Vinny Vox
Humanoid
Area: The Den
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Area | The Den |
Tags | caster, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood |
Life
1950%
Energy Shield From Life
33%
Evasion
+33%
Ailment Threshold
1950%
Resistance
50 50 50 30
Damage
135%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.335 Second
Damage Spread
±20%
Experience
300%
Model Size
120%
Type
HeistBossTwinsVin
Metadata
VinnyVox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
83
Life
49,415,958
Armour
92,477
Evasion
10,454
Energy Shield
5,055
Damage
1,384
Spell Damage
2,066
Accuracy
518
Attack Time
0.89445
Experience
216,678
Ailment Threshold
23,225,500
Chill
73,439
Shock
73,439
Brittle
415,481
Scorch
73,439
Sap
202,898
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Damage: 75%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
Deals 25% less Attack Damage
Deals 196.9% more Damage
75% of Physical Damage Converted to Cold Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 196.9% more Damage
75% of Physical Damage Converted to Cold Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTwinsVinBasicShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
50% of Physical Damage Converted to Cold Damage
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 12 sec
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
Cooldown Time: 6 sec
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
Cooldown Time: 6 sec
monster dodge direction [1]
monster dodge distance [40]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
Cooldown Time: 6 sec
monster dodge distance [40]
HeistTwinsGroundSlam
Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 12 sec
HeistTwinsWhirlDash
Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 12 sec
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Damage: 430%
Attack Time: 1.335 sec
Projectiles Pierce all Targets
Deals 330% more Attack Damage
50% of Physical Damage Converted to Cold Damage
Always Freezes enemies
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
Deals 330% more Attack Damage
50% of Physical Damage Converted to Cold Damage
Always Freezes enemies
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVin
Triggerable, Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Damage: 450%
Attack Time: 1.335 sec
Deals 350% more Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Cold Damage
active skill area of effect radius +% final [50]
is area damage [1]
Base duration is 2 seconds
50% of Physical Damage Converted to Cold Damage
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVin
Triggerable, Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
50% of Physical Damage Converted to Cold Damage
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
HeistTwinsDodgeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
50% of Physical Damage Converted to Cold Damage
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVin
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Cast Time: 1 sec
alternate minion [525]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
HeistTwinsCombo2EAA2
Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
HeistTwinsSpawnIcePrisonVinSO
Triggerable, Spell
Cast Time: 1 sec
HeistTwinsSpawnIcePrisonVinGT
Triggerable, Spell
Cast Time: 2.5 sec
Cooldown Time: 15 sec
HeistTwinsColdRainAoE
Triggerable, Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
50% of Physical Damage Converted to Cold Damage
is area damage [1]
is area damage [1]
HeistTwinsVinBasicShotGMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Fires 4 additional Projectiles
50% of Physical Damage Converted to Cold Damage
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
50% of Physical Damage Converted to Cold Damage
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsIceWallExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 6471 to 9707 Cold Damage
is area damage [1]
is area damage [1]
HeistTwinsMeleeSlash1ColdCombo1
Triggerable, Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Melee Attacks have 25% chance to cause Bleeding
50% of Physical Damage Converted to Cold Damage
is area damage [1]
50% of Physical Damage Converted to Cold Damage
is area damage [1]
HeistTwinsMeleeSlash4ColdCombo2
Triggerable, Attack
Base Damage: 2199–3298
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Melee Attacks have 25% chance to cause Bleeding
50% of Physical Damage Converted to Cold Damage
is area damage [1]
50% of Physical Damage Converted to Cold Damage
is area damage [1]
HeistTwinsSpawnIcePrisonMarker
Triggerable, Spell
Cast Time: 1 sec
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase" StateMachine { //1 = Axes //2 = Crossbow define_shared_state = " weapon_type; vin = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase" Functions { attach_arrow = "AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao, L_Weapon );" detach_arrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );" } StateMachine { create_state_weapon_type_1 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); " create_state_weapon_type_2 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); " create_state_weapon_type_0 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); " on_state_weapon_type_1 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeOut.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); " on_state_weapon_type_2 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, L_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); " } Life { on_death = " IfState( enrage, 0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); } ); " } Animated { on_end_axe_execution_death_01 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VinnyVox"] = { name = "Vinny Vox", life = 19.5, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.335, attackRange = 14, accuracy = 1, skillList = { "MeleeCold", "HeistTwinsVinBasicShot", "HeistTwinsVinBasicShotGMP", "HeistTwinsBothEAASnipe", "HeistTwinsSnipeTriggeredVin", "HeistTwinsBothDodgeRollBack", "HeistTwinsBothDodgeRollLeft", "HeistTwinsBothDodgeRollRight", "HeistTwinsDodgeTriggeredVin", "HeistTwinsGroundSlam", "HeistTwinsGroundSlamTriggeredVin", "HeistTwinsWhirlDash", "HeistTwinsWhirlDashTriggeredVin", "HeistTwinsSpawnIcePrisonVinSO", "HeistTwinsSpawnIcePrisonVinGT", "HeistTwinsSummonTotemsVin", "HeistTwinsCombo1EAA", "HeistTwinsCombo2EAA2", "HeistTwinsColdRainAoE", "HeistTwinsMeleeSlash1ColdCombo1", "HeistTwinsMeleeSlash4ColdCombo2", "HeistTwinsIceWallExplode", "HeistTwinsSpawnIcePrisonMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCold"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsVinBasicShot"] = { name = "HeistTwinsVinBasicShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {50, 130, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsVinBasicShotGMP"] = { name = "HeistTwinsVinBasicShotGMP", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {50, 130, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothEAASnipe"] = { name = "HeistTwinsBothEAASnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSnipeTriggeredVin"] = { name = "HeistTwinsSnipeTriggeredVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", "always_freeze", }, levels = { [1] = {50, 132, baseMultiplier = 4.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollBack"] = { name = "HeistTwinsBothDodgeRollBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollLeft"] = { name = "HeistTwinsBothDodgeRollLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollRight"] = { name = "HeistTwinsBothDodgeRollRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsDodgeTriggeredVin"] = { name = "HeistTwinsDodgeTriggeredVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {50, 134, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsGroundSlam"] = { name = "HeistTwinsGroundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsGroundSlamTriggeredVin"] = { name = "HeistTwinsGroundSlamTriggeredVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {50, 50, 2000, baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsWhirlDash"] = { name = "HeistTwinsWhirlDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsWhirlDashTriggeredVin"] = { name = "HeistTwinsWhirlDashTriggeredVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "chill_minimum_slow_%_from_skill", "active_skill_chill_duration_+%_final", "is_area_damage", }, levels = { [1] = {50, 30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonVinSO"] = { name = "HeistTwinsSpawnIcePrisonVinSO", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonVinGT"] = { name = "HeistTwinsSpawnIcePrisonVinGT", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSummonTotemsVin"] = { name = "HeistTwinsSummonTotemsVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {525, 3, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsCombo1EAA"] = { name = "HeistTwinsCombo1EAA", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsCombo2EAA2"] = { name = "HeistTwinsCombo2EAA2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsColdRainAoE"] = { name = "HeistTwinsColdRainAoE", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsMeleeSlash1ColdCombo1"] = { name = "HeistTwinsMeleeSlash1ColdCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "bleed_on_melee_attack_chance_%", "is_area_damage", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsMeleeSlash4ColdCombo2"] = { name = "HeistTwinsMeleeSlash4ColdCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "bleed_on_melee_attack_chance_%", "is_area_damage", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsIceWallExplode"] = { name = "HeistTwinsIceWallExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonMarker"] = { name = "HeistTwinsSpawnIcePrisonMarker", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |