Tibbs
Humanoid
Euren Treffern kann nicht ausgewichen werden
Regeneriert 2% des Lebens pro Sekunde
SpectreN
Tagsbludgeoning_weapon, Zauberer, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood
Leben
400%
Energy Shield From Life
33%
Rüstung
+33%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
240%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
2.55 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
HeistAlliedNPCTibbs
Metadata
HeistHeavyLifter1
Stufe
68
Leben
25,733
Rüstung
38,291
Ausweichen
6,303
Energieschild
2,022
Damage
897
Zauberschaden
897
Genauigkeit
290
Attack Time
2.55
Erfahrung
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
HeistTibbsMelee1
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 2.55 Sek.
Abklingzeit: 4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 254.5% mehr Schaden
100% erhöhte Rückstoßdistanz
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 2.55 Sek.
Abklingzeit: 4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 254.5% mehr Schaden
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee3
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 2.55 Sek.
Abklingzeit: 4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 254.5% mehr Schaden
100% erhöhte Rückstoßdistanz
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee4
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 2.55 Sek.
Abklingzeit: 4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Stößt Gegner bei Treffer zurück
Verursacht 254.5% mehr Schaden
100% erhöhte Rückstoßdistanz
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHeistTibbsSlam
Triggerable, Attack
Base Damage: 717–1076
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 2.55 Sek.
Abklingzeit: 12 Sek.
Verursacht 40% mehr Angriffsschaden
Verursacht 522% mehr Schaden
Betäubt Gegner
+0.7 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
is area damage [1]
EAAHeistTibbsSmash
Attack
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 2.55 Sek.
cast time overrides attack duration [1]
HeistDoorSmash
Attack, Melee, Area, Movement, Travel
Base Damage: 717–1076
Kritische Trefferchance: 10%
Attack Time: 2.55 Sek.
Eure Bewegungsgeschwindigkeit beträgt 220% des Basiswerts
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
HeistLockPickSlideDoor
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistTibbsSlamObjectives
Triggerable, Attack
Base Damage: 717–1076
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 2.55 Sek.
Verursacht 40% mehr Angriffsschaden
Betäubt Gegner
+0.7 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
is area damage [1]
GAHeistTibbsChargeStun
Triggerable, Attack
Base Damage: 717–1076
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 2.55 Sek.
Verursacht 40% mehr Angriffsschaden
200% verlängerte Betäubungsdauer bei Gegnern
Betäubt Gegner
+0.7 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
is area damage [1]
GAHeistVinderiTriggeredExplosion
Triggerable, Attack
Base Damage: 717–1076
Kritische Trefferchance: 5%
Attack Time: 2.55 Sek.
Verursacht 310.9% mehr Schaden
100% des physischen Schadens werden in Feuerschaden umgewandelt
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrelArt2
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
Triggerable, Spell
Zauberzeit: 2 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 4714 bis 7070 Feuerschaden
is area damage [1]
GSHeistVinderiBarrelExplodeChest
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 2946 bis 4419 Feuerschaden
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	basic_action = "FleeFaceTarget"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Functions
{
	CreateLightOn =
	"
		IfState( disguised, 0,
		{
			IfState( heist_alert, <2,
			{
				AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light );
				PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_50 );
			},
			{
				AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light );
				PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 );
			} );
		} );
	"

	TurnLightOn =
	"
		IfState( disguised, 0,
		{
			IfState( heist_alert, <2,
			{
				PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_on_at_50 );
				QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_50 );
			},
			{
				PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_on_at_100 );
				QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 );
			} );
		} );
	"

	CreateLightOff =
	"
		IfState( disguised, 0,
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light );
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_off );
		} );
	"

	TurnLightOff =
	"
		IfState( disguised, 0,
		{
			IfState( heist_alert, <2, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_off_at_50 ); }, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_off_at_100 ); } );
			QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_off );
		} );
	"

	IncreaseLightBrightness =
	"
		IfState( disguised, 0,
		{
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_50_to_100 );
			QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 );
		} );
	"
}

Actor
{
	on_start_HeistLockPick = "HideWeapons();"
	on_end_or_destroy_HeistLockPick = "ShowWeapons();"
	on_start_FleeFaceTarget = "HideWeapons();"
	on_destroy_FleeFaceTarget = "ShowWeapons();"
	on_start_ExecuteGEAL = "HideWeapons();"
	on_end_or_destroy_ExecuteGEAL = "ShowWeapons();"
}

Animated
{
	on_event_contact_for_place_cover_01 = "PlayAttachedEffect( Metadata/Effects/Spells/mines_detonation/mine_trigger.ao, aux_R_Weapon_attachment );"
}

Preload
{
	preload_animated_object = "Metadata/Terrain/Leagues/Heist/ControlBlocks/Tiles/Doors/NPCExplosiveDoor/scorched_grd_decal.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistHeavyLifter1"] = {
    name = "Tibbs",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 2.55,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "HeistTibbsMelee1",
        "HeistTibbsMelee2",
        "HeistTibbsMelee3",
        "HeistTibbsMelee4",
        "GSHeistVinderiBarrelExplode",
        "GSHeistVinderiBarrelExplodeChest",
        "GAHeistVinderiTriggeredExplosion",
        "GAHeistTibbsSlam",
        "GAHeistTibbsSlamObjectives",
        "GAHeistTibbsChargeStun",
        "EAAHeistTibbsSmash",
        "EGHeistDemolitionistBarrelDetonate",
        "HeistLockPickSlideDoor",
        "HeistSetupBarrelArt2",
        "HeistDoorSmash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee1"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.556,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee2"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.128,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {400, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee3"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee4"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.995,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplode"] = {
    name = "GSHeistVinderiBarrelExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplodeChest"] = {
    name = "GSHeistVinderiBarrelExplodeChest",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistVinderiTriggeredExplosion"] = {
    name = "GAHeistVinderiTriggeredExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-85, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {500, 100, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsSlam"] = {
    name = "GAHeistTibbsSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.166,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {-60, 7, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {800, 7, baseMultiplier = 1.4, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsSlamObjectives"] = {
    name = "GAHeistTibbsSlamObjectives",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {7, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsChargeStun"] = {
    name = "GAHeistTibbsChargeStun",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistTibbsSmash"] = {
    name = "EAAHeistTibbsSmash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistDemolitionistBarrelDetonate"] = {
    name = "EGHeistDemolitionistBarrelDetonate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickSlideDoor"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistSetupBarrelArt2"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDoorSmash"] = {
    name = "HeistDoorSmash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_is_%_of_base",
        "ignores_proximity_shield",
        "is_area_damage",
        "attack_is_melee_override",
    },
    levels = {
        [1] = {220, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Euren Treffern kann nicht ausgewichen werden
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    Regeneriert 2% des Lebens pro Sekunde
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life
    Edit

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