굶주린 소화자
악마
Ravenous Digester
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3Spectre |
Tags | animal_claw_weapon, beyond_demon, 시전, demon, fast_movement, flesh_armour, is_unarmed, melee, not_str, physical_affinity, red_blood |
Packs |
생명력
100%
Energy Shield From Life
33%
회피
+66%
Ailment Threshold
100%
저항
0 40 0 0
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
0.66 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
HellscapeFleshFodder3
Metadata
HellscapeFleshFodder3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
7,867
에너지 보호막
2,022
Damage
583
주문 피해
583
정확도
290
Attack Time
0.66
경험치
15,383
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 0.66 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTHellscapeFleshPustuleParty
Triggerable, Spell
시전 속도: 1 초
MMSHellscapeFleshPustule
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
370~554.9 물리 피해
투사체 1개 추가 발사
원형으로 투사체 발사
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [5]
projectile uses contact position [1]
투사체 1개 추가 발사
원형으로 투사체 발사
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [5]
projectile uses contact position [1]
CGEHellscapeFleshPustuleFluid
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 404.1의 기본 물리 피해를 줌
기본 지속시간 6초
active skill area of effect radius +% final [-40]
ground blood art variation [1]
기본 지속시간 6초
active skill area of effect radius +% final [-40]
ground blood art variation [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" StateMachine { define_shared_state = "exploded;" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_needleskin/death_explode.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase" Preload { preload_object = "Metadata/Projectiles/HellscapePustule" preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_needleskin/EPKs/death_fade.epk" } Animated { on_event_fade = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_needleskin/EPKs/death_fade.epk );" } StateMachine { on_state_exploded_1 = " DisableTargetable(); Delay( 0.2, { DisableRendering(); } ); " create_state_exploded_1 = " DisableRendering(); DisableTargetable(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3"] = { name = "Ravenous Digester", life = 1, energyShield = 0.33, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 0.66, attackRange = 7, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MMSHellscapeFleshPustule", "CGEHellscapeFleshPustuleFluid", "GTHellscapeFleshPustuleParty", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeFleshPustule"] = { name = "MMSHellscapeFleshPustule", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_speed_is_divided_by_%_of_scale", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 5, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapeFleshPustuleFluid"] = { name = "CGEHellscapeFleshPustuleFluid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, 1, -40, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeFleshPustuleParty"] = { name = "GTHellscapeFleshPustuleParty", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
굶주린 소화자
악마
Ravenous Digester
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beyond_demon, 시전, demon, fast_movement, flesh_armour, is_unarmed, melee, not_str, physical_affinity, red_blood |
생명력
100%
Energy Shield From Life
33%
회피
+66%
Ailment Threshold
100%
저항
0 40 0 0
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
0.66 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
HellscapeFleshFodder3
Metadata
HellscapeFleshFodder3Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
7,867
에너지 보호막
2,022
Damage
583
주문 피해
583
정확도
290
Attack Time
0.66
경험치
15,383
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 0.66 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTHellscapeFleshPustuleParty
Triggerable, Spell
시전 속도: 1 초
MMSHellscapeFleshPustule
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
370~554.9 물리 피해
투사체 1개 추가 발사
원형으로 투사체 발사
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [5]
projectile uses contact position [1]
투사체 1개 추가 발사
원형으로 투사체 발사
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [5]
projectile uses contact position [1]
CGEHellscapeFleshPustuleFluid
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 404.1의 기본 물리 피해를 줌
기본 지속시간 6초
active skill area of effect radius +% final [-40]
ground blood art variation [1]
기본 지속시간 6초
active skill area of effect radius +% final [-40]
ground blood art variation [1]
Object Type
version 2 abstract extends "nothing" Stats { item_drop_slots = 1 energy_shield_recharge_rate_per_minute_% = 2000 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 200 maximum_physical_damage_reduction_% = 75 max_viper_strike_orbs = 4 base_maximum_all_resistances_% = 75 max_fuse_arrow_orbs = 5 max_fire_beam_stacks = 8 max_charged_attack_stacks = 10 base_critical_strike_multiplier = 130 critical_ailment_dot_multiplier_+ = 30 max_endurance_charges = 3 max_frenzy_charges = 3 max_power_charges = 3 base_attack_speed_+%_per_frenzy_charge = 4 base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11 base_cast_speed_+%_per_frenzy_charge = 4 base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11 movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5 object_inherent_damage_+%_final_per_frenzy_charge = 4 physical_damage_reduction_%_per_endurance_charge = 4 physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11 resist_all_elements_%_per_endurance_charge = 4 resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11 critical_strike_chance_+%_per_power_charge = 50 critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150 maximum_block_% = 75 base_maximum_spell_block_% = 75 base_number_of_totems_allowed = 1 base_number_of_traps_allowed = 3 base_number_of_remote_mines_allowed = 5 movement_velocity_cap = 128 maximum_life_leech_rate_%_per_minute = 1200 maximum_mana_leech_rate_%_per_minute = 1200 maximum_energy_shield_leech_rate_%_per_minute = 600 monster_ignite_damage_+%_final = -72 monster_bleeding_damage_+%_final = -86 monster_poison_damage_+%_final = -50 bleeding_moving_damage_%_of_base_override = 500 max_azurite_debuff_stacks = 10 impaled_debuff_base_duration_ms = 8000 impaled_debuff_number_of_reflected_hits = 5 ignore_skill_weapon_restrictions = 1 base_total_number_of_sigils_allowed = 3 maximum_life_leech_amount_per_leech_%_max_life = 10 maximum_mana_leech_amount_per_leech_%_max_mana = 10 maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10 object_inherent_melee_hit_stun_duration_+%_final = 20 scale_melee_range_to_actor_scale = 1 use_melee_pattern_range = 1 actor_scale_+%_limit = 100 damage_taken_when_hit_+%_final_per_fortification = -1 base_max_fortification = 20 soul_eater_maximum_stacks = 45 } ObjectMagicProperties { stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt" } Positioned { blocking = true team = 0 serialise_collidable = true } BaseEvents { server_only = true } Pathfinding { } Buffs { } Life { } Animated { } Inventories { } Actor { basic_action = "Move" basic_action = "Flee" basic_action = "StrafeLeft" basic_action = "StrafeRight" basic_action = "Advance" basic_action = "DoNothing" basic_action = "MonsterPickup" slow_animations_go_to_idle = true } Monster { }
Object Type Codes
version 2 extends "nothing" Render { has_light = false on_hit_bone_group = "root" scale_interp_speed = 5.0 } Targetable { attackable = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3Spectre"] = { name = "Ravenous Digester", life = 1, energyShield = 0.33, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 0.66, attackRange = 7, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MMSHellscapeFleshPustule", "CGEHellscapeFleshPustuleFluid", "GTHellscapeFleshPustuleParty", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeFleshPustule"] = { name = "MMSHellscapeFleshPustule", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_speed_is_divided_by_%_of_scale", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 5, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapeFleshPustuleFluid"] = { name = "CGEHellscapeFleshPustuleFluid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, 1, -40, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeFleshPustuleParty"] = { name = "GTHellscapeFleshPustuleParty", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
굶주린 소화자
악마
Ravenous Digester
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beyond_demon, 시전, demon, fast_movement, flesh_armour, is_unarmed, melee, not_str, physical_affinity, red_blood |
생명력
100%
Energy Shield From Life
33%
회피
+66%
Ailment Threshold
100%
저항
0 40 0 0
Damage
156%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 7
Attack Time
0.66 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
HellscapeFleshFodder3
Metadata
HellscapeFleshFodder3CrimsonIron
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
6,433
방어도
28,790
회피
7,867
에너지 보호막
2,022
Damage
583
주문 피해
583
정확도
290
Attack Time
0.66
경험치
15,383
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 466–699
치명타 확률: 5%
Attack Time: 0.66 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GTHellscapeFleshPustuleParty
Triggerable, Spell
시전 속도: 1 초
MMSHellscapeFleshPustule
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
370~554.9 물리 피해
투사체 1개 추가 발사
원형으로 투사체 발사
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [5]
projectile uses contact position [1]
투사체 1개 추가 발사
원형으로 투사체 발사
base is projectile [1]
is area damage [1]
projectile speed is divided by % of scale [200]
projectile spread radius [5]
projectile uses contact position [1]
CGEHellscapeFleshPustuleFluid
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 404.1의 기본 물리 피해를 줌
기본 지속시간 6초
active skill area of effect radius +% final [-40]
ground blood art variation [1]
기본 지속시간 6초
active skill area of effect radius +% final [-40]
ground blood art variation [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3CrimsonIron"] = { name = "Ravenous Digester", life = 1, energyShield = 0.33, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0.2, attackTime = 0.66, attackRange = 7, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeed", "MMSHellscapeFleshPustule", "CGEHellscapeFleshPustuleFluid", "GTHellscapeFleshPustuleParty", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeFleshPustule"] = { name = "MMSHellscapeFleshPustule", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "projectile_spread_radius", "projectile_speed_is_divided_by_%_of_scale", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 5, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEHellscapeFleshPustuleFluid"] = { name = "CGEHellscapeFleshPustuleFluid", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "ground_blood_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_skill_effect_duration", }, levels = { [1] = {2.5, 1, -40, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeFleshPustuleParty"] = { name = "GTHellscapeFleshPustuleParty", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }