Mod Equivalencies /50
火焰冰霜闪电
+(6–11)% 火焰抗性 +(6–11)% 冰霜抗性 +(6–11)% 闪电抗性
+(12–17)% 火焰抗性 +(12–17)% 冰霜抗性 +(12–17)% 闪电抗性
+(18–23)% 火焰抗性 +(18–23)% 冰霜抗性 +(18–23)% 闪电抗性
+(24–29)% 火焰抗性 +(24–29)% 冰霜抗性 +(24–29)% 闪电抗性
+(30–35)% 火焰抗性 +(30–35)% 冰霜抗性 +(30–35)% 闪电抗性
+(36–41)% 火焰抗性 +(36–41)% 冰霜抗性 +(36–41)% 闪电抗性
+(42–45)% 火焰抗性 +(42–45)% 冰霜抗性 +(42–45)% 闪电抗性
+(46–48)% 火焰抗性 +(46–48)% 冰霜抗性 +(46–48)% 闪电抗性
+(21–25)% 火焰抗性 +(21–25)% 冰霜抗性 +(21–25)% 闪电抗性
+(26–30)% 火焰抗性 +(26–30)% 冰霜抗性 +(26–30)% 闪电抗性
+(16–20)% 火焰抗性 +(16–20)% 冰霜抗性 +(16–20)% 闪电抗性
+(21–25)% 火焰抗性 +(21–25)% 冰霜抗性 +(21–25)% 闪电抗性
+(16–20)% 火焰抗性 +(16–20)% 冰霜抗性 +(16–20)% 闪电抗性
+(21–25)% 火焰抗性 +(21–25)% 冰霜抗性 +(21–25)% 闪电抗性
+(16–20)% 火焰抗性 +(16–20)% 冰霜抗性 +(16–20)% 闪电抗性
+(21–25)% 火焰抗性 +(21–25)% 冰霜抗性 +(21–25)% 闪电抗性
+(16–20)% 火焰抗性 +(16–20)% 冰霜抗性 +(16–20)% 闪电抗性
+(21–28)% 火焰抗性 +(21–28)% 冰霜抗性 +(21–28)% 闪电抗性
+(29–35)% 火焰抗性 +(29–35)% 冰霜抗性 +(29–35)% 闪电抗性
+(46–48)% 火焰抗性
对燃烧的敌人附加 (45–52) - (75–78) 火焰伤害
+(46–48)% 冰霜抗性
击中冰缓敌人的伤害提高 (30–50)%
+(46–48)% 闪电抗性
对感电目标的暴击率提高 (40–60)%
+(46–48)% 火焰抗性
对燃烧的敌人附加 (45–52) - (75–78) 火焰伤害
+(46–48)% 冰霜抗性
击中冰缓敌人的伤害提高 (30–50)%
+(46–48)% 闪电抗性
对感电目标的暴击率提高 (40–60)%
+(12–15)% 火焰抗性 +(12–15)% 冰霜抗性 +(12–15)% 闪电抗性
+(12–15)% 火焰抗性 +(12–15)% 冰霜抗性 +(12–15)% 闪电抗性
+(46–48)% 火焰抗性
火焰伤害的 0.4% 转化为生命偷取
+(46–48)% 冰霜抗性
冰霜伤害的 0.4% 转化为生命偷取
+(46–48)% 闪电抗性
闪电伤害的 0.4% 转化为生命偷取
+(46–48)% 火焰抗性
火焰伤害的 0.4% 转化为生命偷取
+(46–48)% 冰霜抗性
冰霜伤害的 0.4% 转化为生命偷取
+(46–48)% 闪电抗性
闪电伤害的 0.4% 转化为生命偷取
+1% 火焰抗性上限 +1% 冰霜抗性上限 +1% 闪电抗性上限
+2% 火焰抗性上限 +2% 冰霜抗性上限 +2% 闪电抗性上限
+3% 火焰抗性上限 +3% 冰霜抗性上限 +3% 闪电抗性上限
+3% 火焰抗性上限 +3% 冰霜抗性上限 +3% 闪电抗性上限
+1% 火焰抗性上限 +1% 冰霜抗性上限 +1% 闪电抗性上限
+2% 火焰抗性上限 +2% 冰霜抗性上限 +2% 闪电抗性上限
+1% 火焰抗性上限 +1% 冰霜抗性上限 +1% 闪电抗性上限
+2% 火焰抗性上限 +2% 冰霜抗性上限 +2% 闪电抗性上限
+3% 火焰抗性上限 +3% 冰霜抗性上限 +3% 闪电抗性上限
+(46–48)% 火焰抗性
受到击中物理伤害的 (9–10)% 转化为火焰伤害
+(46–48)% 冰霜抗性
受到击中物理伤害的 (9–10)% 转化为冰霜伤害
+(46–48)% 闪电抗性
受到击中物理伤害的 (9–10)% 转化为闪电伤害
+(46–48)% 火焰抗性
受到击中物理伤害的 (3–5)% 转化为火焰伤害
+(46–48)% 冰霜抗性
受到击中物理伤害的 (3–5)% 转化为冰霜伤害
+(46–48)% 闪电抗性
受到击中物理伤害的 (3–5)% 转化为闪电伤害
+(20–35)% 火焰抗性 +(20–35)% 冰霜抗性 +(20–35)% 闪电抗性
增加的小天赋还获得:+(2–3)% 火焰抗性 增加的小天赋还获得:+(2–3)% 冰霜抗性 增加的小天赋还获得:+(2–3)% 闪电抗性
增加的小天赋还获得:+(4–5)% 火焰抗性 增加的小天赋还获得:+(4–5)% 冰霜抗性 增加的小天赋还获得:+(4–5)% 闪电抗性
增加的小天赋还获得:+(6–7)% 火焰抗性 增加的小天赋还获得:+(6–7)% 冰霜抗性 增加的小天赋还获得:+(6–7)% 闪电抗性
增加的小天赋还获得:+(2–3)% 火焰抗性 增加的小天赋还获得:+(2–3)% 冰霜抗性 增加的小天赋还获得:+(2–3)% 闪电抗性
增加的小天赋还获得:+(4–5)% 火焰抗性 增加的小天赋还获得:+(4–5)% 冰霜抗性 增加的小天赋还获得:+(4–5)% 闪电抗性
增加的小天赋还获得:+(6–7)% 火焰抗性 增加的小天赋还获得:+(6–7)% 冰霜抗性 增加的小天赋还获得:+(6–7)% 闪电抗性
增加的小天赋还获得:+(8–9)% 火焰抗性 增加的小天赋还获得:+(8–9)% 冰霜抗性 增加的小天赋还获得:+(8–9)% 闪电抗性
增加的小天赋还获得:+(10–11)% 火焰抗性 增加的小天赋还获得:+(10–11)% 冰霜抗性 增加的小天赋还获得:+(10–11)% 闪电抗性
+3% 火焰抗性上限 +3% 冰霜抗性上限 +3% 闪电抗性上限
+1% 火焰抗性上限 +1% 冰霜抗性上限 +1% 闪电抗性上限
+2% 火焰抗性上限 +2% 冰霜抗性上限 +2% 闪电抗性上限
+3% 火焰抗性上限 +3% 冰霜抗性上限 +3% 闪电抗性上限
+(1–2)% 火焰抗性上限 +(1–2)% 冰霜抗性上限 +(1–2)% 闪电抗性上限
荒野鬃兽
野兽
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre
标签animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
生命
495%
异常状态临界值
495%
抗性
0 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.095 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
HarvestBeast
Metadata
HarvestBeastT2
等级
68
生命
31,845
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.095
经验值
15,383
异常状态临界值
31,845
冰缓
101
Shock
101
Brittle
570
Scorch
101
Sap
278
MeleeWithDirectionalKnockback
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.095 秒
对你的敌人无情痛击。
击中时击退敌人
攻击伤害总降 25%
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.095 秒
冷却时间: 10 秒
近战打击范围 +0.8
GAHarvestBeastSlam1
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 200%
攻击间隔: 1.095 秒
攻击伤害总增 100%
is area damage [1]
GAHarvestBeastSlam2
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.095 秒
攻击伤害总增 50%
is area damage [1]
EASHarvestEmerge
法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_sink_delay_ms = 2300
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	visual_size_index = 1
}

Life
{
	on_death = "Call( Vines1500 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = {
    name = "Wild Bristlebeast",
    life = 4.95,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeWithDirectionalKnockback",
        "GAHarvestBeastSlam1",
        "GAHarvestBeastSlam2",
        "EAAHarvestBeastDoubleSlam",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam1"] = {
    name = "GAHarvestBeastSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam2"] = {
    name = "GAHarvestBeastSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestBeastDoubleSlam"] = {
    name = "EAAHarvestBeastDoubleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.666,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 荒野鬃兽
    野兽
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Bristlebeast
    幽魂Y
    标签animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
    生命
    360%
    异常状态临界值
    360%
    抗性
    0 0 0 0
    伤害
    150%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 14
    攻击间隔
    1.095 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    100%
    类型
    HarvestBeastSpectre
    Metadata
    HarvestBeastT2Spectre
    等级
    68
    生命
    23,160
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    560
    法术伤害
    560
    命中
    290
    攻击间隔
    1.095
    经验值
    15,383
    异常状态临界值
    23,160
    冰缓
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeWithDirectionalKnockback
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击伤害: 75%
    攻击间隔: 1.095 秒
    对你的敌人无情痛击。
    击中时击退敌人
    攻击伤害总降 25%
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EAAHarvestBeastDoubleSlam
    攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击间隔: 1.095 秒
    冷却时间: 10 秒
    近战打击范围 +0.8
    GAHarvestBeastSlam1
    可触发, 攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击伤害: 200%
    攻击间隔: 1.095 秒
    攻击伤害总增 100%
    is area damage [1]
    GAHarvestBeastSlam2
    可触发, 攻击
    基本伤害: 448–672
    暴击几率: 5%
    攻击伤害: 150%
    攻击间隔: 1.095 秒
    攻击伤害总增 50%
    is area damage [1]
    EASHarvestEmerge
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = {
        name = "Wild Bristlebeast",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "GAHarvestBeastSlam1",
            "GAHarvestBeastSlam2",
            "EAAHarvestBeastDoubleSlam",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastSlam1"] = {
        name = "GAHarvestBeastSlam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastSlam2"] = {
        name = "GAHarvestBeastSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestBeastDoubleSlam"] = {
        name = "EAAHarvestBeastDoubleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域