증오의 목자 크타쉬
악마
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
K'tash, the Hate Shepherd
Spectre | N |
---|---|
Tags | beyond_demon, 시전, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement |
생명력
1300%
방어도
+100%
Ailment Threshold
300%
저항
50 50 50 30
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
1,811,503
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
681
주문 피해
1,016
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 20%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
주는 공격 피해 80% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 공격 피해 80% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
217.2~325.8 물리 피해
투사체가 모든 대상 관통
주는 공격 피해 30% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
투사체가 모든 대상 관통
주는 공격 피해 30% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
시전 속도: 1.2 초
재사용 대기시간: 6 초
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 130%
공격 피해: 200%
Attack Time: 1.5 초
주는 공격 피해 100% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable, Spell
시전 속도: 1.733 초
재사용 대기시간: 3 초
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
추가 피해 효율: 200%
시전 속도: 2.5 초
재사용 대기시간: 12 초
1초마다 843.8의 기본 물리 피해를 줌
기본 지속시간 3초
기본 지속시간 3초
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
218.3~327.4 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
442.1~663.2 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
462.4~693.7 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 25%
Attack Time: 1.5 초
재사용 대기시간: 11 초
주는 공격 피해 75% 감폭
투사체 3개 추가 발사
물리 피해의 40%를 화염 피해로 전환
명중 시 적을 재로 덮음
폭발 +7회 유발
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
투사체 3개 추가 발사
물리 피해의 40%를 화염 피해로 전환
명중 시 적을 재로 덮음
폭발 +7회 유발
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GSHellscapeDemonBossKnockback
Spell, Triggerable
시전 속도: 1 초
명중 시 적을 밀어냄
밀어내기 방향 반전
밀어내기 방향 반전
HellscapeDemonBossVomitSpraySmall
Triggerable, Spell
시전 속도: 0.7 초
HellscapeDemonBossVomitSprayMedium
Triggerable, Spell
시전 속도: 0.7 초
HellscapeDemonBossVomitSprayLarge
Triggerable, Spell
시전 속도: 0.7 초
GSHellscapeDemonBossKnockback2
Spell, Triggerable
시전 속도: 1 초
명중 시 적을 밀어냄
GPHellscapeDemonBossCremation
Spell, Triggerable
시전 속도: 1 초
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
554.9~832.4 물리 피해
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Spell, Triggerable
시전 속도: 1 초
465.5~698.2 물리 피해
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Attack, Triggerable
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 260%
Attack Time: 1.5 초
주는 공격 피해 160% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" extends "Metadata/Monsters/BossLight" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.current_boss = this;" } Stats { set_monster_delay_item_drops_millis = 3700 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" extends "Metadata/Monsters/BossLight" Render { visual_size_index = 1 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" } Actor { create_stance2 = " AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk ); " on_end_or_destroy_Melee = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk ); " on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Animated { on_entrance_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); " on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );" on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );" on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );" on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off ); " } MinimapIcon { icon = "HellscapeDemonBoss" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao" preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss"] = { name = "K'tash, the Hate Shepherd", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback", "GAHellscapeDemonBossLeapSlamDamage", "HellscapeTeethShot", "MMSHellscapeDemonBossBloodVomitSmall", "MMSHellscapeDemonBossBloodVomitMedium", "MMSHellscapeDemonBossBloodVomitLarge", "MMSHellscapeDemonBossCremation", "EDAHellscapeDemonBossFissureSlam", "GAHellscapeDemonBossMeleeMiniSlam1", "GAHellscapeDemonBossMeleeMiniSlam2", "GSHellscapeDemonBossCremationImpact", "GSHellscapeDemonBossKnockback", "GSHellscapeDemonBossKnockback2", "HellscapeDemonBossVomitSpraySmall", "HellscapeDemonBossVomitSprayMedium", "HellscapeDemonBossVomitSprayLarge", "GTHellscapeDemonBossTeethShot", "DTTHellscapeDemonBossLeap", "GPHellscapeDemonBossCremation", "HellscapeDemonBossBloodDrain", "HellscapeDemonBossFissureSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossLeapSlamDamage"] = { name = "GAHellscapeDemonBossLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeTeethShot"] = { name = "HellscapeTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitSmall"] = { name = "MMSHellscapeDemonBossBloodVomitSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitMedium"] = { name = "MMSHellscapeDemonBossBloodVomitMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitLarge"] = { name = "MMSHellscapeDemonBossBloodVomitLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossCremation"] = { name = "MMSHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAHellscapeDemonBossFissureSlam"] = { name = "EDAHellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam1"] = { name = "GAHellscapeDemonBossMeleeMiniSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam2"] = { name = "GAHellscapeDemonBossMeleeMiniSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossCremationImpact"] = { name = "GSHellscapeDemonBossCremationImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback"] = { name = "GSHellscapeDemonBossKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_knockback_direction_is_reversed", "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback2"] = { name = "GSHellscapeDemonBossKnockback2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSpraySmall"] = { name = "HellscapeDemonBossVomitSpraySmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayMedium"] = { name = "HellscapeDemonBossVomitSprayMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayLarge"] = { name = "HellscapeDemonBossVomitSprayLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonBossTeethShot"] = { name = "GTHellscapeDemonBossTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonBossLeap"] = { name = "DTTHellscapeDemonBossLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHellscapeDemonBossCremation"] = { name = "GPHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossBloodDrain"] = { name = "HellscapeDemonBossBloodDrain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossFissureSlam"] = { name = "HellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.733, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "cover_in_ash_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
증오의 목자 크타쉬
악마
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
K'tash, the Hate Shepherd
Spectre | N |
---|---|
Tags | beyond_demon, 시전, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement |
생명력
1300%
방어도
+100%
Ailment Threshold
300%
저항
50 50 50 30
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBossMemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
1,811,503
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
681
주문 피해
1,016
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 20%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
주는 공격 피해 80% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 공격 피해 80% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
217.2~325.8 물리 피해
투사체가 모든 대상 관통
주는 공격 피해 30% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
투사체가 모든 대상 관통
주는 공격 피해 30% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
시전 속도: 1.2 초
재사용 대기시간: 6 초
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 130%
공격 피해: 200%
Attack Time: 1.5 초
주는 공격 피해 100% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable, Spell
시전 속도: 1.733 초
재사용 대기시간: 3 초
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
추가 피해 효율: 200%
시전 속도: 2.5 초
재사용 대기시간: 12 초
1초마다 843.8의 기본 물리 피해를 줌
기본 지속시간 3초
기본 지속시간 3초
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
218.3~327.4 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
442.1~663.2 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
462.4~693.7 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 25%
Attack Time: 1.5 초
재사용 대기시간: 11 초
주는 공격 피해 75% 감폭
투사체 3개 추가 발사
물리 피해의 40%를 화염 피해로 전환
명중 시 적을 재로 덮음
폭발 +7회 유발
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
투사체 3개 추가 발사
물리 피해의 40%를 화염 피해로 전환
명중 시 적을 재로 덮음
폭발 +7회 유발
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GSHellscapeDemonBossKnockback
Spell, Triggerable
시전 속도: 1 초
명중 시 적을 밀어냄
밀어내기 방향 반전
밀어내기 방향 반전
HellscapeDemonBossVomitSpraySmall
Triggerable, Spell
시전 속도: 0.7 초
HellscapeDemonBossVomitSprayMedium
Triggerable, Spell
시전 속도: 0.7 초
HellscapeDemonBossVomitSprayLarge
Triggerable, Spell
시전 속도: 0.7 초
GSHellscapeDemonBossKnockback2
Spell, Triggerable
시전 속도: 1 초
명중 시 적을 밀어냄
GPHellscapeDemonBossCremation
Spell, Triggerable
시전 속도: 1 초
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
554.9~832.4 물리 피해
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Spell, Triggerable
시전 속도: 1 초
465.5~698.2 물리 피해
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Attack, Triggerable
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 260%
Attack Time: 1.5 초
주는 공격 피해 160% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" extends "Metadata/Monsters/BossLight" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.current_boss = this;" } Stats { set_monster_delay_item_drops_millis = 3700 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" extends "Metadata/Monsters/BossLight" Render { visual_size_index = 1 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" } Actor { create_stance2 = " AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk ); " on_end_or_destroy_Melee = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk ); " on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Animated { on_entrance_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); " on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );" on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );" on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );" on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off ); " } MinimapIcon { icon = "HellscapeDemonBoss" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao" preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBossMemoryLine"] = { name = "K'tash, the Hate Shepherd", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback", "GAHellscapeDemonBossLeapSlamDamage", "HellscapeTeethShot", "MMSHellscapeDemonBossBloodVomitSmall", "MMSHellscapeDemonBossBloodVomitMedium", "MMSHellscapeDemonBossBloodVomitLarge", "MMSHellscapeDemonBossCremation", "EDAHellscapeDemonBossFissureSlam", "GAHellscapeDemonBossMeleeMiniSlam1", "GAHellscapeDemonBossMeleeMiniSlam2", "GSHellscapeDemonBossCremationImpact", "GSHellscapeDemonBossKnockback", "GSHellscapeDemonBossKnockback2", "HellscapeDemonBossVomitSpraySmall", "HellscapeDemonBossVomitSprayMedium", "HellscapeDemonBossVomitSprayLarge", "GTHellscapeDemonBossTeethShot", "DTTHellscapeDemonBossLeap", "GPHellscapeDemonBossCremation", "HellscapeDemonBossBloodDrain", "HellscapeDemonBossFissureSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossLeapSlamDamage"] = { name = "GAHellscapeDemonBossLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeTeethShot"] = { name = "HellscapeTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitSmall"] = { name = "MMSHellscapeDemonBossBloodVomitSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitMedium"] = { name = "MMSHellscapeDemonBossBloodVomitMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitLarge"] = { name = "MMSHellscapeDemonBossBloodVomitLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossCremation"] = { name = "MMSHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAHellscapeDemonBossFissureSlam"] = { name = "EDAHellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam1"] = { name = "GAHellscapeDemonBossMeleeMiniSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam2"] = { name = "GAHellscapeDemonBossMeleeMiniSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossCremationImpact"] = { name = "GSHellscapeDemonBossCremationImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback"] = { name = "GSHellscapeDemonBossKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_knockback_direction_is_reversed", "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback2"] = { name = "GSHellscapeDemonBossKnockback2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSpraySmall"] = { name = "HellscapeDemonBossVomitSpraySmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayMedium"] = { name = "HellscapeDemonBossVomitSprayMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayLarge"] = { name = "HellscapeDemonBossVomitSprayLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonBossTeethShot"] = { name = "GTHellscapeDemonBossTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonBossLeap"] = { name = "DTTHellscapeDemonBossLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHellscapeDemonBossCremation"] = { name = "GPHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossBloodDrain"] = { name = "HellscapeDemonBossBloodDrain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossFissureSlam"] = { name = "HellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.733, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "cover_in_ash_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
K'tash, the Hate Shepherd
악마
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | beyond_demon, 시전, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement |
생명력
1300%
방어도
+100%
Ailment Threshold
300%
저항
50 50 50 30
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBossAliraGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
1,811,503
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
681
주문 피해
1,016
정확도
290
Attack Time
1.005
경험치
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 20%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
명중 시 적을 밀어냄
주는 공격 피해 80% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 공격 피해 80% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1.5 초
217.2~325.8 물리 피해
투사체가 모든 대상 관통
주는 공격 피해 30% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
투사체가 모든 대상 관통
주는 공격 피해 30% 감폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
시전 속도: 1.2 초
재사용 대기시간: 6 초
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 130%
공격 피해: 200%
Attack Time: 1.5 초
주는 공격 피해 100% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable, Spell
시전 속도: 1.733 초
재사용 대기시간: 3 초
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
추가 피해 효율: 200%
시전 속도: 2.5 초
재사용 대기시간: 12 초
1초마다 843.8의 기본 물리 피해를 줌
기본 지속시간 3초
기본 지속시간 3초
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
218.3~327.4 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
442.1~663.2 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
462.4~693.7 물리 피해
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
투사체가 모든 대상 관통
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 25%
Attack Time: 1.5 초
재사용 대기시간: 11 초
주는 공격 피해 75% 감폭
투사체 3개 추가 발사
물리 피해의 40%를 화염 피해로 전환
명중 시 적을 재로 덮음
폭발 +7회 유발
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
투사체 3개 추가 발사
물리 피해의 40%를 화염 피해로 전환
명중 시 적을 재로 덮음
폭발 +7회 유발
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.5 초
주는 공격 피해 50% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
GSHellscapeDemonBossKnockback
Spell, Triggerable
시전 속도: 1 초
명중 시 적을 밀어냄
밀어내기 방향 반전
밀어내기 방향 반전
HellscapeDemonBossVomitSpraySmall
Triggerable, Spell
시전 속도: 0.7 초
HellscapeDemonBossVomitSprayMedium
Triggerable, Spell
시전 속도: 0.7 초
HellscapeDemonBossVomitSprayLarge
Triggerable, Spell
시전 속도: 0.7 초
GSHellscapeDemonBossKnockback2
Spell, Triggerable
시전 속도: 1 초
명중 시 적을 밀어냄
GPHellscapeDemonBossCremation
Spell, Triggerable
시전 속도: 1 초
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
554.9~832.4 물리 피해
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Spell, Triggerable
시전 속도: 1 초
465.5~698.2 물리 피해
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Attack, Triggerable
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 260%
Attack Time: 1.5 초
주는 공격 피해 160% 증폭
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
주는 피해 31.75% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBossAliraGauntlet"] = { name = "K'tash, the Hate Shepherd", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback", "GAHellscapeDemonBossLeapSlamDamage", "HellscapeTeethShot", "MMSHellscapeDemonBossBloodVomitSmall", "MMSHellscapeDemonBossBloodVomitMedium", "MMSHellscapeDemonBossBloodVomitLarge", "MMSHellscapeDemonBossCremation", "EDAHellscapeDemonBossFissureSlam", "GAHellscapeDemonBossMeleeMiniSlam1", "GAHellscapeDemonBossMeleeMiniSlam2", "GSHellscapeDemonBossCremationImpact", "GSHellscapeDemonBossKnockback", "GSHellscapeDemonBossKnockback2", "HellscapeDemonBossVomitSpraySmall", "HellscapeDemonBossVomitSprayMedium", "HellscapeDemonBossVomitSprayLarge", "GTHellscapeDemonBossTeethShot", "DTTHellscapeDemonBossLeap", "GPHellscapeDemonBossCremation", "HellscapeDemonBossBloodDrain", "HellscapeDemonBossFissureSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossLeapSlamDamage"] = { name = "GAHellscapeDemonBossLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeTeethShot"] = { name = "HellscapeTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitSmall"] = { name = "MMSHellscapeDemonBossBloodVomitSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitMedium"] = { name = "MMSHellscapeDemonBossBloodVomitMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitLarge"] = { name = "MMSHellscapeDemonBossBloodVomitLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossCremation"] = { name = "MMSHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAHellscapeDemonBossFissureSlam"] = { name = "EDAHellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam1"] = { name = "GAHellscapeDemonBossMeleeMiniSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam2"] = { name = "GAHellscapeDemonBossMeleeMiniSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossCremationImpact"] = { name = "GSHellscapeDemonBossCremationImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback"] = { name = "GSHellscapeDemonBossKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_knockback_direction_is_reversed", "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback2"] = { name = "GSHellscapeDemonBossKnockback2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSpraySmall"] = { name = "HellscapeDemonBossVomitSpraySmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayMedium"] = { name = "HellscapeDemonBossVomitSprayMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayLarge"] = { name = "HellscapeDemonBossVomitSprayLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonBossTeethShot"] = { name = "GTHellscapeDemonBossTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonBossLeap"] = { name = "DTTHellscapeDemonBossLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHellscapeDemonBossCremation"] = { name = "GPHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossBloodDrain"] = { name = "HellscapeDemonBossBloodDrain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossFissureSlam"] = { name = "HellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.733, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "cover_in_ash_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
증오의 목자 크타쉬 Topic /1
NPC | 이름 |
---|---|
디비니아 | 크타쉬와 그의 동족들에 대해서는 알려진 바가 거의 없어요. 제가 아는 건 몇 년 전 템플러 감방에서 감쪽같이 사라진 미치광이가 남긴 기록뿐이죠. 그녀는 크타쉬라는 이름을 언급하며, 악마들 대다수는 머리조차 없기 때문에 생각을 하지 않고 다른 존재가 대신 생각한다며 횡설수설했어요. 그렇게 말도 안 되는 존재가 있을지도 모른다고 생각하니 소름이 돋네요. |