Tullina
Humanoid
Your hits can't be Evaded
stance movement speed +% final [-67]
Regenerate 2% of Life per second
SpectreN
Tagschaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, puncturing_weapon, red_blood
Life
400%
Energy Shield From Life
33%
Armour
+33%
Evasion
+33%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
600%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
HeistCatBurglar1
Level
68
Life
25,733
Armour
38,291
Evasion
6,303
Energy Shield
2,022
Damage
2,241
Spell Damage
2,241
Accuracy
290
Attack Time
2.67
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
HeistTullinaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1793–2690
Critical Strike Chance: 5%
Attack Time: 2.67 sec
Strike your foes down with a powerful blow.
Deals 4.747% more Damage
80% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
active skill chaos damage +% final [1354]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Melee2HeistTullina
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1793–2690
Critical Strike Chance: 5%
Attack Time: 2.67 sec
Strike your foes down with a powerful blow.
Deals 4.747% more Damage
80% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
active skill chaos damage +% final [1354]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistLockPick
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistLockPickGround
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASHeistAgilityClimbUp
Spell
Cast Time: 2.17 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASHeistAgilityClimbDown
Spell
Cast Time: 1.67 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASHeistAgilityAssassinateGuard
Attack
Base Damage: 1793–2690
Critical Strike Chance: 5%
Attack Time: 2.67 sec
Cooldown Time: 2 sec
main hand base maximum attack distance [-7]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistAgilityPullLever
Triggerable, Spell
Cast Time: 3.33 sec
spell maximum action distance +% [-95]
EASHeistAgilityClimbInFloor
Spell
Cast Time: 2.17 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASHeistAgilityClimbOutFloor
Spell
Cast Time: 2.57 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASTullinaFlippyFlip
Spell
Cast Time: 4.53 sec
Cooldown Time: 1 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistDemolitionistTrapDisarmArt3
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

SectorEvents
{
	
}

Actor
{
	on_event_hidden_for_EmptyActionSpell5 = "SetAnimatedTurnDuration( 0 );"
	on_event_unhidden_for_EmptyActionSpell4 = "ResetAnimatedTurnDuration();"
}

StateMachine
{
	on_state_abandoned_1 = "ResetAnimatedTurnDuration();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	on_event_hidden_for_EmptyActionSpell5 = 
	"
		DisableRendering();
		HideMinimapIcon();
	"

	on_event_unhidden_for_EmptyActionSpell4 =
	"
		EnableRendering();
		ShowMinimapIcon();
		AddEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk );
	"

	on_start_HeistLockPick = "HideWeapons();"
	on_end_HeistLockPick = "ShowWeapons();"
	on_destroy_HeistLockPick = "ShowWeapons();"
}

Animated
{
	on_end_open_lever_01 = "RemoveEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk );"
}

StateMachine
{
	on_state_abandoned_1 = 
	"
		EnableRendering();
		ShowMinimapIcon();
		RemoveEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk, true );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1"] = {
    name = "Tullina",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 6,
    damageSpread = 0.2,
    attackTime = 2.67,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HeistTullinaMelee",
        "Melee2HeistTullina",
        "EASHeistAgilityClimbUp",
        "EASHeistAgilityClimbInFloor",
        "EASHeistAgilityClimbDown",
        "EASHeistAgilityClimbOutFloor",
        "EASHeistAgilityAssassinateGuard",
        "EGHeistAgilityPullLever",
        "HeistLockPick",
        "HeistLockPickGround",
        "EASTullinaFlippyFlip",
        "HeistDemolitionistTrapDisarmArt3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTullinaMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 80, 40, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 80, 40, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee2HeistTullina"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 80, 40, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 80, 40, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityClimbUp"] = {
    name = "EASHeistAgilityClimbUp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityClimbInFloor"] = {
    name = "EASHeistAgilityClimbInFloor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityClimbDown"] = {
    name = "EASHeistAgilityClimbDown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityClimbOutFloor"] = {
    name = "EASHeistAgilityClimbOutFloor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.57,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityAssassinateGuard"] = {
    name = "EASHeistAgilityAssassinateGuard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistAgilityPullLever"] = {
    name = "EGHeistAgilityPullLever",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPick"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickGround"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTullinaFlippyFlip"] = {
    name = "EASTullinaFlippyFlip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.53,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDemolitionistTrapDisarmArt3"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Your hits can't be Evaded
IdMonsterAlwaysHits
FamilyAlwaysHits
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-67]
    IdStanceHeistAgilityStealthWalk
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -67 Max: -67 Global
  • Craft Tagsspeed
    Regenerate 2% of Life per second
    IdHeistNPCLifeRegen
    FamilyLifeRegenerationRatePercentage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource life