ทิพส์
มนุษย์การปะทะของคุณ ไม่สามารถหลบหลีกได้
ฟื้นฟูพลังชีวิต 2% ต่อวินาที
Tibbs
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, นักเวท, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood |
พลังชีวิต
400%
Energy Shield From Life
33%
ค่าเกราะ
+33%
การหลบหลีก
+33%
Ailment Threshold
400%
ค่าต้านทาน
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 12
Attack Time
2.55 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
HeistAlliedNPCTibbs
Metadata
HeistHeavyLifter1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
25,733
ค่าเกราะ
38,291
อัตราการหลบหลีก
6,303
โล่พลังงาน
8,088
Damage
897
ความเสียหายเวท
897
ความแม่นยำ
580
Attack Time
2.55
ค่าประสบการณ์
20,510
Minion Life
5,582
Minion Energy Shield
1,754
Minion Damage
716
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTibbsMelee1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 717—1076
โอกาสคริติคอล: 5%
Attack Time: 2.55 วินาที
คูลดาวน์: 4 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย เพิ่มขึ้น อีก 254.5%
เพิ่มระยะทางของการ ผลักออกไป 100%
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 717—1076
โอกาสคริติคอล: 5%
Attack Time: 2.55 วินาที
คูลดาวน์: 4 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย เพิ่มขึ้น อีก 254.5%
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 717—1076
โอกาสคริติคอล: 5%
Attack Time: 2.55 วินาที
คูลดาวน์: 4 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย เพิ่มขึ้น อีก 254.5%
เพิ่มระยะทางของการ ผลักออกไป 100%
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee4
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 717—1076
โอกาสคริติคอล: 5%
Attack Time: 2.55 วินาที
คูลดาวน์: 4 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
ผลักศัตรูออกไป เมื่อปะทะ
สร้างความเสียหาย เพิ่มขึ้น อีก 254.5%
เพิ่มระยะทางของการ ผลักออกไป 100%
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHeistTibbsSlam
Triggerable, Attack
Base Damage: 717—1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 2.55 วินาที
คูลดาวน์: 12 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
สร้างความเสียหาย เพิ่มขึ้น อีก 522%
สร้างสถานะ สตัน ต่อศัตรู
ระยะการฟาดประชิด +0.7 เมตร
cast time overrides attack duration [1]
is area damage [1]
EAAHeistTibbsSmash
Attack
Base Damage: 717—1076
โอกาสคริติคอล: 5%
Attack Time: 2.55 วินาที
cast time overrides attack duration [1]
HeistDoorSmash
Attack, Melee, Area, Movement, Travel
Base Damage: 717—1076
โอกาสคริติคอล: 10%
Attack Time: 2.55 วินาที
ความเร็วในการเคลื่อนที่ของคุณ กลายเป็น 220% ของค่าพื้นฐาน
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
HeistLockPickSlideDoor
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistTibbsSlamObjectives
Triggerable, Attack
Base Damage: 717—1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 2.55 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
สร้างสถานะ สตัน ต่อศัตรู
ระยะการฟาดประชิด +0.7 เมตร
cast time overrides attack duration [1]
is area damage [1]
GAHeistTibbsChargeStun
Triggerable, Attack
Base Damage: 717—1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 140%
Attack Time: 2.55 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
เพิ่มระยะเวลาของสถานะ สตัน ต่อศัตรู 200%
สร้างสถานะ สตัน ต่อศัตรู
ระยะการฟาดประชิด +0.7 เมตร
cast time overrides attack duration [1]
is area damage [1]
GAHeistVinderiTriggeredExplosion
Triggerable, Attack
Base Damage: 717—1076
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 25%
Attack Time: 2.55 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 75%
สร้างความเสียหาย เพิ่มขึ้น อีก 310.9%
แปลงความเสียหาย กายภาพ 100% เป็น ไฟ
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrelArt2
[UNUSED] You son of a ****
I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
Triggerable, Spell
เวลาร่าย: 2 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย ไฟ 4714 ถึง 7070
is area damage [1]
GSHeistVinderiBarrelExplodeChest
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย ไฟ 2946 ถึง 4419
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"
Actor
{
basic_action = "FleeFaceTarget"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistHeavyLifter1"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Tibbs",
life = 4,
energyShield = 0.33,
damage = 2.4,
damageSpread = 0.2,
attackTime = 2.55,
attackRange = 12,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"HeistTibbsMelee1",
"HeistTibbsMelee2",
"HeistTibbsMelee3",
"HeistTibbsMelee4",
"GSHeistVinderiBarrelExplode",
"GSHeistVinderiBarrelExplodeChest",
"GAHeistVinderiTriggeredExplosion",
"GAHeistTibbsSlam",
"GAHeistTibbsSlamObjectives",
"GAHeistTibbsChargeStun",
"EAAHeistTibbsSmash",
"EGHeistDemolitionistBarrelDetonate",
"HeistLockPickSlideDoor",
"HeistSetupBarrelArt2",
"HeistDoorSmash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee1"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.556,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_knockback_speed_+%",
"knockback_distance_+%",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee2"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.128,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-50, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {400, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee3"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_knockback_speed_+%",
"knockback_distance_+%",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee4"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.995,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"base_knockback_speed_+%",
"knockback_distance_+%",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"global_knockback",
"determine_knockback_direction_from_melee_pattern",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplode"] = {
name = "GSHeistVinderiBarrelExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplodeChest"] = {
name = "GSHeistVinderiBarrelExplodeChest",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistVinderiTriggeredExplosion"] = {
name = "GAHeistVinderiTriggeredExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"is_area_damage",
},
levels = {
[1] = {-85, 100, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {500, 100, baseMultiplier = 0.25, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsSlam"] = {
name = "GAHeistTibbsSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.166,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"melee_range_+",
"is_area_damage",
"cast_time_overrides_attack_duration",
"always_stun",
},
levels = {
[1] = {-60, 7, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[2] = {800, 7, baseMultiplier = 1.4, levelRequirement = 100, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsSlamObjectives"] = {
name = "GAHeistTibbsSlamObjectives",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"cast_time_overrides_attack_duration",
"always_stun",
},
levels = {
[1] = {7, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsChargeStun"] = {
name = "GAHeistTibbsChargeStun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_stun_duration_+%",
"is_area_damage",
"cast_time_overrides_attack_duration",
"always_stun",
},
levels = {
[1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistTibbsSmash"] = {
name = "EAAHeistTibbsSmash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistDemolitionistBarrelDetonate"] = {
name = "EGHeistDemolitionistBarrelDetonate",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickSlideDoor"] = {
name = "[UNUSED] You son of a ****",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[UNUSED I'm in",
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistSetupBarrelArt2"] = {
name = "[UNUSED] You son of a ****",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "[UNUSED I'm in",
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistDoorSmash"] = {
name = "HeistDoorSmash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.Area] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"movement_speed_is_%_of_base",
"ignores_proximity_shield",
"is_area_damage",
"attack_is_melee_override",
},
levels = {
[1] = {220, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
การปะทะของคุณ ไม่สามารถหลบหลีกได้
| Family | AlwaysHits |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats | |
| Craft Tags | โจมตี |
ฟื้นฟูพลังชีวิต 2% ต่อวินาที
| Family | LifeRegenerationRatePercentage |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats | |
| Craft Tags | resource พลังชีวิต |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.immune_to_auras_from_other_entities
1
Stats.cannot_die
1
Stats.monster_no_additional_player_scaling
1
Stats.suppress_phasing_visual
1
Stats.phase_through_objects
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0, 1
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, MoveForced, MoveSpecial, FleeFaceTarget
Actor.slow_animations_go_to_idle
true
Monster.preload_skills_when_added
true
MinimapIcon.icon
NPC
StateMachine."
, , ,
StateMachine.minion
1;
StateMachine.heist_npc
1;
StateMachine.current_job_index
-1;
StateMachine.current_job_level
-1;
StateMachine.point_light
1;
StateMachine.abandoned
0;
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























