海军上将达诺
任务物品
Price Multiplier: 0%
Admiral Darnaw
海军上将达诺 HeistFinalObjectiveQuestFaustus3 /8
名字 | 显示物品素质 |
---|---|
DropLevel | 1 |
BaseType | Admiral Darnaw |
BaseType | 海军上将达诺 |
Class | 任务物品 |
Flags | AlwaysShow |
Type | Metadata/Items/Heist/QuestItems/HeistFinalObjectiveQuestFaustus3 |
Icon | Art/2DItems/QuestItems/Heist/HeistPrize6 |
Reference | Community Wiki |
海军上将达诺
人形
区域: 达诺的登陆点
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Admiral Darnaw
幽魂 | N |
---|---|
地区 | 达诺的登陆点 |
标签 | 施法, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood |
生命
1950%
闪避值
+50%
异常状态临界值
1950%
抗性
50 50 50 30
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.56 秒
伤害分布
±20%
经验值
300%
Model Size
120%
类型
HeistBossAdmiralDarnaw
Metadata
AdmiralDarnaw
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
82
生命
40,808,178
护甲
85,651
闪避值
11,412
能量护盾
0
伤害
1,307
法术伤害
1,951
命中
499
攻击间隔
1.0452
经验值
214,599
异常状态临界值
19,179,844
冰缓
60,647
Shock
60,647
Brittle
343,108
Scorch
60,647
Sap
167,555
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2076–3115
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.56 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 193.8%
物理伤害的 75% 转化为冰霜伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
伤害总增 193.8%
物理伤害的 75% 转化为冰霜伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistAdmiralDoubleStrike
攻击
基本伤害: 2076–3115
暴击几率: 5%
攻击间隔: 1.56 秒
冷却时间: 6 秒
cast time overrides attack duration [1]
HeistAdmiralDoubleStrikeTriggered
可触发, 攻击
基本伤害: 2076–3115
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.56 秒
攻击伤害总降 30%
伤害总增 193.8%
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
伤害总增 193.8%
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
HeistAdmiralDashThrust
法术, 位移
施放间隔: 1.5 秒
冷却时间: 16 秒
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
disable attack repeats [1]
walk emerge extra distance [-10]
HeistAdmiralDashThrustTriggered
可触发, 攻击
基本伤害: 2076–3115
暴击几率: 5%
攻击间隔: 1.56 秒
伤害总增 290.7%
物理伤害的 100% 转化为冰霜伤害
对敌人始终造成冻结状态
active skill area of effect radius +% final [50]
is area damage [1]
物理伤害的 100% 转化为冰霜伤害
对敌人始终造成冻结状态
active skill area of effect radius +% final [50]
is area damage [1]
HeistAdmiralDodgeBack
冷却时间: 6 秒
monster dodge direction [3]
monster dodge distance [10]
monster dodge distance [10]
HeistAdmiralDodgeLeft
冷却时间: 6 秒
monster dodge direction [1]
monster dodge distance [10]
monster dodge distance [10]
HeistAdmiralDodgeRight
冷却时间: 6 秒
monster dodge distance [10]
HeistAdmiralSummonCannonFire
法术
施放间隔: 3 秒
冷却时间: 25 秒
HeistAdmiralSummonGeysers
可触发, 法术
施放间隔: 4.67 秒
冷却时间: 25 秒
HeistAdmiralTidalWave
法术可重复, 可触发
冷却时间: 25 秒
HeistAdmiralDashMortars
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 2338 - 3507 冰霜伤害
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
HeistAdmiralSpawnCannonballMarker
可触发, 法术
施放间隔: 3 秒
冷却时间: 30 秒
HeistAdmiralGeyserDamage
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 701.4 - 1052 冰霜伤害
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HeistAdmiralSpawnCannonballMarker2
可触发, 法术
施放间隔: 3 秒
冷却时间: 15 秒
HeistAdmiralSpawnGeyser
可触发, 法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "sword_drawn;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Actor { on_event_hit_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/admiralDarnaw/dash_start.ao, default, 1.0, 1.0, 0.0, inherit );" } StateMachine { on_or_create_state_sword_drawn_0 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao ); ShowMeshSegment( rapier_hilt_meshShape ); " on_state_sword_drawn_1 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao, aux_L_Weapon_attachment ); HideMeshSegment( rapier_hilt_meshShape ); " create_state_sword_drawn_1 = "HideMeshSegment( rapier_hilt_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/AdmiralDarnaw"] = { name = "Admiral Darnaw", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeCold", "HeistAdmiralDoubleStrike", "HeistAdmiralDoubleStrikeTriggered", "HeistAdmiralDashThrust", "HeistAdmiralDashThrustTriggered", "HeistAdmiralDashMortars", "HeistAdmiralDodgeBack", "HeistAdmiralDodgeLeft", "HeistAdmiralDodgeRight", "HeistAdmiralSummonCannonFire", "HeistAdmiralSummonGeysers", "HeistAdmiralTidalWave", "HeistAdmiralSpawnCannonballMarker", "HeistAdmiralSpawnCannonballMarker2", "HeistAdmiralSpawnGeyser", "HeistAdmiralGeyserDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDoubleStrike"] = { name = "HeistAdmiralDoubleStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDoubleStrikeTriggered"] = { name = "HeistAdmiralDoubleStrikeTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.7, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashThrust"] = { name = "HeistAdmiralDashThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashThrustTriggered"] = { name = "HeistAdmiralDashThrustTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_freeze", }, levels = { [1] = {0, 100, 50, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {300, 100, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashMortars"] = { name = "HeistAdmiralDashMortars", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeBack"] = { name = "HeistAdmiralDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeLeft"] = { name = "HeistAdmiralDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeRight"] = { name = "HeistAdmiralDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSummonCannonFire"] = { name = "HeistAdmiralSummonCannonFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSummonGeysers"] = { name = "HeistAdmiralSummonGeysers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralTidalWave"] = { name = "HeistAdmiralTidalWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnCannonballMarker"] = { name = "HeistAdmiralSpawnCannonballMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnCannonballMarker2"] = { name = "HeistAdmiralSpawnCannonballMarker2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnGeyser"] = { name = "HeistAdmiralSpawnGeyser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralGeyserDamage"] = { name = "HeistAdmiralGeyserDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "chill_minimum_slow_%_from_skill", "active_skill_chill_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |