堤布斯
人形
你的擊中不能被閃避
每秒回復 2% 生命
Tibbs
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood |
生命
400%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
2.55 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
HeistAlliedNPCTibbs
Metadata
HeistHeavyLifter1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲
38,291
閃避
6,303
能量護盾
2,022
傷害
897
法術傷害
897
命中
290
攻擊間隔
2.55
經驗值
20,510
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HeistTibbsMelee1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
造成 254.5% 更多傷害
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee4
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHeistTibbsSlam
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 2.55 秒
冷卻時間: 12 秒
造成 40% 更多攻擊傷害
造成 522% 更多傷害
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
造成 522% 更多傷害
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
EAAHeistTibbsSmash
攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
cast time overrides attack duration [1]
HeistDoorSmash
攻擊, 近戰, 範圍, 位移, 快行
基本傷害: 717–1076
暴擊率: 10%
攻擊間隔: 2.55 秒
你的移動速度為 220% 它的基礎值
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
HeistLockPickSlideDoor
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
GAHeistTibbsSlamObjectives
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 2.55 秒
造成 40% 更多攻擊傷害
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
GAHeistTibbsChargeStun
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 2.55 秒
造成 40% 更多攻擊傷害
增加 200% 敵人暈眩時間
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
增加 200% 敵人暈眩時間
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
GAHeistVinderiTriggeredExplosion
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
造成 310.9% 更多傷害
100% 物理傷害轉化至火焰傷害
disable visual hit effect [1]
is area damage [1]
100% 物理傷害轉化至火焰傷害
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrelArt2
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
可觸發, 法術
施放時間: 2 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 4714 至 7070 火焰傷害
is area damage [1]
is area damage [1]
GSHeistVinderiBarrelExplodeChest
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2946 至 4419 火焰傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { basic_action = "FleeFaceTarget" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Functions { CreateLightOn = " IfState( disguised, 0, { IfState( heist_alert, <2, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_50 ); }, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 ); } ); } ); " TurnLightOn = " IfState( disguised, 0, { IfState( heist_alert, <2, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_on_at_50 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_50 ); }, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_on_at_100 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 ); } ); } ); " CreateLightOff = " IfState( disguised, 0, { AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_off ); } ); " TurnLightOff = " IfState( disguised, 0, { IfState( heist_alert, <2, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_off_at_50 ); }, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_off_at_100 ); } ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_off ); } ); " IncreaseLightBrightness = " IfState( disguised, 0, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_50_to_100 ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 ); } ); " } Actor { on_start_HeistLockPick = "HideWeapons();" on_end_or_destroy_HeistLockPick = "ShowWeapons();" on_start_FleeFaceTarget = "HideWeapons();" on_destroy_FleeFaceTarget = "ShowWeapons();" on_start_ExecuteGEAL = "HideWeapons();" on_end_or_destroy_ExecuteGEAL = "ShowWeapons();" } Animated { on_event_contact_for_place_cover_01 = "PlayAttachedEffect( Metadata/Effects/Spells/mines_detonation/mine_trigger.ao, aux_R_Weapon_attachment );" } Preload { preload_animated_object = "Metadata/Terrain/Leagues/Heist/ControlBlocks/Tiles/Doors/NPCExplosiveDoor/scorched_grd_decal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistHeavyLifter1"] = { name = "Tibbs", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 2.55, attackRange = 12, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "HeistTibbsMelee1", "HeistTibbsMelee2", "HeistTibbsMelee3", "HeistTibbsMelee4", "GSHeistVinderiBarrelExplode", "GSHeistVinderiBarrelExplodeChest", "GAHeistVinderiTriggeredExplosion", "GAHeistTibbsSlam", "GAHeistTibbsSlamObjectives", "GAHeistTibbsChargeStun", "EAAHeistTibbsSmash", "EGHeistDemolitionistBarrelDetonate", "HeistLockPickSlideDoor", "HeistSetupBarrelArt2", "HeistDoorSmash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTibbsMelee1"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.556, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTibbsMelee2"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.128, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {400, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTibbsMelee3"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTibbsMelee4"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.995, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_knockback_speed_+%", "knockback_distance_+%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistVinderiBarrelExplode"] = { name = "GSHeistVinderiBarrelExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistVinderiBarrelExplodeChest"] = { name = "GSHeistVinderiBarrelExplodeChest", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistVinderiTriggeredExplosion"] = { name = "GAHeistVinderiTriggeredExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-85, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {500, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsSlam"] = { name = "GAHeistTibbsSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.166, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "melee_range_+", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {-60, 7, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {800, 7, baseMultiplier = 1.4, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsSlamObjectives"] = { name = "GAHeistTibbsSlamObjectives", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {7, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistTibbsChargeStun"] = { name = "GAHeistTibbsChargeStun", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "base_stun_duration_+%", "is_area_damage", "cast_time_overrides_attack_duration", "always_stun", }, levels = { [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAHeistTibbsSmash"] = { name = "EAAHeistTibbsSmash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistDemolitionistBarrelDetonate"] = { name = "EGHeistDemolitionistBarrelDetonate", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistLockPickSlideDoor"] = { name = "[UNUSED] You son of a ****", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSetupBarrelArt2"] = { name = "[UNUSED] You son of a ****", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDoorSmash"] = { name = "HeistDoorSmash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_is_%_of_base", "ignores_proximity_shield", "is_area_damage", "attack_is_melee_override", }, levels = { [1] = {220, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
你的擊中不能被閃避
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
每秒回復 2% 生命
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |