Tullina
Humanoïde
Vous ignorez l'Évasion de vos cibles
stance movement speed +% final [-67]
2% de Vie Régénérée par seconde
SpectreN
Tagschaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, puncturing_weapon, red_blood
Vie
400%
Energy Shield From Life
33%
Armure
+33%
Évasion
+33%
Ailment Threshold
400%
Résistance
40 40 40 25
Damage
600%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
HeistCatBurglar1
Niveau
68
Vie
17,241
Armure
38,291
Score d'Évasion
6,303
Bouclier d'énergie
8,088
Damage
2,241
Dégâts des sorts
2,241
Précision
580
Attack Time
2.67
Expérience
20,510
Minion Life
3,740
Minion Energy Shield
1,754
Minion Damage
1,790
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
HeistTullinaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1793–2690
Chances de coup critique: 5%
Attack Time: 2.67 sec.
Frappez vos ennemis d'un coup puissant.
4.747% Davantage de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
active skill chaos damage +% final [1354]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Melee2HeistTullina
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1793–2690
Chances de coup critique: 5%
Attack Time: 2.67 sec.
Frappez vos ennemis d'un coup puissant.
4.747% Davantage de Dégâts
80% des Dégâts physiques sont Convertis en Dégâts de chaos
40% de chances d'Empoisonner au Toucher
active skill chaos damage +% final [1354]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistLockPick
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistLockPickGround
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASHeistAgilityClimbUp
Spell
Temps d'incantation: 2.17 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASHeistAgilityClimbDown
Spell
Temps d'incantation: 1.67 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASHeistAgilityAssassinateGuard
Attack
Base Damage: 1793–2690
Chances de coup critique: 5%
Attack Time: 2.67 sec.
Temps de recharge: 2 sec.
main hand base maximum attack distance [-7]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistAgilityPullLever
Triggerable, Spell
Temps d'incantation: 3.33 sec.
spell maximum action distance +% [-95]
EASHeistAgilityClimbInFloor
Spell
Temps d'incantation: 2.17 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASHeistAgilityClimbOutFloor
Spell
Temps d'incantation: 2.57 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASTullinaFlippyFlip
Spell
Temps d'incantation: 4.53 sec.
Temps de recharge: 1 sec.
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistDemolitionistTrapDisarmArt3
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

SectorEvents
{
	
}

Actor
{
	on_event_hidden_for_EmptyActionSpell5 = "SetAnimatedTurnDuration( 0 );"
	on_event_unhidden_for_EmptyActionSpell4 = "ResetAnimatedTurnDuration();"
}

StateMachine
{
	on_state_abandoned_1 = "ResetAnimatedTurnDuration();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase"

Actor
{
	on_event_hidden_for_EmptyActionSpell5 = 
	"
		DisableRendering();
		HideMinimapIcon();
	"

	on_event_unhidden_for_EmptyActionSpell4 =
	"
		EnableRendering();
		ShowMinimapIcon();
		AddEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk );
	"

	on_start_HeistLockPick = "HideWeapons();"
	on_end_HeistLockPick = "ShowWeapons();"
	on_destroy_HeistLockPick = "ShowWeapons();"
}

Animated
{
	on_end_open_lever_01 = "RemoveEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk );"
}

StateMachine
{
	on_state_abandoned_1 = 
	"
		EnableRendering();
		ShowMinimapIcon();
		RemoveEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk, true );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1"] = {
    name = "Tullina",
    life = 4,
    energyShield = 0.33,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 6,
    damageSpread = 0.2,
    attackTime = 2.67,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HeistTullinaMelee",
        "Melee2HeistTullina",
        "EASHeistAgilityClimbUp",
        "EASHeistAgilityClimbInFloor",
        "EASHeistAgilityClimbDown",
        "EASHeistAgilityClimbOutFloor",
        "EASHeistAgilityAssassinateGuard",
        "EGHeistAgilityPullLever",
        "HeistLockPick",
        "HeistLockPickGround",
        "EASTullinaFlippyFlip",
        "HeistDemolitionistTrapDisarmArt3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistTullinaMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 80, 40, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 80, 40, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee2HeistTullina"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_chaos_damage_+%_final",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_chance_to_poison_on_hit_%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, -90, 80, 40, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        [2] = {2000, 50, 80, 40, levelRequirement = 100, statInterpolation = {2, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityClimbUp"] = {
    name = "EASHeistAgilityClimbUp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityClimbInFloor"] = {
    name = "EASHeistAgilityClimbInFloor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityClimbDown"] = {
    name = "EASHeistAgilityClimbDown",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityClimbOutFloor"] = {
    name = "EASHeistAgilityClimbOutFloor",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.57,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHeistAgilityAssassinateGuard"] = {
    name = "EASHeistAgilityAssassinateGuard",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGHeistAgilityPullLever"] = {
    name = "EGHeistAgilityPullLever",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-95, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPick"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistLockPickGround"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTullinaFlippyFlip"] = {
    name = "EASTullinaFlippyFlip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.53,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistDemolitionistTrapDisarmArt3"] = {
    name = "[UNUSED] You son of a ****",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "[UNUSED  I'm in",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Vous ignorez l'Évasion de vos cibles
FamilyAlwaysHits
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft TagsAttaque
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-67]
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -67 Max: -67 Global
  • Craft TagsVitesse
    2% de Vie Régénérée par seconde
    FamilyLifeRegenerationRatePercentage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • life regeneration rate per minute % Min: 120 Max: 120 Global
  • Craft Tagsresource Vie
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.immune_to_auras_from_other_entities1
    Stats.cannot_die1
    Stats.monster_no_additional_player_scaling1
    Stats.suppress_phasing_visual1
    Stats.phase_through_objects1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0, 1
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, MoveForced, MoveSpecial
    Actor.slow_animations_go_to_idletrue
    Actor.on_event_hidden_for_EmptyActionSpell5SetAnimatedTurnDuration( 0 );
    Actor.on_event_unhidden_for_EmptyActionSpell4ResetAnimatedTurnDuration();
    Monster.preload_skills_when_addedtrue
    MinimapIcon.iconNPC
    StateMachine.define_state =
    StateMachine.", , ,
    StateMachine.minion1;
    StateMachine.lock_pick_progress;
    StateMachine.damage_penalty;
    StateMachine.heist_npc1;
    StateMachine.define_shared_state =
    StateMachine.current_job_index-1;
    StateMachine.current_job_level-1;
    StateMachine.heist_alert;
    StateMachine.point_light1;
    StateMachine.abandoned0;
    StateMachine.on_state_abandoned_1ResetAnimatedTurnDuration();
    Edit

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