ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
DeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
文尼.瓦克斯
人形
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
地區: 陰邪之穴
monster dropped item rarity +% [15000]
monster slain experience +% [100]
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Vinny Vox
幽魂
地區陰邪之穴
標籤法術, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood
生命
1950%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
1950%
抗性
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.335 秒
傷害分佈
±20%
經驗值
300%
Model Size
120%
類型
HeistBossTwinsVin
Metadata
VinnyVox
等級
83
生命
49,415,958
護甲值
92,477
閃避值
10,454
能量護盾
98,578
傷害
1,384
法術傷害
2,066
命中
1,036
攻擊間隔
0.89445
經驗值
216,678
召喚物生命
9,416,096
Minion Energy Shield
18,784
召喚物傷害
1,169
異常狀態臨界值
23,225,500
冰緩
73,439
感電
73,439
易碎
415,481
焦灼
73,439
殘喘
202,898
Phys Convert Ele
300%
MeleeCold
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.335 秒
用強大的攻擊擊倒敵人。
造成25%更少攻擊傷害
75% 物理傷害轉化至冰冷傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
HeistTwinsVinBasicShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.335 秒
造成37.5%更少攻擊傷害
50% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 12 秒
cast time overrides attack duration [1]
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
冷卻時間: 6 秒
monster dodge direction [3]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
冷卻時間: 6 秒
monster dodge direction [1]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
冷卻時間: 6 秒
monster dodge distance [40]
HeistTwinsGroundSlam
攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 12 秒
cast time overrides attack duration [1]
HeistTwinsWhirlDash
攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 12 秒
cast time overrides attack duration [1]
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVin
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 268.75%
攻擊間隔: 1.335 秒
投射物穿透全部目標
造成168.75%更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
總是冰凍敵人
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVin
可觸發, 攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 281.25%
攻擊間隔: 1.335 秒
造成181.25%更多攻擊傷害
基礎持續時間為 2 秒
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVin
可觸發, 攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.335 秒
造成37.5%更少攻擊傷害
50% 物理傷害轉化至冰冷傷害
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
HeistTwinsDodgeTriggeredVin
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.335 秒
造成37.5%更少攻擊傷害
50% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVin
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [525]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 10 秒
cast time overrides attack duration [1]
HeistTwinsCombo2EAA2
攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 10 秒
cast time overrides attack duration [1]
HeistTwinsSpawnIcePrisonVinSO
可觸發, 法術
施放時間: 1 秒
HeistTwinsSpawnIcePrisonVinGT
可觸發, 法術
施放時間: 2.5 秒
冷卻時間: 15 秒
HeistTwinsColdRainAoE
可觸發, 攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.335 秒
造成37.5%更少攻擊傷害
50% 物理傷害轉化至冰冷傷害
is area damage [1]
HeistTwinsVinBasicShotGMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.335 秒
造成37.5%更少攻擊傷害
發射 4 個額外投射物
50% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsIceWallExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 6471 至 9707 冰冷傷害
is area damage [1]
HeistTwinsMeleeSlash1ColdCombo1
可觸發, 攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.335 秒
近戰攻擊有 25% 機率造成流血效果
造成37.5%更少攻擊傷害
50% 物理傷害轉化至冰冷傷害
is area damage [1]
HeistTwinsMeleeSlash4ColdCombo2
可觸發, 攻擊
基本傷害: 2199—3298
暴擊率: 5%
攻擊傷害: 62.5%
攻擊間隔: 1.335 秒
近戰攻擊有 25% 機率造成流血效果
造成37.5%更少攻擊傷害
50% 物理傷害轉化至冰冷傷害
is area damage [1]
HeistTwinsSpawnIcePrisonMarker
可觸發, 法術
施放時間: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase"

StateMachine
{
	//1 = Axes
	//2 = Crossbow
	define_shared_state =
	"
		weapon_type;
		vin = 1;
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/VinnyVox"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Vinny Vox",
    life = 19.5,
    energyShield = 0.33,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeCold",
        "HeistTwinsVinBasicShot",
        "HeistTwinsVinBasicShotGMP",
        "HeistTwinsBothEAASnipe",
        "HeistTwinsSnipeTriggeredVin",
        "HeistTwinsBothDodgeRollBack",
        "HeistTwinsBothDodgeRollLeft",
        "HeistTwinsBothDodgeRollRight",
        "HeistTwinsDodgeTriggeredVin",
        "HeistTwinsGroundSlam",
        "HeistTwinsGroundSlamTriggeredVin",
        "HeistTwinsWhirlDash",
        "HeistTwinsWhirlDashTriggeredVin",
        "HeistTwinsSpawnIcePrisonVinSO",
        "HeistTwinsSpawnIcePrisonVinGT",
        "HeistTwinsSummonTotemsVin",
        "HeistTwinsCombo1EAA",
        "HeistTwinsCombo2EAA2",
        "HeistTwinsColdRainAoE",
        "HeistTwinsMeleeSlash1ColdCombo1",
        "HeistTwinsMeleeSlash4ColdCombo2",
        "HeistTwinsIceWallExplode",
        "HeistTwinsSpawnIcePrisonMarker",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVinBasicShot"] = {
    name = "HeistTwinsVinBasicShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 130, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsVinBasicShotGMP"] = {
    name = "HeistTwinsVinBasicShotGMP",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {50, 130, 4, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothEAASnipe"] = {
    name = "HeistTwinsBothEAASnipe",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {70, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSnipeTriggeredVin"] = {
    name = "HeistTwinsSnipeTriggeredVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
        "always_freeze",
    },
    levels = {
        [1] = {50, 132, baseMultiplier = 2.6875, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollBack"] = {
    name = "HeistTwinsBothDodgeRollBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollLeft"] = {
    name = "HeistTwinsBothDodgeRollLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsBothDodgeRollRight"] = {
    name = "HeistTwinsBothDodgeRollRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsDodgeTriggeredVin"] = {
    name = "HeistTwinsDodgeTriggeredVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "monster_projectile_variation",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {50, 134, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlam"] = {
    name = "HeistTwinsGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsGroundSlamTriggeredVin"] = {
    name = "HeistTwinsGroundSlamTriggeredVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 50, 2000, baseMultiplier = 2.8125, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDash"] = {
    name = "HeistTwinsWhirlDash",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsWhirlDashTriggeredVin"] = {
    name = "HeistTwinsWhirlDashTriggeredVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "chill_minimum_slow_%_from_skill",
        "active_skill_chill_duration_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 30, 100, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonVinSO"] = {
    name = "HeistTwinsSpawnIcePrisonVinSO",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonVinGT"] = {
    name = "HeistTwinsSpawnIcePrisonVinGT",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSummonTotemsVin"] = {
    name = "HeistTwinsSummonTotemsVin",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summon_specific_monsters_radius_+%",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {525, 3, -50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo1EAA"] = {
    name = "HeistTwinsCombo1EAA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsCombo2EAA2"] = {
    name = "HeistTwinsCombo2EAA2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsColdRainAoE"] = {
    name = "HeistTwinsColdRainAoE",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash1ColdCombo1"] = {
    name = "HeistTwinsMeleeSlash1ColdCombo1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "bleed_on_melee_attack_chance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsMeleeSlash4ColdCombo2"] = {
    name = "HeistTwinsMeleeSlash4ColdCombo2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "bleed_on_melee_attack_chance_%",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsIceWallExplode"] = {
    name = "HeistTwinsIceWallExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTwinsSpawnIcePrisonMarker"] = {
    name = "HeistTwinsSpawnIcePrisonMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 全域
  • monster dropped item rarity +% 15000 — 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 4000 — 4000 全域
  • 不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 — 無法使用的值
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.monster_delay_item_drops_millis7000
    Stats.suppress_phasing_visual1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ChangeToStance1Immediate, ChangeToStance2Immediate, ChangeToStance3Immediate
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.weapon_type;,
    StateMachine.arrow_visible;
    StateMachine.enrage;
    StateMachine.get_executed;
    StateMachine.bloodied;
    StateMachine.define_statetwin = 1;
    StateMachine.vin1;
    文尼.瓦克斯 Text Audio /26
    名字
    兄弟,看吶!我們的貴賓終於來了,還帶著夥伴。
    KuraiContractThreeVinnyToVicOne — 文尼.瓦克斯
    {說好的}獨自前來呢!庫萊女士?怎麼,你怕我們嗎?
    KuraiContractThreeVinnyToKuraiOne — 文尼.瓦克斯
    你太慢了,讓我們等的有點不耐煩。所以我們決定要打發些時間。我們正在跟那個小傢伙玩...對吧,哈娜?
    KuraiContractThreeVinnyToKuraiTwo — 文尼.瓦克斯
    非常親人!我們和她度過了一段愉快的時間!但卻發生了點變化!
    KuraiContractThreeVinnyToKuraiThree — 文尼.瓦克斯
    可不是嗎。可愛的小哈娜變得暴力。可憎。
    KuraiContractThreeVinnytoVicTwo — 文尼.瓦克斯
    所以我們對哈娜做了一些...任何試圖攻擊瓦克斯家族的人都會遇到的事情。
    KuraiContractThreeVinnytoKuraiFour — 文尼.瓦克斯
    很好。那麼我這邊有一個提案。利遠大於弊。和平,只要你以後絕不再干擾瓦克斯的事業...庫萊女士?
    KuraiContractThreeVinnyToKuraiFive — 文尼.瓦克斯
    真可悲。永別了,庫萊女士。
    KuraiContractThreeVinnyToKuraiSix — 文尼.瓦克斯
    庫萊女士?很高興見到你們。
    KuraiContractFourVinnyToKuraiOne — 文尼.瓦克斯
    但有趣的事情才正要開始!
    KuraiContractFourVinnyToKuraiTwo — 文尼.瓦克斯
    維多!不!
    KuraiContractFourVinnyToVicDeath — 文尼.瓦克斯
    把事情鬧這麼大...就為了...一本書?就為了...一隻貓?
    KuraiContractFourVinnyToKuraiThree — 文尼.瓦克斯
    夠了,夠了!算你贏…你要什麼?
    KuraiContractFourVinnyToKuraiThreeAlt — 文尼.瓦克斯
    流血!
    VinnyVoxBleed — 文尼.瓦克斯
    為我流血!
    VinnyVoxBleedForMe — 文尼.瓦克斯
    臣服於你之上的存在!
    VinnyVoxBow — 文尼.瓦克斯
    你無法相比!
    VinnyVoxCantCompete — 文尼.瓦克斯
    我們控制人民。
    VinnyVoxControl — 文尼.瓦克斯
    地下世界的深沉黑暗!
    VinnyVoxDarkness — 文尼.瓦克斯
    貧賤的垃圾!
    VinnyVoxGutterTrashRandom — 文尼.瓦克斯
    貧賤的垃圾!
    VinnyVoxGutterTrash2 — 文尼.瓦克斯
    沒有人會記住你!
    VinnyVoxNoOne — 文尼.瓦克斯
    豪無意義!
    VinnyVoxPointless — 文尼.瓦克斯
    毫無骨氣!
    VinnyVoxSpinelessRandom — 文尼.瓦克斯
    毫無骨氣!
    VinnyVoxSpineless2 — 文尼.瓦克斯
    你什麼都不是!
    VinnyVoxYoureNothing — 文尼.瓦克斯
    Edit

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