文尼.瓦克斯





地區: 陰邪之穴
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Vinny Vox
幽魂 | N |
---|---|
地區 | 陰邪之穴 |
標籤 | 法術, cold_affinity, fast_movement, human, humanoid, is_unarmed, light_armour, melee, not_str, puncturing_weapon, red_blood |
生命
1950%
生命轉為護盾
33%
閃避
+33%
異常狀態臨界值
1950%
抗性




傷害
135%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.335 秒
傷害分佈
±20%
經驗值
300%
Model Size
120%
類型
HeistBossTwinsVin
Metadata
VinnyVox
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
33,108,692
護甲
92,477
閃避值
10,454
能量護盾
98,578
傷害
1,384
法術傷害
2,066
命中
1,036
攻擊間隔
0.89445
經驗值
216,678
Minion Life
6,308,785
Minion Energy Shield
18,784
Minion Damage
1,169
異常狀態臨界值
23,225,500
冰緩
73,439
感電
73,439
易碎
415,481
焦灼
73,439
殘喘
202,898
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeCold
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.335 秒
用強大的攻擊擊倒敵人。
造成 25% 更少攻擊傷害
造成 196.9% 更多傷害
75% 物理傷害轉化至冰冷傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]

HeistTwinsVinBasicShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
50% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [130]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsBothEAASnipe
攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 12 秒
main hand base maximum attack distance [70]
HeistTwinsBothDodgeRollBack
冷卻時間: 6 秒
monster dodge direction [3]
monster dodge distance [40]
HeistTwinsBothDodgeRollLeft
冷卻時間: 6 秒
monster dodge direction [1]
monster dodge distance [40]
HeistTwinsBothDodgeRollRight
冷卻時間: 6 秒
monster dodge distance [40]
HeistTwinsGroundSlam
攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 12 秒
HeistTwinsWhirlDash
攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 12 秒
main hand base maximum attack distance [15]
HeistTwinsSnipeTriggeredVin
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2199–3298
暴擊率: 5%
攻擊傷害: 430%
攻擊間隔: 1.335 秒
投射物穿透全部目標
造成 330% 更多攻擊傷害
50% 物理傷害轉化至冰冷傷害
總是冰凍敵人
base is projectile [1]
monster projectile variation [132]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsGroundSlamTriggeredVin
可觸發, 攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊傷害: 450%
攻擊間隔: 1.335 秒
造成 350% 更多攻擊傷害
+2 秒基礎持續時間
50% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [50]
is area damage [1]
HeistTwinsWhirlDashTriggeredVin
可觸發, 攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
50% 物理傷害轉化至冰冷傷害
active skill chill duration +% final [100]
chill minimum slow % from skill [30]
is area damage [1]
HeistTwinsDodgeTriggeredVin
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
50% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [134]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsSummonTotemsVin
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [525]
minion dies when parent deleted [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [-50]
HeistTwinsCombo1EAA
攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 10 秒
HeistTwinsCombo2EAA2
攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
冷卻時間: 10 秒
HeistTwinsSpawnIcePrisonVinSO
可觸發, 法術
施放時間: 1 秒
HeistTwinsSpawnIcePrisonVinGT
可觸發, 法術
施放時間: 2.5 秒
冷卻時間: 15 秒
HeistTwinsColdRainAoE
可觸發, 攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
50% 物理傷害轉化至冰冷傷害
is area damage [1]
HeistTwinsVinBasicShotGMP
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
發射 4 個額外投射物
50% 物理傷害轉化至冰冷傷害
base is projectile [1]
monster projectile variation [130]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
HeistTwinsIceWallExplode
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 6471 至 9707 冰冷傷害
is area damage [1]
HeistTwinsMeleeSlash1ColdCombo1
可觸發, 攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
近戰攻擊有 25% 機率造成流血效果
50% 物理傷害轉化至冰冷傷害
is area damage [1]
HeistTwinsMeleeSlash4ColdCombo2
可觸發, 攻擊
基本傷害: 2199–3298
暴擊率: 5%
攻擊間隔: 1.335 秒
近戰攻擊有 25% 機率造成流血效果
50% 物理傷害轉化至冰冷傷害
is area damage [1]
HeistTwinsSpawnIcePrisonMarker
可觸發, 法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase" StateMachine { //1 = Axes //2 = Crossbow define_shared_state = " weapon_type; vin = 1; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/Boss/HeistTwinsBase" Functions { attach_arrow = "AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao, L_Weapon );" detach_arrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao );" } StateMachine { create_state_weapon_type_1 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); " create_state_weapon_type_2 = " AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); " create_state_weapon_type_0 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); " on_state_weapon_type_1 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeOut.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, R_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/Twin2AxeHeld.ao, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); " on_state_weapon_type_2 = " DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); DetachAllOfType( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbowBolt.ao ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeOut.epk, L_Weapon ); AddAttached( Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); " } Life { on_death = " IfState( enrage, 0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Weapon_AxeGlow_Idle.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vin/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VincentCrossbow.ao ); } ); " } Animated { on_end_axe_execution_death_01 = " RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_FadeIn.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Weapon_AxeGlow_Idle.epk, L_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/twins/vic/Crossbow_FadeIn.epk, Metadata/Monsters/LeagueHeist/Boss/attachments/VictorCrossbow.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/Boss/VinnyVox"] = { name = "Vinny Vox", life = 19.5, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.35, damageSpread = 0.2, attackTime = 1.335, attackRange = 14, accuracy = 1, skillList = { "MeleeCold", "HeistTwinsVinBasicShot", "HeistTwinsVinBasicShotGMP", "HeistTwinsBothEAASnipe", "HeistTwinsSnipeTriggeredVin", "HeistTwinsBothDodgeRollBack", "HeistTwinsBothDodgeRollLeft", "HeistTwinsBothDodgeRollRight", "HeistTwinsDodgeTriggeredVin", "HeistTwinsGroundSlam", "HeistTwinsGroundSlamTriggeredVin", "HeistTwinsWhirlDash", "HeistTwinsWhirlDashTriggeredVin", "HeistTwinsSpawnIcePrisonVinSO", "HeistTwinsSpawnIcePrisonVinGT", "HeistTwinsSummonTotemsVin", "HeistTwinsCombo1EAA", "HeistTwinsCombo2EAA2", "HeistTwinsColdRainAoE", "HeistTwinsMeleeSlash1ColdCombo1", "HeistTwinsMeleeSlash4ColdCombo2", "HeistTwinsIceWallExplode", "HeistTwinsSpawnIcePrisonMarker", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeCold"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsVinBasicShot"] = { name = "HeistTwinsVinBasicShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {50, 130, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsVinBasicShotGMP"] = { name = "HeistTwinsVinBasicShotGMP", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "number_of_additional_projectiles", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {50, 130, 4, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothEAASnipe"] = { name = "HeistTwinsBothEAASnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {70, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSnipeTriggeredVin"] = { name = "HeistTwinsSnipeTriggeredVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", "always_freeze", }, levels = { [1] = {50, 132, baseMultiplier = 4.3, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollBack"] = { name = "HeistTwinsBothDodgeRollBack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollLeft"] = { name = "HeistTwinsBothDodgeRollLeft", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {1, 40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsBothDodgeRollRight"] = { name = "HeistTwinsBothDodgeRollRight", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsDodgeTriggeredVin"] = { name = "HeistTwinsDodgeTriggeredVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "monster_projectile_variation", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {50, 134, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsGroundSlam"] = { name = "HeistTwinsGroundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsGroundSlamTriggeredVin"] = { name = "HeistTwinsGroundSlamTriggeredVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {50, 50, 2000, baseMultiplier = 4.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsWhirlDash"] = { name = "HeistTwinsWhirlDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {15, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsWhirlDashTriggeredVin"] = { name = "HeistTwinsWhirlDashTriggeredVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "chill_minimum_slow_%_from_skill", "active_skill_chill_duration_+%_final", "is_area_damage", }, levels = { [1] = {50, 30, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonVinSO"] = { name = "HeistTwinsSpawnIcePrisonVinSO", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonVinGT"] = { name = "HeistTwinsSpawnIcePrisonVinGT", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSummonTotemsVin"] = { name = "HeistTwinsSummonTotemsVin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {525, 3, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsCombo1EAA"] = { name = "HeistTwinsCombo1EAA", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsCombo2EAA2"] = { name = "HeistTwinsCombo2EAA2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsColdRainAoE"] = { name = "HeistTwinsColdRainAoE", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsMeleeSlash1ColdCombo1"] = { name = "HeistTwinsMeleeSlash1ColdCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "bleed_on_melee_attack_chance_%", "is_area_damage", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsMeleeSlash4ColdCombo2"] = { name = "HeistTwinsMeleeSlash4ColdCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "bleed_on_melee_attack_chance_%", "is_area_damage", }, levels = { [1] = {50, 25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsIceWallExplode"] = { name = "HeistTwinsIceWallExplode", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistTwinsSpawnIcePrisonMarker"] = { name = "HeistTwinsSpawnIcePrisonMarker", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
文尼.瓦克斯 Text Audio /26
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.