GR8B0-Y
Construct
cannot be taunted [1]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
stance movement speed +% final [-41]
SpectreN
Tagsanimal_claw_weapon, caster, construct, fire_affinity, is_unarmed, large_model, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
Packs
  • GR8B0-Y
  • Life
    1600%
    Armour
    +100%
    Ailment Threshold
    504%
    Resistance
    30 30 30 20
    Damage
    150%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    HeistRobotForgeHoundMiniboss
    Metadata
    RobotForgeHoundMiniboss
    Level
    68
    Life
    102,934
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    560
    Spell Damage
    560
    Accuracy
    290
    Attack Time
    1.56
    Experience
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Time: 1.56 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    GAHeistRobotHoundStomp
    Triggerable, Attack
    Base Damage: 448–672
    Critical Strike Chance: 5%
    Attack Time: 1.56 sec
    Knocks Enemies Back on Hit
    Deals 45.25% more Damage
    50% of Physical Damage Converted to Fire Damage
    Stuns Enemies
    is area damage [1]
    MDHeistRobotHoundLaserTarget
    Multicastable, Triggerable
    GSRoboHoundBellyDamage
    Spell, Triggerable
    Cast Time: 1 sec
    Your Hits cannot Stun Enemies
    Deals 882.4 to 1324 Fire Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		patrolling = 1;
    		do_a_little_spin;
    		stomach_fire_ruckus;
    	"
    	
    	on_change_state_do_a_little_spin = "
    		TurnToOverTime( GetOrientation() + 180, 2.2f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao,  );"
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao );"
    }
    
    StateMachine
    {
    	on_state_stomach_fire_ruckus_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao,  );"
    	on_state_stomach_fire_ruckus_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao );"
    }
    
    Render
    {
    	selection_size_override = "250, 650, 250"
    	selection_height_override = 350.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundMiniboss"] = {
        name = "GR8B0-Y",
        life = 16,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GSRoboHoundBellyDamage",
            "GAHeistRobotHoundStomp",
            "MDHeistRobotHoundLaserTarget",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRoboHoundBellyDamage"] = {
        name = "GSRoboHoundBellyDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotHoundStomp"] = {
        name = "GAHeistRobotHoundStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_knockback",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHeistRobotHoundLaserTarget"] = {
        name = "MDHeistRobotHoundLaserTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • stance movement speed +% final [-41]
    IdStanceHeistRobotHoundWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed