 sec
Deals 50% more Attack Damage
is area damage [1]
is area damage [1]
EASHarvestEmerge
Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = { name = "Wild Bristlebeast", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |