ヴィニー・ヴォックス
人型
エリア: アジト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
Vinny Vox
Spectre | N |
---|---|
Area | アジト |
Tags | キャスター, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood |
ライフ
1950%
Energy Shield From Life
33%
回避力
+33%
Ailment Threshold
1950%
耐性
50 50 50 30
Damage
135%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.335 Second
Damage Spread
±20%
経験値
300%
Model Size
120%
Type
HeistBossTwinsVin
Metadata
VinnyVox
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
83
ライフ
49,415,958
アーマー
92,477
回避力
10,454
エナジーシールド
5,055
Damage
1,384
スペルダメージ
2,066
命中
518
Attack Time
0.89445
経験値
216,678
Ailment Threshold
23,225,500
Chill
73,439
Shock
73,439
Brittle
415,481
Scorch
73,439
Sap
202,898
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2199–3298
クリティカル率: 5%
アタックダメージ: 75%
Attack Time: 1.335 秒
強力な一撃で敵を打ち倒す。
アタックダメージが25%低下する
ダメージが196.9%上昇する
物理ダメージの75%を冷気ダメージに変換する
skill can fire arrows [1]
skill can fire wand projectiles [1]
ダメージが196.9%上昇する
物理ダメージの75%を冷気ダメージに変換する
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistTwinsVinBasicShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
クールダウン時間: 12 秒
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
クールダウン時間: 6 秒
monster dodge direction [3]
monster dodge distance [40]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
クールダウン時間: 6 秒
monster dodge direction [1]
monster dodge distance [40]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
クールダウン時間: 6 秒
monster dodge distance [40]
HeistTwinsGroundSlam
Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
クールダウン時間: 12 秒
HeistTwinsWhirlDash
Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
クールダウン時間: 12 秒
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
クリティカル率: 5%
アタックダメージ: 430%
Attack Time: 1.335 秒
投射物は全ての対象を貫通する
アタックダメージが330%上昇する
物理ダメージの50%を冷気ダメージに変換する
常に敵を凍結させる
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
アタックダメージが330%上昇する
物理ダメージの50%を冷気ダメージに変換する
常に敵を凍結させる
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVin
Triggerable, Attack
Base Damage: 2199–3298
クリティカル率: 5%
アタックダメージ: 450%
Attack Time: 1.335 秒
アタックダメージが350%上昇する
基礎持続時間は2秒
物理ダメージの50%を冷気ダメージに変換する
active skill area of effect radius +% final [50]
is area damage [1]
基礎持続時間は2秒
物理ダメージの50%を冷気ダメージに変換する
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVin
Triggerable, Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
物理ダメージの50%を冷気ダメージに変換する
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
HeistTwinsDodgeTriggeredVin
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVin
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1 秒
alternate minion [525]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
クールダウン時間: 10 秒
HeistTwinsCombo2EAA2
Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
クールダウン時間: 10 秒
HeistTwinsSpawnIcePrisonVinSO
Triggerable, Spell
キャストタイム: 1 秒
HeistTwinsSpawnIcePrisonVinGT
Triggerable, Spell
キャストタイム: 2.5 秒
クールダウン時間: 15 秒
HeistTwinsColdRainAoE
Triggerable, Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
is area damage [1]
HeistTwinsVinBasicShotGMP
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
追加の投射物を4個放つ
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
物理ダメージの50%を冷気ダメージに変換する
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsIceWallExplode
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
6471から9707の冷気ダメージを与える
is area damage [1]
is area damage [1]
HeistTwinsMeleeSlash1ColdCombo1
Triggerable, Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
近接アタックは25%の確率で出血を付与する
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
HeistTwinsMeleeSlash4ColdCombo2
Triggerable, Attack
Base Damage: 2199–3298
クリティカル率: 5%
Attack Time: 1.335 秒
近接アタックは25%の確率で出血を付与する
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
物理ダメージの50%を冷気ダメージに変換する
is area damage [1]
HeistTwinsSpawnIcePrisonMarker
Triggerable, Spell
キャストタイム: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase" StateMachine { //1 = Axes //2 = Crossbow define_shared_state = " weapon_type; vin = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase" Functions { attach_arrow = "AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao, L_Weapon );" detach_arrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );" } StateMachine { create_state_weapon_type_1 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); " create_state_weapon_type_2 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); " create_state_weapon_type_0 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); " on_state_weapon_type_1 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeOut.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); " on_state_weapon_type_2 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, L_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); " } Life { on_death = " IfState( enrage, 0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); } ); " } Animated { on_end_axe_execution_death_01 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VinnyVox"] = { name = "Vinny Vox", life = 19.5, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.335, attackRange = 14, accuracy = 1, skillList = { "MeleeCold", "HeistTwinsVinBasicShot", "HeistTwinsVinBasicShotGMP", "HeistTwinsBothEAASnipe", "HeistTwinsSnipeTriggeredVin", "HeistTwinsBothDodgeRollBack", "HeistTwinsBothDodgeRollLeft", "HeistTwinsBothDodgeRollRight", "HeistTwinsDodgeTriggeredVin", "HeistTwinsGroundSlam", "HeistTwinsGroundSlamTriggeredVin", "HeistTwinsWhirlDash", "HeistTwinsWhirlDashTriggeredVin", "HeistTwinsSpawnIcePrisonVinSO", "HeistTwinsSpawnIcePrisonVinGT", "HeistTwinsSummonTotemsVin", "HeistTwinsCombo1EAA", "HeistTwinsCombo2EAA2", "HeistTwinsColdRainAoE", "HeistTwinsMeleeSlash1ColdCombo1", "HeistTwinsMeleeSlash4ColdCombo2", "HeistTwinsIceWallExplode", "HeistTwinsSpawnIcePrisonMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCold"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsVinBasicShot"] = { name = "HeistTwinsVinBasicShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {50, 130, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsVinBasicShotGMP"] = { name = "HeistTwinsVinBasicShotGMP", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {50, 130, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothEAASnipe"] = { name = "HeistTwinsBothEAASnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSnipeTriggeredVin"] = { name = "HeistTwinsSnipeTriggeredVin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", "always_freeze", }, levels = { [1] = {50, 132, baseMultiplier = 4.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollBack"] = { name = "HeistTwinsBothDodgeRollBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollLeft"] = { name = "HeistTwinsBothDodgeRollLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollRight"] = { name = "HeistTwinsBothDodgeRollRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsDodgeTriggeredVin"] = { name = "HeistTwinsDodgeTriggeredVin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {50, 134, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsGroundSlam"] = { name = "HeistTwinsGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsGroundSlamTriggeredVin"] = { name = "HeistTwinsGroundSlamTriggeredVin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {50, 50, 2000, baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsWhirlDash"] = { name = "HeistTwinsWhirlDash", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsWhirlDashTriggeredVin"] = { name = "HeistTwinsWhirlDashTriggeredVin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "chill_minimum_slow_%_from_skill", "active_skill_chill_duration_+%_final", "is_area_damage", }, levels = { [1] = {50, 30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonVinSO"] = { name = "HeistTwinsSpawnIcePrisonVinSO", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonVinGT"] = { name = "HeistTwinsSpawnIcePrisonVinGT", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSummonTotemsVin"] = { name = "HeistTwinsSummonTotemsVin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {525, 3, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsCombo1EAA"] = { name = "HeistTwinsCombo1EAA", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsCombo2EAA2"] = { name = "HeistTwinsCombo2EAA2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsColdRainAoE"] = { name = "HeistTwinsColdRainAoE", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsMeleeSlash1ColdCombo1"] = { name = "HeistTwinsMeleeSlash1ColdCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "bleed_on_melee_attack_chance_%", "is_area_damage", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsMeleeSlash4ColdCombo2"] = { name = "HeistTwinsMeleeSlash4ColdCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "bleed_on_melee_attack_chance_%", "is_area_damage", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsIceWallExplode"] = { name = "HeistTwinsIceWallExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonMarker"] = { name = "HeistTwinsSpawnIcePrisonMarker", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
アクションスピードは基礎値の50%よりも低く修正されることがない
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |