Admiral Darnaw
Quest-Gegenstand
Price Multiplier: 0%
Admiral Darnaw HeistFinalObjectiveQuestFaustus3 /7
NameVollständige Beschreibung zeigen
DropLevel 1
BaseType Admiral Darnaw
Class Quest-Gegenstände
FlagsAlwaysShow
TypeMetadata/Items/Heist/QuestItems/HeistFinalObjectiveQuestFaustus3
IconArt/2DItems/QuestItems/Heist/HeistPrize6
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.x_size1
Base.y_size1
Admiral Darnaw
Humanoid
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
SpectreN
AreaDarnaws Anlegestelle
TagsZauberer, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood
Leben
1950%
Ausweichen
+50%
Ailment Threshold
1950%
Widerstand
50 50 50 30
Damage
135%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.56 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
120%
Type
HeistBossAdmiralDarnaw
Metadata
AdmiralDarnaw
Stufe
82
Leben
40,808,178
Rüstung
85,651
Ausweichwert
11,412
Damage
1,307
Zauberschaden
1,951
Genauigkeit
998
Attack Time
1.0452
Erfahrung
214,599
Minion Life
7,844,789
Minion Damage
1,100
Ailment Threshold
19,179,844
Chill
60,647
Shock
60,647
Brittle
343,108
Scorch
60,647
Sap
167,555
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 2076–3115
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.56 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 193.8% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistAdmiralDoubleStrike
Attack
Base Damage: 2076–3115
Kritische Trefferchance: 5%
Attack Time: 1.56 Sek.
Abklingzeit: 6 Sek.
cast time overrides attack duration [1]
HeistAdmiralDoubleStrikeTriggered
Triggerable, Attack
Base Damage: 2076–3115
Kritische Trefferchance: 5%
Angriffsschaden: 70%
Attack Time: 1.56 Sek.
Verursacht 30% weniger Angriffsschaden
Verursacht 193.8% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
is area damage [1]
HeistAdmiralDashThrust
Spell, Movement
Zauberzeit: 1.5 Sek.
Abklingzeit: 16 Sek.
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
HeistAdmiralDashThrustTriggered
Triggerable, Attack
Base Damage: 2076–3115
Kritische Trefferchance: 5%
Attack Time: 1.56 Sek.
Verursacht 290.7% mehr Schaden
100% des physischen Schadens werden in Kälteschaden umgewandelt
Gegner werden immer eingefroren
active skill area of effect radius +% final [50]
is area damage [1]
HeistAdmiralDodgeBack
Abklingzeit: 6 Sek.
monster dodge direction [3]
monster dodge distance [10]
HeistAdmiralDodgeLeft
Abklingzeit: 6 Sek.
monster dodge direction [1]
monster dodge distance [10]
HeistAdmiralDodgeRight
Abklingzeit: 6 Sek.
monster dodge distance [10]
HeistAdmiralSummonCannonFire
Spell
Zauberzeit: 3 Sek.
Abklingzeit: 25 Sek.
HeistAdmiralSummonGeysers
Triggerable, Spell
Zauberzeit: 4.67 Sek.
Abklingzeit: 25 Sek.
HeistAdmiralTidalWave
Multicastable, Triggerable
Abklingzeit: 25 Sek.
HeistAdmiralDashMortars
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 2338 bis 3507 Kälteschaden
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
HeistAdmiralSpawnCannonballMarker
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 30 Sek.
HeistAdmiralGeyserDamage
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 701.4 bis 1052 Kälteschaden
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
HeistAdmiralSpawnCannonballMarker2
Triggerable, Spell
Zauberzeit: 3 Sek.
Abklingzeit: 15 Sek.
HeistAdmiralSpawnGeyser
Triggerable, Spell
Zauberzeit: 1 Sek.

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state = "sword_drawn;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/HeistBossBase"

Actor
{
	on_event_hit_ground_for_DashToTarget = "PlayEffect( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/admiralDarnaw/dash_start.ao, default, 1.0, 1.0, 0.0, inherit );"
}

StateMachine
{
	on_or_create_state_sword_drawn_0 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao );
		ShowMeshSegment( rapier_hilt_meshShape );
	"

	on_state_sword_drawn_1 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/DarnawRapier.ao, aux_L_Weapon_attachment );
		HideMeshSegment( rapier_hilt_meshShape );
	"

	create_state_sword_drawn_1 = "HideMeshSegment( rapier_hilt_meshShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/AdmiralDarnaw"] = {
    name = "Admiral Darnaw",
    life = 19.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeCold",
        "HeistAdmiralDoubleStrike",
        "HeistAdmiralDoubleStrikeTriggered",
        "HeistAdmiralDashThrust",
        "HeistAdmiralDashThrustTriggered",
        "HeistAdmiralDashMortars",
        "HeistAdmiralDodgeBack",
        "HeistAdmiralDodgeLeft",
        "HeistAdmiralDodgeRight",
        "HeistAdmiralSummonCannonFire",
        "HeistAdmiralSummonGeysers",
        "HeistAdmiralTidalWave",
        "HeistAdmiralSpawnCannonballMarker",
        "HeistAdmiralSpawnCannonballMarker2",
        "HeistAdmiralSpawnGeyser",
        "HeistAdmiralGeyserDamage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDoubleStrike"] = {
    name = "HeistAdmiralDoubleStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDoubleStrikeTriggered"] = {
    name = "HeistAdmiralDoubleStrikeTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.7, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashThrust"] = {
    name = "HeistAdmiralDashThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashThrustTriggered"] = {
    name = "HeistAdmiralDashThrustTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0, 100, 50, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        [2] = {0, 100, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 100, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {300, 100, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDashMortars"] = {
    name = "HeistAdmiralDashMortars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeBack"] = {
    name = "HeistAdmiralDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeLeft"] = {
    name = "HeistAdmiralDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralDodgeRight"] = {
    name = "HeistAdmiralDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSummonCannonFire"] = {
    name = "HeistAdmiralSummonCannonFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSummonGeysers"] = {
    name = "HeistAdmiralSummonGeysers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralTidalWave"] = {
    name = "HeistAdmiralTidalWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnCannonballMarker"] = {
    name = "HeistAdmiralSpawnCannonballMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnCannonballMarker2"] = {
    name = "HeistAdmiralSpawnCannonballMarker2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralSpawnGeyser"] = {
    name = "HeistAdmiralSpawnGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistAdmiralGeyserDamage"] = {
    name = "HeistAdmiralGeyserDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
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    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
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    Stats.max_frenzy_charges3
    Stats.max_power_charges3
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    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
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    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
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    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
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    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
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    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
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    Stats.soul_eater_maximum_stacks45
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    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
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    StateMachine.define_shared_statesword_drawn;
    Admiral Darnaw Topic /4
    NPCName
    Faustus der HehlerIch bin schon lange bei der Marine. Ich habe Anführer kommen und gehen sehen. Lass mich dir sagen; Darnaw ist ein Schwachkopf. Ein Bauerntölpel. Ein Idiot! Ich habe keinen Zweifel, dass er moralisch korrupt ist, aber noch beleidigender ist, dass er keinerlei Wert auf die Herkunft eines Mannes legt! Zu meiner Zeit wurden in der Marine Jungen zu Männern. Sie war ein Ort, an dem Oriather mit Stammbaum sich ihren Platz in der Elite verdienen konnten - nach einer kurzen und relativ sicheren Ausfahrt auf See. Dann kam Darnaw und plötzlich haben wir Kerle aus völlig unwichtigen Familien, die zwischen den Kabinen herumstolzieren, als würden sie dort arbeiten! Weil dem so ist! Er lässt sie da arbeiten! Schrecklicher Mann, dieser Darnaw. Einfach schrecklich.
    Auftrag: Darnaw soll sterben"Wenn Admiral Darnaw so naiv genug ist, Befehle an seine Flottenmitglieder zu schicken
    und nicht damit rechnet, dass wir sie stehlen, dann hat er das bevorstehende verdient!"
    Admiral Darnaws Papiere"Darnaw ist töricht und selbstsicher.
    Ich bin sicher, er wird seine Verbrechen aufgezeichnet haben."
    Admiral Darnaw
    Admiral Darnaw Text Audio /24
    Name
    Wie hast du--... Faustus. Ein Admiral gibt niemals Drohungen nach. Du willst die Flotte? Komm und hol sie dir!
    DarnawIntro
    Der Hohe Templer hat mir einige... Gaben hinterlassen.
    DarnawPhaseOne
    Die Meere gehören mir!
    DarnawPhaseTwo
    Eher versenke ich die ganze verdammte Flotte, als sie zu übergeben!
    DarnawPhaseThree
    Der Abgrund ruft!
    DarnawAbyssRandom
    Der Abgrund ruft!
    DarnawAbyss2
    Tod aus der Tiefe!
    DarnawDeathFromBelowRandom
    Tod aus der Tiefe!
    DarnawDeathFromBelow2
    Tod aus der Tiefe!
    DarnawDeathFromBelow3
    Ertrinke!
    DarnawDrown
    Freiheit oder Tod!
    DarnawFreedomRandom
    Freiheit oder Tod!
    DarnawFreedom2
    Von den Himmeln!
    DarnawFromTheSkiesRandom
    Von den Himmeln!
    DarnawFromTheSkies2
    Himmel, öffne dich!
    DarnawHeavensRandom
    Himmel, öffne dich!
    DarnawHeavens2
    Männer! Angriff!
    DarnawMenAttackRandom
    Männer! Angriff!
    DarnawMenAttack2
    Männer! Angriff!
    DarnawMenAttack3
    Zorn des Ozeans!
    DarnawOceansWrathRandom
    Zorn des Ozeans!
    DarnawOceansWrath2
    Treffer!
    DarnawStrikeRandom
    Treffer!
    DarnawStrike2
    Dieser... verdammte... Tyrann.
    DarnawDeath
    Edit

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