達爾奈上將
任務道具
Price Multiplier: 0%
Admiral Darnaw
達爾奈上將 HeistFinalObjectiveQuestFaustus3 /8
名字顯示物品素質
DropLevel 1
BaseType Admiral Darnaw
BaseType 達爾奈上將
Class 任務物品
FlagsAlwaysShow
TypeMetadata/Items/Heist/QuestItems/HeistFinalObjectiveQuestFaustus3
IconArt/2DItems/QuestItems/Heist/HeistPrize6
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.x_size1
Base.y_size1
達爾奈上將
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Admiral Darnaw
幽魂N
地區達爾奈之臨
標籤法術, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood
生命
1950%
閃避
+50%
異常狀態臨界值
1950%
抗性
50 50 50 30
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.56 秒
傷害分佈
±20%
經驗值
300%
Model Size
120%
類型
HeistBossAdmiralDarnaw
Metadata
AdmiralDarnaw
等級
82
生命
40,808,178
護甲值
85,651
閃避值
11,412
傷害
1,307
法術傷害
1,951
命中
998
攻擊間隔
1.0452
經驗值
214,599
召喚物生命
7,844,789
召喚物傷害
1,100
異常狀態臨界值
19,179,844
冰緩
60,647
感電
60,647
易碎
343,108
焦灼
60,647
殘喘
167,555
MeleeCold
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2076–3115
暴擊率: 5%
攻擊間隔: 1.56 秒
用強大的攻擊擊倒敵人。
HeistAdmiralDoubleStrike
攻擊
基本傷害: 2076–3115
暴擊率: 5%
攻擊間隔: 1.56 秒
冷卻時間: 6 秒
cast time overrides attack duration [1]
HeistAdmiralDoubleStrikeTriggered
可觸發, 攻擊
基本傷害: 2076–3115
暴擊率: 5%
攻擊間隔: 1.56 秒
HeistAdmiralDashThrust
法術, 位移
施放時間: 1.5 秒
冷卻時間: 16 秒
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
HeistAdmiralDashThrustTriggered
可觸發, 攻擊
基本傷害: 2076–3115
暴擊率: 5%
攻擊間隔: 1.56 秒
HeistAdmiralDodgeBack
冷卻時間: 6 秒
monster dodge direction [3]
monster dodge distance [10]
HeistAdmiralDodgeLeft
冷卻時間: 6 秒
monster dodge direction [1]
monster dodge distance [10]
HeistAdmiralDodgeRight
冷卻時間: 6 秒
monster dodge distance [10]
HeistAdmiralSummonCannonFire
法術
施放時間: 3 秒
冷卻時間: 25 秒
HeistAdmiralSummonGeysers
可觸發, 法術
施放時間: 4.67 秒
冷卻時間: 25 秒
HeistAdmiralTidalWave
法術可重複, 可觸發
冷卻時間: 25 秒
HeistAdmiralDashMortars
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 23383507 冰冷傷害
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
HeistAdmiralSpawnCannonballMarker
可觸發, 法術
施放時間: 3 秒
冷卻時間: 30 秒
HeistAdmiralGeyserDamage
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 701.41052 冰冷傷害
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HeistAdmiralSpawnCannonballMarker2
可觸發, 法術
施放時間: 3 秒
冷卻時間: 15 秒
HeistAdmiralSpawnGeyser
可觸發, 法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "sword_drawn;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	on_event_hit_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/admiralDarnaw/dash_start.ao, default, 1.0, 1.0, 0.0, inherit );"
}

StateMachine
{
	on_or_create_state_sword_drawn_0 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao );
		ShowMeshSegment( rapier_hilt_meshShape );
	"

	on_state_sword_drawn_1 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao, aux_L_Weapon_attachment );
		HideMeshSegment( rapier_hilt_meshShape );
	"

	create_state_sword_drawn_1 = "HideMeshSegment( rapier_hilt_meshShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/AdmiralDarnaw"] = {
    name = "Admiral Darnaw",
    life = 19.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeCold",
        "HeistAdmiralDoubleStrike",
        "HeistAdmiralDoubleStrikeTriggered",
        "HeistAdmiralDashThrust",
        "HeistAdmiralDashThrustTriggered",
        "HeistAdmiralDashMortars",
        "HeistAdmiralDodgeBack",
        "HeistAdmiralDodgeLeft",
        "HeistAdmiralDodgeRight",
        "HeistAdmiralSummonCannonFire",
        "HeistAdmiralSummonGeysers",
        "HeistAdmiralTidalWave",
        "HeistAdmiralSpawnCannonballMarker",
        "HeistAdmiralSpawnCannonballMarker2",
        "HeistAdmiralSpawnGeyser",
        "HeistAdmiralGeyserDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDoubleStrike"] = {
    name = "HeistAdmiralDoubleStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDoubleStrikeTriggered"] = {
    name = "HeistAdmiralDoubleStrikeTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashThrust"] = {
    name = "HeistAdmiralDashThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashThrustTriggered"] = {
    name = "HeistAdmiralDashThrustTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {100, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashMortars"] = {
    name = "HeistAdmiralDashMortars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeBack"] = {
    name = "HeistAdmiralDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeLeft"] = {
    name = "HeistAdmiralDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeRight"] = {
    name = "HeistAdmiralDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSummonCannonFire"] = {
    name = "HeistAdmiralSummonCannonFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSummonGeysers"] = {
    name = "HeistAdmiralSummonGeysers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralTidalWave"] = {
    name = "HeistAdmiralTidalWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnCannonballMarker"] = {
    name = "HeistAdmiralSpawnCannonballMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnCannonballMarker2"] = {
    name = "HeistAdmiralSpawnCannonballMarker2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnGeyser"] = {
    name = "HeistAdmiralSpawnGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralGeyserDamage"] = {
    name = "HeistAdmiralGeyserDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_statesword_drawn;
    達爾奈上將 Topic /4
    NPC名字
    銷貨商.弗斯特我做海軍已經很久了。已經看過許多領導者來來去去。 讓我告訴你;達爾奈是個蠢貨、是個鄉巴佬、是個白癡! 我豪不懷疑他的道德觀念徹底腐敗了,但是比起這個更過分的是,他完全不尊重男人的傳統!早在我的時代,海軍就是個讓男孩成為男人的地方。 在經過短暫但相對安全的出航後,精明的奧瑞亞人都能在精英階層中贏得一席之地。結果,達爾奈出現了,然後我們突然就多了一票來自完全毫無關聯的家族成員就像他們在這工作一樣地在船艙上昂首闊步! 就因為他們想要! 他就讓他們在那工作!達爾奈是個可怕的人。 真可怕。
    契約書:達爾奈之死"如果達爾奈上將足夠愚蠢,無法向其艦隊成員發送命令,
    而又不希望我們偷他們的命令,那麼他應得的是一切!"
    達爾奈上將的報告"達爾奈是愚蠢而自信的。
    我相信他會記錄自己的過失。"
    達爾奈上將
    達爾奈上將 Text Audio /24
    名字
    你怎麼--...弗斯特。該死的!海軍上將永不畏懼威脅。你想要艦隊?自己來拿!
    DarnawIntro
    聖宗給我留下了一些...禮物。
    DarnawPhaseOne
    整片大海都是我的!
    DarnawPhaseTwo
    我寧願快點把整個該死的艦隊弄沉也不會放棄它!
    DarnawPhaseThree
    深淵呼喚!
    DarnawAbyssRandom
    深淵呼喚!
    DarnawAbyss2
    死自深來!
    DarnawDeathFromBelowRandom
    死自深來!
    DarnawDeathFromBelow2
    死自深來!
    DarnawDeathFromBelow3
    淹死吧!
    DarnawDrown
    自由或死亡!
    DarnawFreedomRandom
    自由或死亡!
    DarnawFreedom2
    從天而降!
    DarnawFromTheSkiesRandom
    從天而降!
    DarnawFromTheSkies2
    天堂之門!
    DarnawHeavensRandom
    天堂之門!
    DarnawHeavens2
    攻擊!
    DarnawMenAttackRandom
    攻擊!
    DarnawMenAttack2
    攻擊!
    DarnawMenAttack3
    海洋之怒!
    DarnawOceansWrathRandom
    海洋之怒!
    DarnawOceansWrath2
    突擊!
    DarnawStrikeRandom
    突擊!
    DarnawStrike2
    那個...該死的...暴君
    DarnawDeath
    Edit

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