Almirante Darnaw
Item de Missão
Price Multiplier: 0%
Admiral Darnaw
Almirante Darnaw HeistFinalObjectiveQuestFaustus3 /8
Nome | Exibir Descrições Completas |
---|---|
DropLevel | 1 |
BaseType | Admiral Darnaw |
BaseType | Almirante Darnaw |
Class | Itens de Missão |
Flags | AlwaysShow |
Type | Metadata/Items/Heist/QuestItems/HeistFinalObjectiveQuestFaustus3 |
Icon | Art/2DItems/QuestItems/Heist/HeistPrize6 |
Reference | Community Wiki |
Almirante Darnaw
Humanóide
Área: Chegada de Darnaw
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Admiral Darnaw
Spectre | N |
---|---|
Area | Chegada de Darnaw |
Tags | Conjurador, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood |
Vida
1950%
Evasão
+50%
Ailment Threshold
1950%
Resistência
50 50 50 30
Damage
135%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
300%
Model Size
120%
Type
HeistBossAdmiralDarnaw
Metadata
AdmiralDarnaw
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
82
Vida
40,808,178
Armadura
85,651
Evasão
11,412
Escudo de Energia
0
Damage
1,307
Dano Mágico
1,951
Precisão
499
Attack Time
1.0452
Experiência
214,599
Ailment Threshold
19,179,844
Chill
60,647
Shock
60,647
Brittle
343,108
Scorch
60,647
Sap
167,555
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2076–3115
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 193.8% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
skill can fire arrows [1]
skill can fire wand projectiles [1]
Causa 193.8% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistAdmiralDoubleStrike
Attack
Base Damage: 2076–3115
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 6 seg
cast time overrides attack duration [1]
HeistAdmiralDoubleStrikeTriggered
Triggerable, Attack
Base Damage: 2076–3115
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.56 seg
Causa 30% menos Dano de Ataque
Causa 193.8% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
Causa 193.8% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
HeistAdmiralDashThrust
Spell, Movement
Tempo de Conjuração: 1.5 seg
Recarga: 16 seg
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
disable attack repeats [1]
walk emerge extra distance [-10]
HeistAdmiralDashThrustTriggered
Triggerable, Attack
Base Damage: 2076–3115
Chance de Crítico: 5%
Attack Time: 1.56 seg
Causa 290.7% mais Dano
100% do Dano Físico Convertido para Dano de Gelo
Sempre Congela inimigos
active skill area of effect radius +% final [50]
is area damage [1]
100% do Dano Físico Convertido para Dano de Gelo
Sempre Congela inimigos
active skill area of effect radius +% final [50]
is area damage [1]
HeistAdmiralDodgeBack
Recarga: 6 seg
monster dodge direction [3]
monster dodge distance [10]
monster dodge distance [10]
HeistAdmiralDodgeLeft
Recarga: 6 seg
monster dodge direction [1]
monster dodge distance [10]
monster dodge distance [10]
HeistAdmiralDodgeRight
Recarga: 6 seg
monster dodge distance [10]
HeistAdmiralSummonCannonFire
Spell
Tempo de Conjuração: 3 seg
Recarga: 25 seg
HeistAdmiralSummonGeysers
Triggerable, Spell
Tempo de Conjuração: 4.67 seg
Recarga: 25 seg
HeistAdmiralTidalWave
Multicastable, Triggerable
Recarga: 25 seg
HeistAdmiralDashMortars
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 2338 a 3507 de Dano de Gelo
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
HeistAdmiralSpawnCannonballMarker
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 30 seg
HeistAdmiralGeyserDamage
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 701.4 a 1052 de Dano de Gelo
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HeistAdmiralSpawnCannonballMarker2
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 15 seg
HeistAdmiralSpawnGeyser
Triggerable, Spell
Tempo de Conjuração: 1 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Actor { basic_action = "ChangeToStance1" } StateMachine { define_shared_state = "sword_drawn;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistBossBase" Actor { on_event_hit_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/admiralDarnaw/dash_start.ao, default, 1.0, 1.0, 0.0, inherit );" } StateMachine { on_or_create_state_sword_drawn_0 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao ); ShowMeshSegment( rapier_hilt_meshShape ); " on_state_sword_drawn_1 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao, aux_L_Weapon_attachment ); HideMeshSegment( rapier_hilt_meshShape ); " create_state_sword_drawn_1 = "HideMeshSegment( rapier_hilt_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/AdmiralDarnaw"] = { name = "Admiral Darnaw", life = 19.5, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.56, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "MeleeCold", "HeistAdmiralDoubleStrike", "HeistAdmiralDoubleStrikeTriggered", "HeistAdmiralDashThrust", "HeistAdmiralDashThrustTriggered", "HeistAdmiralDashMortars", "HeistAdmiralDodgeBack", "HeistAdmiralDodgeLeft", "HeistAdmiralDodgeRight", "HeistAdmiralSummonCannonFire", "HeistAdmiralSummonGeysers", "HeistAdmiralTidalWave", "HeistAdmiralSpawnCannonballMarker", "HeistAdmiralSpawnCannonballMarker2", "HeistAdmiralSpawnGeyser", "HeistAdmiralGeyserDamage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDoubleStrike"] = { name = "HeistAdmiralDoubleStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "cast_time_overrides_attack_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDoubleStrikeTriggered"] = { name = "HeistAdmiralDoubleStrikeTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.7, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashThrust"] = { name = "HeistAdmiralDashThrust", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "disable_attack_repeats", "cast_time_overrides_attack_duration", }, levels = { [1] = {-10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashThrustTriggered"] = { name = "HeistAdmiralDashThrustTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_freeze", }, levels = { [1] = {0, 100, 50, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, [2] = {0, 100, 50, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 100, 50, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {300, 100, 50, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDashMortars"] = { name = "HeistAdmiralDashMortars", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "projectile_spread_radius", "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_direction", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeBack"] = { name = "HeistAdmiralDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeLeft"] = { name = "HeistAdmiralDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralDodgeRight"] = { name = "HeistAdmiralDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSummonCannonFire"] = { name = "HeistAdmiralSummonCannonFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSummonGeysers"] = { name = "HeistAdmiralSummonGeysers", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralTidalWave"] = { name = "HeistAdmiralTidalWave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnCannonballMarker"] = { name = "HeistAdmiralSpawnCannonballMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnCannonballMarker2"] = { name = "HeistAdmiralSpawnCannonballMarker2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralSpawnGeyser"] = { name = "HeistAdmiralSpawnGeyser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistAdmiralGeyserDamage"] = { name = "HeistAdmiralGeyserDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "chill_minimum_slow_%_from_skill", "active_skill_chill_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Almirante Darnaw Topic /4
NPC | Nome |
---|---|
Faustus, o Condutor | Faço parte da marinha há bastante tempo. Vi líderes irem e virem. Deixa eu te contar; Darnaw é um tolo. Um caipira. Um cretino! Não duvido que ele seja moralmente corrupto, porém mais ofensivo ainda, ele não tem um pingo de consideração pela hereditariedade de um homem! Na minha época, a marinha era onde meninos se tornavam homens. Onde Oriatianos de boas famílias conquistavam seu lugar entre a elite, após um breve e relativamente seguro tempo no mar. Então Darnaw apareceu, e de repente temos rapazes de famílias completamente inconsequentes andando pelas cabines como se trabalhassem ali! Porque trabalham! Ele os permite trabalhar lá! Homem horrível, Darnaw. Terrível. |
Contrato: Morte à Darnaw | "Se o Almirante Darnaw for idiota o suficiente para enviar ordens aos membros de sua frota esperando que não a roubemos, então ele merece o que está por vir!" |
Documentos do Almirante Darnaw | "Darnaw é estúpido e confiante. Tenho certeza que ele terá registros de seus próprios delitos." |
Almirante Darnaw |
Almirante Darnaw Text Audio /24
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.