หุ่นคลื่นกระแสไฟฟ้า
หุ่นกล
cannot be taunted [1]
ไม่ถูก ผลักออกไป
stance movement speed +% final [-69]
Oscillotron
SpectreN
Tagsconstruct, fast_movement, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str
Packs
  • หุ่นคลื่นกระแสไฟฟ้า
  • พลังชีวิต
    750%
    Energy Shield From Life
    100%
    Ailment Threshold
    750%
    ค่าต้านทาน
    75 0 0 0
    Damage
    105%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    137%
    Type
    HeistRobotCrucibleElite
    Metadata
    RobotCrucibleElite
    เลเวล
    68
    พลังชีวิต
    48,250
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    392
    ความเสียหายเวท
    392
    ความแม่นยำ
    290
    Attack Time
    1.995
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    48,250
    Chill
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    DoLiterallyNothing
    EGHeistRobotCrucibleAwaken
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 8 วินาที
    EGHeistRobotCrucibleAlert
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGHeistRobotCrucibleActivationWave
    Triggerable, Spell
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Actor
    {
    	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		ping_epk;
    		do_a_little_spin;
    	"
    
    	on_change_state_do_a_little_spin =
    	"
    		TurnToOverTime( GetOrientation() + 180, 0.8f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }
    
    Life
    {
    	corpse_sink_time_ms = 6000
    	corpse_sink_delay_ms = 15000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    StateMachine
    {
    	on_state_ping_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/buildup.epk );"
    	on_state_ping_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/buildup.epk );"
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/player_hit_audio.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/pulse_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotCrucibleElite"] = {
        name = "Oscillotron",
        life = 7.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "EGHeistRobotCrucibleAwaken",
            "EGHeistRobotCrucibleAlert",
            "EGHeistRobotCrucibleActivationWave",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAwaken"] = {
        name = "EGHeistRobotCrucibleAwaken",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAlert"] = {
        name = "EGHeistRobotCrucibleAlert",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleActivationWave"] = {
        name = "EGHeistRobotCrucibleActivationWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • ไม่ถูก ผลักออกไป
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHeistRobotCrucibleWalk_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    หุ่นกระแสไฟฟ้า
    หุ่นกล
    cannot be taunted [1]
    ไม่ถูก ผลักออกไป
    stance movement speed +% final [-69]
    Oscillotron
    SpectreN
    Tagsconstruct, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str, very_fast_movement
    พลังชีวิต
    750%
    Energy Shield From Life
    100%
    Ailment Threshold
    750%
    ค่าต้านทาน
    75 0 0 0
    Damage
    105%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    60%
    Type
    HeistRoboMapLightBot
    Metadata
    MapLightBot
    เลเวล
    68
    พลังชีวิต
    48,250
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    392
    ความเสียหายเวท
    392
    ความแม่นยำ
    290
    Attack Time
    1.995
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    48,250
    Chill
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    DoLiterallyNothing
    EGHeistRobotCrucibleAwaken
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 8 วินาที
    EGHeistRobotCrucibleAlert
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGHeistRobotCrucibleActivationWave
    Triggerable, Spell
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		patrolling;
    		do_a_little_spin;
    	"
    
    	on_change_state_do_a_little_spin =
    	"
    		TurnToOverTime( GetOrientation() + 180, 0.8f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }
    
    Stats 
    {
    	uses_no_mana = 1
    	untargetable_by_monster_ai = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	base_maximum_life = 1
    	base_maximum_mana = 10000
    	item_drop_slots = 0
    	set_cannot_die = 1
    	is_hidden_monster = 1
    	cannot_be_knocked_back = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/LightBot/MapLightBot"] = {
        name = "Oscillotron",
        life = 7.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "EGHeistRobotCrucibleAwaken",
            "EGHeistRobotCrucibleAlert",
            "EGHeistRobotCrucibleActivationWave",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAwaken"] = {
        name = "EGHeistRobotCrucibleAwaken",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAlert"] = {
        name = "EGHeistRobotCrucibleAlert",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleActivationWave"] = {
        name = "EGHeistRobotCrucibleActivationWave",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    IdCannotBeTaunted
    FamilyTauntImmunity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • ไม่ถูก ผลักออกไป
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-69]
    IdStanceHeistRobotCrucibleWalk_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Edit

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