Mod Equivalencies /50
火焰 | 冰霜 | 闪电 |
---|---|---|
+(6–11)% 火焰抗性 | +(6–11)% 冰霜抗性 | +(6–11)% 闪电抗性 |
+(12–17)% 火焰抗性 | +(12–17)% 冰霜抗性 | +(12–17)% 闪电抗性 |
+(18–23)% 火焰抗性 | +(18–23)% 冰霜抗性 | +(18–23)% 闪电抗性 |
+(24–29)% 火焰抗性 | +(24–29)% 冰霜抗性 | +(24–29)% 闪电抗性 |
+(30–35)% 火焰抗性 | +(30–35)% 冰霜抗性 | +(30–35)% 闪电抗性 |
+(36–41)% 火焰抗性 | +(36–41)% 冰霜抗性 | +(36–41)% 闪电抗性 |
+(42–45)% 火焰抗性 | +(42–45)% 冰霜抗性 | +(42–45)% 闪电抗性 |
+(46–48)% 火焰抗性 | +(46–48)% 冰霜抗性 | +(46–48)% 闪电抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰霜抗性 | +(21–25)% 闪电抗性 |
+(26–30)% 火焰抗性 | +(26–30)% 冰霜抗性 | +(26–30)% 闪电抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰霜抗性 | +(16–20)% 闪电抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰霜抗性 | +(21–25)% 闪电抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰霜抗性 | +(16–20)% 闪电抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰霜抗性 | +(21–25)% 闪电抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰霜抗性 | +(16–20)% 闪电抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰霜抗性 | +(21–25)% 闪电抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰霜抗性 | +(16–20)% 闪电抗性 |
+(21–28)% 火焰抗性 | +(21–28)% 冰霜抗性 | +(21–28)% 闪电抗性 |
+(29–35)% 火焰抗性 | +(29–35)% 冰霜抗性 | +(29–35)% 闪电抗性 |
+(46–48)% 火焰抗性 对燃烧的敌人附加 (45–52) - (75–78) 火焰伤害 | +(46–48)% 冰霜抗性 击中冰缓敌人的伤害提高 (30–50)% | +(46–48)% 闪电抗性 对感电目标的暴击率提高 (40–60)% |
+(46–48)% 火焰抗性 对燃烧的敌人附加 (45–52) - (75–78) 火焰伤害 | +(46–48)% 冰霜抗性 击中冰缓敌人的伤害提高 (30–50)% | +(46–48)% 闪电抗性 对感电目标的暴击率提高 (40–60)% |
+(12–15)% 火焰抗性 | +(12–15)% 冰霜抗性 | +(12–15)% 闪电抗性 |
+(12–15)% 火焰抗性 | +(12–15)% 冰霜抗性 | +(12–15)% 闪电抗性 |
+(46–48)% 火焰抗性 火焰伤害的 0.4% 转化为生命偷取 | +(46–48)% 冰霜抗性 冰霜伤害的 0.4% 转化为生命偷取 | +(46–48)% 闪电抗性 闪电伤害的 0.4% 转化为生命偷取 |
+(46–48)% 火焰抗性 火焰伤害的 0.4% 转化为生命偷取 | +(46–48)% 冰霜抗性 冰霜伤害的 0.4% 转化为生命偷取 | +(46–48)% 闪电抗性 闪电伤害的 0.4% 转化为生命偷取 |
+1% 火焰抗性上限 | +1% 冰霜抗性上限 | +1% 闪电抗性上限 |
+2% 火焰抗性上限 | +2% 冰霜抗性上限 | +2% 闪电抗性上限 |
+3% 火焰抗性上限 | +3% 冰霜抗性上限 | +3% 闪电抗性上限 |
+3% 火焰抗性上限 | +3% 冰霜抗性上限 | +3% 闪电抗性上限 |
+1% 火焰抗性上限 | +1% 冰霜抗性上限 | +1% 闪电抗性上限 |
+2% 火焰抗性上限 | +2% 冰霜抗性上限 | +2% 闪电抗性上限 |
+1% 火焰抗性上限 | +1% 冰霜抗性上限 | +1% 闪电抗性上限 |
+2% 火焰抗性上限 | +2% 冰霜抗性上限 | +2% 闪电抗性上限 |
+3% 火焰抗性上限 | +3% 冰霜抗性上限 | +3% 闪电抗性上限 |
+(46–48)% 火焰抗性 受到击中物理伤害的 (9–10)% 转化为火焰伤害 | +(46–48)% 冰霜抗性 受到击中物理伤害的 (9–10)% 转化为冰霜伤害 | +(46–48)% 闪电抗性 受到击中物理伤害的 (9–10)% 转化为闪电伤害 |
+(46–48)% 火焰抗性 受到击中物理伤害的 (3–5)% 转化为火焰伤害 | +(46–48)% 冰霜抗性 受到击中物理伤害的 (3–5)% 转化为冰霜伤害 | +(46–48)% 闪电抗性 受到击中物理伤害的 (3–5)% 转化为闪电伤害 |
+(20–35)% 火焰抗性 | +(20–35)% 冰霜抗性 | +(20–35)% 闪电抗性 |
增加的小天赋还获得:+(2–3)% 火焰抗性 | 增加的小天赋还获得:+(2–3)% 冰霜抗性 | 增加的小天赋还获得:+(2–3)% 闪电抗性 |
增加的小天赋还获得:+(4–5)% 火焰抗性 | 增加的小天赋还获得:+(4–5)% 冰霜抗性 | 增加的小天赋还获得:+(4–5)% 闪电抗性 |
增加的小天赋还获得:+(6–7)% 火焰抗性 | 增加的小天赋还获得:+(6–7)% 冰霜抗性 | 增加的小天赋还获得:+(6–7)% 闪电抗性 |
增加的小天赋还获得:+(2–3)% 火焰抗性 | 增加的小天赋还获得:+(2–3)% 冰霜抗性 | 增加的小天赋还获得:+(2–3)% 闪电抗性 |
增加的小天赋还获得:+(4–5)% 火焰抗性 | 增加的小天赋还获得:+(4–5)% 冰霜抗性 | 增加的小天赋还获得:+(4–5)% 闪电抗性 |
增加的小天赋还获得:+(6–7)% 火焰抗性 | 增加的小天赋还获得:+(6–7)% 冰霜抗性 | 增加的小天赋还获得:+(6–7)% 闪电抗性 |
增加的小天赋还获得:+(8–9)% 火焰抗性 | 增加的小天赋还获得:+(8–9)% 冰霜抗性 | 增加的小天赋还获得:+(8–9)% 闪电抗性 |
增加的小天赋还获得:+(10–11)% 火焰抗性 | 增加的小天赋还获得:+(10–11)% 冰霜抗性 | 增加的小天赋还获得:+(10–11)% 闪电抗性 |
+3% 火焰抗性上限 | +3% 冰霜抗性上限 | +3% 闪电抗性上限 |
+1% 火焰抗性上限 | +1% 冰霜抗性上限 | +1% 闪电抗性上限 |
+2% 火焰抗性上限 | +2% 冰霜抗性上限 | +2% 闪电抗性上限 |
+3% 火焰抗性上限 | +3% 冰霜抗性上限 | +3% 闪电抗性上限 |
+(1–2)% 火焰抗性上限 | +(1–2)% 冰霜抗性上限 | +(1–2)% 闪电抗性上限 |
荒野鬃兽
野兽
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre |
标签 | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
生命
495%
异常状态临界值
495%
抗性
0 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.095 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
HarvestBeast
Metadata
HarvestBeastT2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
31,845
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.095
经验值
15,383
异常状态临界值
31,845
冰缓
101
Shock
101
Brittle
570
Scorch
101
Sap
278
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 25%
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
攻击伤害总降 25%
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.095 秒
冷却时间: 10 秒
近战打击范围 +0.8 米
GAHarvestBeastSlam1
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 200%
攻击间隔: 1.095 秒
攻击伤害总增 100%
is area damage [1]
is area damage [1]
GAHarvestBeastSlam2
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.095 秒
攻击伤害总增 50%
is area damage [1]
is area damage [1]
EASHarvestEmerge
法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false } Life { corpse_sink_delay_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Render { visual_size_index = 1 } Life { on_death = "Call( Vines1500 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = { name = "Wild Bristlebeast", life = 4.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
荒野鬃兽
野兽
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
生命
360%
异常状态临界值
360%
抗性
0 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.095 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
HarvestBeastSpectre
Metadata
HarvestBeastT2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
23,160
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.095
经验值
15,383
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeWithDirectionalKnockback
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 25%
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
攻击伤害总降 25%
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.095 秒
冷却时间: 10 秒
近战打击范围 +0.8 米
GAHarvestBeastSlam1
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 200%
攻击间隔: 1.095 秒
攻击伤害总增 100%
is area damage [1]
is area damage [1]
GAHarvestBeastSlam2
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.095 秒
攻击伤害总增 50%
is area damage [1]
is area damage [1]
EASHarvestEmerge
法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = { name = "Wild Bristlebeast", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |