Profecía Perandus Rampage
Ungir Joya ramificadora El Panteón Objeto Árbol de Habilidades Pasivas Fossil Catalizadores Orbe de delirio Escarabajo Breachstone Emblem Joya Atemporal Cartas de Adivinación
Bestiarizo salvaje
Wild Bristlebeast

Bestiarizo salvaje(Wild Bristlebeast)

SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagslots_of_life, red_blood, beast, mammal_beast, large_model, not_dex, not_int
Damage150%
Vida495%
Ailment Threshold495%
Daño de golpe crítico5%
TypeHarvestBeast
Attack Distance6 ~ 14
Attack Time1.095 Second
Damage Spread20%
Armadura+60%
Precisión+100%

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Bestiarizo salvaje431291565.61.0953771326024854800000

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Bestiarizo salvaje386281396.61.0953135323080794500000

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Bestiarizo salvaje298901108.91.0952112718125685200000

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Bestiarizo salvaje22207827.21.0951344313357567600000

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Bestiarizo salvaje16152613.61.09585249803468100000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ShieldCharge60TargetNotNear TargetIsPlayer
ShieldCharge9TargetNotNear
EmptyActionAttack60ForceTargetEnemy TargetIsPlayer
EmptyActionAttack15ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_sink_delay_ms = 2300
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	visual_size_index = 1
}

Life
{
	on_death = "Call( Vines1500 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = {
    name = "Wild Bristlebeast",
    life = 4.95,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeWithDirectionalKnockback",
        "GAHarvestBeastSlam1",
        "GAHarvestBeastSlam2",
        "EAAHarvestBeastDoubleSlam",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam1"] = {
    name = "GAHarvestBeastSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam2"] = {
    name = "GAHarvestBeastSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestBeastDoubleSlam"] = {
    name = "EAAHarvestBeastDoubleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.666,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagslots_of_life, red_blood, beast, mammal_beast, large_model, not_dex, not_int
Damage150%
Vida495%
Ailment Threshold495%
Daño de golpe crítico5%
TypeHarvestBeast
Attack Distance6 ~ 14
Attack Time1.095 Second
Damage Spread20%
Armadura+60%
Precisión+100%

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Bestiarizo salvaje431291565.61.0953771326024854800000

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Bestiarizo salvaje386281396.61.0953135323080794500000

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Bestiarizo salvaje298901108.91.0952112718125685200000

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Bestiarizo salvaje22207827.21.0951344313357567600000

MeleeWithDirectionalKnockback
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

EAAHarvestBeastDoubleSlam
+8 al rango de golpes cuerpo a cuerpoTiempo de lanzamiento: 2.666 Second
Tiempo de recarga: 10 Second

GAHarvestBeastSlam1
active skill attack damage final permyriad [10000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

GAHarvestBeastSlam2
active skill attack damage final permyriad [5000]
is_area_damage Triggerable Attack
Tiempo de lanzamiento: 1 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Bestiarizo salvaje16152613.61.09585249803468100000
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
ShieldCharge60TargetNotNear TargetIsPlayer
ShieldCharge9TargetNotNear
EmptyActionAttack60ForceTargetEnemy TargetIsPlayer
EmptyActionAttack15ForceTargetEnemy

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"

Render
{
	visual_size_index = 1
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = {
    name = "Wild Bristlebeast",
    life = 4.95,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeWithDirectionalKnockback",
        "GAHarvestBeastSlam1",
        "GAHarvestBeastSlam2",
        "EAAHarvestBeastDoubleSlam",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam1"] = {
    name = "GAHarvestBeastSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam2"] = {
    name = "GAHarvestBeastSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestBeastDoubleSlam"] = {
    name = "EAAHarvestBeastDoubleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.666,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
Mesa de fabricación herbaria /1

Mesa de fabricación herbaria /1

La decoración Mesa de fabricación herbaria ya está disponible en tu guarida
TierObjetoDescriptionLvl
2Bestiarizo salvaje
#5
RedSeedTier2Beast
Cuando la cosechas, revela un efecto de fabricación aleatorio que cambia el elemento de los modificadores de resistencias elementales
  • Transforma un mod. que otorga resistencia al fuego en un mod. de grado similar que otorga resistencia al hielo
    • convert_mod(FireResistance FireResistanceAilments FireResistanceForJewel FireResistanceLeech MaximumFireResist FireResistancePhysTakenAsFire FireResistancePrefix AfflictionJewelSmallPassivesGrantFireRes CONVERT fire cold)
  • Transforma un mod. que otorga resistencia al hielo en un mod. de grado similar que otorga resistencia al rayo
    • convert_mod(ColdResistance ColdResistanceAilments ColdResistanceForJewel ColdResistanceLeech MaximumColdResist ColdResistancePhysTakenAsCold ColdResistancePrefix AfflictionJewelSmallPassivesGrantColdRes CONVERT cold lightning)
  • Transforma un mod. que otorga resistencia al rayo en un mod. de grado similar que otorga resistencia al fuego
    • convert_mod(LightningResistance LightningResistanceAilments LightningResistanceForJewel LightningResistanceLeech MaximumLightningResistance LightningResistancePhysTakenAsLightning LightningResistancePrefix AfflictionJewelSmallPassivesGrantLightningRes CONVERT lightning fire)
  • Transforma un mod. que otorga resistencia al fuego en un mod. de grado similar que otorga resistencia al rayo
    • convert_mod(FireResistance FireResistanceAilments FireResistanceForJewel FireResistanceLeech MaximumFireResist FireResistancePhysTakenAsFire FireResistancePrefix AfflictionJewelSmallPassivesGrantFireRes CONVERT fire lightning)
  • Transforma un mod. que otorga resistencia al hielo en un mod. de grado similar que otorga resistencia al fuego
    • convert_mod(ColdResistance ColdResistanceAilments ColdResistanceForJewel ColdResistanceLeech MaximumColdResist ColdResistancePhysTakenAsCold ColdResistancePrefix AfflictionJewelSmallPassivesGrantColdRes CONVERT cold fire)
  • Transforma un mod. que otorga resistencia al rayo en un mod. de grado similar que otorga resistencia al hielo
    • convert_mod(LightningResistance LightningResistanceAilments LightningResistanceForJewel LightningResistanceLeech MaximumLightningResistance LightningResistancePhysTakenAsLightning LightningResistancePrefix AfflictionJewelSmallPassivesGrantLightningRes CONVERT lightning cold)