Mod Equivalencies /50
Feuer | Kälte | Blitz |
---|---|---|
+(6–11)% zu Feuerwiderstand | +(6–11)% zu Kältewiderstand | +(6–11)% zu Blitzwiderstand |
+(12–17)% zu Feuerwiderstand | +(12–17)% zu Kältewiderstand | +(12–17)% zu Blitzwiderstand |
+(18–23)% zu Feuerwiderstand | +(18–23)% zu Kältewiderstand | +(18–23)% zu Blitzwiderstand |
+(24–29)% zu Feuerwiderstand | +(24–29)% zu Kältewiderstand | +(24–29)% zu Blitzwiderstand |
+(30–35)% zu Feuerwiderstand | +(30–35)% zu Kältewiderstand | +(30–35)% zu Blitzwiderstand |
+(36–41)% zu Feuerwiderstand | +(36–41)% zu Kältewiderstand | +(36–41)% zu Blitzwiderstand |
+(42–45)% zu Feuerwiderstand | +(42–45)% zu Kältewiderstand | +(42–45)% zu Blitzwiderstand |
+(46–48)% zu Feuerwiderstand | +(46–48)% zu Kältewiderstand | +(46–48)% zu Blitzwiderstand |
+(21–25)% zu Feuerwiderstand | +(21–25)% zu Kältewiderstand | +(21–25)% zu Blitzwiderstand |
+(26–30)% zu Feuerwiderstand | +(26–30)% zu Kältewiderstand | +(26–30)% zu Blitzwiderstand |
+(16–20)% zu Feuerwiderstand | +(16–20)% zu Kältewiderstand | +(16–20)% zu Blitzwiderstand |
+(21–25)% zu Feuerwiderstand | +(21–25)% zu Kältewiderstand | +(21–25)% zu Blitzwiderstand |
+(16–20)% zu Feuerwiderstand | +(16–20)% zu Kältewiderstand | +(16–20)% zu Blitzwiderstand |
+(21–25)% zu Feuerwiderstand | +(21–25)% zu Kältewiderstand | +(21–25)% zu Blitzwiderstand |
+(16–20)% zu Feuerwiderstand | +(16–20)% zu Kältewiderstand | +(16–20)% zu Blitzwiderstand |
+(21–25)% zu Feuerwiderstand | +(21–25)% zu Kältewiderstand | +(21–25)% zu Blitzwiderstand |
+(16–20)% zu Feuerwiderstand | +(16–20)% zu Kältewiderstand | +(16–20)% zu Blitzwiderstand |
+(21–28)% zu Feuerwiderstand | +(21–28)% zu Kältewiderstand | +(21–28)% zu Blitzwiderstand |
+(29–35)% zu Feuerwiderstand | +(29–35)% zu Kältewiderstand | +(29–35)% zu Blitzwiderstand |
+(46–48)% zu Feuerwiderstand Fügt (45–52) bis (75–78) Feuerschaden gegen brennende Gegner hinzu | +(46–48)% zu Kältewiderstand (30–50)% erhöhter Schaden mit Treffern gegen unterkühlte Gegner | +(46–48)% zu Blitzwiderstand (40–60)% erhöhte kritische Trefferchance gegen geschockte Gegner |
+(46–48)% zu Feuerwiderstand Fügt (45–52) bis (75–78) Feuerschaden gegen brennende Gegner hinzu | +(46–48)% zu Kältewiderstand (30–50)% erhöhter Schaden mit Treffern gegen unterkühlte Gegner | +(46–48)% zu Blitzwiderstand (40–60)% erhöhte kritische Trefferchance gegen geschockte Gegner |
+(12–15)% zu Feuerwiderstand | +(12–15)% zu Kältewiderstand | +(12–15)% zu Blitzwiderstand |
+(12–15)% zu Feuerwiderstand | +(12–15)% zu Kältewiderstand | +(12–15)% zu Blitzwiderstand |
+(46–48)% zu Feuerwiderstand 0.4% des Feuerschadens werden als Leben geraubt | +(46–48)% zu Kältewiderstand 0.4% des Kälteschadens werden als Leben geraubt | +(46–48)% zu Blitzwiderstand 0.4% des Blitzschadens werden als Leben geraubt |
+(46–48)% zu Feuerwiderstand 0.4% des Feuerschadens werden als Leben geraubt | +(46–48)% zu Kältewiderstand 0.4% des Kälteschadens werden als Leben geraubt | +(46–48)% zu Blitzwiderstand 0.4% des Blitzschadens werden als Leben geraubt |
+1% zu maximalem Feuerwiderstand | +1% zu maximalem Kältewiderstand | +1% zu maximalem Blitzwiderstand |
+2% zu maximalem Feuerwiderstand | +2% zu maximalem Kältewiderstand | +2% zu maximalem Blitzwiderstand |
+3% zu maximalem Feuerwiderstand | +3% zu maximalem Kältewiderstand | +3% zu maximalem Blitzwiderstand |
+3% zu maximalem Feuerwiderstand | +3% zu maximalem Kältewiderstand | +3% zu maximalem Blitzwiderstand |
+1% zu maximalem Feuerwiderstand | +1% zu maximalem Kältewiderstand | +1% zu maximalem Blitzwiderstand |
+2% zu maximalem Feuerwiderstand | +2% zu maximalem Kältewiderstand | +2% zu maximalem Blitzwiderstand |
+1% zu maximalem Feuerwiderstand | +1% zu maximalem Kältewiderstand | +1% zu maximalem Blitzwiderstand |
+2% zu maximalem Feuerwiderstand | +2% zu maximalem Kältewiderstand | +2% zu maximalem Blitzwiderstand |
+3% zu maximalem Feuerwiderstand | +3% zu maximalem Kältewiderstand | +3% zu maximalem Blitzwiderstand |
+(46–48)% zu Feuerwiderstand Erleidet (9–10)% des physischen Schadens von Treffern als Feuerschaden | +(46–48)% zu Kältewiderstand Erleidet (9–10)% des physischen Schadens von Treffern als Kälteschaden | +(46–48)% zu Blitzwiderstand Erleidet (9–10)% des physischen Schadens von Treffern als Blitzschaden |
+(46–48)% zu Feuerwiderstand Erleidet (3–5)% des physischen Schadens von Treffern als Feuerschaden | +(46–48)% zu Kältewiderstand Erleidet (3–5)% des physischen Schadens von Treffern als Kälteschaden | +(46–48)% zu Blitzwiderstand Erleidet (3–5)% des physischen Schadens von Treffern als Blitzschaden |
+(20–35)% zu Feuerwiderstand | +(20–35)% zu Kältewiderstand | +(20–35)% zu Blitzwiderstand |
Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(2–3)% zu Feuerwiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(2–3)% zu Kältewiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(2–3)% zu Blitzwiderstand |
Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(4–5)% zu Feuerwiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(4–5)% zu Kältewiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(4–5)% zu Blitzwiderstand |
Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(6–7)% zu Feuerwiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(6–7)% zu Kältewiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(6–7)% zu Blitzwiderstand |
Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(2–3)% zu Feuerwiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(2–3)% zu Kältewiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(2–3)% zu Blitzwiderstand |
Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(4–5)% zu Feuerwiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(4–5)% zu Kältewiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(4–5)% zu Blitzwiderstand |
Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(6–7)% zu Feuerwiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(6–7)% zu Kältewiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(6–7)% zu Blitzwiderstand |
Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(8–9)% zu Feuerwiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(8–9)% zu Kältewiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(8–9)% zu Blitzwiderstand |
Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(10–11)% zu Feuerwiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(10–11)% zu Kältewiderstand | Hinzugefügte kleine passive Fertigkeiten gewähren auch: +(10–11)% zu Blitzwiderstand |
+3% zu maximalem Feuerwiderstand | +3% zu maximalem Kältewiderstand | +3% zu maximalem Blitzwiderstand |
+1% zu maximalem Feuerwiderstand | +1% zu maximalem Kältewiderstand | +1% zu maximalem Blitzwiderstand |
+2% zu maximalem Feuerwiderstand | +2% zu maximalem Kältewiderstand | +2% zu maximalem Blitzwiderstand |
+3% zu maximalem Feuerwiderstand | +3% zu maximalem Kältewiderstand | +3% zu maximalem Blitzwiderstand |
+(1–2)% zu maximalem Feuerwiderstand | +(1–2)% zu maximalem Kältewiderstand | +(1–2)% zu maximalem Blitzwiderstand |
Wilde Borstenbestie
Bestie
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre |
Tags | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Leben
495%
Ailment Threshold
495%
Widerstand
0 0 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
HarvestBeast
Metadata
HarvestBeastT2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
31,845
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.095
Erfahrung
15,383
Ailment Threshold
31,845
Chill
101
Shock
101
Brittle
570
Scorch
101
Sap
278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 10 Sek.
+0.8 Meter zur Nahkampfschlagreichweite
GAHarvestBeastSlam1
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Attack Time: 1.095 Sek.
Verursacht 100% mehr Angriffsschaden
is area damage [1]
is area damage [1]
GAHarvestBeastSlam2
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.095 Sek.
Verursacht 50% mehr Angriffsschaden
is area damage [1]
is area damage [1]
EASHarvestEmerge
Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false } Life { corpse_sink_delay_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Render { visual_size_index = 1 } Life { on_death = "Call( Vines1500 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = { name = "Wild Bristlebeast", life = 4.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Wilde Borstenbestie
Bestie
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
Leben
360%
Ailment Threshold
360%
Widerstand
0 0 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
HarvestBeastSpectre
Metadata
HarvestBeastT2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
23,160
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.095
Erfahrung
15,383
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Abklingzeit: 10 Sek.
+0.8 Meter zur Nahkampfschlagreichweite
GAHarvestBeastSlam1
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 200%
Attack Time: 1.095 Sek.
Verursacht 100% mehr Angriffsschaden
is area damage [1]
is area damage [1]
GAHarvestBeastSlam2
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.095 Sek.
Verursacht 50% mehr Angriffsschaden
is area damage [1]
is area damage [1]
EASHarvestEmerge
Spell
Zauberzeit: 1 Sek.
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = { name = "Wild Bristlebeast", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |