Oscillotron
Construct
cannot be taunted [1]
Cannot be Knocked Back
stance movement speed +% final [-69]
SpectreN
Tagsconstruct, fast_movement, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str
Packs
  • Oscillotron
  • Life
    750%
    Energy Shield From Life
    100%
    Ailment Threshold
    750%
    Resistance
    75 0 0 0
    Damage
    105%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    137%
    Type
    HeistRobotCrucibleElite
    Metadata
    RobotCrucibleElite
    Level
    68
    Life
    48,250
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    392
    Spell Damage
    392
    Accuracy
    0
    Attack Time
    1.995
    Experience
    15,383
    Ailment Threshold
    48,250
    Chill
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    DoLiterallyNothing
    EGHeistRobotCrucibleAwaken
    Triggerable, Spell
    Cast Time: 2 sec
    Cooldown Time: 8 sec
    EGHeistRobotCrucibleAlert
    Triggerable, Spell
    Cast Time: 1 sec
    EGHeistRobotCrucibleActivationWave
    Triggerable, Spell
    Cast Time: 1 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Actor
    {
    	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		ping_epk;
    		do_a_little_spin;
    	"
    
    	on_change_state_do_a_little_spin =
    	"
    		TurnToOverTime( GetOrientation() + 180, 0.8f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }
    
    Life
    {
    	corpse_sink_time_ms = 6000
    	corpse_sink_delay_ms = 15000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    StateMachine
    {
    	on_state_ping_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/buildup.epk );"
    	on_state_ping_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/buildup.epk );"
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/player_hit_audio.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/pulse_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotCrucibleElite"] = {
        name = "Oscillotron",
        life = 7.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "EGHeistRobotCrucibleAwaken",
            "EGHeistRobotCrucibleAlert",
            "EGHeistRobotCrucibleActivationWave",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAwaken"] = {
        name = "EGHeistRobotCrucibleAwaken",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAlert"] = {
        name = "EGHeistRobotCrucibleAlert",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleActivationWave"] = {
        name = "EGHeistRobotCrucibleActivationWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHeistRobotCrucibleWalk_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Oscillotron
    Construct
    cannot be taunted [1]
    Cannot be Knocked Back
    stance movement speed +% final [-69]
    SpectreN
    Tagsconstruct, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str, very_fast_movement
    Life
    750%
    Energy Shield From Life
    100%
    Ailment Threshold
    750%
    Resistance
    75 0 0 0
    Damage
    105%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    60%
    Type
    HeistRoboMapLightBot
    Metadata
    MapLightBot
    Level
    68
    Life
    48,250
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    392
    Spell Damage
    392
    Accuracy
    0
    Attack Time
    1.995
    Experience
    15,383
    Ailment Threshold
    48,250
    Chill
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    DoLiterallyNothing
    EGHeistRobotCrucibleAwaken
    Triggerable, Spell
    Cast Time: 2 sec
    Cooldown Time: 8 sec
    EGHeistRobotCrucibleAlert
    Triggerable, Spell
    Cast Time: 1 sec
    EGHeistRobotCrucibleActivationWave
    Triggerable, Spell
    Cast Time: 1 sec

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		patrolling;
    		do_a_little_spin;
    	"
    
    	on_change_state_do_a_little_spin =
    	"
    		TurnToOverTime( GetOrientation() + 180, 0.8f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }
    
    Stats 
    {
    	uses_no_mana = 1
    	untargetable_by_monster_ai = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	base_maximum_life = 1
    	base_maximum_mana = 10000
    	item_drop_slots = 0
    	set_cannot_die = 1
    	is_hidden_monster = 1
    	cannot_be_knocked_back = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/LightBot/MapLightBot"] = {
        name = "Oscillotron",
        life = 7.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "EGHeistRobotCrucibleAwaken",
            "EGHeistRobotCrucibleAlert",
            "EGHeistRobotCrucibleActivationWave",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAwaken"] = {
        name = "EGHeistRobotCrucibleAwaken",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAlert"] = {
        name = "EGHeistRobotCrucibleAlert",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleActivationWave"] = {
        name = "EGHeistRobotCrucibleActivationWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHeistRobotCrucibleWalk_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

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