K'tash, the Hate Shepherd
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | beyond_demon, caster, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement |
Life
1300%
Armour
+100%
Ailment Threshold
300%
Resistance
50 50 50 30
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,811,503
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
681
Spell Damage
1,016
Accuracy
290
Attack Time
1.005
Experience
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 20%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Deals 80% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 217.2 to 325.8 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
Cast Time: 1.2 sec
Cooldown Time: 6 sec
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable, Spell
Cast Time: 1.733 sec
Cooldown Time: 3 sec
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Effectiveness of Added Damage: 200%
Cast Time: 2.5 sec
Cooldown Time: 12 sec
Deals 843.8 Base Physical Damage per second
Base duration is 3 seconds
Base duration is 3 seconds
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 218.3 to 327.4 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 442.1 to 663.2 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 462.4 to 693.7 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 25%
Attack Time: 1.5 sec
Cooldown Time: 11 sec
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes +7 Bursts
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes +7 Bursts
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GSHellscapeDemonBossKnockback
Spell, Triggerable
Cast Time: 1 sec
Knocks Enemies Back on Hit
Knockback direction is reversed
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable, Spell
Cast Time: 0.7 sec
HellscapeDemonBossVomitSprayMedium
Triggerable, Spell
Cast Time: 0.7 sec
HellscapeDemonBossVomitSprayLarge
Triggerable, Spell
Cast Time: 0.7 sec
GSHellscapeDemonBossKnockback2
Spell, Triggerable
Cast Time: 1 sec
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Spell, Triggerable
Cast Time: 1 sec
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 554.9 to 832.4 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Spell, Triggerable
Cast Time: 1 sec
Deals 465.5 to 698.2 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Attack, Triggerable
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Deals 160% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" extends "Metadata/Monsters/BossLight" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.current_boss = this;" } Stats { set_monster_delay_item_drops_millis = 3700 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" extends "Metadata/Monsters/BossLight" Render { visual_size_index = 1 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" } Actor { create_stance2 = " AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk ); " on_end_or_destroy_Melee = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk ); " on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Animated { on_entrance_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); " on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );" on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );" on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );" on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off ); " } MinimapIcon { icon = "HellscapeDemonBoss" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao" preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss"] = { name = "K'tash, the Hate Shepherd", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback", "GAHellscapeDemonBossLeapSlamDamage", "HellscapeTeethShot", "MMSHellscapeDemonBossBloodVomitSmall", "MMSHellscapeDemonBossBloodVomitMedium", "MMSHellscapeDemonBossBloodVomitLarge", "MMSHellscapeDemonBossCremation", "EDAHellscapeDemonBossFissureSlam", "GAHellscapeDemonBossMeleeMiniSlam1", "GAHellscapeDemonBossMeleeMiniSlam2", "GSHellscapeDemonBossCremationImpact", "GSHellscapeDemonBossKnockback", "GSHellscapeDemonBossKnockback2", "HellscapeDemonBossVomitSpraySmall", "HellscapeDemonBossVomitSprayMedium", "HellscapeDemonBossVomitSprayLarge", "GTHellscapeDemonBossTeethShot", "DTTHellscapeDemonBossLeap", "GPHellscapeDemonBossCremation", "HellscapeDemonBossBloodDrain", "HellscapeDemonBossFissureSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossLeapSlamDamage"] = { name = "GAHellscapeDemonBossLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeTeethShot"] = { name = "HellscapeTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitSmall"] = { name = "MMSHellscapeDemonBossBloodVomitSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitMedium"] = { name = "MMSHellscapeDemonBossBloodVomitMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitLarge"] = { name = "MMSHellscapeDemonBossBloodVomitLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossCremation"] = { name = "MMSHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAHellscapeDemonBossFissureSlam"] = { name = "EDAHellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam1"] = { name = "GAHellscapeDemonBossMeleeMiniSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam2"] = { name = "GAHellscapeDemonBossMeleeMiniSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossCremationImpact"] = { name = "GSHellscapeDemonBossCremationImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback"] = { name = "GSHellscapeDemonBossKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_knockback_direction_is_reversed", "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback2"] = { name = "GSHellscapeDemonBossKnockback2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSpraySmall"] = { name = "HellscapeDemonBossVomitSpraySmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayMedium"] = { name = "HellscapeDemonBossVomitSprayMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayLarge"] = { name = "HellscapeDemonBossVomitSprayLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonBossTeethShot"] = { name = "GTHellscapeDemonBossTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonBossLeap"] = { name = "DTTHellscapeDemonBossLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHellscapeDemonBossCremation"] = { name = "GPHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossBloodDrain"] = { name = "HellscapeDemonBossBloodDrain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossFissureSlam"] = { name = "HellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.733, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "cover_in_ash_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
K'tash, the Hate Shepherd
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | beyond_demon, caster, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement |
Life
1300%
Armour
+100%
Ailment Threshold
300%
Resistance
50 50 50 30
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBossMemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,811,503
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
681
Spell Damage
1,016
Accuracy
290
Attack Time
1.005
Experience
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 20%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Deals 80% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 217.2 to 325.8 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
Cast Time: 1.2 sec
Cooldown Time: 6 sec
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable, Spell
Cast Time: 1.733 sec
Cooldown Time: 3 sec
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Effectiveness of Added Damage: 200%
Cast Time: 2.5 sec
Cooldown Time: 12 sec
Deals 843.8 Base Physical Damage per second
Base duration is 3 seconds
Base duration is 3 seconds
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 218.3 to 327.4 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 442.1 to 663.2 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 462.4 to 693.7 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 25%
Attack Time: 1.5 sec
Cooldown Time: 11 sec
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes +7 Bursts
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes +7 Bursts
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GSHellscapeDemonBossKnockback
Spell, Triggerable
Cast Time: 1 sec
Knocks Enemies Back on Hit
Knockback direction is reversed
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable, Spell
Cast Time: 0.7 sec
HellscapeDemonBossVomitSprayMedium
Triggerable, Spell
Cast Time: 0.7 sec
HellscapeDemonBossVomitSprayLarge
Triggerable, Spell
Cast Time: 0.7 sec
GSHellscapeDemonBossKnockback2
Spell, Triggerable
Cast Time: 1 sec
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Spell, Triggerable
Cast Time: 1 sec
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 554.9 to 832.4 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Spell, Triggerable
Cast Time: 1 sec
Deals 465.5 to 698.2 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Attack, Triggerable
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Deals 160% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" extends "Metadata/Monsters/BossLight" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } BaseEvents { on_construction_complete = "globals.current_boss = this;" } Stats { set_monster_delay_item_drops_millis = 3700 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase" extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase" extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase" extends "Metadata/Monsters/BossLight" Render { visual_size_index = 1 } Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );" } Actor { create_stance2 = " AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk ); " on_end_or_destroy_Melee = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk ); " on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Animated { on_entrance_01 = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); " on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );" on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );" on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );" on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off ); " } MinimapIcon { icon = "HellscapeDemonBoss" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao" preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBossMemoryLine"] = { name = "K'tash, the Hate Shepherd", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback", "GAHellscapeDemonBossLeapSlamDamage", "HellscapeTeethShot", "MMSHellscapeDemonBossBloodVomitSmall", "MMSHellscapeDemonBossBloodVomitMedium", "MMSHellscapeDemonBossBloodVomitLarge", "MMSHellscapeDemonBossCremation", "EDAHellscapeDemonBossFissureSlam", "GAHellscapeDemonBossMeleeMiniSlam1", "GAHellscapeDemonBossMeleeMiniSlam2", "GSHellscapeDemonBossCremationImpact", "GSHellscapeDemonBossKnockback", "GSHellscapeDemonBossKnockback2", "HellscapeDemonBossVomitSpraySmall", "HellscapeDemonBossVomitSprayMedium", "HellscapeDemonBossVomitSprayLarge", "GTHellscapeDemonBossTeethShot", "DTTHellscapeDemonBossLeap", "GPHellscapeDemonBossCremation", "HellscapeDemonBossBloodDrain", "HellscapeDemonBossFissureSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossLeapSlamDamage"] = { name = "GAHellscapeDemonBossLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeTeethShot"] = { name = "HellscapeTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitSmall"] = { name = "MMSHellscapeDemonBossBloodVomitSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitMedium"] = { name = "MMSHellscapeDemonBossBloodVomitMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitLarge"] = { name = "MMSHellscapeDemonBossBloodVomitLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossCremation"] = { name = "MMSHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAHellscapeDemonBossFissureSlam"] = { name = "EDAHellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam1"] = { name = "GAHellscapeDemonBossMeleeMiniSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam2"] = { name = "GAHellscapeDemonBossMeleeMiniSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossCremationImpact"] = { name = "GSHellscapeDemonBossCremationImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback"] = { name = "GSHellscapeDemonBossKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_knockback_direction_is_reversed", "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback2"] = { name = "GSHellscapeDemonBossKnockback2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSpraySmall"] = { name = "HellscapeDemonBossVomitSpraySmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayMedium"] = { name = "HellscapeDemonBossVomitSprayMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayLarge"] = { name = "HellscapeDemonBossVomitSprayLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonBossTeethShot"] = { name = "GTHellscapeDemonBossTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonBossLeap"] = { name = "DTTHellscapeDemonBossLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHellscapeDemonBossCremation"] = { name = "GPHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossBloodDrain"] = { name = "HellscapeDemonBossBloodDrain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossFissureSlam"] = { name = "HellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.733, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "cover_in_ash_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
K'tash, the Hate Shepherd
Demon
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | beyond_demon, caster, cleaving_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, hellscape_demon_boss, large_model, melee, not_dex, not_int, ranged, red_blood, very_fast_movement |
Life
1300%
Armour
+100%
Ailment Threshold
300%
Resistance
50 50 50 30
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 24
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
HellscapeDemonBoss
Metadata
HellscapeDemonBossAliraGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,811,503
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
681
Spell Damage
1,016
Accuracy
290
Attack Time
1.005
Experience
112,805
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 20%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Deals 80% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Deals 217.2 to 325.8 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
DTTHellscapeDemonBossLeap
Spell, Movement
Cast Time: 1.2 sec
Cooldown Time: 6 sec
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Damage: 200%
Attack Time: 1.5 sec
Deals 100% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GTHellscapeDemonBossTeethShot
Triggerable, Spell
Cast Time: 1.733 sec
Cooldown Time: 3 sec
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Effectiveness of Added Damage: 200%
Cast Time: 2.5 sec
Cooldown Time: 12 sec
Deals 843.8 Base Physical Damage per second
Base duration is 3 seconds
Base duration is 3 seconds
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 218.3 to 327.4 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 442.1 to 663.2 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile uses contact position [1]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 462.4 to 693.7 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 25%
Attack Time: 1.5 sec
Cooldown Time: 11 sec
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes +7 Bursts
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes +7 Bursts
action attack or cast time uses animation length [1]
is area damage [1]
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.5 sec
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
GSHellscapeDemonBossKnockback
Spell, Triggerable
Cast Time: 1 sec
Knocks Enemies Back on Hit
Knockback direction is reversed
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable, Spell
Cast Time: 0.7 sec
HellscapeDemonBossVomitSprayMedium
Triggerable, Spell
Cast Time: 0.7 sec
HellscapeDemonBossVomitSprayLarge
Triggerable, Spell
Cast Time: 0.7 sec
GSHellscapeDemonBossKnockback2
Spell, Triggerable
Cast Time: 1 sec
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Spell, Triggerable
Cast Time: 1 sec
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 554.9 to 832.4 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile [1]
is area damage [1]
GSHellscapeDemonBossCremationImpact
Spell, Triggerable
Cast Time: 1 sec
Deals 465.5 to 698.2 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
EDAHellscapeDemonBossFissureSlam
Attack, Triggerable
Base Damage: 1081–1622
Critical Strike Chance: 5%
Attack Damage: 260%
Attack Time: 1.5 sec
Deals 160% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBossAliraGauntlet"] = { name = "K'tash, the Hate Shepherd", life = 13, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.6, damageSpread = 0.2, attackTime = 1.5, attackRange = 24, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback", "GAHellscapeDemonBossLeapSlamDamage", "HellscapeTeethShot", "MMSHellscapeDemonBossBloodVomitSmall", "MMSHellscapeDemonBossBloodVomitMedium", "MMSHellscapeDemonBossBloodVomitLarge", "MMSHellscapeDemonBossCremation", "EDAHellscapeDemonBossFissureSlam", "GAHellscapeDemonBossMeleeMiniSlam1", "GAHellscapeDemonBossMeleeMiniSlam2", "GSHellscapeDemonBossCremationImpact", "GSHellscapeDemonBossKnockback", "GSHellscapeDemonBossKnockback2", "HellscapeDemonBossVomitSpraySmall", "HellscapeDemonBossVomitSprayMedium", "HellscapeDemonBossVomitSprayLarge", "GTHellscapeDemonBossTeethShot", "DTTHellscapeDemonBossLeap", "GPHellscapeDemonBossCremation", "HellscapeDemonBossBloodDrain", "HellscapeDemonBossFissureSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, 40, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossLeapSlamDamage"] = { name = "GAHellscapeDemonBossLeapSlamDamage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeTeethShot"] = { name = "HellscapeTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_fire", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 208, 40, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitSmall"] = { name = "MMSHellscapeDemonBossBloodVomitSmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitMedium"] = { name = "MMSHellscapeDemonBossBloodVomitMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossBloodVomitLarge"] = { name = "MMSHellscapeDemonBossBloodVomitLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMSHellscapeDemonBossCremation"] = { name = "MMSHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, critChance = 5, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, critChance = 5, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDAHellscapeDemonBossFissureSlam"] = { name = "EDAHellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam1"] = { name = "GAHellscapeDemonBossMeleeMiniSlam1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHellscapeDemonBossMeleeMiniSlam2"] = { name = "GAHellscapeDemonBossMeleeMiniSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {-30, 40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {42, 40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossCremationImpact"] = { name = "GSHellscapeDemonBossCremationImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, 40, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 0, 40, levelRequirement = 19, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1, 40, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 42, 40, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback"] = { name = "GSHellscapeDemonBossKnockback", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "enemy_knockback_direction_is_reversed", "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSHellscapeDemonBossKnockback2"] = { name = "GSHellscapeDemonBossKnockback2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "global_knockback", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSpraySmall"] = { name = "HellscapeDemonBossVomitSpraySmall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayMedium"] = { name = "HellscapeDemonBossVomitSprayMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossVomitSprayLarge"] = { name = "HellscapeDemonBossVomitSprayLarge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHellscapeDemonBossTeethShot"] = { name = "GTHellscapeDemonBossTeethShot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.733, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTHellscapeDemonBossLeap"] = { name = "DTTHellscapeDemonBossLeap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_extra_distance", "leap_slam_minimum_distance", "skill_maximum_travel_distance", }, levels = { [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GPHellscapeDemonBossCremation"] = { name = "GPHellscapeDemonBossCremation", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossBloodDrain"] = { name = "HellscapeDemonBossBloodDrain", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "base_skill_effect_duration", }, levels = { [1] = {1, 3000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HellscapeDemonBossFissureSlam"] = { name = "HellscapeDemonBossFissureSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.733, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "total_projectile_spread_angle_override", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "cover_in_ash_on_hit_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0, 3, 130, 7, 40, 100, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
K'Tash, The Hate Shepherd Topic /1
NPC | Name |
---|---|
Divinia | Very little is known about K'tash and its ilk. All I have is a written record from a madwoman who mysteriously disappeared from a Templar jail cell a few years ago. She said the name K'tash, and she ranted about the demons not thinking, because many don't even have heads, and that something else does the thinking for them. I shudder at the prospect of such impossible beings. |