Mod Equivalencies /50
火焰 | 冰冷 | 閃電 |
---|---|---|
+(6–11)% 火焰抗性 | +(6–11)% 冰冷抗性 | +(6–11)% 閃電抗性 |
+(12–17)% 火焰抗性 | +(12–17)% 冰冷抗性 | +(12–17)% 閃電抗性 |
+(18–23)% 火焰抗性 | +(18–23)% 冰冷抗性 | +(18–23)% 閃電抗性 |
+(24–29)% 火焰抗性 | +(24–29)% 冰冷抗性 | +(24–29)% 閃電抗性 |
+(30–35)% 火焰抗性 | +(30–35)% 冰冷抗性 | +(30–35)% 閃電抗性 |
+(36–41)% 火焰抗性 | +(36–41)% 冰冷抗性 | +(36–41)% 閃電抗性 |
+(42–45)% 火焰抗性 | +(42–45)% 冰冷抗性 | +(42–45)% 閃電抗性 |
+(46–48)% 火焰抗性 | +(46–48)% 冰冷抗性 | +(46–48)% 閃電抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰冷抗性 | +(21–25)% 閃電抗性 |
+(26–30)% 火焰抗性 | +(26–30)% 冰冷抗性 | +(26–30)% 閃電抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰冷抗性 | +(16–20)% 閃電抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰冷抗性 | +(21–25)% 閃電抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰冷抗性 | +(16–20)% 閃電抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰冷抗性 | +(21–25)% 閃電抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰冷抗性 | +(16–20)% 閃電抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰冷抗性 | +(21–25)% 閃電抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰冷抗性 | +(16–20)% 閃電抗性 |
+(21–28)% 火焰抗性 | +(21–28)% 冰冷抗性 | +(21–28)% 閃電抗性 |
+(29–35)% 火焰抗性 | +(29–35)% 冰冷抗性 | +(29–35)% 閃電抗性 |
+(46–48)% 火焰抗性 對燃燒的敵人附加 (45–52) 至 (75–78) 火焰傷害 | +(46–48)% 冰冷抗性 擊中冰緩敵人增加 (30–50)% 傷害 | +(46–48)% 閃電抗性 對感電的敵人增加 (40–60)% 暴擊率 |
+(46–48)% 火焰抗性 對燃燒的敵人附加 (45–52) 至 (75–78) 火焰傷害 | +(46–48)% 冰冷抗性 擊中冰緩敵人增加 (30–50)% 傷害 | +(46–48)% 閃電抗性 對感電的敵人增加 (40–60)% 暴擊率 |
+(12–15)% 火焰抗性 | +(12–15)% 冰冷抗性 | +(12–15)% 閃電抗性 |
+(12–15)% 火焰抗性 | +(12–15)% 冰冷抗性 | +(12–15)% 閃電抗性 |
+(46–48)% 火焰抗性 0.4% 火焰傷害偷取生命 | +(46–48)% 冰冷抗性 0.4% 冰冷傷害偷取生命 | +(46–48)% 閃電抗性 0.4% 閃電傷害偷取生命 |
+(46–48)% 火焰抗性 0.4% 火焰傷害偷取生命 | +(46–48)% 冰冷抗性 0.4% 冰冷傷害偷取生命 | +(46–48)% 閃電抗性 0.4% 閃電傷害偷取生命 |
+1% 最大火焰抗性 | +1% 最大冰冷抗性 | +1% 最大閃電抗性 |
+2% 最大火焰抗性 | +2% 最大冰冷抗性 | +2% 最大閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+1% 最大火焰抗性 | +1% 最大冰冷抗性 | +1% 最大閃電抗性 |
+2% 最大火焰抗性 | +2% 最大冰冷抗性 | +2% 最大閃電抗性 |
+1% 最大火焰抗性 | +1% 最大冰冷抗性 | +1% 最大閃電抗性 |
+2% 最大火焰抗性 | +2% 最大冰冷抗性 | +2% 最大閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+(46–48)% 火焰抗性 承受 (9–10)% 的擊中物理傷害視為火焰傷害 | +(46–48)% 冰冷抗性 承受 (9–10)% 的擊中物理傷害視為冰冷傷害 | +(46–48)% 閃電抗性 承受 (9–10)% 的擊中物理傷害視為閃電傷害 |
+(46–48)% 火焰抗性 承受 (3–5)% 的擊中物理傷害視為火焰傷害 | +(46–48)% 冰冷抗性 承受 (3–5)% 的擊中物理傷害視為冰冷傷害 | +(46–48)% 閃電抗性 承受 (3–5)% 的擊中物理傷害視為閃電傷害 |
+(20–35)% 火焰抗性 | +(20–35)% 冰冷抗性 | +(20–35)% 閃電抗性 |
附加的小天賦給予:+(2–3)% 火焰抗性 | 附加的小天賦給予:+(2–3)% 冰冷抗性 | 附加的小天賦給予:+(2–3)% 閃電抗性 |
附加的小天賦給予:+(4–5)% 火焰抗性 | 附加的小天賦給予:+(4–5)% 冰冷抗性 | 附加的小天賦給予:+(4–5)% 閃電抗性 |
附加的小天賦給予:+(6–7)% 火焰抗性 | 附加的小天賦給予:+(6–7)% 冰冷抗性 | 附加的小天賦給予:+(6–7)% 閃電抗性 |
附加的小天賦給予:+(2–3)% 火焰抗性 | 附加的小天賦給予:+(2–3)% 冰冷抗性 | 附加的小天賦給予:+(2–3)% 閃電抗性 |
附加的小天賦給予:+(4–5)% 火焰抗性 | 附加的小天賦給予:+(4–5)% 冰冷抗性 | 附加的小天賦給予:+(4–5)% 閃電抗性 |
附加的小天賦給予:+(6–7)% 火焰抗性 | 附加的小天賦給予:+(6–7)% 冰冷抗性 | 附加的小天賦給予:+(6–7)% 閃電抗性 |
附加的小天賦給予:+(8–9)% 火焰抗性 | 附加的小天賦給予:+(8–9)% 冰冷抗性 | 附加的小天賦給予:+(8–9)% 閃電抗性 |
附加的小天賦給予:+(10–11)% 火焰抗性 | 附加的小天賦給予:+(10–11)% 冰冷抗性 | 附加的小天賦給予:+(10–11)% 閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+1% 最大火焰抗性 | +1% 最大冰冷抗性 | +1% 最大閃電抗性 |
+2% 最大火焰抗性 | +2% 最大冰冷抗性 | +2% 最大閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+(1–2)% 最大火焰抗性 | +(1–2)% 最大冰冷抗性 | +(1–2)% 最大閃電抗性 |
野性之毛刺獸
野獸
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre |
標籤 | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
生命
495%
異常狀態臨界值
495%
抗性
0
0
0
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
HarvestBeast
Metadata
HarvestBeastT2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
31,845
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.095
經驗值
15,383
異常狀態臨界值
31,845
冰緩
101
感電
101
易碎
570
焦灼
101
殘喘
278
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 10 秒
+0.8 米近戰打擊距離
GAHarvestBeastSlam1
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.095 秒
造成 100% 更多攻擊傷害
is area damage [1]
is area damage [1]
GAHarvestBeastSlam2
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
is area damage [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false } Life { corpse_sink_delay_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Render { visual_size_index = 1 } Life { on_death = "Call( Vines1500 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = { name = "Wild Bristlebeast", life = 4.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
野性之毛刺獸
野獸
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
生命
360%
異常狀態臨界值
360%
抗性
0
0
0
0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
HarvestBeastSpectre
Metadata
HarvestBeastT2Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
23,160
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.095
經驗值
15,383
異常狀態臨界值
23,160
冰緩
73
感電
73
易碎
414
焦灼
73
殘喘
202
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 10 秒
+0.8 米近戰打擊距離
GAHarvestBeastSlam1
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.095 秒
造成 100% 更多攻擊傷害
is area damage [1]
is area damage [1]
GAHarvestBeastSlam2
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
is area damage [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = { name = "Wild Bristlebeast", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.