비니 복스
인간형지역: 굴
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [0]
monster slain experience +% [100]
unique monster guarantee one rare [1]
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [0]
밀려날 수 없음
Vinny Vox
| Spectre | |
|---|---|
| Area | 굴 |
| Tags | 시전, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood |
생명력
1950%
Energy Shield From Life
33%
회피
+33%
Ailment Threshold
1050%
저항
Damage
135%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.335 Second
Damage Spread
±20%
경험치
300%
Model Size
120%
Type
HeistBossTwinsVin
Metadata
VinnyVox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
83
생명력
49,415,958
방어도
92,477
회피
10,454
에너지 보호막
98,578
Damage
1,384
주문 피해
2,066
정확도
1,036
Attack Time
0.89445
경험치
216,678
Minion Life
9,416,096
Minion Energy Shield
18,784
Minion Damage
1,169
Ailment Threshold
12,506,039
Chill
39,544
Shock
39,544
Brittle
223,721
Scorch
39,544
Sap
109,253
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
물리 피해의 75%를 냉기 피해로 전환
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTwinsVinBasicShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 1.335 초
주는 공격 피해 37.5% 감폭
물리 피해의 50%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
Attack
Base Damage: 2199—3298
치명타 확률: 5%
Attack Time: 1.335 초
재사용 대기시간: 12 초
cast time overrides attack duration [1]
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
재사용 대기시간: 6 초
monster dodge direction [3]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
재사용 대기시간: 6 초
monster dodge direction [1]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
재사용 대기시간: 6 초
monster dodge distance [40]
HeistTwinsGroundSlam
Attack
Base Damage: 2199—3298
치명타 확률: 5%
Attack Time: 1.335 초
재사용 대기시간: 12 초
cast time overrides attack duration [1]
HeistTwinsWhirlDash
Attack
Base Damage: 2199—3298
치명타 확률: 5%
Attack Time: 1.335 초
재사용 대기시간: 12 초
cast time overrides attack duration [1]
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 268.75%
Attack Time: 1.335 초
투사체가 모든 대상 관통
주는 공격 피해 168.75% 증폭
물리 피해의 50%를 냉기 피해로 전환
항상 동결 유발
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVin
Triggerable, Attack
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 281.25%
Attack Time: 1.335 초
주는 공격 피해 181.25% 증폭
기본 지속시간 2초
물리 피해의 50%를 냉기 피해로 전환
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVin
Triggerable, Attack
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 1.335 초
주는 공격 피해 37.5% 감폭
물리 피해의 50%를 냉기 피해로 전환
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
HeistTwinsDodgeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 1.335 초
주는 공격 피해 37.5% 감폭
물리 피해의 50%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVin
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
alternate minion [525]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
Attack
Base Damage: 2199—3298
치명타 확률: 5%
Attack Time: 1.335 초
재사용 대기시간: 10 초
cast time overrides attack duration [1]
HeistTwinsCombo2EAA2
Attack
Base Damage: 2199—3298
치명타 확률: 5%
Attack Time: 1.335 초
재사용 대기시간: 10 초
cast time overrides attack duration [1]
HeistTwinsSpawnIcePrisonVinSO
Triggerable, Spell
시전 속도: 1 초
HeistTwinsSpawnIcePrisonVinGT
Triggerable, Spell
시전 속도: 2.5 초
재사용 대기시간: 15 초
HeistTwinsColdRainAoE
Triggerable, Attack
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 1.335 초
주는 공격 피해 37.5% 감폭
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
HeistTwinsVinBasicShotGMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 1.335 초
주는 공격 피해 37.5% 감폭
투사체 4개 추가 발사
물리 피해의 50%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsIceWallExplode
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
6471~9707 냉기 피해
is area damage [1]
HeistTwinsMeleeSlash1ColdCombo1
Triggerable, Attack
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 1.335 초
근접 공격 시 25%의 확률로 출혈 유발
주는 공격 피해 37.5% 감폭
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
HeistTwinsMeleeSlash4ColdCombo2
Triggerable, Attack
Base Damage: 2199—3298
치명타 확률: 5%
공격 피해: 62.5%
Attack Time: 1.335 초
근접 공격 시 25%의 확률로 출혈 유발
주는 공격 피해 37.5% 감폭
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
HeistTwinsSpawnIcePrisonMarker
Triggerable, Spell
시전 속도: 1 초
Object Type
version 2
extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase"
StateMachine
{
//1 = Axes
//2 = Crossbow
define_shared_state =
"
weapon_type;
vin = 1;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/VinnyVox"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Vinny Vox",
life = 19.5,
energyShield = 0.33,
damage = 1.35,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 14,
accuracy = 1,
skillList = {
"MeleeCold",
"HeistTwinsVinBasicShot",
"HeistTwinsVinBasicShotGMP",
"HeistTwinsBothEAASnipe",
"HeistTwinsSnipeTriggeredVin",
"HeistTwinsBothDodgeRollBack",
"HeistTwinsBothDodgeRollLeft",
"HeistTwinsBothDodgeRollRight",
"HeistTwinsDodgeTriggeredVin",
"HeistTwinsGroundSlam",
"HeistTwinsGroundSlamTriggeredVin",
"HeistTwinsWhirlDash",
"HeistTwinsWhirlDashTriggeredVin",
"HeistTwinsSpawnIcePrisonVinSO",
"HeistTwinsSpawnIcePrisonVinGT",
"HeistTwinsSummonTotemsVin",
"HeistTwinsCombo1EAA",
"HeistTwinsCombo2EAA2",
"HeistTwinsColdRainAoE",
"HeistTwinsMeleeSlash1ColdCombo1",
"HeistTwinsMeleeSlash4ColdCombo2",
"HeistTwinsIceWallExplode",
"HeistTwinsSpawnIcePrisonMarker",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVinBasicShot"] = {
name = "HeistTwinsVinBasicShot",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
},
levels = {
[1] = {50, 130, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVinBasicShotGMP"] = {
name = "HeistTwinsVinBasicShotGMP",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"number_of_additional_projectiles",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
},
levels = {
[1] = {50, 130, 4, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothEAASnipe"] = {
name = "HeistTwinsBothEAASnipe",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSnipeTriggeredVin"] = {
name = "HeistTwinsSnipeTriggeredVin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
"always_pierce",
"always_freeze",
},
levels = {
[1] = {50, 132, baseMultiplier = 2.6875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollBack"] = {
name = "HeistTwinsBothDodgeRollBack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollLeft"] = {
name = "HeistTwinsBothDodgeRollLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
},
levels = {
[1] = {1, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollRight"] = {
name = "HeistTwinsBothDodgeRollRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsDodgeTriggeredVin"] = {
name = "HeistTwinsDodgeTriggeredVin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"monster_projectile_variation",
"base_is_projectile",
"use_scaled_contact_offset",
"projectile_uses_contact_position",
},
levels = {
[1] = {50, 134, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlam"] = {
name = "HeistTwinsGroundSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlamTriggeredVin"] = {
name = "HeistTwinsGroundSlamTriggeredVin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"is_area_damage",
},
levels = {
[1] = {50, 50, 2000, baseMultiplier = 2.8125, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDash"] = {
name = "HeistTwinsWhirlDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDashTriggeredVin"] = {
name = "HeistTwinsWhirlDashTriggeredVin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"chill_minimum_slow_%_from_skill",
"active_skill_chill_duration_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 30, 100, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonVinSO"] = {
name = "HeistTwinsSpawnIcePrisonVinSO",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonVinGT"] = {
name = "HeistTwinsSpawnIcePrisonVinGT",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSummonTotemsVin"] = {
name = "HeistTwinsSummonTotemsVin",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"alternate_minion",
"number_of_monsters_to_summon",
"summon_specific_monsters_radius_+%",
"minion_dies_when_parent_dies",
"minion_dies_when_parent_deleted",
},
levels = {
[1] = {525, 3, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo1EAA"] = {
name = "HeistTwinsCombo1EAA",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo2EAA2"] = {
name = "HeistTwinsCombo2EAA2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsColdRainAoE"] = {
name = "HeistTwinsColdRainAoE",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash1ColdCombo1"] = {
name = "HeistTwinsMeleeSlash1ColdCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"bleed_on_melee_attack_chance_%",
"is_area_damage",
},
levels = {
[1] = {50, 25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash4ColdCombo2"] = {
name = "HeistTwinsMeleeSlash4ColdCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"bleed_on_melee_attack_chance_%",
"is_area_damage",
},
levels = {
[1] = {50, 25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsIceWallExplode"] = {
name = "HeistTwinsIceWallExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonMarker"] = {
name = "HeistTwinsSpawnIcePrisonMarker",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats | |
| Craft Tags | 속도 |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
monster dropped item rarity +% [0]
| Family | MonsterDroppedItemRarity |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
밀려날 수 없음
| Family | ImmuneToKnockback |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.monster_uses_map_boss_difficulty_scaling
1
Stats.monster_delay_item_drops_millis
7000
Stats.suppress_phasing_visual
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1Immediate, ChangeToStance2Immediate, ChangeToStance3Immediate
Actor.slow_animations_go_to_idle
true
StateMachine.define_shared_state =
,
StateMachine."
, , ,
StateMachine.weapon_type;
,
StateMachine.define_state
twin = 1;
StateMachine.vin
1;
비니 복스 Text Audio /26
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















