GR4NCH1C-0
Constructo
cannot be taunted [1]
No puede ser empujado
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
stance movement speed +% final [-41]
GR8B0-Y
SpectreN
Tagsanimal_claw_weapon, Lanzador de hechizos, construct, fire_affinity, is_unarmed, large_model, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, not_int, physical_affinity
Packs
  • GR4NCH1C-0
  • Vida
    1600%
    Armadura
    +100%
    Ailment Threshold
    504%
    Resistencia
    30 30 30 20
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.56 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    HeistRobotForgeHoundMiniboss
    Metadata
    RobotForgeHoundMiniboss
    Nivel
    68
    Vida
    102,934
    Armadura
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    290
    Attack Time
    1.56
    Experiencia
    20,510
    Ailment Threshold
    32,424
    Chill
    103
    Shock
    103
    Brittle
    580
    Scorch
    103
    Sap
    283
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.56 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    GAHeistRobotHoundStomp
    Triggerable, Attack
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.56 seg
    Empuja a los enemigos con cada golpe
    Inflige un 45.25% más de daño
    El 50% del daño físico se convierte en daño de fuego
    Aturde a los enemigos
    is area damage [1]
    MDHeistRobotHoundLaserTarget
    Multicastable, Triggerable
    GSRoboHoundBellyDamage
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige de 882.4 a 1324 de daño de fuego
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	
    	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		patrolling = 1;
    		do_a_little_spin;
    		stomach_fire_ruckus;
    	"
    	
    	on_change_state_do_a_little_spin = "
    		TurnToOverTime( GetOrientation() + 180, 2.2f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistMinibossBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Life
    {
    	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao,  );"
    	on_death = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_mouth.ao );"
    }
    
    StateMachine
    {
    	on_state_stomach_fire_ruckus_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao,  );"
    	on_state_stomach_fire_ruckus_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/hound_miniboss/fire_body.ao );"
    }
    
    Render
    {
    	selection_size_override = "250, 650, 250"
    	selection_height_override = 350.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotForgeHoundMiniboss"] = {
        name = "GR8B0-Y",
        life = 16,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.56,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "GSRoboHoundBellyDamage",
            "GAHeistRobotHoundStomp",
            "MDHeistRobotHoundLaserTarget",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSRoboHoundBellyDamage"] = {
        name = "GSRoboHoundBellyDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHeistRobotHoundStomp"] = {
        name = "GAHeistRobotHoundStomp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_knockback",
            "is_area_damage",
            "always_stun",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHeistRobotHoundLaserTarget"] = {
        name = "MDHeistRobotHoundLaserTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • No puede ser empujado
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 Global
  • stance movement speed +% final [-41]
    IdStanceHeistRobotHoundWalk
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed
    Edit

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