หุ่นคลื่นกระแสไฟฟ้า
ชีวิตประดิษฐ์cannot be taunted [1]
ไม่ถูก ผลักออกไป
ไม่ถูก ผลักออกไป
stance movement speed +% final [-69]
Oscillotron
| Spectre | |
|---|---|
| Tags | construct, fast_movement, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str |
| Packs |
พลังชีวิต
750%
Energy Shield From Life
100%
Ailment Threshold
750%
ค่าต้านทาน
Damage
105%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
137%
Type
HeistRobotCrucibleElite
Metadata
RobotCrucibleElite
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
48,250
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
โล่พลังงาน
45,953
Damage
392
ความเสียหายเวท
392
ความแม่นยำ
580
Attack Time
1.995
ค่าประสบการณ์
15,383
Minion Life
10,466
Minion Energy Shield
9,968
Minion Damage
313
Ailment Threshold
48,250
Chill
153
Shock
153
Brittle
863
Scorch
153
Sap
422
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
EGHeistRobotCrucibleAwaken
Triggerable, Spell
เวลาร่าย: 2 วินาที
คูลดาวน์: 8 วินาที
EGHeistRobotCrucibleAlert
Triggerable, Spell
เวลาร่าย: 1 วินาที
EGHeistRobotCrucibleActivationWave
Triggerable, Spell
เวลาร่าย: 1 วินาที
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
Actor
{
on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
}
StateMachine
{
define_shared_state =
"
ping_epk;
do_a_little_spin;
"
on_change_state_do_a_little_spin =
"
TurnToOverTime( GetOrientation() + 180, 0.8f );
PlayAnimationType( Pant, 1.0f );
"
}
Life
{
corpse_sink_time_ms = 6000
corpse_sink_delay_ms = 15000
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Robot/RobotCrucibleElite"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Oscillotron",
life = 7.5,
energyShield = 1,
damage = 1.05,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 10,
accuracy = 1,
skillList = {
"EGHeistRobotCrucibleAwaken",
"EGHeistRobotCrucibleAlert",
"EGHeistRobotCrucibleActivationWave",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistRobotCrucibleAwaken"] = {
name = "EGHeistRobotCrucibleAwaken",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistRobotCrucibleAlert"] = {
name = "EGHeistRobotCrucibleAlert",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistRobotCrucibleActivationWave"] = {
name = "EGHeistRobotCrucibleActivationWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
cannot be taunted [1]
| Family | TauntImmunity |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่ถูก ผลักออกไป
| Family | CannotBeKnockedBack |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
stance movement speed +% final [-69]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| key | val |
|---|---|
| StateMachine.define_shared_state = | , |
| StateMachine." | , , , , , |
| StateMachine.is_robot | 1; |
| StateMachine.bot_buff | 1; |
| StateMachine.ping_epk; | |
| StateMachine.do_a_little_spin; | |
| StateMachine.on_change_state_do_a_little_spin = | |
| StateMachine.TurnToOverTime( GetOrientation() + 180, 0.8f ); | |
| StateMachine.PlayAnimationType( Pant, 1.0f ); | |
| Actor.on_animation_end_Pant | PlayAnimationType( Idle, 1.0f, 0, 0.0f ); |
| Life.corpse_sink_time_ms | 6000 |
| Life.corpse_sink_delay_ms | 15000 |
หุ่นกระแสไฟฟ้า
ชีวิตประดิษฐ์ด่าน: Fortress
cannot be taunted [1]
ไม่ถูก ผลักออกไป
ไม่ถูก ผลักออกไป
stance movement speed +% final [-69]
Oscillotron
| Spectre | |
|---|---|
| Area | Fortress |
| Tags | construct, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str, very_fast_movement |
พลังชีวิต
750%
Energy Shield From Life
100%
Ailment Threshold
750%
ค่าต้านทาน
Damage
105%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 10
Attack Time
1.995 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
60%
Type
HeistRoboMapLightBot
Metadata
MapLightBot
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
84
พลังชีวิต
264,713
ค่าเกราะ
99,834
อัตราการหลบหลีก
8,120
โล่พลังงาน
121,988
Damage
1,001
ความเสียหายเวท
1,001
ความแม่นยำ
1,076
Attack Time
1.995
ค่าประสบการณ์
19,875
Minion Life
50,029
Minion Energy Shield
23,055
Minion Damage
849
Ailment Threshold
264,713
Chill
837
Shock
837
Brittle
4,735
Scorch
837
Sap
2,313
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoLiterallyNothing
EGHeistRobotCrucibleAwaken
Triggerable, Spell
เวลาร่าย: 2 วินาที
คูลดาวน์: 8 วินาที
EGHeistRobotCrucibleAlert
Triggerable, Spell
เวลาร่าย: 1 วินาที
EGHeistRobotCrucibleActivationWave
Triggerable, Spell
เวลาร่าย: 1 วินาที
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state =
"
patrolling;
do_a_little_spin;
"
on_change_state_do_a_little_spin =
"
TurnToOverTime( GetOrientation() + 180, 0.8f );
PlayAnimationType( Pant, 1.0f );
"
}
Stats
{
uses_no_mana = 1
untargetable_by_monster_ai = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
base_maximum_life = 1
base_maximum_mana = 10000
item_drop_slots = 0
set_cannot_die = 1
is_hidden_monster = 1
cannot_be_knocked_back = 1
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Robot/LightBot/MapLightBot"] = {
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
name = "Oscillotron",
life = 7.5,
energyShield = 1,
damage = 1.05,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 10,
accuracy = 1,
skillList = {
"EGHeistRobotCrucibleAwaken",
"EGHeistRobotCrucibleAlert",
"EGHeistRobotCrucibleActivationWave",
"DoLiterallyNothing",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistRobotCrucibleAwaken"] = {
name = "EGHeistRobotCrucibleAwaken",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistRobotCrucibleAlert"] = {
name = "EGHeistRobotCrucibleAlert",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistRobotCrucibleActivationWave"] = {
name = "EGHeistRobotCrucibleActivationWave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
cannot be taunted [1]
| Family | TauntImmunity |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่ถูก ผลักออกไป
| Family | CannotBeKnockedBack |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
stance movement speed +% final [-69]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| key | val |
|---|---|
| Stats.item_drop_slots | 1, 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200, 10000 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.uses_no_mana | 1 |
| Stats.untargetable_by_monster_ai | 1 |
| Stats.base_cannot_be_damaged | 1 |
| Stats.base_cannot_be_stunned | 1 |
| Stats.immune_to_curses | 1 |
| Stats.immune_to_auras_from_other_entities | 1 |
| Stats.base_maximum_life | 1 |
| Stats.cannot_die | 1 |
| Stats.is_hidden_monster | 1 |
| Stats.cannot_be_knocked_back | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| StateMachine.define_shared_state = | |
| StateMachine." | , , , |
| StateMachine.patrolling; | |
| StateMachine.do_a_little_spin; | |
| StateMachine.on_change_state_do_a_little_spin = | |
| StateMachine.TurnToOverTime( GetOrientation() + 180, 0.8f ); | |
| StateMachine.PlayAnimationType( Pant, 1.0f ); |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















