Mod Equivalencies /50
FireColdLightning
+(6–11)% to Fire Resistance +(6–11)% to Cold Resistance +(6–11)% to Lightning Resistance
+(12–17)% to Fire Resistance +(12–17)% to Cold Resistance +(12–17)% to Lightning Resistance
+(18–23)% to Fire Resistance +(18–23)% to Cold Resistance +(18–23)% to Lightning Resistance
+(24–29)% to Fire Resistance +(24–29)% to Cold Resistance +(24–29)% to Lightning Resistance
+(30–35)% to Fire Resistance +(30–35)% to Cold Resistance +(30–35)% to Lightning Resistance
+(36–41)% to Fire Resistance +(36–41)% to Cold Resistance +(36–41)% to Lightning Resistance
+(42–45)% to Fire Resistance +(42–45)% to Cold Resistance +(42–45)% to Lightning Resistance
+(46–48)% to Fire Resistance +(46–48)% to Cold Resistance +(46–48)% to Lightning Resistance
+(21–25)% to Fire Resistance +(21–25)% to Cold Resistance +(21–25)% to Lightning Resistance
+(26–30)% to Fire Resistance +(26–30)% to Cold Resistance +(26–30)% to Lightning Resistance
+(16–20)% to Fire Resistance +(16–20)% to Cold Resistance +(16–20)% to Lightning Resistance
+(21–25)% to Fire Resistance +(21–25)% to Cold Resistance +(21–25)% to Lightning Resistance
+(16–20)% to Fire Resistance +(16–20)% to Cold Resistance +(16–20)% to Lightning Resistance
+(21–25)% to Fire Resistance +(21–25)% to Cold Resistance +(21–25)% to Lightning Resistance
+(16–20)% to Fire Resistance +(16–20)% to Cold Resistance +(16–20)% to Lightning Resistance
+(21–25)% to Fire Resistance +(21–25)% to Cold Resistance +(21–25)% to Lightning Resistance
+(16–20)% to Fire Resistance +(16–20)% to Cold Resistance +(16–20)% to Lightning Resistance
+(21–28)% to Fire Resistance +(21–28)% to Cold Resistance +(21–28)% to Lightning Resistance
+(29–35)% to Fire Resistance +(29–35)% to Cold Resistance +(29–35)% to Lightning Resistance
+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies
+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies
+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies
+(46–48)% to Fire Resistance
(45–52) to (75–78) added Fire Damage against Burning Enemies
+(46–48)% to Cold Resistance
(30–50)% increased Damage with Hits against Chilled Enemies
+(46–48)% to Lightning Resistance
(40–60)% increased Critical Strike Chance against Shocked Enemies
+(12–15)% to Fire Resistance +(12–15)% to Cold Resistance +(12–15)% to Lightning Resistance
+(12–15)% to Fire Resistance +(12–15)% to Cold Resistance +(12–15)% to Lightning Resistance
+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life
+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life
+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life
+(46–48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life
+(46–48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life
+(46–48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+(46–48)% to Fire Resistance
(9–10)% of Physical Damage from Hits taken as Fire Damage
+(46–48)% to Cold Resistance
(9–10)% of Physical Damage from Hits taken as Cold Damage
+(46–48)% to Lightning Resistance
(9–10)% of Physical Damage from Hits taken as Lightning Damage
+(46–48)% to Fire Resistance
(3–5)% of Physical Damage from Hits taken as Fire Damage
+(46–48)% to Cold Resistance
(3–5)% of Physical Damage from Hits taken as Cold Damage
+(46–48)% to Lightning Resistance
(3–5)% of Physical Damage from Hits taken as Lightning Damage
+(20–35)% to Fire Resistance +(20–35)% to Cold Resistance +(20–35)% to Lightning Resistance
Added Small Passive Skills also grant: +(2–3)% to Fire Resistance Added Small Passive Skills also grant: +(2–3)% to Cold Resistance Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance
Added Small Passive Skills also grant: +(4–5)% to Fire Resistance Added Small Passive Skills also grant: +(4–5)% to Cold Resistance Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance
Added Small Passive Skills also grant: +(6–7)% to Fire Resistance Added Small Passive Skills also grant: +(6–7)% to Cold Resistance Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance
Added Small Passive Skills also grant: +(2–3)% to Fire Resistance Added Small Passive Skills also grant: +(2–3)% to Cold Resistance Added Small Passive Skills also grant: +(2–3)% to Lightning Resistance
Added Small Passive Skills also grant: +(4–5)% to Fire Resistance Added Small Passive Skills also grant: +(4–5)% to Cold Resistance Added Small Passive Skills also grant: +(4–5)% to Lightning Resistance
Added Small Passive Skills also grant: +(6–7)% to Fire Resistance Added Small Passive Skills also grant: +(6–7)% to Cold Resistance Added Small Passive Skills also grant: +(6–7)% to Lightning Resistance
Added Small Passive Skills also grant: +(8–9)% to Fire Resistance Added Small Passive Skills also grant: +(8–9)% to Cold Resistance Added Small Passive Skills also grant: +(8–9)% to Lightning Resistance
Added Small Passive Skills also grant: +(10–11)% to Fire Resistance Added Small Passive Skills also grant: +(10–11)% to Cold Resistance Added Small Passive Skills also grant: +(10–11)% to Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+(1–2)% to maximum Fire Resistance +(1–2)% to maximum Cold Resistance +(1–2)% to maximum Lightning Resistance
Wild Bristlebeast
Beast
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre
Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
Life
495%
Ailment Threshold
495%
Resistance
0 0 0 0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
HarvestBeast
Metadata
HarvestBeastT2
Level
68
Life
31,845
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.095
Experience
15,383
Ailment Threshold
31,845
Chill
101
Shock
101
Brittle
570
Scorch
101
Sap
278
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.095 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 25% less Attack Damage
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.095 sec
Cooldown Time: 10 sec
+0.8 metres to Melee Strike Range
GAHarvestBeastSlam1
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.095 sec
Deals 100% more Attack Damage
is area damage [1]
GAHarvestBeastSlam2
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.095 sec
Deals 50% more Attack Damage
is area damage [1]
EASHarvestEmerge
Spell
Cast Time: 1 sec

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_sink_delay_ms = 2300
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	visual_size_index = 1
}

Life
{
	on_death = "Call( Vines1500 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = {
    name = "Wild Bristlebeast",
    life = 4.95,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeWithDirectionalKnockback",
        "GAHarvestBeastSlam1",
        "GAHarvestBeastSlam2",
        "EAAHarvestBeastDoubleSlam",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam1"] = {
    name = "GAHarvestBeastSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam2"] = {
    name = "GAHarvestBeastSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestBeastDoubleSlam"] = {
    name = "EAAHarvestBeastDoubleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.666,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Wild Bristlebeast
    Beast
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    SpectreY
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
    Life
    360%
    Ailment Threshold
    360%
    Resistance
    0 0 0 0
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    HarvestBeastSpectre
    Metadata
    HarvestBeastT2Spectre
    Level
    68
    Life
    23,160
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    560
    Spell Damage
    560
    Accuracy
    0
    Attack Time
    1.095
    Experience
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Damage: 75%
    Attack Time: 1.095 sec
    Strike your foes down with a powerful blow.
    Knocks Enemies Back on Hit
    Deals 25% less Attack Damage
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EAAHarvestBeastDoubleSlam
    Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Time: 1.095 sec
    Cooldown Time: 10 sec
    +0.8 metres to Melee Strike Range
    GAHarvestBeastSlam1
    Triggerable, Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Time: 1.095 sec
    Deals 100% more Attack Damage
    is area damage [1]
    GAHarvestBeastSlam2
    Triggerable, Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.095 sec
    Deals 50% more Attack Damage
    is area damage [1]
    EASHarvestEmerge
    Spell
    Cast Time: 1 sec

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = {
        name = "Wild Bristlebeast",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "GAHarvestBeastSlam1",
            "GAHarvestBeastSlam2",
            "EAAHarvestBeastDoubleSlam",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastSlam1"] = {
        name = "GAHarvestBeastSlam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastSlam2"] = {
        name = "GAHarvestBeastSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestBeastDoubleSlam"] = {
        name = "EAAHarvestBeastDoubleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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