หุ่นคลื่นกระแสไฟฟ้า
ชีวิตประดิษฐ์
cannot be taunted [1]
ไม่ถูก ผลักออกไป
stance movement speed +% final [-69]
Oscillotron
SpectreN
Tagsconstruct, fast_movement, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str
Packs
  • หุ่นคลื่นกระแสไฟฟ้า
  • พลังชีวิต
    750%
    Energy Shield From Life
    100%
    Ailment Threshold
    750%
    ค่าต้านทาน
    75 0 0 0
    Damage
    105%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    137%
    Type
    HeistRobotCrucibleElite
    Metadata
    RobotCrucibleElite
    เลเวล
    68
    พลังชีวิต
    48,250
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    45,953
    Damage
    392
    ความเสียหายเวท
    392
    ความแม่นยำ
    580
    Attack Time
    1.995
    ค่าประสบการณ์
    15,383
    Minion Life
    10,466
    Minion Energy Shield
    9,968
    Minion Damage
    313
    Ailment Threshold
    48,250
    Chill
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    Phys Convert Ele
    240%
    DoLiterallyNothing
    EGHeistRobotCrucibleAwaken
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 8 วินาที
    EGHeistRobotCrucibleAlert
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGHeistRobotCrucibleActivationWave
    Triggerable, Spell
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Actor
    {
    	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		ping_epk;
    		do_a_little_spin;
    	"
    
    	on_change_state_do_a_little_spin =
    	"
    		TurnToOverTime( GetOrientation() + 180, 0.8f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }
    
    Life
    {
    	corpse_sink_time_ms = 6000
    	corpse_sink_delay_ms = 15000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    StateMachine
    {
    	on_state_ping_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/buildup.epk );"
    	on_state_ping_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/buildup.epk );"
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/player_hit_audio.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/pulse_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotCrucibleElite"] = {
        name = "Oscillotron",
        life = 7.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "EGHeistRobotCrucibleAwaken",
            "EGHeistRobotCrucibleAlert",
            "EGHeistRobotCrucibleActivationWave",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAwaken"] = {
        name = "EGHeistRobotCrucibleAwaken",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAlert"] = {
        name = "EGHeistRobotCrucibleAlert",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleActivationWave"] = {
        name = "EGHeistRobotCrucibleActivationWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    FamilyTauntImmunity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • ไม่ถูก ผลักออกไป
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsความเร็ว
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    keyval
    StateMachine.define_shared_state =,
    StateMachine.", , , , ,
    StateMachine.is_robot1;
    StateMachine.bot_buff1;
    StateMachine.ping_epk;
    StateMachine.do_a_little_spin;
    StateMachine.on_change_state_do_a_little_spin =
    StateMachine.TurnToOverTime( GetOrientation() + 180, 0.8f );
    StateMachine.PlayAnimationType( Pant, 1.0f );
    Actor.on_animation_end_PantPlayAnimationType( Idle, 1.0f, 0, 0.0f );
    Life.corpse_sink_time_ms6000
    Life.corpse_sink_delay_ms15000
    หุ่นกระแสไฟฟ้า
    ชีวิตประดิษฐ์
    cannot be taunted [1]
    ไม่ถูก ผลักออกไป
    stance movement speed +% final [-69]
    Oscillotron
    SpectreN
    Tagsconstruct, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str, very_fast_movement
    พลังชีวิต
    750%
    Energy Shield From Life
    100%
    Ailment Threshold
    750%
    ค่าต้านทาน
    75 0 0 0
    Damage
    105%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    60%
    Type
    HeistRoboMapLightBot
    Metadata
    MapLightBot
    เลเวล
    68
    พลังชีวิต
    48,250
    ค่าเกราะ
    28,790
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    45,953
    Damage
    392
    ความเสียหายเวท
    392
    ความแม่นยำ
    580
    Attack Time
    1.995
    ค่าประสบการณ์
    15,383
    Minion Life
    10,466
    Minion Energy Shield
    9,968
    Minion Damage
    313
    Ailment Threshold
    48,250
    Chill
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    Phys Convert Ele
    240%
    DoLiterallyNothing
    EGHeistRobotCrucibleAwaken
    Triggerable, Spell
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 8 วินาที
    EGHeistRobotCrucibleAlert
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    EGHeistRobotCrucibleActivationWave
    Triggerable, Spell
    เวลาร่าย: 1 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		patrolling;
    		do_a_little_spin;
    	"
    
    	on_change_state_do_a_little_spin =
    	"
    		TurnToOverTime( GetOrientation() + 180, 0.8f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }
    
    Stats 
    {
    	uses_no_mana = 1
    	untargetable_by_monster_ai = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	base_maximum_life = 1
    	base_maximum_mana = 10000
    	item_drop_slots = 0
    	set_cannot_die = 1
    	is_hidden_monster = 1
    	cannot_be_knocked_back = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/LightBot/MapLightBot"] = {
        name = "Oscillotron",
        life = 7.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "EGHeistRobotCrucibleAwaken",
            "EGHeistRobotCrucibleAlert",
            "EGHeistRobotCrucibleActivationWave",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAwaken"] = {
        name = "EGHeistRobotCrucibleAwaken",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAlert"] = {
        name = "EGHeistRobotCrucibleAlert",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleActivationWave"] = {
        name = "EGHeistRobotCrucibleActivationWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    FamilyTauntImmunity
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 Global
  • ไม่ถูก ผลักออกไป
    FamilyCannotBeKnockedBack
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 Global
  • Craft Tagsความเร็ว
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    keyval
    Stats.item_drop_slots1, 0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200, 10000
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.uses_no_mana1
    Stats.untargetable_by_monster_ai1
    Stats.base_cannot_be_damaged1
    Stats.base_cannot_be_stunned1
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.base_maximum_life1
    Stats.cannot_die1
    Stats.is_hidden_monster1
    Stats.cannot_be_knocked_back1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_state =
    StateMachine.", , ,
    StateMachine.patrolling;
    StateMachine.do_a_little_spin;
    StateMachine.on_change_state_do_a_little_spin =
    StateMachine.TurnToOverTime( GetOrientation() + 180, 0.8f );
    StateMachine.PlayAnimationType( Pant, 1.0f );
    Edit

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