Vinny Vox
Humanoide
Área: El cubil
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
SpectreN
AreaEl cubil
TagsLanzador de hechizos, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood
Vida
1950%
Energy Shield From Life
33%
Evasión
+33%
Ailment Threshold
1950%
Resistencia
50 50 50 30
Damage
135%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
300%
Model Size
120%
Type
HeistBossTwinsVin
Metadata
VinnyVox
Nivel
83
Vida
49,415,958
Armadura
92,477
Evasión
10,454
Escudo de energía
5,055
Damage
1,384
Daño de hechizos
2,066
Precisión
518
Attack Time
0.89445
Experiencia
216,678
Ailment Threshold
23,225,500
Chill
73,439
Shock
73,439
Brittle
415,481
Scorch
73,439
Sap
202,898
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 196.9% más de daño
El 75% del daño físico se convierte en daño de hielo
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTwinsVinBasicShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 12 seg
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
Tiempo de recarga: 6 seg
monster dodge direction [3]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
Tiempo de recarga: 6 seg
monster dodge direction [1]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
Tiempo de recarga: 6 seg
monster dodge distance [40]
HeistTwinsGroundSlam
Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 12 seg
HeistTwinsWhirlDash
Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 12 seg
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Daño de ataque: 430%
Attack Time: 1.335 seg
Los proyectiles perforan a todos los objetivos
Inflige un 330% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
Siempre congela a los enemigos
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVin
Triggerable, Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Daño de ataque: 450%
Attack Time: 1.335 seg
Inflige un 350% más de daño de ataque
La duración base es de 2 segundos
El 50% del daño físico se convierte en daño de hielo
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVin
Triggerable, Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
El 50% del daño físico se convierte en daño de hielo
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
HeistTwinsDodgeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVin
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tiempo de lanzamiento: 1 seg
alternate minion [525]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 10 seg
HeistTwinsCombo2EAA2
Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Tiempo de recarga: 10 seg
HeistTwinsSpawnIcePrisonVinSO
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
HeistTwinsSpawnIcePrisonVinGT
Triggerable, Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 15 seg
HeistTwinsColdRainAoE
Triggerable, Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
HeistTwinsVinBasicShotGMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Dispara 4 proyectiles adicionales
El 50% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsIceWallExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 6471 a 9707 de daño de hielo
is area damage [1]
HeistTwinsMeleeSlash1ColdCombo1
Triggerable, Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Los ataques cuerpo a cuerpo tienen un 25% de probabilidad de aplicar sangrado
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
HeistTwinsMeleeSlash4ColdCombo2
Triggerable, Attack
Base Damage: 2199–3298
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Los ataques cuerpo a cuerpo tienen un 25% de probabilidad de aplicar sangrado
El 50% del daño físico se convierte en daño de hielo
is area damage [1]
HeistTwinsSpawnIcePrisonMarker
Triggerable, Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase"

StateMachine
{
	//1 = Axes
	//2 = Crossbow
	define_shared_state =
	"
		weapon_type;
		vin = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase"

Functions
{
	attach_arrow = "AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao, L_Weapon );"
	detach_arrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );"
}

StateMachine
{
	create_state_weapon_type_1 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );
	"

	create_state_weapon_type_2 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao );
	"

	create_state_weapon_type_0 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao );
	"

	on_state_weapon_type_1 =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeOut.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );
	"

	on_state_weapon_type_2 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, L_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
	"
}

Life
{
	on_death =
	"
		IfState( enrage, 0,
		{
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		} );
	"
}

Animated
{
	on_end_axe_execution_death_01 =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/VinnyVox"] = {
    name = "Vinny Vox",
    life = 19.5,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeCold",
        "HeistTwinsVinBasicShot",
        "HeistTwinsVinBasicShotGMP",
        "HeistTwinsBothEAASnipe",
        "HeistTwinsSnipeTriggeredVin",
        "HeistTwinsBothDodgeRollBack",
        "HeistTwinsBothDodgeRollLeft",
        "HeistTwinsBothDodgeRollRight",
        "HeistTwinsDodgeTriggeredVin",
        "HeistTwinsGroundSlam",
        "HeistTwinsGroundSlamTriggeredVin",
        "HeistTwinsWhirlDash",
        "HeistTwinsWhirlDashTriggeredVin",
        "HeistTwinsSpawnIcePrisonVinSO",
        "HeistTwinsSpawnIcePrisonVinGT",
        "HeistTwinsSummonTotemsVin",
        "HeistTwinsCombo1EAA",
        "HeistTwinsCombo2EAA2",
        "HeistTwinsColdRainAoE",
        "HeistTwinsMeleeSlash1ColdCombo1",
        "HeistTwinsMeleeSlash4ColdCombo2",
        "HeistTwinsIceWallExplode",
        "HeistTwinsSpawnIcePrisonMarker",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVinBasicShot"] = {
    name = "HeistTwinsVinBasicShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 130, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVinBasicShotGMP"] = {
    name = "HeistTwinsVinBasicShotGMP",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {50, 130, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothEAASnipe"] = {
    name = "HeistTwinsBothEAASnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSnipeTriggeredVin"] = {
    name = "HeistTwinsSnipeTriggeredVin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
    },
    levels = {
        [1] = {50, 132, baseMultiplier = 4.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollBack"] = {
    name = "HeistTwinsBothDodgeRollBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollLeft"] = {
    name = "HeistTwinsBothDodgeRollLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollRight"] = {
    name = "HeistTwinsBothDodgeRollRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsDodgeTriggeredVin"] = {
    name = "HeistTwinsDodgeTriggeredVin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 134, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlam"] = {
    name = "HeistTwinsGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlamTriggeredVin"] = {
    name = "HeistTwinsGroundSlamTriggeredVin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 2000, baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDash"] = {
    name = "HeistTwinsWhirlDash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDashTriggeredVin"] = {
    name = "HeistTwinsWhirlDashTriggeredVin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonVinSO"] = {
    name = "HeistTwinsSpawnIcePrisonVinSO",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonVinGT"] = {
    name = "HeistTwinsSpawnIcePrisonVinGT",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSummonTotemsVin"] = {
    name = "HeistTwinsSummonTotemsVin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {525, 3, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo1EAA"] = {
    name = "HeistTwinsCombo1EAA",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo2EAA2"] = {
    name = "HeistTwinsCombo2EAA2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsColdRainAoE"] = {
    name = "HeistTwinsColdRainAoE",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash1ColdCombo1"] = {
    name = "HeistTwinsMeleeSlash1ColdCombo1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "bleed_on_melee_attack_chance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash4ColdCombo2"] = {
    name = "HeistTwinsMeleeSlash4ColdCombo2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "bleed_on_melee_attack_chance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsIceWallExplode"] = {
    name = "HeistTwinsIceWallExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonMarker"] = {
    name = "HeistTwinsSpawnIcePrisonMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Vinny Vox Text Audio /26
    Nombre
    ¡Mira, hermano! Finalmente ha llegado nuestra huésped de honor, y acompañada.
    KuraiContractThreeVinnyToVicOne
    ¡{Se suponía} que vendrías sola! ¿Qué sucede, lady Kurai? ¿Nos tienes miedo?
    KuraiContractThreeVinnyToKuraiOne
    Nos hiciste esperar durante tanto tiempo que nos aburrimos. Decidimos pasar el rato. Estuvimos jugando con la pequeña… Hana, ¿cierto?
    KuraiContractThreeVinnyToKuraiTwo
    ¡Muy cariñosa! ¡Y estábamos pasando un momento muy agradable con ella! ¡Pero entonces las cosas cambiaron!
    KuraiContractThreeVinnyToKuraiThree
    En absoluto. La bella Hana estaba siendo agresiva. Mala.
    KuraiContractThreeVinnytoVicTwo
    Así que hicimos a Hana lo que haríamos a todos los que atacan a un Vox.
    KuraiContractThreeVinnytoKuraiFour
    Bien. Entonces tenemos una propuesta para ti. Muy favorable. Una tregua, válida mientras ya nunca interfieras otra vez en los negocios de Vox… ¿Lady Kurai?
    KuraiContractThreeVinnyToKuraiFive
    Qué lástima. Adiós, lady Kurai.
    KuraiContractThreeVinnyToKuraiSix
    ¿Lady Kurai? Que agradable contar con su compañía.
    KuraiContractFourVinnyToKuraiOne
    ¡Pero la diversión está comenzando!
    KuraiContractFourVinnyToKuraiTwo
    ¡Vic! ¡No!
    KuraiContractFourVinnyToVicDeath
    ¿Todo esto... p-por… un libro? ¿Por un gato?
    KuraiContractFourVinnyToKuraiThree
    ¡Basta, basta! Tú ganas… ¿qué quieres?
    KuraiContractFourVinnyToKuraiThreeAlt
    ¡Sangra!
    VinnyVoxBleed
    ¡Sangra para mí!
    VinnyVoxBleedForMe
    ¡Arrodíllate ante tus superiores!
    VinnyVoxBow
    ¡No puedes competir!
    VinnyVoxCantCompete
    Controlamos a la gente.
    VinnyVoxControl
    ¡La oscuridad del submundo!
    VinnyVoxDarkness
    ¡Basura de alcantarilla!
    VinnyVoxGutterTrashRandom
    ¡Basura de alcantarilla!
    VinnyVoxGutterTrash2
    ¡Nadie te recordará!
    VinnyVoxNoOne
    ¡Inútil!
    VinnyVoxPointless
    ¡Débil!
    VinnyVoxSpinelessRandom
    ¡Débil!
    VinnyVoxSpineless2
    ¡No eres nada!
    VinnyVoxYoureNothing
    Edit

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