Mod Equivalencies /50
火焰 | 冰冷 | 閃電 |
---|---|---|
+(6–11)% 火焰抗性 | +(6–11)% 冰冷抗性 | +(6–11)% 閃電抗性 |
+(12–17)% 火焰抗性 | +(12–17)% 冰冷抗性 | +(12–17)% 閃電抗性 |
+(18–23)% 火焰抗性 | +(18–23)% 冰冷抗性 | +(18–23)% 閃電抗性 |
+(24–29)% 火焰抗性 | +(24–29)% 冰冷抗性 | +(24–29)% 閃電抗性 |
+(30–35)% 火焰抗性 | +(30–35)% 冰冷抗性 | +(30–35)% 閃電抗性 |
+(36–41)% 火焰抗性 | +(36–41)% 冰冷抗性 | +(36–41)% 閃電抗性 |
+(42–45)% 火焰抗性 | +(42–45)% 冰冷抗性 | +(42–45)% 閃電抗性 |
+(46–48)% 火焰抗性 | +(46–48)% 冰冷抗性 | +(46–48)% 閃電抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰冷抗性 | +(21–25)% 閃電抗性 |
+(26–30)% 火焰抗性 | +(26–30)% 冰冷抗性 | +(26–30)% 閃電抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰冷抗性 | +(16–20)% 閃電抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰冷抗性 | +(21–25)% 閃電抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰冷抗性 | +(16–20)% 閃電抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰冷抗性 | +(21–25)% 閃電抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰冷抗性 | +(16–20)% 閃電抗性 |
+(21–25)% 火焰抗性 | +(21–25)% 冰冷抗性 | +(21–25)% 閃電抗性 |
+(16–20)% 火焰抗性 | +(16–20)% 冰冷抗性 | +(16–20)% 閃電抗性 |
+(21–28)% 火焰抗性 | +(21–28)% 冰冷抗性 | +(21–28)% 閃電抗性 |
+(29–35)% 火焰抗性 | +(29–35)% 冰冷抗性 | +(29–35)% 閃電抗性 |
+(46–48)% 火焰抗性 對燃燒的敵人附加 (45–52) 至 (75–78) 火焰傷害 | +(46–48)% 冰冷抗性 擊中冰緩敵人增加 (30–50)% 傷害 | +(46–48)% 閃電抗性 對感電的敵人增加 (40–60)% 暴擊率 |
+(46–48)% 火焰抗性 對燃燒的敵人附加 (45–52) 至 (75–78) 火焰傷害 | +(46–48)% 冰冷抗性 擊中冰緩敵人增加 (30–50)% 傷害 | +(46–48)% 閃電抗性 對感電的敵人增加 (40–60)% 暴擊率 |
+(12–15)% 火焰抗性 | +(12–15)% 冰冷抗性 | +(12–15)% 閃電抗性 |
+(12–15)% 火焰抗性 | +(12–15)% 冰冷抗性 | +(12–15)% 閃電抗性 |
+(46–48)% 火焰抗性 0.4% 火焰傷害偷取生命 | +(46–48)% 冰冷抗性 0.4% 冰冷傷害偷取生命 | +(46–48)% 閃電抗性 0.4% 閃電傷害偷取生命 |
+(46–48)% 火焰抗性 0.4% 火焰傷害偷取生命 | +(46–48)% 冰冷抗性 0.4% 冰冷傷害偷取生命 | +(46–48)% 閃電抗性 0.4% 閃電傷害偷取生命 |
+1% 最大火焰抗性 | +1% 最大冰冷抗性 | +1% 最大閃電抗性 |
+2% 最大火焰抗性 | +2% 最大冰冷抗性 | +2% 最大閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+1% 最大火焰抗性 | +1% 最大冰冷抗性 | +1% 最大閃電抗性 |
+2% 最大火焰抗性 | +2% 最大冰冷抗性 | +2% 最大閃電抗性 |
+1% 最大火焰抗性 | +1% 最大冰冷抗性 | +1% 最大閃電抗性 |
+2% 最大火焰抗性 | +2% 最大冰冷抗性 | +2% 最大閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+(46–48)% 火焰抗性 承受 (9–10)% 的擊中物理傷害視為火焰傷害 | +(46–48)% 冰冷抗性 承受 (9–10)% 的擊中物理傷害視為冰冷傷害 | +(46–48)% 閃電抗性 承受 (9–10)% 的擊中物理傷害視為閃電傷害 |
+(46–48)% 火焰抗性 承受 (3–5)% 的擊中物理傷害視為火焰傷害 | +(46–48)% 冰冷抗性 承受 (3–5)% 的擊中物理傷害視為冰冷傷害 | +(46–48)% 閃電抗性 承受 (3–5)% 的擊中物理傷害視為閃電傷害 |
+(20–35)% 火焰抗性 | +(20–35)% 冰冷抗性 | +(20–35)% 閃電抗性 |
附加的小天賦給予:+(2–3)% 火焰抗性 | 附加的小天賦給予:+(2–3)% 冰冷抗性 | 附加的小天賦給予:+(2–3)% 閃電抗性 |
附加的小天賦給予:+(4–5)% 火焰抗性 | 附加的小天賦給予:+(4–5)% 冰冷抗性 | 附加的小天賦給予:+(4–5)% 閃電抗性 |
附加的小天賦給予:+(6–7)% 火焰抗性 | 附加的小天賦給予:+(6–7)% 冰冷抗性 | 附加的小天賦給予:+(6–7)% 閃電抗性 |
附加的小天賦給予:+(2–3)% 火焰抗性 | 附加的小天賦給予:+(2–3)% 冰冷抗性 | 附加的小天賦給予:+(2–3)% 閃電抗性 |
附加的小天賦給予:+(4–5)% 火焰抗性 | 附加的小天賦給予:+(4–5)% 冰冷抗性 | 附加的小天賦給予:+(4–5)% 閃電抗性 |
附加的小天賦給予:+(6–7)% 火焰抗性 | 附加的小天賦給予:+(6–7)% 冰冷抗性 | 附加的小天賦給予:+(6–7)% 閃電抗性 |
附加的小天賦給予:+(8–9)% 火焰抗性 | 附加的小天賦給予:+(8–9)% 冰冷抗性 | 附加的小天賦給予:+(8–9)% 閃電抗性 |
附加的小天賦給予:+(10–11)% 火焰抗性 | 附加的小天賦給予:+(10–11)% 冰冷抗性 | 附加的小天賦給予:+(10–11)% 閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+1% 最大火焰抗性 | +1% 最大冰冷抗性 | +1% 最大閃電抗性 |
+2% 最大火焰抗性 | +2% 最大冰冷抗性 | +2% 最大閃電抗性 |
+3% 最大火焰抗性 | +3% 最大冰冷抗性 | +3% 最大閃電抗性 |
+(1–2)% 最大火焰抗性 | +(1–2)% 最大冰冷抗性 | +(1–2)% 最大閃電抗性 |
野性之毛刺獸
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monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre |
標籤 | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
生命
495%
異常狀態臨界值
495%
抗性
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傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
HarvestBeast
Metadata
HarvestBeastT2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
31,845
護甲
28,790
閃避值
4,739
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.095
經驗值
15,383
Minion Life
6,907
Minion Damage
447
異常狀態臨界值
31,845
冰緩
101
感電
101
易碎
570
焦灼
101
殘喘
278
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
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EAAHarvestBeastDoubleSlam
攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 10 秒
+0.8 米近戰打擊距離
GAHarvestBeastSlam1
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.095 秒
造成 100% 更多攻擊傷害
is area damage [1]
GAHarvestBeastSlam2
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false } Life { corpse_sink_delay_ms = 2300 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Render { visual_size_index = 1 } Life { on_death = "Call( Vines1500 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = { name = "Wild Bristlebeast", life = 4.95, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
野性之毛刺獸
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monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
幽魂 | Y |
---|---|
標籤 | animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement |
生命
360%
異常狀態臨界值
360%
抗性
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傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
HarvestBeastSpectre
Metadata
HarvestBeastT2Spectre
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
23,160
護甲
28,790
閃避值
4,739
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.095
經驗值
15,383
Minion Life
5,024
Minion Damage
447
異常狀態臨界值
23,160
冰緩
73
感電
73
易碎
414
焦灼
73
殘喘
202
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
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EAAHarvestBeastDoubleSlam
攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 10 秒
+0.8 米近戰打擊距離
GAHarvestBeastSlam1
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.095 秒
造成 100% 更多攻擊傷害
is area damage [1]
GAHarvestBeastSlam2
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "Revive" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Render { visual_size_index = 1 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = { name = "Wild Bristlebeast", life = 3.6, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 14, accuracy = 1, skillList = { "MeleeWithDirectionalKnockback", "GAHarvestBeastSlam1", "GAHarvestBeastSlam2", "EAAHarvestBeastDoubleSlam", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeWithDirectionalKnockback"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam1"] = { name = "GAHarvestBeastSlam1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestBeastSlam2"] = { name = "GAHarvestBeastSlam2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHarvestBeastDoubleSlam"] = { name = "EAAHarvestBeastDoubleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.666, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {8, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.