K'tash, the Hate Shepherd
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
Tagsbeyond_demon, caster, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement
Life
1300%
Armour
+100%
Ailment Threshold
300%
Resistance
50 50 50 30
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBoss
Level
68
Life
1,811,503
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
681
Spell Damage
1,016
Accuracy
290
Attack Time
1.005
Experience
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 20%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 217.2 to 325.8 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
Cast Time: 1.2 sec
Cooldown Time: 6 sec
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable, Spell
Cast Time: 1.733 sec
Cooldown Time: 3 sec
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Effectiveness of Added Damage: 200%
Cast Time: 2.5 sec
Cooldown Time: 12 sec
Deals 843.8 Base Physical Damage per second
Base duration is 3 seconds
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 218.3 to 327.4 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 442.1 to 663.2 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 462.4 to 693.7 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 25%
Attack Time: 1.5 sec
Cooldown Time: 11 sec
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes +7 Bursts
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GSHellscapeDemonBossKnockback
Spell, Triggerable
Cast Time: 1 sec
Knocks Enemies Back on Hit
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable, Spell
Cast Time: 0.7 sec
HellscapeDemonBossVomitSprayMedium
Triggerable, Spell
Cast Time: 0.7 sec
HellscapeDemonBossVomitSprayLarge
Triggerable, Spell
Cast Time: 0.7 sec
GSHellscapeDemonBossKnockback2
Spell, Triggerable
Cast Time: 1 sec
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Spell, Triggerable
Cast Time: 1 sec
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 554.9 to 832.4 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Spell, Triggerable
Cast Time: 1 sec
Deals 465.5 to 698.2 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Attack, Triggerable
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Deals 160% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
extends "Metadata/Monsters/BossLight"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

BaseEvents
{
	on_construction_complete = "globals.current_boss = this;"
}

Stats
{
	set_monster_delay_item_drops_millis = 3700
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
extends "Metadata/Monsters/BossLight"

Render
{
	visual_size_index = 1
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
}

Actor
{
	create_stance2 =
	"
		AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
	"

	on_end_or_destroy_Melee =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );
	"

	on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
}

Animated
{
	on_entrance_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk );
	"

	on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );"
	on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );"
	on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );"
	on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
	on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
	"
}

MinimapIcon
{
	icon = "HellscapeDemonBoss"	
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao"
	preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss"] = {
    name = "K'tash, the Hate Shepherd",
    life = 13,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback",
        "GAHellscapeDemonBossLeapSlamDamage",
        "HellscapeTeethShot",
        "MMSHellscapeDemonBossBloodVomitSmall",
        "MMSHellscapeDemonBossBloodVomitMedium",
        "MMSHellscapeDemonBossBloodVomitLarge",
        "MMSHellscapeDemonBossCremation",
        "EDAHellscapeDemonBossFissureSlam",
        "GAHellscapeDemonBossMeleeMiniSlam1",
        "GAHellscapeDemonBossMeleeMiniSlam2",
        "GSHellscapeDemonBossCremationImpact",
        "GSHellscapeDemonBossKnockback",
        "GSHellscapeDemonBossKnockback2",
        "HellscapeDemonBossVomitSpraySmall",
        "HellscapeDemonBossVomitSprayMedium",
        "HellscapeDemonBossVomitSprayLarge",
        "GTHellscapeDemonBossTeethShot",
        "DTTHellscapeDemonBossLeap",
        "GPHellscapeDemonBossCremation",
        "HellscapeDemonBossBloodDrain",
        "HellscapeDemonBossFissureSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossLeapSlamDamage"] = {
    name = "GAHellscapeDemonBossLeapSlamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeTeethShot"] = {
    name = "HellscapeTeethShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitSmall"] = {
    name = "MMSHellscapeDemonBossBloodVomitSmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitMedium"] = {
    name = "MMSHellscapeDemonBossBloodVomitMedium",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitLarge"] = {
    name = "MMSHellscapeDemonBossBloodVomitLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossCremation"] = {
    name = "MMSHellscapeDemonBossCremation",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDAHellscapeDemonBossFissureSlam"] = {
    name = "EDAHellscapeDemonBossFissureSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossMeleeMiniSlam1"] = {
    name = "GAHellscapeDemonBossMeleeMiniSlam1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossMeleeMiniSlam2"] = {
    name = "GAHellscapeDemonBossMeleeMiniSlam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossCremationImpact"] = {
    name = "GSHellscapeDemonBossCremationImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossKnockback"] = {
    name = "GSHellscapeDemonBossKnockback",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_knockback_direction_is_reversed",
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossKnockback2"] = {
    name = "GSHellscapeDemonBossKnockback2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSpraySmall"] = {
    name = "HellscapeDemonBossVomitSpraySmall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSprayMedium"] = {
    name = "HellscapeDemonBossVomitSprayMedium",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSprayLarge"] = {
    name = "HellscapeDemonBossVomitSprayLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeDemonBossTeethShot"] = {
    name = "GTHellscapeDemonBossTeethShot",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.733,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeDemonBossLeap"] = {
    name = "DTTHellscapeDemonBossLeap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
    },
    levels = {
        [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPHellscapeDemonBossCremation"] = {
    name = "GPHellscapeDemonBossCremation",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossBloodDrain"] = {
    name = "HellscapeDemonBossBloodDrain",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossFissureSlam"] = {
    name = "HellscapeDemonBossFissureSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.733,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_fire",
        "cover_in_ash_on_hit_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • K'tash, the Hate Shepherd
    Demon
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbeyond_demon, caster, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement
    Life
    1300%
    Armour
    +100%
    Ailment Threshold
    300%
    Resistance
    50 50 50 30
    Damage
    160%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 24
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    HellscapeDemonBoss
    Metadata
    HellscapeDemonBossMemoryLine
    Level
    68
    Life
    1,811,503
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    681
    Spell Damage
    1,016
    Accuracy
    290
    Attack Time
    1.005
    Experience
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 20%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Knocks Enemies Back on Hit
    Deals 80% less Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    action attack or cast time uses animation length [1]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeTeethShot
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.5 sec
    Deals 217.2 to 325.8 Physical Damage
    Projectiles Pierce all Targets
    Deals 30% less Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [208]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DTTHellscapeDemonBossLeap
    Spell, Movement
    Cast Time: 1.2 sec
    Cooldown Time: 6 sec
    leap slam minimum distance [75]
    skill maximum travel distance [98]
    walk emerge extra distance [-23]
    GAHellscapeDemonBossLeapSlamDamage
    Triggerable, Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Deals 100% more Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]
    GTHellscapeDemonBossTeethShot
    Triggerable, Spell
    Cast Time: 1.733 sec
    Cooldown Time: 3 sec
    HellscapeDemonBossBloodDrain
    Spell, Damage, Area, AreaSpell
    Effectiveness of Added Damage: 200%
    Cast Time: 2.5 sec
    Cooldown Time: 12 sec
    Deals 843.8 Base Physical Damage per second
    Base duration is 3 seconds
    MMSHellscapeDemonBossBloodVomitSmall
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1.5 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 218.3 to 327.4 Physical Damage
    Projectiles Pierce all Targets
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MMSHellscapeDemonBossBloodVomitMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1.5 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 442.1 to 663.2 Physical Damage
    Projectiles Pierce all Targets
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MMSHellscapeDemonBossBloodVomitLarge
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1.5 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 462.4 to 693.7 Physical Damage
    Projectiles Pierce all Targets
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    HellscapeDemonBossFissureSlam
    Attack, Damage, Area, Triggerable
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 25%
    Attack Time: 1.5 sec
    Cooldown Time: 11 sec
    Deals 75% less Attack Damage
    Fires 3 additional Projectiles
    40% of Physical Damage Converted to Fire Damage
    Cover Enemies in Ash on Hit
    Causes +7 Bursts
    action attack or cast time uses animation length [1]
    is area damage [1]
    total projectile spread angle override [130]
    GAHellscapeDemonBossMeleeMiniSlam1
    Triggerable, Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]
    GAHellscapeDemonBossMeleeMiniSlam2
    Triggerable, Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]
    GSHellscapeDemonBossKnockback
    Spell, Triggerable
    Cast Time: 1 sec
    Knocks Enemies Back on Hit
    Knockback direction is reversed
    HellscapeDemonBossVomitSpraySmall
    Triggerable, Spell
    Cast Time: 0.7 sec
    HellscapeDemonBossVomitSprayMedium
    Triggerable, Spell
    Cast Time: 0.7 sec
    HellscapeDemonBossVomitSprayLarge
    Triggerable, Spell
    Cast Time: 0.7 sec
    GSHellscapeDemonBossKnockback2
    Spell, Triggerable
    Cast Time: 1 sec
    Knocks Enemies Back on Hit
    GPHellscapeDemonBossCremation
    Spell, Triggerable
    Cast Time: 1 sec
    MMSHellscapeDemonBossCremation
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1.5 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 554.9 to 832.4 Physical Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    is area damage [1]
    GSHellscapeDemonBossCremationImpact
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 465.5 to 698.2 Physical Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]
    EDAHellscapeDemonBossFissureSlam
    Attack, Triggerable
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 260%
    Attack Time: 1.5 sec
    Deals 160% more Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    extends "Metadata/Monsters/BossLight"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    BaseEvents
    {
    	on_construction_complete = "globals.current_boss = this;"
    }
    
    Stats
    {
    	set_monster_delay_item_drops_millis = 3700
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
    extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
    extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
    extends "Metadata/Monsters/BossLight"
    
    Render
    {
    	visual_size_index = 1
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
    }
    
    Actor
    {
    	create_stance2 =
    	"
    		AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
    	"
    
    	on_end_or_destroy_Melee =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );
    	"
    
    	on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
    }
    
    Animated
    {
    	on_entrance_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk );
    	"
    
    	on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );"
    	on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );"
    	on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );"
    	on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
    	on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
    }
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
    	"
    }
    
    MinimapIcon
    {
    	icon = "HellscapeDemonBoss"	
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao"
    	preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBossMemoryLine"] = {
        name = "K'tash, the Hate Shepherd",
        life = 13,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 24,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback",
            "GAHellscapeDemonBossLeapSlamDamage",
            "HellscapeTeethShot",
            "MMSHellscapeDemonBossBloodVomitSmall",
            "MMSHellscapeDemonBossBloodVomitMedium",
            "MMSHellscapeDemonBossBloodVomitLarge",
            "MMSHellscapeDemonBossCremation",
            "EDAHellscapeDemonBossFissureSlam",
            "GAHellscapeDemonBossMeleeMiniSlam1",
            "GAHellscapeDemonBossMeleeMiniSlam2",
            "GSHellscapeDemonBossCremationImpact",
            "GSHellscapeDemonBossKnockback",
            "GSHellscapeDemonBossKnockback2",
            "HellscapeDemonBossVomitSpraySmall",
            "HellscapeDemonBossVomitSprayMedium",
            "HellscapeDemonBossVomitSprayLarge",
            "GTHellscapeDemonBossTeethShot",
            "DTTHellscapeDemonBossLeap",
            "GPHellscapeDemonBossCremation",
            "HellscapeDemonBossBloodDrain",
            "HellscapeDemonBossFissureSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossLeapSlamDamage"] = {
        name = "GAHellscapeDemonBossLeapSlamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeTeethShot"] = {
        name = "HellscapeTeethShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitSmall"] = {
        name = "MMSHellscapeDemonBossBloodVomitSmall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitMedium"] = {
        name = "MMSHellscapeDemonBossBloodVomitMedium",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitLarge"] = {
        name = "MMSHellscapeDemonBossBloodVomitLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossCremation"] = {
        name = "MMSHellscapeDemonBossCremation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAHellscapeDemonBossFissureSlam"] = {
        name = "EDAHellscapeDemonBossFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossMeleeMiniSlam1"] = {
        name = "GAHellscapeDemonBossMeleeMiniSlam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossMeleeMiniSlam2"] = {
        name = "GAHellscapeDemonBossMeleeMiniSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossCremationImpact"] = {
        name = "GSHellscapeDemonBossCremationImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossKnockback"] = {
        name = "GSHellscapeDemonBossKnockback",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_knockback_direction_is_reversed",
            "global_knockback",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossKnockback2"] = {
        name = "GSHellscapeDemonBossKnockback2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSpraySmall"] = {
        name = "HellscapeDemonBossVomitSpraySmall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSprayMedium"] = {
        name = "HellscapeDemonBossVomitSprayMedium",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSprayLarge"] = {
        name = "HellscapeDemonBossVomitSprayLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonBossTeethShot"] = {
        name = "GTHellscapeDemonBossTeethShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeDemonBossLeap"] = {
        name = "DTTHellscapeDemonBossLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
        },
        levels = {
            [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPHellscapeDemonBossCremation"] = {
        name = "GPHellscapeDemonBossCremation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossBloodDrain"] = {
        name = "HellscapeDemonBossBloodDrain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossFissureSlam"] = {
        name = "HellscapeDemonBossFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.733,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_fire",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • K'tash, the Hate Shepherd
    Demon
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    Action Speed cannot be modified to below 50% of base value
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbeyond_demon, caster, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement
    Life
    1300%
    Armour
    +100%
    Ailment Threshold
    300%
    Resistance
    50 50 50 30
    Damage
    160%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    4 ~ 24
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    HellscapeDemonBoss
    Metadata
    HellscapeDemonBossAliraGauntlet
    Level
    68
    Life
    1,811,503
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    681
    Spell Damage
    1,016
    Accuracy
    290
    Attack Time
    1.005
    Experience
    112,805
    Ailment Threshold
    263,365
    Chill
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 20%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    Knocks Enemies Back on Hit
    Deals 80% less Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    action attack or cast time uses animation length [1]
    determine knockback direction from melee pattern [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    HellscapeTeethShot
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Critical Strike Chance: 5%
    Cast Time: 1.5 sec
    Deals 217.2 to 325.8 Physical Damage
    Projectiles Pierce all Targets
    Deals 30% less Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    monster projectile variation [208]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    DTTHellscapeDemonBossLeap
    Spell, Movement
    Cast Time: 1.2 sec
    Cooldown Time: 6 sec
    leap slam minimum distance [75]
    skill maximum travel distance [98]
    walk emerge extra distance [-23]
    GAHellscapeDemonBossLeapSlamDamage
    Triggerable, Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 130%
    Attack Damage: 200%
    Attack Time: 1.5 sec
    Deals 100% more Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]
    GTHellscapeDemonBossTeethShot
    Triggerable, Spell
    Cast Time: 1.733 sec
    Cooldown Time: 3 sec
    HellscapeDemonBossBloodDrain
    Spell, Damage, Area, AreaSpell
    Effectiveness of Added Damage: 200%
    Cast Time: 2.5 sec
    Cooldown Time: 12 sec
    Deals 843.8 Base Physical Damage per second
    Base duration is 3 seconds
    MMSHellscapeDemonBossBloodVomitSmall
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1.5 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 218.3 to 327.4 Physical Damage
    Projectiles Pierce all Targets
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MMSHellscapeDemonBossBloodVomitMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1.5 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 442.1 to 663.2 Physical Damage
    Projectiles Pierce all Targets
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    MMSHellscapeDemonBossBloodVomitLarge
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Cast Time: 1.5 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 462.4 to 693.7 Physical Damage
    Projectiles Pierce all Targets
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    HellscapeDemonBossFissureSlam
    Attack, Damage, Area, Triggerable
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 25%
    Attack Time: 1.5 sec
    Cooldown Time: 11 sec
    Deals 75% less Attack Damage
    Fires 3 additional Projectiles
    40% of Physical Damage Converted to Fire Damage
    Cover Enemies in Ash on Hit
    Causes +7 Bursts
    action attack or cast time uses animation length [1]
    is area damage [1]
    total projectile spread angle override [130]
    GAHellscapeDemonBossMeleeMiniSlam1
    Triggerable, Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]
    GAHellscapeDemonBossMeleeMiniSlam2
    Triggerable, Attack
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Deals 50% more Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]
    GSHellscapeDemonBossKnockback
    Spell, Triggerable
    Cast Time: 1 sec
    Knocks Enemies Back on Hit
    Knockback direction is reversed
    HellscapeDemonBossVomitSpraySmall
    Triggerable, Spell
    Cast Time: 0.7 sec
    HellscapeDemonBossVomitSprayMedium
    Triggerable, Spell
    Cast Time: 0.7 sec
    HellscapeDemonBossVomitSprayLarge
    Triggerable, Spell
    Cast Time: 0.7 sec
    GSHellscapeDemonBossKnockback2
    Spell, Triggerable
    Cast Time: 1 sec
    Knocks Enemies Back on Hit
    GPHellscapeDemonBossCremation
    Spell, Triggerable
    Cast Time: 1 sec
    MMSHellscapeDemonBossCremation
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Critical Strike Chance: 5%
    Cast Time: 1.5 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Deals 554.9 to 832.4 Physical Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    base is projectile [1]
    is area damage [1]
    GSHellscapeDemonBossCremationImpact
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 465.5 to 698.2 Physical Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]
    EDAHellscapeDemonBossFissureSlam
    Attack, Triggerable
    Base Damage: 1081–1622
    Critical Strike Chance: 5%
    Attack Damage: 260%
    Attack Time: 1.5 sec
    Deals 160% more Attack Damage
    Deals 31.75% more Damage
    40% of Physical Damage Converted to Fire Damage
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBossAliraGauntlet"] = {
        name = "K'tash, the Hate Shepherd",
        life = 13,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 24,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback",
            "GAHellscapeDemonBossLeapSlamDamage",
            "HellscapeTeethShot",
            "MMSHellscapeDemonBossBloodVomitSmall",
            "MMSHellscapeDemonBossBloodVomitMedium",
            "MMSHellscapeDemonBossBloodVomitLarge",
            "MMSHellscapeDemonBossCremation",
            "EDAHellscapeDemonBossFissureSlam",
            "GAHellscapeDemonBossMeleeMiniSlam1",
            "GAHellscapeDemonBossMeleeMiniSlam2",
            "GSHellscapeDemonBossCremationImpact",
            "GSHellscapeDemonBossKnockback",
            "GSHellscapeDemonBossKnockback2",
            "HellscapeDemonBossVomitSpraySmall",
            "HellscapeDemonBossVomitSprayMedium",
            "HellscapeDemonBossVomitSprayLarge",
            "GTHellscapeDemonBossTeethShot",
            "DTTHellscapeDemonBossLeap",
            "GPHellscapeDemonBossCremation",
            "HellscapeDemonBossBloodDrain",
            "HellscapeDemonBossFissureSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossLeapSlamDamage"] = {
        name = "GAHellscapeDemonBossLeapSlamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeTeethShot"] = {
        name = "HellscapeTeethShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitSmall"] = {
        name = "MMSHellscapeDemonBossBloodVomitSmall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitMedium"] = {
        name = "MMSHellscapeDemonBossBloodVomitMedium",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossBloodVomitLarge"] = {
        name = "MMSHellscapeDemonBossBloodVomitLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMSHellscapeDemonBossCremation"] = {
        name = "MMSHellscapeDemonBossCremation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDAHellscapeDemonBossFissureSlam"] = {
        name = "EDAHellscapeDemonBossFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossMeleeMiniSlam1"] = {
        name = "GAHellscapeDemonBossMeleeMiniSlam1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHellscapeDemonBossMeleeMiniSlam2"] = {
        name = "GAHellscapeDemonBossMeleeMiniSlam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossCremationImpact"] = {
        name = "GSHellscapeDemonBossCremationImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossKnockback"] = {
        name = "GSHellscapeDemonBossKnockback",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "enemy_knockback_direction_is_reversed",
            "global_knockback",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSHellscapeDemonBossKnockback2"] = {
        name = "GSHellscapeDemonBossKnockback2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSpraySmall"] = {
        name = "HellscapeDemonBossVomitSpraySmall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSprayMedium"] = {
        name = "HellscapeDemonBossVomitSprayMedium",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossVomitSprayLarge"] = {
        name = "HellscapeDemonBossVomitSprayLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHellscapeDemonBossTeethShot"] = {
        name = "GTHellscapeDemonBossTeethShot",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHellscapeDemonBossLeap"] = {
        name = "DTTHellscapeDemonBossLeap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "skill_maximum_travel_distance",
        },
        levels = {
            [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPHellscapeDemonBossCremation"] = {
        name = "GPHellscapeDemonBossCremation",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossBloodDrain"] = {
        name = "HellscapeDemonBossBloodDrain",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HellscapeDemonBossFissureSlam"] = {
        name = "HellscapeDemonBossFissureSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.733,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "number_of_additional_projectiles",
            "total_projectile_spread_angle_override",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_fire",
            "cover_in_ash_on_hit_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • K'Tash, The Hate Shepherd Topic /1
    NPCName
    DiviniaVery little is known about K'tash and its ilk. All I have is a written record from a madwoman who mysteriously disappeared from a Templar jail cell a few years ago. She said the name K'tash, and she ranted about the demons not thinking, because many don't even have heads, and that something else does the thinking for them. I shudder at the prospect of such impossible beings.