海军上将达诺
任务物品
Price Multiplier: 0%
Admiral Darnaw
海军上将达诺 HeistFinalObjectiveQuestFaustus3 /8
名字显示物品素质
DropLevel 1
BaseType Admiral Darnaw
BaseType 海军上将达诺
Class 任务物品
FlagsAlwaysShow
TypeMetadata/Items/Heist/QuestItems/HeistFinalObjectiveQuestFaustus3
IconArt/2DItems/QuestItems/Heist/HeistPrize6
ReferenceCommunity Wiki
海军上将达诺
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Admiral Darnaw
幽魂N
地区达诺的登陆点
标签施法, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood
生命
1950%
闪避值
+50%
异常状态临界值
1950%
抗性
50 50 50 30
伤害
135%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.56 秒
伤害分布
±20%
经验值
300%
Model Size
120%
类型
HeistBossAdmiralDarnaw
Metadata
AdmiralDarnaw
等级
82
生命
40,808,178
护甲
85,651
闪避值
11,412
能量护盾
0
伤害
1,307
法术伤害
1,951
命中
499
攻击间隔
1.0452
经验值
214,599
异常状态临界值
19,179,844
冰缓
60,647
Shock
60,647
Brittle
343,108
Scorch
60,647
Sap
167,555
MeleeCold
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2076–3115
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.56 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 193.8%
物理伤害的 75% 转化为冰霜伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistAdmiralDoubleStrike
攻击
基本伤害: 2076–3115
暴击几率: 5%
攻击间隔: 1.56 秒
冷却时间: 6 秒
cast time overrides attack duration [1]
HeistAdmiralDoubleStrikeTriggered
可触发, 攻击
基本伤害: 2076–3115
暴击几率: 5%
攻击伤害: 70%
攻击间隔: 1.56 秒
攻击伤害总降 30%
伤害总增 193.8%
物理伤害的 75% 转化为冰霜伤害
is area damage [1]
HeistAdmiralDashThrust
法术, 位移
施放间隔: 1.5 秒
冷却时间: 16 秒
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
HeistAdmiralDashThrustTriggered
可触发, 攻击
基本伤害: 2076–3115
暴击几率: 5%
攻击间隔: 1.56 秒
伤害总增 290.7%
物理伤害的 100% 转化为冰霜伤害
对敌人始终造成冻结状态
active skill area of effect radius +% final [50]
is area damage [1]
HeistAdmiralDodgeBack
冷却时间: 6 秒
monster dodge direction [3]
monster dodge distance [10]
HeistAdmiralDodgeLeft
冷却时间: 6 秒
monster dodge direction [1]
monster dodge distance [10]
HeistAdmiralDodgeRight
冷却时间: 6 秒
monster dodge distance [10]
HeistAdmiralSummonCannonFire
法术
施放间隔: 3 秒
冷却时间: 25 秒
HeistAdmiralSummonGeysers
可触发, 法术
施放间隔: 4.67 秒
冷却时间: 25 秒
HeistAdmiralTidalWave
法术可重复, 可触发
冷却时间: 25 秒
HeistAdmiralDashMortars
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 2338 - 3507 冰霜伤害
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
HeistAdmiralSpawnCannonballMarker
可触发, 法术
施放间隔: 3 秒
冷却时间: 30 秒
HeistAdmiralGeyserDamage
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 701.4 - 1052 冰霜伤害
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HeistAdmiralSpawnCannonballMarker2
可触发, 法术
施放间隔: 3 秒
冷却时间: 15 秒
HeistAdmiralSpawnGeyser
可触发, 法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "sword_drawn;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	on_event_hit_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/admiralDarnaw/dash_start.ao, default, 1.0, 1.0, 0.0, inherit );"
}

StateMachine
{
	on_or_create_state_sword_drawn_0 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao );
		ShowMeshSegment( rapier_hilt_meshShape );
	"

	on_state_sword_drawn_1 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao, aux_L_Weapon_attachment );
		HideMeshSegment( rapier_hilt_meshShape );
	"

	create_state_sword_drawn_1 = "HideMeshSegment( rapier_hilt_meshShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/AdmiralDarnaw"] = {
    name = "Admiral Darnaw",
    life = 19.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeCold",
        "HeistAdmiralDoubleStrike",
        "HeistAdmiralDoubleStrikeTriggered",
        "HeistAdmiralDashThrust",
        "HeistAdmiralDashThrustTriggered",
        "HeistAdmiralDashMortars",
        "HeistAdmiralDodgeBack",
        "HeistAdmiralDodgeLeft",
        "HeistAdmiralDodgeRight",
        "HeistAdmiralSummonCannonFire",
        "HeistAdmiralSummonGeysers",
        "HeistAdmiralTidalWave",
        "HeistAdmiralSpawnCannonballMarker",
        "HeistAdmiralSpawnCannonballMarker2",
        "HeistAdmiralSpawnGeyser",
        "HeistAdmiralGeyserDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDoubleStrike"] = {
    name = "HeistAdmiralDoubleStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDoubleStrikeTriggered"] = {
    name = "HeistAdmiralDoubleStrikeTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.7, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashThrust"] = {
    name = "HeistAdmiralDashThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashThrustTriggered"] = {
    name = "HeistAdmiralDashThrustTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0, 100, 50, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {300, 100, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashMortars"] = {
    name = "HeistAdmiralDashMortars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeBack"] = {
    name = "HeistAdmiralDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeLeft"] = {
    name = "HeistAdmiralDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeRight"] = {
    name = "HeistAdmiralDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSummonCannonFire"] = {
    name = "HeistAdmiralSummonCannonFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSummonGeysers"] = {
    name = "HeistAdmiralSummonGeysers",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralTidalWave"] = {
    name = "HeistAdmiralTidalWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnCannonballMarker"] = {
    name = "HeistAdmiralSpawnCannonballMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnCannonballMarker2"] = {
    name = "HeistAdmiralSpawnCannonballMarker2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnGeyser"] = {
    name = "HeistAdmiralSpawnGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralGeyserDamage"] = {
    name = "HeistAdmiralGeyserDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 海军上将达诺 Topic /4
    NPC名字
    买主浮士德我在海军里待了很久,看着领导们换了无数。我告诉你吧,达诺就是个傻瓜,是个乡巴佬。完全是个白痴!他肯定还道德败坏,不过更糟糕的是,他丝毫不懂得尊重男人的传承!在我年轻那阵,海军就是孩子长大成才的地方。有教养的奥瑞亚人只需要靠出几趟海,就能靠它跻身精英的行列。然后达诺一来,那些低贱家庭出身的家伙就忽然在船舱里招摇过市,仿佛是这里的一份子!他们还真是!都是他带来的!达诺这个人太可怕了。真的。
    契约:达诺的覆灭“如果达诺上将蠢到给舰队发布命令,
    还不怕被我们截获,那他就活该!”
    达诺上将的文件“达诺又蠢又自负。
    他绝对把自己的劣迹都记下来了。”
    海军上将达诺
    海军上将达诺 Text Audio /24
    名字
    你怎么能……浮士德。去他的!海军司令不怕任何威胁。你想要舰队?那就来拿啊!
    DarnawIntro
    神主给我留了些……礼物。
    DarnawPhaseOne
    海上是我的地盘!
    DarnawPhaseTwo
    我宁愿舰队全灭也不放弃!
    DarnawPhaseThree
    深渊在召唤!
    DarnawAbyssRandom
    深渊在召唤!
    DarnawAbyss2
    死亡从下方而来!
    DarnawDeathFromBelowRandom
    死亡从下方而来!
    DarnawDeathFromBelow2
    死亡从下方而来!
    DarnawDeathFromBelow3
    淹没吧!
    DarnawDrown
    要么自由,要么死亡!
    DarnawFreedomRandom
    要么自由,要么死亡!
    DarnawFreedom2
    从天而降!
    DarnawFromTheSkiesRandom
    从天而降!
    DarnawFromTheSkies2
    开启吧,天堂!
    DarnawHeavensRandom
    开启吧,天堂!
    DarnawHeavens2
    士兵!攻击!
    DarnawMenAttackRandom
    士兵!攻击!
    DarnawMenAttack2
    士兵!攻击!
    DarnawMenAttack3
    海洋之怒!
    DarnawOceansWrathRandom
    海洋之怒!
    DarnawOceansWrath2
    出击!
    DarnawStrikeRandom
    出击!
    DarnawStrike2
    该死的……暴君。
    DarnawDeath
    Edit

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