Admiral Darnaw
Quest Item
Price Multiplier: 0%
Admiral Darnaw HeistFinalObjectiveQuestFaustus3 /7
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Admiral Darnaw |
Class | Quest Items |
Flags | AlwaysShow |
Type | Metadata/Items/Heist/QuestItems/HeistFinalObjectiveQuestFaustus3 |
Icon | Art/2DItems/QuestItems/Heist/HeistPrize6 |
Reference | Community Wiki |
Admiral Darnaw
Humanoid
Area: Darnaw's Landing
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Darnaw's Landing |
Tags | caster, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood |
Life
1950%
Evasion
+50%
Ailment Threshold
1950%
Resistance
50 50 50 30
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.56 Second
Damage Spread
±20%
Experience
300%
Model Size
120%
Type
HeistBossAdmiralDarnaw
Metadata
AdmiralDarnaw
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
82
Life
40,808,178
Armour
85,651
Evasion
11,412
Energy Shield
0
Damage
1,307
Spell Damage
1,951
Accuracy
499
Attack Time
1.0452
Experience
214,599
Ailment Threshold
19,179,844
Chill
60,647
Shock
60,647
Brittle
343,108
Scorch
60,647
Sap
167,555
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2076–3115
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 193.8% more Damage
75% of Physical Damage Converted to Cold Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 193.8% more Damage
75% of Physical Damage Converted to Cold Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistAdmiralDoubleStrike
Attack
Base Damage: 2076–3115
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 6 sec
cast time overrides attack duration [1]
HeistAdmiralDoubleStrikeTriggered
Triggerable, Attack
Base Damage: 2076–3115
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.56 sec
Deals 30% less Attack Damage
Deals 193.8% more Damage
75% of Physical Damage Converted to Cold Damage
is area damage [1]
Deals 193.8% more Damage
75% of Physical Damage Converted to Cold Damage
is area damage [1]
HeistAdmiralDashThrust
Spell, Movement
Cast Time: 1.5 sec
Cooldown Time: 16 sec
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
disable attack repeats [1]
walk emerge extra distance [-10]
HeistAdmiralDashThrustTriggered
Triggerable, Attack
Base Damage: 2076–3115
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Deals 290.7% more Damage
100% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill area of effect radius +% final [50]
is area damage [1]
100% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill area of effect radius +% final [50]
is area damage [1]
HeistAdmiralDodgeBack
Cooldown Time: 6 sec
monster dodge direction [3]
monster dodge distance [10]
monster dodge distance [10]
HeistAdmiralDodgeLeft
Cooldown Time: 6 sec
monster dodge direction [1]
monster dodge distance [10]
monster dodge distance [10]
HeistAdmiralDodgeRight
Cooldown Time: 6 sec
monster dodge distance [10]
HeistAdmiralSummonCannonFire
Spell
Cast Time: 3 sec
Cooldown Time: 25 sec
HeistAdmiralSummonGeysers
Triggerable, Spell
Cast Time: 4.67 sec
Cooldown Time: 25 sec
HeistAdmiralTidalWave
Multicastable, Triggerable
Cooldown Time: 25 sec
HeistAdmiralDashMortars
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 2338 to 3507 Cold Damage
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
HeistAdmiralSpawnCannonballMarker
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 30 sec
HeistAdmiralGeyserDamage
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 701.4 to 1052 Cold Damage
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HeistAdmiralSpawnCannonballMarker2
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 15 sec
HeistAdmiralSpawnGeyser
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "sword_drawn;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Actor { on_event_hit_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/admiralDarnaw/dash_start.ao, default, 1.0, 1.0, 0.0, inherit );" } StateMachine { on_or_create_state_sword_drawn_0 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao ); ShowMeshSegment( rapier_hilt_meshShape ); " on_state_sword_drawn_1 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao, aux_L_Weapon_attachment ); HideMeshSegment( rapier_hilt_meshShape ); " create_state_sword_drawn_1 = "HideMeshSegment( rapier_hilt_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/AdmiralDarnaw"] = { name = "Admiral Darnaw", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeCold", "HeistAdmiralDoubleStrike", "HeistAdmiralDoubleStrikeTriggered", "HeistAdmiralDashThrust", "HeistAdmiralDashThrustTriggered", "HeistAdmiralDashMortars", "HeistAdmiralDodgeBack", "HeistAdmiralDodgeLeft", "HeistAdmiralDodgeRight", "HeistAdmiralSummonCannonFire", "HeistAdmiralSummonGeysers", "HeistAdmiralTidalWave", "HeistAdmiralSpawnCannonballMarker", "HeistAdmiralSpawnCannonballMarker2", "HeistAdmiralSpawnGeyser", "HeistAdmiralGeyserDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCold"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDoubleStrike"] = { name = "HeistAdmiralDoubleStrike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDoubleStrikeTriggered"] = { name = "HeistAdmiralDoubleStrikeTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.7, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashThrust"] = { name = "HeistAdmiralDashThrust", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashThrustTriggered"] = { name = "HeistAdmiralDashThrustTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_freeze", }, levels = { [1] = {0, 100, 50, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {300, 100, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashMortars"] = { name = "HeistAdmiralDashMortars", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeBack"] = { name = "HeistAdmiralDodgeBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeLeft"] = { name = "HeistAdmiralDodgeLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeRight"] = { name = "HeistAdmiralDodgeRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSummonCannonFire"] = { name = "HeistAdmiralSummonCannonFire", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSummonGeysers"] = { name = "HeistAdmiralSummonGeysers", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralTidalWave"] = { name = "HeistAdmiralTidalWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnCannonballMarker"] = { name = "HeistAdmiralSpawnCannonballMarker", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnCannonballMarker2"] = { name = "HeistAdmiralSpawnCannonballMarker2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnGeyser"] = { name = "HeistAdmiralSpawnGeyser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralGeyserDamage"] = { name = "HeistAdmiralGeyserDamage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "chill_minimum_slow_%_from_skill", "active_skill_chill_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Admiral Darnaw Topic /4
NPC | Name |
---|---|
Faustus, the Fence | I've been in the navy a long time. I've seen leaders come and go. Let me tell you; Darnaw is a fool. A bumpkin. A cretin! I've no doubt he is morally corrupt, but more offensive than that, he holds no regard for a man's heritage! Back in my day, the navy was where boys became men. Where well-bred Oriathans could earn their place among the elite, after a brief and relatively safe stint out at sea. Then Darnaw came along, and all of a sudden we have fellows from completely inconsequential families strutting around the cabins like they work there! Because they do! He lets them work there! Awful man, Darnaw. Just awful. |
Contract: Death to Darnaw | "If Admiral Darnaw is stupid enough to send orders to his fleet members and not expect us to steal them, then he deserves what's coming to him!" |
Admiral Darnaw's Papers | "Darnaw is stupid and confident. I am certain he will have recorded his misdeeds." |
Admiral Darnaw |