Mod Equivalencies /50
火焰冰冷閃電
+(6–11)% 火焰抗性 +(6–11)% 冰冷抗性 +(6–11)% 閃電抗性
+(12–17)% 火焰抗性 +(12–17)% 冰冷抗性 +(12–17)% 閃電抗性
+(18–23)% 火焰抗性 +(18–23)% 冰冷抗性 +(18–23)% 閃電抗性
+(24–29)% 火焰抗性 +(24–29)% 冰冷抗性 +(24–29)% 閃電抗性
+(30–35)% 火焰抗性 +(30–35)% 冰冷抗性 +(30–35)% 閃電抗性
+(36–41)% 火焰抗性 +(36–41)% 冰冷抗性 +(36–41)% 閃電抗性
+(42–45)% 火焰抗性 +(42–45)% 冰冷抗性 +(42–45)% 閃電抗性
+(46–48)% 火焰抗性 +(46–48)% 冰冷抗性 +(46–48)% 閃電抗性
+(21–25)% 火焰抗性 +(21–25)% 冰冷抗性 +(21–25)% 閃電抗性
+(26–30)% 火焰抗性 +(26–30)% 冰冷抗性 +(26–30)% 閃電抗性
+(16–20)% 火焰抗性 +(16–20)% 冰冷抗性 +(16–20)% 閃電抗性
+(21–25)% 火焰抗性 +(21–25)% 冰冷抗性 +(21–25)% 閃電抗性
+(16–20)% 火焰抗性 +(16–20)% 冰冷抗性 +(16–20)% 閃電抗性
+(21–25)% 火焰抗性 +(21–25)% 冰冷抗性 +(21–25)% 閃電抗性
+(16–20)% 火焰抗性 +(16–20)% 冰冷抗性 +(16–20)% 閃電抗性
+(21–25)% 火焰抗性 +(21–25)% 冰冷抗性 +(21–25)% 閃電抗性
+(16–20)% 火焰抗性 +(16–20)% 冰冷抗性 +(16–20)% 閃電抗性
+(21–28)% 火焰抗性 +(21–28)% 冰冷抗性 +(21–28)% 閃電抗性
+(29–35)% 火焰抗性 +(29–35)% 冰冷抗性 +(29–35)% 閃電抗性
+(46–48)% 火焰抗性
對燃燒的敵人附加 (45–52)(75–78) 火焰傷害
+(46–48)% 冰冷抗性
擊中冰緩敵人增加 (30–50)% 傷害
+(46–48)% 閃電抗性
對感電的敵人增加 (40–60)% 暴擊率
+(46–48)% 火焰抗性
對燃燒的敵人附加 (45–52)(75–78) 火焰傷害
+(46–48)% 冰冷抗性
擊中冰緩敵人增加 (30–50)% 傷害
+(46–48)% 閃電抗性
對感電的敵人增加 (40–60)% 暴擊率
+(12–15)% 火焰抗性 +(12–15)% 冰冷抗性 +(12–15)% 閃電抗性
+(12–15)% 火焰抗性 +(12–15)% 冰冷抗性 +(12–15)% 閃電抗性
+(46–48)% 火焰抗性
0.4% 火焰傷害偷取生命
+(46–48)% 冰冷抗性
0.4% 冰冷傷害偷取生命
+(46–48)% 閃電抗性
0.4% 閃電傷害偷取生命
+(46–48)% 火焰抗性
0.4% 火焰傷害偷取生命
+(46–48)% 冰冷抗性
0.4% 冰冷傷害偷取生命
+(46–48)% 閃電抗性
0.4% 閃電傷害偷取生命
+1% 最大火焰抗性 +1% 最大冰冷抗性 +1% 最大閃電抗性
+2% 最大火焰抗性 +2% 最大冰冷抗性 +2% 最大閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+1% 最大火焰抗性 +1% 最大冰冷抗性 +1% 最大閃電抗性
+2% 最大火焰抗性 +2% 最大冰冷抗性 +2% 最大閃電抗性
+1% 最大火焰抗性 +1% 最大冰冷抗性 +1% 最大閃電抗性
+2% 最大火焰抗性 +2% 最大冰冷抗性 +2% 最大閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+(46–48)% 火焰抗性
承受 (9–10)% 的擊中物理傷害視為火焰傷害
+(46–48)% 冰冷抗性
承受 (9–10)% 的擊中物理傷害視為冰冷傷害
+(46–48)% 閃電抗性
承受 (9–10)% 的擊中物理傷害視為閃電傷害
+(46–48)% 火焰抗性
承受 (3–5)% 的擊中物理傷害視為火焰傷害
+(46–48)% 冰冷抗性
承受 (3–5)% 的擊中物理傷害視為冰冷傷害
+(46–48)% 閃電抗性
承受 (3–5)% 的擊中物理傷害視為閃電傷害
+(20–35)% 火焰抗性 +(20–35)% 冰冷抗性 +(20–35)% 閃電抗性
附加的小天賦給予:+(2–3)% 火焰抗性 附加的小天賦給予:+(2–3)% 冰冷抗性 附加的小天賦給予:+(2–3)% 閃電抗性
附加的小天賦給予:+(4–5)% 火焰抗性 附加的小天賦給予:+(4–5)% 冰冷抗性 附加的小天賦給予:+(4–5)% 閃電抗性
附加的小天賦給予:+(6–7)% 火焰抗性 附加的小天賦給予:+(6–7)% 冰冷抗性 附加的小天賦給予:+(6–7)% 閃電抗性
附加的小天賦給予:+(2–3)% 火焰抗性 附加的小天賦給予:+(2–3)% 冰冷抗性 附加的小天賦給予:+(2–3)% 閃電抗性
附加的小天賦給予:+(4–5)% 火焰抗性 附加的小天賦給予:+(4–5)% 冰冷抗性 附加的小天賦給予:+(4–5)% 閃電抗性
附加的小天賦給予:+(6–7)% 火焰抗性 附加的小天賦給予:+(6–7)% 冰冷抗性 附加的小天賦給予:+(6–7)% 閃電抗性
附加的小天賦給予:+(8–9)% 火焰抗性 附加的小天賦給予:+(8–9)% 冰冷抗性 附加的小天賦給予:+(8–9)% 閃電抗性
附加的小天賦給予:+(10–11)% 火焰抗性 附加的小天賦給予:+(10–11)% 冰冷抗性 附加的小天賦給予:+(10–11)% 閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+1% 最大火焰抗性 +1% 最大冰冷抗性 +1% 最大閃電抗性
+2% 最大火焰抗性 +2% 最大冰冷抗性 +2% 最大閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+(1–2)% 最大火焰抗性 +(1–2)% 最大冰冷抗性 +(1–2)% 最大閃電抗性
野性之毛刺獸
野獸
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Wild Bristlebeast
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre
標籤animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
生命
495%
異常狀態臨界值
495%
抗性
0 0 0 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
HarvestBeast
Metadata
HarvestBeastT2
等級
68
生命
31,845
護甲
28,790
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
0
攻擊間隔
1.095
經驗值
15,383
異常狀態臨界值
31,845
冰緩
101
感電
101
易碎
570
焦灼
101
殘喘
278
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 10 秒
+0.8 米近戰打擊距離
GAHarvestBeastSlam1
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.095 秒
造成 100% 更多攻擊傷害
is area damage [1]
GAHarvestBeastSlam2
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
EASHarvestEmerge
法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_sink_delay_ms = 2300
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	visual_size_index = 1
}

Life
{
	on_death = "Call( Vines1500 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = {
    name = "Wild Bristlebeast",
    life = 4.95,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeWithDirectionalKnockback",
        "GAHarvestBeastSlam1",
        "GAHarvestBeastSlam2",
        "EAAHarvestBeastDoubleSlam",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam1"] = {
    name = "GAHarvestBeastSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam2"] = {
    name = "GAHarvestBeastSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestBeastDoubleSlam"] = {
    name = "EAAHarvestBeastDoubleSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.666,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 野性之毛刺獸
    野獸
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Bristlebeast
    幽魂Y
    標籤animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, physical_affinity, red_blood, ursine_beast, very_slow_movement
    生命
    360%
    異常狀態臨界值
    360%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    HarvestBeastSpectre
    Metadata
    HarvestBeastT2Spectre
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    0
    攻擊間隔
    1.095
    經驗值
    15,383
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    MeleeWithDirectionalKnockback
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.095 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    造成 25% 更少攻擊傷害
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EAAHarvestBeastDoubleSlam
    攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.095 秒
    冷卻時間: 10 秒
    +0.8 米近戰打擊距離
    GAHarvestBeastSlam1
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊間隔: 1.095 秒
    造成 100% 更多攻擊傷害
    is area damage [1]
    GAHarvestBeastSlam2
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.095 秒
    造成 50% 更多攻擊傷害
    is area damage [1]
    EASHarvestEmerge
    法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = {
        name = "Wild Bristlebeast",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "GAHarvestBeastSlam1",
            "GAHarvestBeastSlam2",
            "EAAHarvestBeastDoubleSlam",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastSlam1"] = {
        name = "GAHarvestBeastSlam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastSlam2"] = {
        name = "GAHarvestBeastSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestBeastDoubleSlam"] = {
        name = "EAAHarvestBeastDoubleSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • Edit

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