Vinderi
Humanoid
Your hits can't be Evaded
Regenerate 2% of Life per second
Regenerate 2% of Life per second
Spectre | N |
---|---|
Tags | caster, fire_affinity, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, metal_armour, no_pantheon_mod, physical_affinity, red_blood, slashing_weapon |
Life
400%
Energy Shield From Life
33%
Armour
+33%
Evasion
+33%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
400%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 11
Attack Time
1.755 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
HeistAlliedNPC
Metadata
HeistDemolitionist1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
38,291
Evasion
6,303
Energy Shield
2,022
Damage
1,494
Spell Damage
1,494
Accuracy
290
Attack Time
1.755
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistVinderiMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1195–1793
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Strike your foes down with a powerful blow.
base deal no damage [1]
GAHeistVinderiTriggeredExplosion
Triggerable, Attack
Base Damage: 1195–1793
Critical Strike Chance: 5%
Attack Time: 1.755 sec
Deals 310.9% more Damage
100% of Physical Damage Converted to Fire Damage
disable visual hit effect [1]
is area damage [1]
100% of Physical Damage Converted to Fire Damage
disable visual hit effect [1]
is area damage [1]
HeistSetupBarrel
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
EGHeistDemolitionistBarrelDetonate
Triggerable, Spell
Cast Time: 2 sec
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
GSHeistVinderiBarrelExplode
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 4714 to 7070 Fire Damage
is area damage [1]
is area damage [1]
GSHeistVinderiBarrelExplodeChest
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2946 to 4419 Fire Damage
is area damage [1]
is area damage [1]
HeistDemolitionistTrapDisarmArt3
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MMSHeistEngineerBridgeMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 2 sec
Cooldown Time: 4 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
base is projectile [1]
HeistEngineerBlowtorch
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistEngineerDrill
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
HeistEngineerLaser
[UNUSED] You son of a ****
[UNUSED I'm in
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { basic_action = "FleeFaceTarget" slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/NPCAllies/NPCAlliesBase" Actor { on_start_HeistLockPick = "HideWeapons();" on_end_HeistLockPick = "ShowWeapons();" on_destroy_HeistLockPick = "ShowWeapons();" on_start_MonsterMortar = "HideWeapons();" on_end_MonsterMortar = "ShowWeapons();" on_destroy_MonsterMortar = "ShowWeapons();" on_start_ExecuteGEAL = "HideWeapons( true, false);" on_end_or_destroy_ExecuteGEAL = "ShowWeapons();" on_destroy_HeistLockPick = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );" on_destroy_HeistLockPick = "DetachAllOfType( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao );" } Animated { on_blowtorch_open_01 = "AddAttached( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao, aux_R_Weapon_attachment );" on_end_blowtorch_open_01 = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );" on_drill_start_01 = " AddAttached( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao, aux_R_Weapon_attachment ); PlayAnimationAttached( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao, drill_01 ); " on_end_drill_end_01 = "DetachAllOfType( Metadata/Items/Heist/HeistDrillDrops/SafecrackerDrillStdHeld.ao );" on_lazer_start_01 = "AddAttached( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao, aux_R_Weapon_attachment );" on_end_lazer_end_01 = "DetachAllOfType( Metadata/NPC/League/Heist/Isla/attachments/SafecrackerTorchStdHeld.ao );" on_event_contact_for_place_cover_01 = "PlayAttachedEffect( Metadata/Effects/Spells/mines_detonation/mine_trigger.ao, aux_R_Weapon_attachment );" } Preload { preload_animated_object = "Metadata/Terrain/Leagues/Heist/ControlBlocks/Tiles/Doors/NPCExplosiveDoor/scorched_grd_decal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHeist/NPCAllies/HeistDemolitionist1"] = { name = "Vinderi", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.755, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "HeistVinderiMelee", "MMSHeistEngineerBridgeMortar", "GSHeistVinderiBarrelExplode", "GSHeistVinderiBarrelExplodeChest", "GAHeistVinderiTriggeredExplosion", "EGHeistDemolitionistBarrelDetonate", "HeistEngineerBlowtorch", "HeistEngineerDrill", "HeistEngineerLaser", "HeistSetupBarrel", "HeistDemolitionistTrapDisarmArt3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HeistVinderiMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_deal_no_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHeistEngineerBridgeMortar"] = { name = "MMSHeistEngineerBridgeMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_is_projectile", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistVinderiBarrelExplode"] = { name = "GSHeistVinderiBarrelExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 10, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHeistVinderiBarrelExplodeChest"] = { name = "GSHeistVinderiBarrelExplodeChest", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHeistVinderiTriggeredExplosion"] = { name = "GAHeistVinderiTriggeredExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-85, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {500, 100, levelRequirement = 100, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EGHeistDemolitionistBarrelDetonate"] = { name = "EGHeistDemolitionistBarrelDetonate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistEngineerBlowtorch"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistEngineerDrill"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistEngineerLaser"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistSetupBarrel"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HeistDemolitionistTrapDisarmArt3"] = { name = "[UNUSED] You son of a ****", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "[UNUSED I'm in", skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Your hits can't be Evaded
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Regenerate 2% of Life per second
Id | HeistNPCLifeRegen |
---|---|
Family | LifeRegenerationRatePercentage |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |