굶주린 소화자
악마
Ravenous Digester
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3Spectre
Tagsanimal_claw_weapon, beyond_demon, 시전, demon, fast_movement, flesh_armour, is_unarmed, melee, not_str, physical_affinity, red_blood
Packs
  • 굶주린 돌격병, 굶주린 소화자
  • 굶주린 소화자, 굶주린 이형
  • 굶주린 피형성자, 굶주린 호문쿨루스, 굶주린 소화자
  • 굶주린 호문쿨루스, 굶주린 소화자
  • 굶주린 침연자, 굶주린 호문쿨루스, 굶주린 소화자
  • 생명력
    100%
    Energy Shield From Life
    33%
    회피
    +66%
    Ailment Threshold
    100%
    저항
    0 40 0 0
    Damage
    156%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    0.66 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    HellscapeFleshFodder3
    Metadata
    HellscapeFleshFodder3
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    7,867
    에너지 보호막
    2,022
    Damage
    583
    주문 피해
    583
    정확도
    290
    Attack Time
    0.66
    경험치
    15,383
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 466–699
    치명타 확률: 5%
    Attack Time: 0.66 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTHellscapeFleshPustuleParty
    Triggerable, Spell
    시전 속도: 1 초
    MMSHellscapeFleshPustule
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    370~554.9 물리 피해
    투사체 1개 추가 발사
    원형으로 투사체 발사
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [5]
    projectile uses contact position [1]
    CGEHellscapeFleshPustuleFluid
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 404.1의 기본 물리 피해를 줌
    기본 지속시간 6
    active skill area of effect radius +% final [-40]
    ground blood art variation [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    StateMachine
    {
    	define_shared_state = "exploded;"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_needleskin/death_explode.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshBase"
    
    Preload
    {
    	preload_object = "Metadata/Projectiles/HellscapePustule"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_needleskin/EPKs/death_fade.epk"
    }
    
    Animated
    {
    	on_event_fade = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/mob_corpus_needleskin/EPKs/death_fade.epk );"
    }
    
    StateMachine
    {
    	on_state_exploded_1 =
    	"
    		DisableTargetable();
    		Delay( 0.2, { DisableRendering(); } );
    	"
    
    	create_state_exploded_1 =
    	"
    		DisableRendering();
    		DisableTargetable();
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3"] = {
        name = "Ravenous Digester",
        life = 1,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0.66,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSHellscapeFleshPustule",
            "CGEHellscapeFleshPustuleFluid",
            "GTHellscapeFleshPustuleParty",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeFleshPustule"] = {
        name = "MMSHellscapeFleshPustule",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 5, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHellscapeFleshPustuleFluid"] = {
        name = "CGEHellscapeFleshPustuleFluid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 1, -40, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeFleshPustuleParty"] = {
        name = "GTHellscapeFleshPustuleParty",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    굶주린 소화자
    악마
    Ravenous Digester
    SpectreY
    Tagsanimal_claw_weapon, beyond_demon, 시전, demon, fast_movement, flesh_armour, is_unarmed, melee, not_str, physical_affinity, red_blood
    생명력
    100%
    Energy Shield From Life
    33%
    회피
    +66%
    Ailment Threshold
    100%
    저항
    0 40 0 0
    Damage
    156%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    4 ~ 7
    Attack Time
    0.66 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    100%
    Type
    HellscapeFleshFodder3
    Metadata
    HellscapeFleshFodder3Spectre
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    7,867
    에너지 보호막
    2,022
    Damage
    583
    주문 피해
    583
    정확도
    290
    Attack Time
    0.66
    경험치
    15,383
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 466–699
    치명타 확률: 5%
    Attack Time: 0.66 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GTHellscapeFleshPustuleParty
    Triggerable, Spell
    시전 속도: 1 초
    MMSHellscapeFleshPustule
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    370~554.9 물리 피해
    투사체 1개 추가 발사
    원형으로 투사체 발사
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [5]
    projectile uses contact position [1]
    CGEHellscapeFleshPustuleFluid
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 404.1의 기본 물리 피해를 줌
    기본 지속시간 6
    active skill area of effect radius +% final [-40]
    ground blood art variation [1]

    Object Type

    version 2
    abstract
    extends "nothing"
    
    Stats
    {
    	item_drop_slots = 1
    	energy_shield_recharge_rate_per_minute_% = 2000
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 200
    	maximum_physical_damage_reduction_% = 75
    	max_viper_strike_orbs = 4
    	base_maximum_all_resistances_% = 75
    	max_fuse_arrow_orbs = 5
    	max_fire_beam_stacks = 8
    	max_charged_attack_stacks = 10
    	base_critical_strike_multiplier = 130
    	critical_ailment_dot_multiplier_+ = 30
    	max_endurance_charges = 3
    	max_frenzy_charges = 3
    	max_power_charges = 3
    	base_attack_speed_+%_per_frenzy_charge = 4
    	base_attack_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	base_cast_speed_+%_per_frenzy_charge = 4
    	base_cast_speed_+%_per_frenzy_charge_if_not_player_minion = 11
    	movement_velocity_+%_per_frenzy_charge_if_not_player_minion = 5
    	object_inherent_damage_+%_final_per_frenzy_charge = 4
    	physical_damage_reduction_%_per_endurance_charge = 4
    	physical_damage_reduction_%_per_endurance_charge_if_not_player_minion = 11
    	resist_all_elements_%_per_endurance_charge = 4
    	resist_all_elements_%_per_endurance_charge_if_not_player_minion = 11
    	critical_strike_chance_+%_per_power_charge = 50
    	critical_strike_chance_+%_per_power_charge_if_not_player_minion = 150
    	maximum_block_% = 75
    	base_maximum_spell_block_% = 75
    	base_number_of_totems_allowed = 1
    	base_number_of_traps_allowed = 3
    	base_number_of_remote_mines_allowed = 5
    	movement_velocity_cap = 128
    	maximum_life_leech_rate_%_per_minute = 1200
    	maximum_mana_leech_rate_%_per_minute = 1200
    	maximum_energy_shield_leech_rate_%_per_minute = 600
    	monster_ignite_damage_+%_final = -72
    	monster_bleeding_damage_+%_final = -86
    	monster_poison_damage_+%_final = -50
    	bleeding_moving_damage_%_of_base_override = 500
    	max_azurite_debuff_stacks = 10
    	impaled_debuff_base_duration_ms = 8000
    	impaled_debuff_number_of_reflected_hits = 5
    	ignore_skill_weapon_restrictions = 1
    	base_total_number_of_sigils_allowed = 3
    	maximum_life_leech_amount_per_leech_%_max_life = 10
    	maximum_mana_leech_amount_per_leech_%_max_mana = 10
    	maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield = 10
    	object_inherent_melee_hit_stun_duration_+%_final = 20
    	scale_melee_range_to_actor_scale = 1
    	use_melee_pattern_range = 1
    	actor_scale_+%_limit = 100
    	damage_taken_when_hit_+%_final_per_fortification = -1
    	base_max_fortification = 20
    	soul_eater_maximum_stacks = 45
    }
    
    ObjectMagicProperties
    {
    	stat_description_list = "Metadata/StatDescriptions/monster_stat_descriptions.txt"
    }
    
    Positioned
    {
    	blocking = true
    	team = 0
    	serialise_collidable = true
    }
    
    BaseEvents
    {
    	server_only = true
    }
    
    Pathfinding
    {
    }
    
    Buffs
    {
    }
    
    Life
    {
    }
    
    Animated
    {
    }
    
    Inventories
    {
    }
    
    Actor
    {
    	basic_action = "Move"
    	basic_action = "Flee"
    	basic_action = "StrafeLeft"
    	basic_action = "StrafeRight"
    	basic_action = "Advance"
    	basic_action = "DoNothing"
    	basic_action = "MonsterPickup"
    	slow_animations_go_to_idle = true
    }
    
    Monster
    {
    }

    Object Type Codes

    version 2
    extends "nothing"
    
    Render
    {
    	has_light = false
    	on_hit_bone_group = "root"
    	scale_interp_speed = 5.0
    }
    
    Targetable
    {
    	attackable = true
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/FleshFaction/HellscapeFleshFodder3Spectre"] = {
        name = "Ravenous Digester",
        life = 1,
        energyShield = 0.33,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0.66,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MMSHellscapeFleshPustule",
            "CGEHellscapeFleshPustuleFluid",
            "GTHellscapeFleshPustuleParty",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeFleshPustule"] = {
        name = "MMSHellscapeFleshPustule",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 5, 200, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEHellscapeFleshPustuleFluid"] = {
        name = "CGEHellscapeFleshPustuleFluid",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {2.5, 1, -40, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeFleshPustuleParty"] = {
        name = "GTHellscapeFleshPustuleParty",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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