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Almirante Darnaw
Itens de Missão
Price Multiplier: 0%
Admiral Darnaw
DropLevel
1
BaseType
Admiral Darnaw
BaseType
Almirante Darnaw
Flags
AlwaysShow
Type
Metadata/Items/Heist/QuestItems/HeistFinalObjectiveQuestFaustus3
Icon
Art/2DItems/QuestItems/Heist/HeistPrize6
Base.base_level
1
Base.tag
default
Base.x_size
1
Base.y_size
1
client.RenderItem
,
Almirante Darnaw
Humanóide
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [0]
Admiral Darnaw
Spectre
AreaChegada de Darnaw
TagsConjurador, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood
Vida
1950%
Evasão
+50%
Ailment Threshold
1050%
Resistência
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
300%
Model Size
120%
Type
HeistBossAdmiralDarnaw
Metadata
AdmiralDarnaw
Nível
82
Vida
40,808,178
Armadura
85,651
Evasão
11,412
Damage
1,307
Dano Mágico
1,951
Precisão
998
Attack Time
1.0452
Experiência
214,599
Minion Life
7,844,789
Minion Damage
1,100
Ailment Threshold
10,327,608
Chill
32,656
Shock
32,656
Brittle
184,751
Scorch
32,656
Sap
90,222
Phys Convert Ele
300%
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2076—3115
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
75% do Dano Físico Convertido para Dano de Gelo
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
HeistAdmiralDoubleStrike
Attack
Base Damage: 2076—3115
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 6 seg
cast time overrides attack duration [1]
HeistAdmiralDoubleStrikeTriggered
Triggerable, Attack
Base Damage: 2076—3115
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.56 seg
Causa 30% menos Dano de Ataque
75% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
HeistAdmiralDashThrust
Spell, Movement
Tempo de Conjuração: 1.5 seg
Recarga: 16 seg
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
HeistAdmiralDashThrustTriggered
Triggerable, Attack
Base Damage: 2076—3115
Chance de Crítico: 5%
Attack Time: 1.56 seg
100% do Dano Físico Convertido para Dano de Gelo
Sempre Congela inimigos
active skill area of effect radius +% final [50]
is area damage [1]
HeistAdmiralDodgeBack
Recarga: 6 seg
monster dodge direction [3]
monster dodge distance [10]
HeistAdmiralDodgeLeft
Recarga: 6 seg
monster dodge direction [1]
monster dodge distance [10]
HeistAdmiralDodgeRight
Recarga: 6 seg
monster dodge distance [10]
HeistAdmiralSummonCannonFire
Spell
Tempo de Conjuração: 3 seg
Recarga: 25 seg
HeistAdmiralSummonGeysers
Triggerable, Spell
Tempo de Conjuração: 4.67 seg
Recarga: 25 seg
HeistAdmiralTidalWave
Multicastable, Triggerable
Recarga: 25 seg
HeistAdmiralDashMortars
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 2338 a 3507 de Dano de Gelo
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
HeistAdmiralSpawnCannonballMarker
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 30 seg
HeistAdmiralGeyserDamage
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 701.4 a 1052 de Dano de Gelo
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HeistAdmiralSpawnCannonballMarker2
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 15 seg
HeistAdmiralSpawnGeyser
Triggerable, Spell
Tempo de Conjuração: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "sword_drawn;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/AdmiralDarnaw"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Admiral Darnaw",
    life = 19.5,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeCold",
        "HeistAdmiralDoubleStrike",
        "HeistAdmiralDoubleStrikeTriggered",
        "HeistAdmiralDashThrust",
        "HeistAdmiralDashThrustTriggered",
        "HeistAdmiralDashMortars",
        "HeistAdmiralDodgeBack",
        "HeistAdmiralDodgeLeft",
        "HeistAdmiralDodgeRight",
        "HeistAdmiralSummonCannonFire",
        "HeistAdmiralSummonGeysers",
        "HeistAdmiralTidalWave",
        "HeistAdmiralSpawnCannonballMarker",
        "HeistAdmiralSpawnCannonballMarker2",
        "HeistAdmiralSpawnGeyser",
        "HeistAdmiralGeyserDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDoubleStrike"] = {
    name = "HeistAdmiralDoubleStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDoubleStrikeTriggered"] = {
    name = "HeistAdmiralDoubleStrikeTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashThrust"] = {
    name = "HeistAdmiralDashThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashThrustTriggered"] = {
    name = "HeistAdmiralDashThrustTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {100, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashMortars"] = {
    name = "HeistAdmiralDashMortars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeBack"] = {
    name = "HeistAdmiralDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeLeft"] = {
    name = "HeistAdmiralDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeRight"] = {
    name = "HeistAdmiralDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSummonCannonFire"] = {
    name = "HeistAdmiralSummonCannonFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSummonGeysers"] = {
    name = "HeistAdmiralSummonGeysers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralTidalWave"] = {
    name = "HeistAdmiralTidalWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnCannonballMarker"] = {
    name = "HeistAdmiralSpawnCannonballMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnCannonballMarker2"] = {
    name = "HeistAdmiralSpawnCannonballMarker2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnGeyser"] = {
    name = "HeistAdmiralSpawnGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralGeyserDamage"] = {
    name = "HeistAdmiralGeyserDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnicos (3)
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 Global
  • Craft TagsVelocidade
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 4000 — 4000 Global
  • monster dropped item rarity +% [0]
    FamilyMonsterDroppedItemRarity
    Domainsmonstro (3)
    GenerationTypeÚnicos (3)
    Stats
  • monster dropped item rarity +% 0 — 0 Global
  • Stats.item_drop_slots
    1
    Stats.energy_shield_recharge_rate_per_minute_%
    2000
    Stats.mana_regeneration_rate_per_minute_%
    100
    Stats.base_maximum_mana
    200
    Stats.maximum_physical_damage_reduction_%
    75
    Stats.max_viper_strike_orbs
    4
    Stats.base_maximum_all_resistances_%
    75
    Stats.max_fuse_arrow_orbs
    5
    Stats.max_fire_beam_stacks
    8
    Stats.max_charged_attack_stacks
    10
    Stats.base_critical_strike_multiplier
    130
    Stats.critical_ailment_dot_multiplier_+
    30
    Stats.max_endurance_charges
    3
    Stats.max_frenzy_charges
    3
    Stats.max_power_charges
    3
    Stats.base_attack_speed_+%_per_frenzy_charge
    4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.base_cast_speed_+%_per_frenzy_charge
    4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
    11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
    5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge
    4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
    11
    Stats.resist_all_elements_%_per_endurance_charge
    4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
    11
    Stats.critical_strike_chance_+%_per_power_charge
    50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
    150
    Stats.maximum_block_%
    75
    Stats.base_maximum_spell_block_%
    75
    Stats.base_number_of_totems_allowed
    1
    Stats.base_number_of_traps_allowed
    3
    Stats.base_number_of_remote_mines_allowed
    5
    Stats.movement_velocity_cap
    128
    Stats.maximum_life_leech_rate_%_per_minute
    1200
    Stats.maximum_mana_leech_rate_%_per_minute
    1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute
    600
    Stats.monster_ignite_damage_+%_final
    -72
    Stats.monster_bleeding_damage_+%_final
    -86
    Stats.monster_poison_damage_+%_final
    -50
    Stats.bleeding_moving_damage_%_of_base_override
    500
    Stats.max_azurite_debuff_stacks
    10
    Stats.impaled_debuff_base_duration_ms
    8000
    Stats.impaled_debuff_number_of_reflected_hits
    5
    Stats.ignore_skill_weapon_restrictions
    1
    Stats.base_total_number_of_sigils_allowed
    3
    Stats.maximum_life_leech_amount_per_leech_%_max_life
    10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana
    10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
    10
    Stats.object_inherent_melee_hit_stun_duration_+%_final
    20
    Stats.scale_melee_range_to_actor_scale
    1
    Stats.use_melee_pattern_range
    1
    Stats.actor_scale_+%_limit
    100
    Stats.damage_taken_when_hit_+%_final_per_fortification
    -1
    Stats.base_max_fortification
    20
    Stats.soul_eater_maximum_stacks
    45
    Stats.monster_uses_map_boss_difficulty_scaling
    1
    ObjectMagicProperties.stat_description_list
    Metadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blocking
    true
    Positioned.team
    0
    Positioned.serialise_collidable
    true
    BaseEvents.server_only
    true
    Actor.basic_action
    Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1
    Actor.slow_animations_go_to_idle
    true
    StateMachine.define_shared_state
    sword_drawn;
    Almirante Darnaw Topic /4
    NPCNome
    Faustus, o CondutorFaço parte da marinha há bastante tempo. Vi líderes irem e virem. Deixa eu te contar; Darnaw é um tolo. Um caipira. Um cretino! Não duvido que ele seja moralmente corrupto, porém mais ofensivo ainda, ele não tem um pingo de consideração pela hereditariedade de um homem! Na minha época, a marinha era onde meninos se tornavam homens. Onde Oriatianos de boas famílias conquistavam seu lugar entre a elite, após um breve e relativamente seguro tempo no mar. Então Darnaw apareceu, e de repente temos rapazes de famílias completamente inconsequentes andando pelas cabines como se trabalhassem ali! Porque trabalham! Ele os permite trabalhar lá! Homem horrível, Darnaw. Terrível.
    Contrato: Morte à Darnaw"Se o Almirante Darnaw for idiota o suficiente para enviar ordens aos membros de sua frota esperando que não a roubemos, então ele merece o que está por vir!"
    Documentos do Almirante Darnaw"Darnaw é estúpido e confiante. Tenho certeza que ele terá registros de seus próprios delitos."
    Almirante Darnaw
    Almirante Darnaw Text Audio /24
    Nome
    Como você-- ...Faustus. Maldito! Um almirante nunca se acovarda diante de ameaças. Você quer a frota? Vem pegar!
    DarnawIntro — Almirante Darnaw
    O Alto Templário me deixou alguns... presentes.
    DarnawPhaseOne — Almirante Darnaw
    Os mares são meus!
    DarnawPhaseTwo — Almirante Darnaw
    Eu prefiro afundar a frota inteira a entregá-la!
    DarnawPhaseThree — Almirante Darnaw
    O Abismo chama!
    DarnawAbyssRandom — Almirante Darnaw
    O Abismo chama!
    DarnawAbyss2 — Almirante Darnaw
    Morte abaixo!
    DarnawDeathFromBelowRandom — Almirante Darnaw
    Morte abaixo!
    DarnawDeathFromBelow2 — Almirante Darnaw
    Morte abaixo!
    DarnawDeathFromBelow3 — Almirante Darnaw
    Se afogue!
    DarnawDrown — Almirante Darnaw
    Liberdade ou morte!
    DarnawFreedomRandom — Almirante Darnaw
    Liberdade ou morte!
    DarnawFreedom2 — Almirante Darnaw
    Dos céus!
    DarnawFromTheSkiesRandom — Almirante Darnaw
    Dos céus!
    DarnawFromTheSkies2 — Almirante Darnaw
    Céus, abram-se!
    DarnawHeavensRandom — Almirante Darnaw
    Céus, abram-se!
    DarnawHeavens2 — Almirante Darnaw
    Homem! Ataque!
    DarnawMenAttackRandom — Almirante Darnaw
    Homem! Ataque!
    DarnawMenAttack2 — Almirante Darnaw
    Homem! Ataque!
    DarnawMenAttack3 — Almirante Darnaw
    Fúria do Oceano!
    DarnawOceansWrathRandom — Almirante Darnaw
    Fúria do Oceano!
    DarnawOceansWrath2 — Almirante Darnaw
    Ataque!
    DarnawStrikeRandom — Almirante Darnaw
    Ataque!
    DarnawStrike2 — Almirante Darnaw
    Aquele... maldito... tirano.
    DarnawDeath — Almirante Darnaw
    Edit

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