Tullina
Humanoid
Euren Treffern kann nicht ausgewichen werden
stance movement speed +% final [-67]
Regeneriert 2% des Lebens pro Sekunde
Spectre | N |
---|---|
Tags | chaos_affinity, has_dagger, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, puncturing_weapon, red_blood |
Leben
400%
Energy Shield From Life
33%
Rüstung
+33%
Ausweichen
+33%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
600%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 11
Attack Time
2.67 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
HeistAlliedNPCTullina
Metadata
HeistCatBurglar1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
38,291
Ausweichen
6,303
Energieschild
2,022
Damage
2,241
Zauberschaden
2,241
Genauigkeit
290
Attack Time
2.67
Erfahrung
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistTullinaMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1793–2690
Kritische Trefferchance: 5%
Attack Time: 2.67 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 4.747% mehr Schaden
80% des physischen Schadens werden in Chaosschaden umgewandelt
40% Chance, bei Treffer zu vergiften
active skill chaos damage +% final [1354]
skill can fire arrows [1]
skill can fire wand projectiles [1]
80% des physischen Schadens werden in Chaosschaden umgewandelt
40% Chance, bei Treffer zu vergiften
active skill chaos damage +% final [1354]
skill can fire arrows [1]
skill can fire wand projectiles [1]
Melee2HeistTullina
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1793–2690
Kritische Trefferchance: 5%
Attack Time: 2.67 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 4.747% mehr Schaden
80% des physischen Schadens werden in Chaosschaden umgewandelt
40% Chance, bei Treffer zu vergiften
active skill chaos damage +% final [1354]
skill can fire arrows [1]
skill can fire wand projectiles [1]
80% des physischen Schadens werden in Chaosschaden umgewandelt
40% Chance, bei Treffer zu vergiften
active skill chaos damage +% final [1354]
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistLockPick
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistLockPickGround
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistAgilityClimbUp
Spell
Zauberzeit: 2.17 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistAgilityClimbDown
Spell
Zauberzeit: 1.67 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistAgilityAssassinateGuard
Attack
Base Damage: 1793–2690
Kritische Trefferchance: 5%
Attack Time: 2.67 Sek.
Abklingzeit: 2 Sek.
main hand base maximum attack distance [-7]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistAgilityPullLever
Triggerable, Spell
Zauberzeit: 3.33 Sek.
spell maximum action distance +% [-95]
EASHeistAgilityClimbInFloor
Spell
Zauberzeit: 2.17 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASHeistAgilityClimbOutFloor
Spell
Zauberzeit: 2.57 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EASTullinaFlippyFlip
Spell
Zauberzeit: 4.53 Sek.
Abklingzeit: 1 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistDemolitionistTrapDisarmArt3
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" SectorEvents { } Actor { on_event_hidden_for_EmptyActionSpell5 = "SetAnimatedTurnDuration( 0 );" on_event_unhidden_for_EmptyActionSpell4 = "ResetAnimatedTurnDuration();" } StateMachine { on_state_abandoned_1 = "ResetAnimatedTurnDuration();" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { on_event_hidden_for_EmptyActionSpell5 = " DisableRendering(); HideMinimapIcon(); " on_event_unhidden_for_EmptyActionSpell4 = " EnableRendering(); ShowMinimapIcon(); AddEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk ); " on_start_HeistLockPick = "HideWeapons();" on_end_HeistLockPick = "ShowWeapons();" on_destroy_HeistLockPick = "ShowWeapons();" } Animated { on_end_open_lever_01 = "RemoveEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk );" } StateMachine { on_state_abandoned_1 = " EnableRendering(); ShowMinimapIcon(); RemoveEffectPack( Metadata/Effects/Spells/NPC/League/Heist/Tullina/invisible/invisible.epk, true ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistCatBurglar1"] = { name = "Tullina", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 6, damageSpread = 0.2, attackTime = 2.67, attackRange = 11, accuracy = 1, weaponType1 = "Dagger", skillList = { "HeistTullinaMelee", "Melee2HeistTullina", "EASHeistAgilityClimbUp", "EASHeistAgilityClimbInFloor", "EASHeistAgilityClimbDown", "EASHeistAgilityClimbOutFloor", "EASHeistAgilityAssassinateGuard", "EGHeistAgilityPullLever", "HeistLockPick", "HeistLockPickGround", "EASTullinaFlippyFlip", "HeistDemolitionistTrapDisarmArt3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistTullinaMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chaos_damage_+%_final", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, -90, 80, 40, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {2000, 50, 80, 40, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee2HeistTullina"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_chaos_damage_+%_final", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_chaos", "base_chance_to_poison_on_hit_%", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, -90, 80, 40, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {2000, 50, 80, 40, levelRequirement = 100, statInterpolation = {2, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistAgilityClimbUp"] = { name = "EASHeistAgilityClimbUp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistAgilityClimbInFloor"] = { name = "EASHeistAgilityClimbInFloor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistAgilityClimbDown"] = { name = "EASHeistAgilityClimbDown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.67, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistAgilityClimbOutFloor"] = { name = "EASHeistAgilityClimbOutFloor", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.57, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHeistAgilityAssassinateGuard"] = { name = "EASHeistAgilityAssassinateGuard", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistAgilityPullLever"] = { name = "EGHeistAgilityPullLever", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", }, levels = { [1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistLockPick"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistLockPickGround"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASTullinaFlippyFlip"] = { name = "EASTullinaFlippyFlip", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.53, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDemolitionistTrapDisarmArt3"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Euren Treffern kann nicht ausgewichen werden
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
stance movement speed +% final [-67]
Id | StanceHeistAgilityStealthWalk |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Regeneriert 2% des Lebens pro Sekunde
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |