Mod Equivalencies /49 ⍟
火焰冰冷閃電
+(6–11)% 火焰抗性 +(6–11)% 冰冷抗性 +(6–11)% 閃電抗性
+(12–17)% 火焰抗性 +(12–17)% 冰冷抗性 +(12–17)% 閃電抗性
+(18–23)% 火焰抗性 +(18–23)% 冰冷抗性 +(18–23)% 閃電抗性
+(24–29)% 火焰抗性 +(24–29)% 冰冷抗性 +(24–29)% 閃電抗性
+(30–35)% 火焰抗性 +(30–35)% 冰冷抗性 +(30–35)% 閃電抗性
+(36–41)% 火焰抗性 +(36–41)% 冰冷抗性 +(36–41)% 閃電抗性
+(42–45)% 火焰抗性 +(42–45)% 冰冷抗性 +(42–45)% 閃電抗性
+(46–48)% 火焰抗性 +(46–48)% 冰冷抗性 +(46–48)% 閃電抗性
+(21–25)% 火焰抗性 +(21–25)% 冰冷抗性 +(21–25)% 閃電抗性
+(26–30)% 火焰抗性 +(26–30)% 冰冷抗性 +(26–30)% 閃電抗性
+(16–20)% 火焰抗性 +(16–20)% 冰冷抗性 +(16–20)% 閃電抗性
+(21–25)% 火焰抗性 +(21–25)% 冰冷抗性 +(21–25)% 閃電抗性
+(16–20)% 火焰抗性 +(16–20)% 冰冷抗性 +(16–20)% 閃電抗性
+(21–25)% 火焰抗性 +(21–25)% 冰冷抗性 +(21–25)% 閃電抗性
+(16–20)% 火焰抗性 +(16–20)% 冰冷抗性 +(16–20)% 閃電抗性
+(21–25)% 火焰抗性 +(21–25)% 冰冷抗性 +(21–25)% 閃電抗性
+(16–20)% 火焰抗性 +(16–20)% 冰冷抗性 +(16–20)% 閃電抗性
+(21–28)% 火焰抗性 +(21–28)% 冰冷抗性 +(21–28)% 閃電抗性
+(29–35)% 火焰抗性 +(29–35)% 冰冷抗性 +(29–35)% 閃電抗性
+(46–48)% 火焰抗性
對燃燒的敵人附加 (45–52)(75–78) 火焰傷害
+(46–48)% 冰冷抗性
擊中冰緩敵人增加 (30–50)% 傷害
+(46–48)% 閃電抗性
對感電的敵人增加 (40–60)% 暴擊率
+(46–48)% 火焰抗性
對燃燒的敵人附加 (45–52)(75–78) 火焰傷害
+(46–48)% 冰冷抗性
擊中冰緩敵人增加 (30–50)% 傷害
+(46–48)% 閃電抗性
對感電的敵人增加 (40–60)% 暴擊率
+(12–15)% 火焰抗性 +(12–15)% 冰冷抗性 +(12–15)% 閃電抗性
+(12–15)% 火焰抗性 +(12–15)% 冰冷抗性 +(12–15)% 閃電抗性
+(46–48)% 火焰抗性
0.4% 火焰傷害偷取生命
+(46–48)% 冰冷抗性
0.4% 冰冷傷害偷取生命
+(46–48)% 閃電抗性
0.4% 閃電傷害偷取生命
+(46–48)% 火焰抗性
0.4% 火焰傷害偷取生命
+(46–48)% 冰冷抗性
0.4% 冰冷傷害偷取生命
+(46–48)% 閃電抗性
0.4% 閃電傷害偷取生命
+1% 最大火焰抗性 +1% 最大冰冷抗性 +1% 最大閃電抗性
+2% 最大火焰抗性 +2% 最大冰冷抗性 +2% 最大閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+1% 最大火焰抗性 +1% 最大冰冷抗性 +1% 最大閃電抗性
+2% 最大火焰抗性 +2% 最大冰冷抗性 +2% 最大閃電抗性
+1% 最大火焰抗性 +1% 最大冰冷抗性 +1% 最大閃電抗性
+2% 最大火焰抗性 +2% 最大冰冷抗性 +2% 最大閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+(46–48)% 火焰抗性
承受 (9–10)% 的擊中物理傷害視為火焰傷害
+(46–48)% 冰冷抗性
承受 (9–10)% 的擊中物理傷害視為冰冷傷害
+(46–48)% 閃電抗性
承受 (9–10)% 的擊中物理傷害視為閃電傷害
+(46–48)% 火焰抗性
承受 (3–5)% 的擊中物理傷害視為火焰傷害
+(46–48)% 冰冷抗性
承受 (3–5)% 的擊中物理傷害視為冰冷傷害
+(46–48)% 閃電抗性
承受 (3–5)% 的擊中物理傷害視為閃電傷害
+(20–35)% 火焰抗性 +(20–35)% 冰冷抗性 +(20–35)% 閃電抗性
附加的小天賦給予:+(2–3)% 火焰抗性 附加的小天賦給予:+(2–3)% 冰冷抗性 附加的小天賦給予:+(2–3)% 閃電抗性
附加的小天賦給予:+(4–5)% 火焰抗性 附加的小天賦給予:+(4–5)% 冰冷抗性 附加的小天賦給予:+(4–5)% 閃電抗性
附加的小天賦給予:+(6–7)% 火焰抗性 附加的小天賦給予:+(6–7)% 冰冷抗性 附加的小天賦給予:+(6–7)% 閃電抗性
附加的小天賦給予:+(2–3)% 火焰抗性 附加的小天賦給予:+(2–3)% 冰冷抗性 附加的小天賦給予:+(2–3)% 閃電抗性
附加的小天賦給予:+(4–5)% 火焰抗性 附加的小天賦給予:+(4–5)% 冰冷抗性 附加的小天賦給予:+(4–5)% 閃電抗性
附加的小天賦給予:+(6–7)% 火焰抗性 附加的小天賦給予:+(6–7)% 冰冷抗性 附加的小天賦給予:+(6–7)% 閃電抗性
附加的小天賦給予:+(8–9)% 火焰抗性 附加的小天賦給予:+(8–9)% 冰冷抗性 附加的小天賦給予:+(8–9)% 閃電抗性
附加的小天賦給予:+(10–11)% 火焰抗性 附加的小天賦給予:+(10–11)% 冰冷抗性 附加的小天賦給予:+(10–11)% 閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
+1% 最大火焰抗性 +1% 最大冰冷抗性 +1% 最大閃電抗性
+2% 最大火焰抗性 +2% 最大冰冷抗性 +2% 最大閃電抗性
+3% 最大火焰抗性 +3% 最大冰冷抗性 +3% 最大閃電抗性
野性之毛刺獸
野獸
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Wild Bristlebeast
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre
標籤animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, medium_height, melee, not_dex, not_int, physical_affinity, red_blood, ursine_beast, very_slow_movement
生命
495%
護甲
+60%
異常狀態臨界值
495%
抗性
0 0 0 0
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
HarvestBeast
Metadata
HarvestBeastT2
等級
68
生命
31,845
護甲
46,064
閃避
4,739
能量護盾
0
傷害
560
法術傷害
560
命中
290
攻擊間隔
1.095
經驗值
15,383
異常狀態臨界值
31,845
冰緩
101
感電
101
易碎
570
焦灼
101
殘喘
278
MeleeWithDirectionalKnockback
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 25% 更少攻擊傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
EAAHarvestBeastDoubleSlam
攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 10 秒
+0.8 米近戰打擊距離
GAHarvestBeastSlam1
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.095 秒
造成 100% 更多攻擊傷害
is area damage [1]
GAHarvestBeastSlam2
可觸發, 攻擊
基本傷害: 448–672
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
EASHarvestEmerge
法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "Revive"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_sink_delay_ms = 2300
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Render
{
	visual_size_index = 1
}

Life
{
	on_death = "Call( Vines1500 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2"] = {
    name = "Wild Bristlebeast",
    life = 4.95,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeWithDirectionalKnockback",
        "GAHarvestBeastSlam1",
        "GAHarvestBeastSlam2",
        "EAAHarvestBeastDoubleSlam",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam1"] = {
    name = "GAHarvestBeastSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestBeastSlam2"] = {
    name = "GAHarvestBeastSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestBeastDoubleSlam"] = {
    name = "EAAHarvestBeastDoubleSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.666,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 野性之毛刺獸
    野獸
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Bristlebeast
    幽魂Y
    標籤animal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, large_model, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, ursine_beast, very_slow_movement
    生命
    360%
    護甲
    +60%
    異常狀態臨界值
    360%
    抗性
    0 0 0 0
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.095 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    HarvestBeastSpectre
    Metadata
    HarvestBeastT2Spectre
    等級
    68
    生命
    23,160
    護甲
    46,064
    閃避
    4,739
    能量護盾
    0
    傷害
    560
    法術傷害
    560
    命中
    290
    攻擊間隔
    1.095
    經驗值
    15,383
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    MeleeWithDirectionalKnockback
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.095 秒
    用強大的攻擊擊倒敵人。
    擊中時擊退敵人
    造成 25% 更少攻擊傷害
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EAAHarvestBeastDoubleSlam
    攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊間隔: 1.095 秒
    冷卻時間: 10 秒
    +0.8 米近戰打擊距離
    GAHarvestBeastSlam1
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊間隔: 1.095 秒
    造成 100% 更多攻擊傷害
    is area damage [1]
    GAHarvestBeastSlam2
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.095 秒
    造成 50% 更多攻擊傷害
    is area damage [1]
    EASHarvestEmerge
    法術
    施放時間: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "Revive"
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBeastT2Spectre"] = {
        name = "Wild Bristlebeast",
        life = 3.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeWithDirectionalKnockback",
            "GAHarvestBeastSlam1",
            "GAHarvestBeastSlam2",
            "EAAHarvestBeastDoubleSlam",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastSlam1"] = {
        name = "GAHarvestBeastSlam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestBeastSlam2"] = {
        name = "GAHarvestBeastSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestBeastDoubleSlam"] = {
        name = "EAAHarvestBeastDoubleSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.666,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • Edit

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