堤布斯
人形
你的擊中不能被閃避
每秒回復 2% 生命
Tibbs
幽魂N
標籤bludgeoning_weapon, 法術, fire_affinity, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood
生命
400%
生命轉為護盾
33%
護甲
+33%
閃避
+33%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
2.55 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
HeistAlliedNPCTibbs
Metadata
HeistHeavyLifter1
等級
68
生命
25,733
護甲
28,790
閃避
4,739
能量護盾
0
傷害
897
法術傷害
897
命中
0
攻擊間隔
2.55
經驗值
20,510
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
HeistTibbsMelee1
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee2
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
造成 254.5% 更多傷害
cast time overrides attack duration [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee3
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTibbsMelee4
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
冷卻時間: 4 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
造成 254.5% 更多傷害
增加 100% 擊退距離
base knockback speed +% [300]
cast time overrides attack duration [1]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHeistTibbsSlam
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 2.55 秒
冷卻時間: 12 秒
造成 40% 更多攻擊傷害
造成 522% 更多傷害
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
EAAHeistTibbsSmash
攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
cast time overrides attack duration [1]
HeistDoorSmash
攻擊, 近戰, 範圍, 位移, 快行
基本傷害: 717–1076
暴擊率: 10%
攻擊間隔: 2.55 秒
你的移動速度為 220% 它的基礎值
attack is melee override [1]
ignores proximity shield [1]
is area damage [1]
HeistLockPickSlideDoor
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistTibbsSlamObjectives
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 2.55 秒
造成 40% 更多攻擊傷害
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
GAHeistTibbsChargeStun
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 140%
攻擊間隔: 2.55 秒
造成 40% 更多攻擊傷害
增加 200% 敵人暈眩時間
暈眩敵人
+0.7 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
GAHeistVinderiTriggeredExplosion
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 2.55 秒
造成 310.9% 更多傷害
100% 物理傷害轉化至火焰傷害
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrelArt2
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
可觸發, 法術
施放時間: 2 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 47147070 火焰傷害
is area damage [1]
GSHeistVinderiBarrelExplodeChest
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 29464419 火焰傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	basic_action = "FleeFaceTarget"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Functions
{
	CreateLightOn =
	"
		IfState( disguised, 0,
		{
			IfState( heist_alert, <2,
			{
				AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light );
				PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_50 );
			},
			{
				AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light );
				PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 );
			} );
		} );
	"

	TurnLightOn =
	"
		IfState( disguised, 0,
		{
			IfState( heist_alert, <2,
			{
				PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_on_at_50 );
				QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_50 );
			},
			{
				PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_on_at_100 );
				QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 );
			} );
		} );
	"

	CreateLightOff =
	"
		IfState( disguised, 0,
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, Head_Light );
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_off );
		} );
	"

	TurnLightOff =
	"
		IfState( disguised, 0,
		{
			IfState( heist_alert, <2, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_off_at_50 ); }, { PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_off_at_100 ); } );
			QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_off );
		} );
	"

	IncreaseLightBrightness =
	"
		IfState( disguised, 0,
		{
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, turn_50_to_100 );
			QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/Tibbs/light.ao, idle_on_at_100 );
		} );
	"
}

Actor
{
	on_start_HeistLockPick = "HideWeapons();"
	on_end_or_destroy_HeistLockPick = "ShowWeapons();"
	on_start_FleeFaceTarget = "HideWeapons();"
	on_destroy_FleeFaceTarget = "ShowWeapons();"
	on_start_ExecuteGEAL = "HideWeapons();"
	on_end_or_destroy_ExecuteGEAL = "ShowWeapons();"
}

Animated
{
	on_event_contact_for_place_cover_01 = "PlayAttachedEffect( Metadata/Effects/Spells/mines_detonation/mine_trigger.ao, aux_R_Weapon_attachment );"
}

Preload
{
	preload_animated_object = "Metadata/Terrain/Leagues/Heist/ControlBlocks/Tiles/Doors/NPCExplosiveDoor/scorched_grd_decal.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistHeavyLifter1"] = {
    name = "Tibbs",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 2.55,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "HeistTibbsMelee1",
        "HeistTibbsMelee2",
        "HeistTibbsMelee3",
        "HeistTibbsMelee4",
        "GSHeistVinderiBarrelExplode",
        "GSHeistVinderiBarrelExplodeChest",
        "GAHeistVinderiTriggeredExplosion",
        "GAHeistTibbsSlam",
        "GAHeistTibbsSlamObjectives",
        "GAHeistTibbsChargeStun",
        "EAAHeistTibbsSmash",
        "EGHeistDemolitionistBarrelDetonate",
        "HeistLockPickSlideDoor",
        "HeistSetupBarrelArt2",
        "HeistDoorSmash",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee1"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.556,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee2"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.128,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {400, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee3"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTibbsMelee4"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.995,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-50, 300, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {400, 300, 100, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplode"] = {
    name = "GSHeistVinderiBarrelExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHeistVinderiBarrelExplodeChest"] = {
    name = "GSHeistVinderiBarrelExplodeChest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistVinderiTriggeredExplosion"] = {
    name = "GAHeistVinderiTriggeredExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-85, 100, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {500, 100, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsSlam"] = {
    name = "GAHeistTibbsSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.166,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {-60, 7, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {800, 7, baseMultiplier = 1.4, levelRequirement = 100, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsSlamObjectives"] = {
    name = "GAHeistTibbsSlamObjectives",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {7, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTibbsChargeStun"] = {
    name = "GAHeistTibbsChargeStun",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "base_stun_duration_+%",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "always_stun",
    },
    levels = {
        [1] = {7, 200, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHeistTibbsSmash"] = {
    name = "EAAHeistTibbsSmash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistDemolitionistBarrelDetonate"] = {
    name = "EGHeistDemolitionistBarrelDetonate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickSlideDoor"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistSetupBarrelArt2"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDoorSmash"] = {
    name = "HeistDoorSmash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "movement_speed_is_%_of_base",
        "ignores_proximity_shield",
        "is_area_damage",
        "attack_is_melee_override",
    },
    levels = {
        [1] = {220, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
你的擊中不能被閃避
IdMonsterAlwaysHits
FamilyAlwaysHits
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 全域
  • Craft Tagsattack
    每秒回復 2% 生命
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 全域
  • Craft Tagsresource life
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.