K'tash, le Pâtre de la haine
Démon
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
K'tash, the Hate Shepherd
SpectreN
Tagsbeyond_demon, Lanceur de sorts, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement
Vie
1300%
Armure
+100%
Ailment Threshold
300%
Résistance
50 50 50 30
Damage
160%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBoss
Niveau
68
Vie
1,811,503
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
681
Dégâts des sorts
1,016
Précision
290
Attack Time
1.005
Expérience
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 1081–1622
Chances de coup critique: 5%
Dégâts d'Attaque: 20%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
Repousse les Ennemis au Toucher
80% de Perte de Dégâts d'Attaque
31.75% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Inflige 217.2 à 325.8 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
30% de Perte de Dégâts d'Attaque
31.75% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
Temps d'incantation: 1.2 sec.
Temps de recharge: 6 sec.
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1081–1622
Chances de coup critique: 5%
Dégâts d'Attaque: 130%
Dégâts d'Attaque: 200%
Attack Time: 1.5 sec.
100% Davantage de Dégâts d'Attaque
31.75% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable, Spell
Temps d'incantation: 1.733 sec.
Temps de recharge: 3 sec.
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Efficacité des Dégâts supplémentaires: 200%
Temps d'incantation: 2.5 sec.
Temps de recharge: 12 sec.
Inflige 843.8 Dégâts physiques de base par seconde
La Durée de base est de 3 secondes
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 218.3 à 327.4 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 442.1 à 663.2 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Temps d'incantation: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 462.4 à 693.7 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1081–1622
Chances de coup critique: 5%
Dégâts d'Attaque: 25%
Attack Time: 1.5 sec.
Temps de recharge: 11 sec.
75% de Perte de Dégâts d'Attaque
Tire 3 Projectiles supplémentaires
40% des Dégâts physiques sont Convertis en Dégâts de feu
Vous Recouvrez les Ennemis de cendres au Toucher
Génère +7 Éruptions
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1081–1622
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
31.75% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1081–1622
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
50% Davantage de Dégâts d'Attaque
31.75% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
GSHellscapeDemonBossKnockback
Spell, Triggerable
Temps d'incantation: 1 sec.
Repousse les Ennemis au Toucher
La direction du Repoussement est inversée
HellscapeDemonBossVomitSpraySmall
Triggerable, Spell
Temps d'incantation: 0.7 sec.
HellscapeDemonBossVomitSprayMedium
Triggerable, Spell
Temps d'incantation: 0.7 sec.
HellscapeDemonBossVomitSprayLarge
Triggerable, Spell
Temps d'incantation: 0.7 sec.
GSHellscapeDemonBossKnockback2
Spell, Triggerable
Temps d'incantation: 1 sec.
Repousse les Ennemis au Toucher
GPHellscapeDemonBossCremation
Spell, Triggerable
Temps d'incantation: 1 sec.
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 554.9 à 832.4 Dégâts physiques
31.75% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Spell, Triggerable
Temps d'incantation: 1 sec.
Inflige 465.5 à 698.2 Dégâts physiques
31.75% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Attack, Triggerable
Base Damage: 1081–1622
Chances de coup critique: 5%
Dégâts d'Attaque: 260%
Attack Time: 1.5 sec.
160% Davantage de Dégâts d'Attaque
31.75% Davantage de Dégâts
40% des Dégâts physiques sont Convertis en Dégâts de feu
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
extends "Metadata/Monsters/BossLight"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

BaseEvents
{
	on_construction_complete = "globals.current_boss = this;"
}

Stats
{
	set_monster_delay_item_drops_millis = 3700
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
extends "Metadata/Monsters/BossLight"

Render
{
	visual_size_index = 1
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
}

Actor
{
	create_stance2 =
	"
		AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
	"

	on_end_or_destroy_Melee =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );
	"

	on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
}

Animated
{
	on_entrance_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk );
	"

	on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );"
	on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );"
	on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );"
	on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
	on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
	"
}

MinimapIcon
{
	icon = "HellscapeDemonBoss"	
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao"
	preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss"] = {
    name = "K'tash, the Hate Shepherd",
    life = 13,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback",
        "GAHellscapeDemonBossLeapSlamDamage",
        "HellscapeTeethShot",
        "MMSHellscapeDemonBossBloodVomitSmall",
        "MMSHellscapeDemonBossBloodVomitMedium",
        "MMSHellscapeDemonBossBloodVomitLarge",
        "MMSHellscapeDemonBossCremation",
        "EDAHellscapeDemonBossFissureSlam",
        "GAHellscapeDemonBossMeleeMiniSlam1",
        "GAHellscapeDemonBossMeleeMiniSlam2",
        "GSHellscapeDemonBossCremationImpact",
        "GSHellscapeDemonBossKnockback",
        "GSHellscapeDemonBossKnockback2",
        "HellscapeDemonBossVomitSpraySmall",
        "HellscapeDemonBossVomitSprayMedium",
        "HellscapeDemonBossVomitSprayLarge",
        "GTHellscapeDemonBossTeethShot",
        "DTTHellscapeDemonBossLeap",
        "GPHellscapeDemonBossCremation",
        "HellscapeDemonBossBloodDrain",
        "HellscapeDemonBossFissureSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossLeapSlamDamage"] = {
    name = "GAHellscapeDemonBossLeapSlamDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeTeethShot"] = {
    name = "HellscapeTeethShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitSmall"] = {
    name = "MMSHellscapeDemonBossBloodVomitSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitMedium"] = {
    name = "MMSHellscapeDemonBossBloodVomitMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitLarge"] = {
    name = "MMSHellscapeDemonBossBloodVomitLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossCremation"] = {
    name = "MMSHellscapeDemonBossCremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDAHellscapeDemonBossFissureSlam"] = {
    name = "EDAHellscapeDemonBossFissureSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossMeleeMiniSlam1"] = {
    name = "GAHellscapeDemonBossMeleeMiniSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossMeleeMiniSlam2"] = {
    name = "GAHellscapeDemonBossMeleeMiniSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossCremationImpact"] = {
    name = "GSHellscapeDemonBossCremationImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossKnockback"] = {
    name = "GSHellscapeDemonBossKnockback",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_knockback_direction_is_reversed",
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossKnockback2"] = {
    name = "GSHellscapeDemonBossKnockback2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSpraySmall"] = {
    name = "HellscapeDemonBossVomitSpraySmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSprayMedium"] = {
    name = "HellscapeDemonBossVomitSprayMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSprayLarge"] = {
    name = "HellscapeDemonBossVomitSprayLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeDemonBossTeethShot"] = {
    name = "GTHellscapeDemonBossTeethShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.733,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeDemonBossLeap"] = {
    name = "DTTHellscapeDemonBossLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
    },
    levels = {
        [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPHellscapeDemonBossCremation"] = {
    name = "GPHellscapeDemonBossCremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossBloodDrain"] = {
    name = "HellscapeDemonBossBloodDrain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossFissureSlam"] = {
    name = "HellscapeDemonBossFissureSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.733,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_fire",
        "cover_in_ash_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • K'tash, le Pâtre de la haine
    Démon
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    K'tash, the Hate Shepherd
    SpectreN
    Tagsbeyond_demon, Lanceur de sorts, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement
    Vie
    1300%
    Armure
    +100%
    Ailment Threshold
    300%
    Résistance
    50 50 50 30
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 24
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    HellscapeDemonBoss
    Metadata
    HellscapeDemonBossMemoryLine
    Niveau
    68
    Vie
    1,811,503
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    681
    Dégâts des sorts
    1,016
    Précision
    290
    Attack Time
    1.005
    Expérience
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 20%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    Repousse les Ennemis au Toucher
    80% de Perte de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    action attack or cast time uses animation length [1]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeTeethShot
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 217.2 à 325.8 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    30% de Perte de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [208]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DTTHellscapeDemonBossLeap
    Spell, Movement
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 6 sec.
    leap slam minimum distance [75]
    skill maximum travel distance [98]
    walk emerge extra distance [-23]
    GAHellscapeDemonBossLeapSlamDamage
    Triggerable, Attack
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 130%
    Dégâts d'Attaque: 200%
    Attack Time: 1.5 sec.
    100% Davantage de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    GTHellscapeDemonBossTeethShot
    Triggerable, Spell
    Temps d'incantation: 1.733 sec.
    Temps de recharge: 3 sec.
    HellscapeDemonBossBloodDrain
    Spell, Damage, Area, AreaSpell
    Efficacité des Dégâts supplémentaires: 200%
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12 sec.
    Inflige 843.8 Dégâts physiques de base par seconde
    La Durée de base est de 3 secondes
    MMSHellscapeDemonBossBloodVomitSmall
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 218.3 à 327.4 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MMSHellscapeDemonBossBloodVomitMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 442.1 à 663.2 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MMSHellscapeDemonBossBloodVomitLarge
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 462.4 à 693.7 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    HellscapeDemonBossFissureSlam
    Attack, Damage, Area, Triggerable
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 25%
    Attack Time: 1.5 sec.
    Temps de recharge: 11 sec.
    75% de Perte de Dégâts d'Attaque
    Tire 3 Projectiles supplémentaires
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    Vous Recouvrez les Ennemis de cendres au Toucher
    Génère +7 Éruptions
    action attack or cast time uses animation length [1]
    is area damage [1]
    total projectile spread angle override [130]
    GAHellscapeDemonBossMeleeMiniSlam1
    Triggerable, Attack
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    50% Davantage de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    GAHellscapeDemonBossMeleeMiniSlam2
    Triggerable, Attack
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    50% Davantage de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    GSHellscapeDemonBossKnockback
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Repousse les Ennemis au Toucher
    La direction du Repoussement est inversée
    HellscapeDemonBossVomitSpraySmall
    Triggerable, Spell
    Temps d'incantation: 0.7 sec.
    HellscapeDemonBossVomitSprayMedium
    Triggerable, Spell
    Temps d'incantation: 0.7 sec.
    HellscapeDemonBossVomitSprayLarge
    Triggerable, Spell
    Temps d'incantation: 0.7 sec.
    GSHellscapeDemonBossKnockback2
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Repousse les Ennemis au Toucher
    GPHellscapeDemonBossCremation
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    MMSHellscapeDemonBossCremation
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 554.9 à 832.4 Dégâts physiques
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    GSHellscapeDemonBossCremationImpact
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 465.5 à 698.2 Dégâts physiques
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    EDAHellscapeDemonBossFissureSlam
    Attack, Triggerable
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 260%
    Attack Time: 1.5 sec.
    160% Davantage de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    extends "Metadata/Monsters/BossLight"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.current_boss = this;"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    extends "Metadata/Monsters/BossLight"
    
    Render
    {
    	visual_size_index = 1
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
    }
    
    Actor
    {
    	create_stance2 =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
    	"
    
    	on_end_or_destroy_Melee =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );
    	"
    
    	on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
    }
    
    Animated
    {
    	on_entrance_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk );
    	"
    
    	on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );"
    	on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );"
    	on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );"
    	on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
    	on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
    }
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
    	"
    }
    
    MinimapIcon
    {
    	icon = "HellscapeDemonBoss"	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao"
    	preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBossMemoryLine"] = {
        name = "K'tash, the Hate Shepherd",
        life = 13,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 24,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback",
            "GAHellscapeDemonBossLeapSlamDamage",
            "HellscapeTeethShot",
            "MMSHellscapeDemonBossBloodVomitSmall",
            "MMSHellscapeDemonBossBloodVomitMedium",
            "MMSHellscapeDemonBossBloodVomitLarge",
            "MMSHellscapeDemonBossCremation",
            "EDAHellscapeDemonBossFissureSlam",
            "GAHellscapeDemonBossMeleeMiniSlam1",
            "GAHellscapeDemonBossMeleeMiniSlam2",
            "GSHellscapeDemonBossCremationImpact",
            "GSHellscapeDemonBossKnockback",
            "GSHellscapeDemonBossKnockback2",
            "HellscapeDemonBossVomitSpraySmall",
            "HellscapeDemonBossVomitSprayMedium",
            "HellscapeDemonBossVomitSprayLarge",
            "GTHellscapeDemonBossTeethShot",
            "DTTHellscapeDemonBossLeap",
            "GPHellscapeDemonBossCremation",
            "HellscapeDemonBossBloodDrain",
            "HellscapeDemonBossFissureSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossLeapSlamDamage"] = {
        name = "GAHellscapeDemonBossLeapSlamDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeTeethShot"] = {
        name = "HellscapeTeethShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitSmall"] = {
        name = "MMSHellscapeDemonBossBloodVomitSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitMedium"] = {
        name = "MMSHellscapeDemonBossBloodVomitMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitLarge"] = {
        name = "MMSHellscapeDemonBossBloodVomitLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossCremation"] = {
        name = "MMSHellscapeDemonBossCremation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAHellscapeDemonBossFissureSlam"] = {
        name = "EDAHellscapeDemonBossFissureSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossMeleeMiniSlam1"] = {
        name = "GAHellscapeDemonBossMeleeMiniSlam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossMeleeMiniSlam2"] = {
        name = "GAHellscapeDemonBossMeleeMiniSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossCremationImpact"] = {
        name = "GSHellscapeDemonBossCremationImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossKnockback"] = {
        name = "GSHellscapeDemonBossKnockback",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_knockback_direction_is_reversed",
            "global_knockback",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossKnockback2"] = {
        name = "GSHellscapeDemonBossKnockback2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSpraySmall"] = {
        name = "HellscapeDemonBossVomitSpraySmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSprayMedium"] = {
        name = "HellscapeDemonBossVomitSprayMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSprayLarge"] = {
        name = "HellscapeDemonBossVomitSprayLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonBossTeethShot"] = {
        name = "GTHellscapeDemonBossTeethShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeDemonBossLeap"] = {
        name = "DTTHellscapeDemonBossLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
        },
        levels = {
            [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPHellscapeDemonBossCremation"] = {
        name = "GPHellscapeDemonBossCremation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossBloodDrain"] = {
        name = "HellscapeDemonBossBloodDrain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossFissureSlam"] = {
        name = "HellscapeDemonBossFissureSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.733,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_fire",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • K'tash, the Hate Shepherd
    Démon
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbeyond_demon, Lanceur de sorts, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement
    Vie
    1300%
    Armure
    +100%
    Ailment Threshold
    300%
    Résistance
    50 50 50 30
    Damage
    160%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 24
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    HellscapeDemonBoss
    Metadata
    HellscapeDemonBossAliraGauntlet
    Niveau
    68
    Vie
    1,811,503
    Armure
    57,580
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    681
    Dégâts des sorts
    1,016
    Précision
    290
    Attack Time
    1.005
    Expérience
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 20%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    Repousse les Ennemis au Toucher
    80% de Perte de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    action attack or cast time uses animation length [1]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeTeethShot
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Inflige 217.2 à 325.8 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    30% de Perte de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    monster projectile variation [208]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DTTHellscapeDemonBossLeap
    Spell, Movement
    Temps d'incantation: 1.2 sec.
    Temps de recharge: 6 sec.
    leap slam minimum distance [75]
    skill maximum travel distance [98]
    walk emerge extra distance [-23]
    GAHellscapeDemonBossLeapSlamDamage
    Triggerable, Attack
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 130%
    Dégâts d'Attaque: 200%
    Attack Time: 1.5 sec.
    100% Davantage de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    GTHellscapeDemonBossTeethShot
    Triggerable, Spell
    Temps d'incantation: 1.733 sec.
    Temps de recharge: 3 sec.
    HellscapeDemonBossBloodDrain
    Spell, Damage, Area, AreaSpell
    Efficacité des Dégâts supplémentaires: 200%
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 12 sec.
    Inflige 843.8 Dégâts physiques de base par seconde
    La Durée de base est de 3 secondes
    MMSHellscapeDemonBossBloodVomitSmall
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 218.3 à 327.4 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MMSHellscapeDemonBossBloodVomitMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 442.1 à 663.2 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MMSHellscapeDemonBossBloodVomitLarge
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 462.4 à 693.7 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    HellscapeDemonBossFissureSlam
    Attack, Damage, Area, Triggerable
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 25%
    Attack Time: 1.5 sec.
    Temps de recharge: 11 sec.
    75% de Perte de Dégâts d'Attaque
    Tire 3 Projectiles supplémentaires
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    Vous Recouvrez les Ennemis de cendres au Toucher
    Génère +7 Éruptions
    action attack or cast time uses animation length [1]
    is area damage [1]
    total projectile spread angle override [130]
    GAHellscapeDemonBossMeleeMiniSlam1
    Triggerable, Attack
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    50% Davantage de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    GAHellscapeDemonBossMeleeMiniSlam2
    Triggerable, Attack
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    50% Davantage de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    GSHellscapeDemonBossKnockback
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Repousse les Ennemis au Toucher
    La direction du Repoussement est inversée
    HellscapeDemonBossVomitSpraySmall
    Triggerable, Spell
    Temps d'incantation: 0.7 sec.
    HellscapeDemonBossVomitSprayMedium
    Triggerable, Spell
    Temps d'incantation: 0.7 sec.
    HellscapeDemonBossVomitSprayLarge
    Triggerable, Spell
    Temps d'incantation: 0.7 sec.
    GSHellscapeDemonBossKnockback2
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Repousse les Ennemis au Toucher
    GPHellscapeDemonBossCremation
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    MMSHellscapeDemonBossCremation
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 554.9 à 832.4 Dégâts physiques
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    GSHellscapeDemonBossCremationImpact
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    Inflige 465.5 à 698.2 Dégâts physiques
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]
    EDAHellscapeDemonBossFissureSlam
    Attack, Triggerable
    Base Damage: 1081–1622
    Chances de coup critique: 5%
    Dégâts d'Attaque: 260%
    Attack Time: 1.5 sec.
    160% Davantage de Dégâts d'Attaque
    31.75% Davantage de Dégâts
    40% des Dégâts physiques sont Convertis en Dégâts de feu
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBossAliraGauntlet"] = {
        name = "K'tash, the Hate Shepherd",
        life = 13,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 24,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback",
            "GAHellscapeDemonBossLeapSlamDamage",
            "HellscapeTeethShot",
            "MMSHellscapeDemonBossBloodVomitSmall",
            "MMSHellscapeDemonBossBloodVomitMedium",
            "MMSHellscapeDemonBossBloodVomitLarge",
            "MMSHellscapeDemonBossCremation",
            "EDAHellscapeDemonBossFissureSlam",
            "GAHellscapeDemonBossMeleeMiniSlam1",
            "GAHellscapeDemonBossMeleeMiniSlam2",
            "GSHellscapeDemonBossCremationImpact",
            "GSHellscapeDemonBossKnockback",
            "GSHellscapeDemonBossKnockback2",
            "HellscapeDemonBossVomitSpraySmall",
            "HellscapeDemonBossVomitSprayMedium",
            "HellscapeDemonBossVomitSprayLarge",
            "GTHellscapeDemonBossTeethShot",
            "DTTHellscapeDemonBossLeap",
            "GPHellscapeDemonBossCremation",
            "HellscapeDemonBossBloodDrain",
            "HellscapeDemonBossFissureSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossLeapSlamDamage"] = {
        name = "GAHellscapeDemonBossLeapSlamDamage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeTeethShot"] = {
        name = "HellscapeTeethShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitSmall"] = {
        name = "MMSHellscapeDemonBossBloodVomitSmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitMedium"] = {
        name = "MMSHellscapeDemonBossBloodVomitMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitLarge"] = {
        name = "MMSHellscapeDemonBossBloodVomitLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossCremation"] = {
        name = "MMSHellscapeDemonBossCremation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAHellscapeDemonBossFissureSlam"] = {
        name = "EDAHellscapeDemonBossFissureSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossMeleeMiniSlam1"] = {
        name = "GAHellscapeDemonBossMeleeMiniSlam1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossMeleeMiniSlam2"] = {
        name = "GAHellscapeDemonBossMeleeMiniSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossCremationImpact"] = {
        name = "GSHellscapeDemonBossCremationImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossKnockback"] = {
        name = "GSHellscapeDemonBossKnockback",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_knockback_direction_is_reversed",
            "global_knockback",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossKnockback2"] = {
        name = "GSHellscapeDemonBossKnockback2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSpraySmall"] = {
        name = "HellscapeDemonBossVomitSpraySmall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSprayMedium"] = {
        name = "HellscapeDemonBossVomitSprayMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSprayLarge"] = {
        name = "HellscapeDemonBossVomitSprayLarge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonBossTeethShot"] = {
        name = "GTHellscapeDemonBossTeethShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeDemonBossLeap"] = {
        name = "DTTHellscapeDemonBossLeap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
        },
        levels = {
            [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPHellscapeDemonBossCremation"] = {
        name = "GPHellscapeDemonBossCremation",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossBloodDrain"] = {
        name = "HellscapeDemonBossBloodDrain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossFissureSlam"] = {
        name = "HellscapeDemonBossFissureSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.733,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_fire",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • K'tash, le Pâtre de la haine Topic /1
    NPCNom
    DiviniaNous en savons très peu sur K'tash et ses semblables. Tout ce que j'ai, c'est le compte rendu de la disparition d'une démente qui se serait mystérieusement volatilisée de sa cellule d'une prison des Templiers il y a quelques années. Elle répétait sans cesse le nom de K'tash et clamait que les démons ne réfléchissent pas car plusieurs n'ont même pas de tête, et que quelque chose d'autre pensait à leur place. La possibilité de l'existence de tels êtres me donne la chair de poule.
    Edit

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