Vinny Vox
Humanoïde
Zone : L'Antre
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
SpectreN
AreaL'Antre
TagsLanceur de sorts, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood
Vie
1950%
Energy Shield From Life
33%
Évasion
+33%
Ailment Threshold
1950%
Résistance
50 50 50 30
Damage
135%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 14
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
300%
Model Size
120%
Type
HeistBossTwinsVin
Metadata
VinnyVox
Niveau
83
Vie
33,108,692
Armure
92,477
Score d'Évasion
10,454
Bouclier d'énergie
98,578
Damage
1,384
Dégâts des sorts
2,066
Précision
1,036
Attack Time
0.89445
Expérience
216,678
Minion Life
6,308,785
Minion Energy Shield
18,784
Minion Damage
1,169
Ailment Threshold
23,225,500
Chill
73,439
Shock
73,439
Brittle
415,481
Scorch
73,439
Sap
202,898
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2199–3298
Chances de coup critique: 5%
Dégâts d'Attaque: 75%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
25% de Perte de Dégâts d'Attaque
196.9% Davantage de Dégâts
75% des Dégâts physiques sont Convertis en Dégâts de froid
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTwinsVinBasicShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
50% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 12 sec.
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
Temps de recharge: 6 sec.
monster dodge direction [3]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
Temps de recharge: 6 sec.
monster dodge direction [1]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
Temps de recharge: 6 sec.
monster dodge distance [40]
HeistTwinsGroundSlam
Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 12 sec.
HeistTwinsWhirlDash
Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 12 sec.
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Chances de coup critique: 5%
Dégâts d'Attaque: 430%
Attack Time: 1.335 sec.
Les Projectiles Transpercent toutes les cibles
330% Davantage de Dégâts d'Attaque
50% des Dégâts physiques sont Convertis en Dégâts de froid
Gèle toujours les Ennemis
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVin
Triggerable, Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Dégâts d'Attaque: 450%
Attack Time: 1.335 sec.
350% Davantage de Dégâts d'Attaque
La Durée de base est de 2 secondes
50% des Dégâts physiques sont Convertis en Dégâts de froid
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVin
Triggerable, Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
50% des Dégâts physiques sont Convertis en Dégâts de froid
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
HeistTwinsDodgeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
50% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVin
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Temps d'incantation: 1 sec.
alternate minion [525]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
HeistTwinsCombo2EAA2
Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
HeistTwinsSpawnIcePrisonVinSO
Triggerable, Spell
Temps d'incantation: 1 sec.
HeistTwinsSpawnIcePrisonVinGT
Triggerable, Spell
Temps d'incantation: 2.5 sec.
Temps de recharge: 15 sec.
HeistTwinsColdRainAoE
Triggerable, Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
50% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
HeistTwinsVinBasicShotGMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Tire 4 Projectiles supplémentaires
50% des Dégâts physiques sont Convertis en Dégâts de froid
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsIceWallExplode
Spell, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Inflige 6471 à 9707 Dégâts de froid
is area damage [1]
HeistTwinsMeleeSlash1ColdCombo1
Triggerable, Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Les Attaques de mêlée ont 25% de chances d'infliger le Saignement
50% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
HeistTwinsMeleeSlash4ColdCombo2
Triggerable, Attack
Base Damage: 2199–3298
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Les Attaques de mêlée ont 25% de chances d'infliger le Saignement
50% des Dégâts physiques sont Convertis en Dégâts de froid
is area damage [1]
HeistTwinsSpawnIcePrisonMarker
Triggerable, Spell
Temps d'incantation: 1 sec.

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase"

StateMachine
{
	//1 = Axes
	//2 = Crossbow
	define_shared_state =
	"
		weapon_type;
		vin = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase"

Functions
{
	attach_arrow = "AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao, L_Weapon );"
	detach_arrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );"
}

StateMachine
{
	create_state_weapon_type_1 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );
	"

	create_state_weapon_type_2 =
	"
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao );
	"

	create_state_weapon_type_0 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao );
	"

	on_state_weapon_type_1 =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeOut.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );
	"

	on_state_weapon_type_2 =
	"
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, L_Weapon );
		AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
	"
}

Life
{
	on_death =
	"
		IfState( enrage, 0,
		{
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon );
			RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao );
		} );
	"
}

Animated
{
	on_end_axe_execution_death_01 =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/VinnyVox"] = {
    name = "Vinny Vox",
    life = 19.5,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeCold",
        "HeistTwinsVinBasicShot",
        "HeistTwinsVinBasicShotGMP",
        "HeistTwinsBothEAASnipe",
        "HeistTwinsSnipeTriggeredVin",
        "HeistTwinsBothDodgeRollBack",
        "HeistTwinsBothDodgeRollLeft",
        "HeistTwinsBothDodgeRollRight",
        "HeistTwinsDodgeTriggeredVin",
        "HeistTwinsGroundSlam",
        "HeistTwinsGroundSlamTriggeredVin",
        "HeistTwinsWhirlDash",
        "HeistTwinsWhirlDashTriggeredVin",
        "HeistTwinsSpawnIcePrisonVinSO",
        "HeistTwinsSpawnIcePrisonVinGT",
        "HeistTwinsSummonTotemsVin",
        "HeistTwinsCombo1EAA",
        "HeistTwinsCombo2EAA2",
        "HeistTwinsColdRainAoE",
        "HeistTwinsMeleeSlash1ColdCombo1",
        "HeistTwinsMeleeSlash4ColdCombo2",
        "HeistTwinsIceWallExplode",
        "HeistTwinsSpawnIcePrisonMarker",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVinBasicShot"] = {
    name = "HeistTwinsVinBasicShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 130, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVinBasicShotGMP"] = {
    name = "HeistTwinsVinBasicShotGMP",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {50, 130, 4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothEAASnipe"] = {
    name = "HeistTwinsBothEAASnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSnipeTriggeredVin"] = {
    name = "HeistTwinsSnipeTriggeredVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
    },
    levels = {
        [1] = {50, 132, baseMultiplier = 4.3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollBack"] = {
    name = "HeistTwinsBothDodgeRollBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollLeft"] = {
    name = "HeistTwinsBothDodgeRollLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollRight"] = {
    name = "HeistTwinsBothDodgeRollRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsDodgeTriggeredVin"] = {
    name = "HeistTwinsDodgeTriggeredVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 134, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlam"] = {
    name = "HeistTwinsGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlamTriggeredVin"] = {
    name = "HeistTwinsGroundSlamTriggeredVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 2000, baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDash"] = {
    name = "HeistTwinsWhirlDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDashTriggeredVin"] = {
    name = "HeistTwinsWhirlDashTriggeredVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 30, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonVinSO"] = {
    name = "HeistTwinsSpawnIcePrisonVinSO",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonVinGT"] = {
    name = "HeistTwinsSpawnIcePrisonVinGT",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSummonTotemsVin"] = {
    name = "HeistTwinsSummonTotemsVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {525, 3, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo1EAA"] = {
    name = "HeistTwinsCombo1EAA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo2EAA2"] = {
    name = "HeistTwinsCombo2EAA2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsColdRainAoE"] = {
    name = "HeistTwinsColdRainAoE",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash1ColdCombo1"] = {
    name = "HeistTwinsMeleeSlash1ColdCombo1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "bleed_on_melee_attack_chance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash4ColdCombo2"] = {
    name = "HeistTwinsMeleeSlash4ColdCombo2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "bleed_on_melee_attack_chance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsIceWallExplode"] = {
    name = "HeistTwinsIceWallExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonMarker"] = {
    name = "HeistTwinsSpawnIcePrisonMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVitesse
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Vous ne pouvez pas être Repoussé(e)
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.monster_delay_item_drops_millis7000
    Stats.suppress_phasing_visual1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1Immediate, ChangeToStance2Immediate, ChangeToStance3Immediate
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.weapon_type;,
    StateMachine.arrow_visible;
    StateMachine.enrage;
    StateMachine.get_executed;
    StateMachine.bloodied;
    StateMachine.define_statetwin = 1;
    StateMachine.vin1;
    Vinny Vox Text Audio /26
    Nom
    Mon frère, regarde ! L'invitée d'honneur est enfin là, et elle est venue accompagnée.
    KuraiContractThreeVinnyToVicOne
    Vous étiez {censée} venir seule ! Qu'est-ce qui ne va pas, dame Kuraï ? Auriez-vous peur de nous ?
    KuraiContractThreeVinnyToKuraiOne
    Vous nous avez fait attendre tellement longtemps que nous avons fini par nous ennuyer. Il nous a bien fallu passer le temps comme on pouvait. En jouant avec la petite… Hana, c'est ça ?
    KuraiContractThreeVinnyToKuraiTwo
    Très affectueuse ! C'est bien simple, nous n'avons pas vu le temps passer. Mais les choses ont fini par mal tourner…
    KuraiContractThreeVinnyToKuraiThree
    Nous n'aimons pas ça du tout. La jolie petite Hana s'est montrée méchante. Vilaine.
    KuraiContractThreeVinnytoVicTwo
    Nous avons donc fait à Hana ce que nous faisons à quiconque ose s'en prendre à un Vox.
    KuraiContractThreeVinnytoKuraiFour
    Bien. Dans ce cas, nous avons une proposition pour vous. Très avantageuse. Une trêve, à condition que vous cessiez à tout jamais de vous immiscer dans les affaires de la famille Vox. … Dame Kuraï ?
    KuraiContractThreeVinnyToKuraiFive
    Quel dommage. Adieu, dame Kuraï.
    KuraiContractThreeVinnyToKuraiSix
    Dame Kuraï ? Comme c'est aimable de vous joindre à nous.
    KuraiContractFourVinnyToKuraiOne
    Mais les réjouissances ne font que commencer !
    KuraiContractFourVinnyToKuraiTwo
    Vic ! Non !
    KuraiContractFourVinnyToVicDeath
    Tout ça… p… pour un bouquin ? Et pour un chat ?
    KuraiContractFourVinnyToKuraiThree
    C'est bon, ça suffit ! Vous avez gagné… Qu'est-ce que vous voulez ?
    KuraiContractFourVinnyToKuraiThreeAlt
    Saignez !
    VinnyVoxBleed
    Saignez pour moi !
    VinnyVoxBleedForMe
    Inclinez-vous devant ceux qui vous sont supérieurs !
    VinnyVoxBow
    Vous n'avez aucune chance !
    VinnyVoxCantCompete
    Nous contrôlons le peuple.
    VinnyVoxControl
    Ténèbres du monde sous-terrain !
    VinnyVoxDarkness
    Rat d'égout !
    VinnyVoxGutterTrashRandom
    Rat d'égout !
    VinnyVoxGutterTrash2
    Personne ne se souviendra de vous !
    VinnyVoxNoOne
    C'est inutile !
    VinnyVoxPointless
    Vous êtes faible !
    VinnyVoxSpinelessRandom
    Vous êtes faible !
    VinnyVoxSpineless2
    Vous n'êtes rien !
    VinnyVoxYoureNothing
    Edit

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