电子射线器
构造体
cannot be taunted [1]
无法被击退
stance movement speed +% final [-69]
Oscillotron
幽魂N
标签construct, fast_movement, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str
Packs
  • 电子射线器
  • 生命
    750%
    生命转为护盾
    100%
    异常状态临界值
    750%
    抗性
    75 0 0 0
    伤害
    105%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    137%
    类型
    HeistRobotCrucibleElite
    Metadata
    RobotCrucibleElite
    等级
    68
    生命
    48,250
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    45,953
    伤害
    392
    法术伤害
    392
    命中
    580
    攻击间隔
    1.995
    经验值
    15,383
    召唤物生命
    10,466
    Minion Energy Shield
    9,968
    召唤物伤害
    313
    异常状态临界值
    48,250
    冰缓
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    Phys Convert Ele
    240%
    DoLiterallyNothing
    EGHeistRobotCrucibleAwaken
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 8 秒
    EGHeistRobotCrucibleAlert
    可触发, 法术
    施放间隔: 1 秒
    EGHeistRobotCrucibleActivationWave
    可触发, 法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Actor
    {
    	on_animation_end_Pant = "PlayAnimationType( Idle, 1.0f, 0, 0.0f );"
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		ping_epk;
    		do_a_little_spin;
    	"
    
    	on_change_state_do_a_little_spin =
    	"
    		TurnToOverTime( GetOrientation() + 180, 0.8f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }
    
    Life
    {
    	corpse_sink_time_ms = 6000
    	corpse_sink_delay_ms = 15000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueHeist/HeistEliteBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    StateMachine
    {
    	on_state_ping_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/buildup.epk );"
    	on_state_ping_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/buildup.epk );"
    }
    
    Render
    {
    	allow_attached_arrows = false
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/player_hit_audio.ao"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/crucible/pulse_buff.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotCrucibleElite"] = {
        name = "Oscillotron",
        life = 7.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "EGHeistRobotCrucibleAwaken",
            "EGHeistRobotCrucibleAlert",
            "EGHeistRobotCrucibleActivationWave",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAwaken"] = {
        name = "EGHeistRobotCrucibleAwaken",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAlert"] = {
        name = "EGHeistRobotCrucibleAlert",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleActivationWave"] = {
        name = "EGHeistRobotCrucibleActivationWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    FamilyTauntImmunity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 全域
  • 无法被击退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 全域
  • Craft Tags速度
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    keyval
    StateMachine.define_shared_state =,
    StateMachine.", , , , ,
    StateMachine.is_robot1;
    StateMachine.bot_buff1;
    StateMachine.ping_epk;
    StateMachine.do_a_little_spin;
    StateMachine.on_change_state_do_a_little_spin =
    StateMachine.TurnToOverTime( GetOrientation() + 180, 0.8f );
    StateMachine.PlayAnimationType( Pant, 1.0f );
    Actor.on_animation_end_PantPlayAnimationType( Idle, 1.0f, 0, 0.0f );
    Life.corpse_sink_time_ms6000
    Life.corpse_sink_delay_ms15000
    电子射线器
    构造体
    cannot be taunted [1]
    无法被击退
    stance movement speed +% final [-69]
    Oscillotron
    幽魂N
    标签construct, is_unarmed, metal_armour, no_pantheon_mod, non_attacking, not_dex, not_str, very_fast_movement
    生命
    750%
    生命转为护盾
    100%
    异常状态临界值
    750%
    抗性
    75 0 0 0
    伤害
    105%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.995 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    60%
    类型
    HeistRoboMapLightBot
    Metadata
    MapLightBot
    等级
    68
    生命
    48,250
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    45,953
    伤害
    392
    法术伤害
    392
    命中
    580
    攻击间隔
    1.995
    经验值
    15,383
    召唤物生命
    10,466
    Minion Energy Shield
    9,968
    召唤物伤害
    313
    异常状态临界值
    48,250
    冰缓
    153
    Shock
    153
    Brittle
    863
    Scorch
    153
    Sap
    422
    Phys Convert Ele
    240%
    DoLiterallyNothing
    EGHeistRobotCrucibleAwaken
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 8 秒
    EGHeistRobotCrucibleAlert
    可触发, 法术
    施放间隔: 1 秒
    EGHeistRobotCrucibleActivationWave
    可触发, 法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		patrolling;
    		do_a_little_spin;
    	"
    
    	on_change_state_do_a_little_spin =
    	"
    		TurnToOverTime( GetOrientation() + 180, 0.8f );
    		PlayAnimationType( Pant, 1.0f );
    	"
    }
    
    Stats 
    {
    	uses_no_mana = 1
    	untargetable_by_monster_ai = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	base_maximum_life = 1
    	base_maximum_mana = 10000
    	item_drop_slots = 0
    	set_cannot_die = 1
    	is_hidden_monster = 1
    	cannot_be_knocked_back = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/LightBot/MapLightBot"] = {
        name = "Oscillotron",
        life = 7.5,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.05,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "EGHeistRobotCrucibleAwaken",
            "EGHeistRobotCrucibleAlert",
            "EGHeistRobotCrucibleActivationWave",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAwaken"] = {
        name = "EGHeistRobotCrucibleAwaken",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleAlert"] = {
        name = "EGHeistRobotCrucibleAlert",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHeistRobotCrucibleActivationWave"] = {
        name = "EGHeistRobotCrucibleActivationWave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be taunted [1]
    FamilyTauntImmunity
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be taunted Min: 1 Max: 1 全域
  • 无法被击退
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-69]
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -69 Max: -69 全域
  • Craft Tags速度
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    keyval
    Stats.item_drop_slots1, 0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200, 10000
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.uses_no_mana1
    Stats.untargetable_by_monster_ai1
    Stats.base_cannot_be_damaged1
    Stats.base_cannot_be_stunned1
    Stats.immune_to_curses1
    Stats.immune_to_auras_from_other_entities1
    Stats.base_maximum_life1
    Stats.cannot_die1
    Stats.is_hidden_monster1
    Stats.cannot_be_knocked_back1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    StateMachine.define_shared_state =
    StateMachine.", , ,
    StateMachine.patrolling;
    StateMachine.do_a_little_spin;
    StateMachine.on_change_state_do_a_little_spin =
    StateMachine.TurnToOverTime( GetOrientation() + 180, 0.8f );
    StateMachine.PlayAnimationType( Pant, 1.0f );
    Edit

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