K'tash, the Hate Shepherd
SpectreN
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Cannot be fully Slowed
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagsred_blood, demon, not_dex, not_int
+1600%Life
+100%Armour
1600%Ailment Threshold
50 50 50 30Resistance
+160%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
4 ~ 24Attack Distance
1.5 SecondAttack Time
20%Damage Spread
200%Experience
100%Model Size
HellscapeDemonBossType
47,351,702Life
32,530Armour
8,120Evasion
0Energy Shield
4,831Damage
538Accuracy
1.01Attack Time
218,625Experience
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 42% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length
base knockback speed +% [0]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 490.6 to 735.8 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 42% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
DTTHellscapeDemonBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 6 Second
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 Second
Deals 100% more Attack Damage
Deals 42% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
skill visual scale +% [0]
GTHellscapeDemonBossTeethShot
Triggerable
Cooldown Time: 3 Second
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Effectiveness of Added Damage: 200%
Cast Time: 2.5 Second
Cooldown Time: 12 Second
Duration: 3 Second
Deals 2396.1 Base Physical Damage per second
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 435.6 to 653.4 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 882.3 to 1324 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 922.9 to 1384 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 11 Second
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes 7 Bursts
action attack or cast time uses animation length
is area damage
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 42% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 42% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossKnockback
Triggerable
Knocks Enemies Back on Hit
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable
HellscapeDemonBossVomitSprayMedium
Triggerable
HellscapeDemonBossVomitSprayLarge
Triggerable
GSHellscapeDemonBossKnockback2
Triggerable
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Triggerable
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1108 to 1661 Physical Damage
Deals 42% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossCremationImpact
Triggerable
Deals 1051 to 1577 Physical Damage
Deals 42% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
EDAHellscapeDemonBossFissureSlam
Triggerable
Deals 160% more Attack Damage
Deals 42% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
33,658,603Life
28,850Armour
7,608Evasion
0Energy Shield
4,385Damage
499Accuracy
1.01Attack Time
214,599Experience
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 40.72% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length
base knockback speed +% [0]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 443.9 to 665.8 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 40.72% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
DTTHellscapeDemonBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 6 Second
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 Second
Deals 100% more Attack Damage
Deals 40.72% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
skill visual scale +% [0]
GTHellscapeDemonBossTeethShot
Triggerable
Cooldown Time: 3 Second
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Effectiveness of Added Damage: 200%
Cast Time: 2.5 Second
Cooldown Time: 12 Second
Duration: 3 Second
Deals 2106.9 Base Physical Damage per second
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 400.3 to 600.5 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 810.8 to 1216 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 848.1 to 1272 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 11 Second
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes 7 Bursts
action attack or cast time uses animation length
is area damage
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 40.72% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 40.72% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossKnockback
Triggerable
Knocks Enemies Back on Hit
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable
HellscapeDemonBossVomitSprayMedium
Triggerable
HellscapeDemonBossVomitSprayLarge
Triggerable
GSHellscapeDemonBossKnockback2
Triggerable
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Triggerable
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 1018 to 1527 Physical Damage
Deals 40.72% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossCremationImpact
Triggerable
Deals 951.2 to 1427 Physical Damage
Deals 40.72% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
EDAHellscapeDemonBossFissureSlam
Triggerable
Deals 160% more Attack Damage
Deals 40.72% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
16,074,473Life
22,656Armour
6,667Evasion
0Energy Shield
3,608Damage
428Accuracy
1.01Attack Time
204,221Experience
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 38.16% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length
base knockback speed +% [0]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 362.9 to 544.3 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 38.16% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
DTTHellscapeDemonBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 6 Second
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 Second
Deals 100% more Attack Damage
Deals 38.16% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
skill visual scale +% [0]
GTHellscapeDemonBossTeethShot
Triggerable
Cooldown Time: 3 Second
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Effectiveness of Added Damage: 200%
Cast Time: 2.5 Second
Cooldown Time: 12 Second
Duration: 3 Second
Deals 1626.6 Base Physical Damage per second
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 337.5 to 506.3 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 683.7 to 1025 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 715.1 to 1073 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 11 Second
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes 7 Bursts
action attack or cast time uses animation length
is area damage
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 38.16% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 38.16% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossKnockback
Triggerable
Knocks Enemies Back on Hit
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable
HellscapeDemonBossVomitSprayMedium
Triggerable
HellscapeDemonBossVomitSprayLarge
Triggerable
GSHellscapeDemonBossKnockback2
Triggerable
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Triggerable
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 858.2 to 1287 Physical Damage
Deals 38.16% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossCremationImpact
Triggerable
Deals 777.6 to 1166 Physical Damage
Deals 38.16% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
EDAHellscapeDemonBossFissureSlam
Triggerable
Deals 160% more Attack Damage
Deals 38.16% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
6,375,917Life
16,696Armour
5,633Evasion
0Energy Shield
2,819Damage
352Accuracy
1.01Attack Time
187,902Experience
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 34.95% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length
base knockback speed +% [0]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 281.3 to 421.9 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 34.95% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
DTTHellscapeDemonBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 6 Second
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 Second
Deals 100% more Attack Damage
Deals 34.95% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
skill visual scale +% [0]
GTHellscapeDemonBossTeethShot
Triggerable
Cooldown Time: 3 Second
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Effectiveness of Added Damage: 200%
Cast Time: 2.5 Second
Cooldown Time: 12 Second
Duration: 3 Second
Deals 1173.7 Base Physical Damage per second
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 271.9 to 407.9 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 550.8 to 826.2 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 576.1 to 864.2 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 11 Second
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes 7 Bursts
action attack or cast time uses animation length
is area damage
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 34.95% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 34.95% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossKnockback
Triggerable
Knocks Enemies Back on Hit
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable
HellscapeDemonBossVomitSprayMedium
Triggerable
HellscapeDemonBossVomitSprayLarge
Triggerable
GSHellscapeDemonBossKnockback2
Triggerable
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Triggerable
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 691.4 to 1037 Physical Damage
Deals 34.95% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossCremationImpact
Triggerable
Deals 602.7 to 904.1 Physical Damage
Deals 34.95% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
EDAHellscapeDemonBossFissureSlam
Triggerable
Deals 160% more Attack Damage
Deals 34.95% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
2,327,329Life
12,254Armour
4,739Evasion
0Energy Shield
2,196Damage
290Accuracy
1.01Attack Time
169,208Experience
HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
Deals 80% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
action attack or cast time uses animation length
base knockback speed +% [0]
determine knockback direction from melee pattern
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
HellscapeTeethShot
Spell, Projectile, ProjectilesFromUser, Triggerable
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Deals 217.2 to 325.8 Physical Damage
Projectiles Pierce all Targets
Deals 30% less Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
base is projectile
monster projectile variation [208]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
DTTHellscapeDemonBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.2 Second
Cooldown Time: 6 Second
leap slam minimum distance [75]
skill maximum travel distance [98]
walk emerge extra distance [-23]
GAHellscapeDemonBossLeapSlamDamage
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 Second
Deals 100% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
skill visual scale +% [0]
GTHellscapeDemonBossTeethShot
Triggerable
Cooldown Time: 3 Second
HellscapeDemonBossBloodDrain
Spell, Damage, Area, AreaSpell
Critical Strike Chance: 0%
Effectiveness of Added Damage: 200%
Cast Time: 2.5 Second
Cooldown Time: 12 Second
Duration: 3 Second
Deals 843.8 Base Physical Damage per second
MMSHellscapeDemonBossBloodVomitSmall
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 218.3 to 327.4 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 442.1 to 663.2 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
mortar projectile scale animation speed instead of projectile speed
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
MMSHellscapeDemonBossBloodVomitLarge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 462.4 to 693.7 Physical Damage
Projectiles Pierce all Targets
40% of Physical Damage Converted to Fire Damage
base is projectile
number of projectiles override [1]
projectile minimum range [0]
projectile spread radius [0]
projectile uses contact position
skill visual scale +% [0]
HellscapeDemonBossFissureSlam
Attack, Damage, Area, Triggerable
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 11 Second
Deals 75% less Attack Damage
Fires 3 additional Projectiles
40% of Physical Damage Converted to Fire Damage
Cover Enemies in Ash on Hit
Causes 7 Bursts
action attack or cast time uses animation length
is area damage
total projectile spread angle override [130]
GAHellscapeDemonBossMeleeMiniSlam1
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GAHellscapeDemonBossMeleeMiniSlam2
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossKnockback
Triggerable
Knocks Enemies Back on Hit
Knockback direction is reversed
HellscapeDemonBossVomitSpraySmall
Triggerable
HellscapeDemonBossVomitSprayMedium
Triggerable
HellscapeDemonBossVomitSprayLarge
Triggerable
GSHellscapeDemonBossKnockback2
Triggerable
Knocks Enemies Back on Hit
GPHellscapeDemonBossCremation
Triggerable
MMSHellscapeDemonBossCremation
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1.5 Second
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 554.9 to 832.4 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
GSHellscapeDemonBossCremationImpact
Triggerable
Deals 465.5 to 698.2 Physical Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
EDAHellscapeDemonBossFissureSlam
Triggerable
Deals 160% more Attack Damage
Deals 31.75% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage
stance any
Melee90OnlyLastTarget TargetMediumNear
Melee30OnlyLastTarget
Melee 3
DashToTarget60ForceTargetEnemy TargetIsPlayer TargetNotInRange=55 CanWalkThere
DashToTarget3ForceTargetEnemy TargetNotInRange=55 CanWalkThere
HellscapeDemonBossFissureSlam 60 ForceTargetEnemy TargetMediumNear TargetIsPlayer
HellscapeDemonBossFissureSlam 3 ForceTargetEnemy TargetMediumNear
GeometryTrigger GTHellscapeDemonBossTeethShot 60 ForceTargetEnemy TargetWithinAngle=(90,270) TargetIsPlayer ForceTargetPredictedTargetLocation=(1123, 65, 500) ShiftAttack
GeometryTrigger GTHellscapeDemonBossTeethShot 20 ForceTargetEnemy TargetNotMediumNear ForceTargetPredictedTargetLocation=(1123, 65, 500) ShiftAttack
GeometryTrigger GTHellscapeDemonBossTeethShot 20 ForceTargetEnemy TargetNotMediumNear
GeometryTrigger GTHellscapeDemonBossTeethShot 10 ForceTargetEnemy TargetWithinAngle=(90,270)
HellscapeDemonBossBloodDrain 60 ForceTargetEnemy TargetNotInRange=40 TargetIsPlayer NotOnFullLife
HellscapeDemonBossBloodDrain 3 ForceTargetEnemy TargetMediumNear NotOnFullLife
stance 2

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
extends "Metadata/Monsters/BossLight"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

BaseEvents
{
	on_construction_complete = "globals.current_boss = this;"
}

Stats
{
	set_monster_delay_item_drops_millis = 3700
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBase"
extends "Metadata/Monsters/BossLight"

Render
{
	visual_size_index = 1
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/body_idle.epk );"
}

Actor
{
	create_stance2 =
	"
		AddAttachedObjectToBones( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao, root_jntBnd, 19 );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
	"

	on_end_or_destroy_Melee =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );
	"

	on_end_or_destroy_HellscapeDemonBossFissureSlam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
}

Animated
{
	on_entrance_01 =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/emissive_off.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk );
	"

	on_end_entrance_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/entrance_glow_on.epk ); DetachAllOfType( Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao );"
	on_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_01_telegraph.epk );"
	on_attack_02 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/attack_02_telegraph.epk );"
	on_blood_geyser_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
	on_event_slam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/EPKs/blood_geyser.epk );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, aux_lightattach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, turn_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/boss_light.ao, idle_off );
	"
}

MinimapIcon
{
	icon = "HellscapeDemonBoss"	
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/OnActs/death_grd.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_xenobyte_matriarch/entrance_idle_blood_grd.ao"
	preload_animated_object = "Metadata/Monsters/FastRoastTurkeyDemon/FastRoastTurkeyDemonMeal.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/DemonFaction/HellscapeDemonBoss"] = {
    name = "K'tash, the Hate Shepherd",
    life = 16,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 24,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback",
        "GAHellscapeDemonBossLeapSlamDamage",
        "HellscapeTeethShot",
        "MMSHellscapeDemonBossBloodVomitSmall",
        "MMSHellscapeDemonBossBloodVomitMedium",
        "MMSHellscapeDemonBossBloodVomitLarge",
        "MMSHellscapeDemonBossCremation",
        "EDAHellscapeDemonBossFissureSlam",
        "GAHellscapeDemonBossMeleeMiniSlam1",
        "GAHellscapeDemonBossMeleeMiniSlam2",
        "GSHellscapeDemonBossCremationImpact",
        "GSHellscapeDemonBossKnockback",
        "GSHellscapeDemonBossKnockback2",
        "HellscapeDemonBossVomitSpraySmall",
        "HellscapeDemonBossVomitSprayMedium",
        "HellscapeDemonBossVomitSprayLarge",
        "GTHellscapeDemonBossTeethShot",
        "DTTHellscapeDemonBossLeap",
        "GPHellscapeDemonBossCremation",
        "HellscapeDemonBossBloodDrain",
        "HellscapeDemonBossFissureSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossMeleeAtAnimationSpeedFireKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 0, 40, -30, baseMultiplier = 0.2, levelRequirement = 1, statInterpolation = {1, 1, 1, 2},  cost = { }, },
        [2] = {0, 0, 40, 0, baseMultiplier = 0.2, levelRequirement = 19, statInterpolation = {1, 1, 1, 2},  cost = { }, },
        [3] = {0, 0, 40, 1, baseMultiplier = 0.2, levelRequirement = 20, statInterpolation = {1, 1, 1, 2},  cost = { }, },
        [4] = {0, 0, 40, 42, baseMultiplier = 0.2, levelRequirement = 84, statInterpolation = {1, 1, 1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossLeapSlamDamage"] = {
    name = "GAHellscapeDemonBossLeapSlamDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "skill_visual_scale_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {40, -30, 0, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1, 2, 1},  cost = { }, },
        [2] = {40, 0, 0, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1, 2, 1},  cost = { }, },
        [3] = {40, 1, 0, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1, 2, 1},  cost = { }, },
        [4] = {40, 42, 0, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeTeethShot"] = {
    name = "HellscapeTeethShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.7,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
    },
    levels = {
        [1] = {208, 0.8, 1.2, 40, -30, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1, 2, 1},  cost = { }, },
        [2] = {208, 0.8, 1.2, 40, 0, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 19, statInterpolation = {1, 3, 3, 1, 2, 1},  cost = { }, },
        [3] = {208, 0.8, 1.2, 40, 1, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 20, statInterpolation = {1, 3, 3, 1, 2, 1},  cost = { }, },
        [4] = {208, 0.8, 1.2, 40, 42, 1, baseMultiplier = 0.7, critChance = 5, levelRequirement = 84, statInterpolation = {1, 3, 3, 1, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitSmall"] = {
    name = "MMSHellscapeDemonBossBloodVomitSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.18,
    incrementalEffectiveness = 0.032,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_visual_scale_+%",
        "number_of_projectiles_override",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0, 0, 0, 1, 0.8, 1.2, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitMedium"] = {
    name = "MMSHellscapeDemonBossBloodVomitMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.39,
    incrementalEffectiveness = 0.032,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_visual_scale_+%",
        "number_of_projectiles_override",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0, 0, 0, 1, 0.8, 1.2, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossBloodVomitLarge"] = {
    name = "MMSHellscapeDemonBossBloodVomitLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.032,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "skill_visual_scale_+%",
        "number_of_projectiles_override",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0, 0, 0, 1, 0.8, 1.2, 40, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSHellscapeDemonBossCremation"] = {
    name = "MMSHellscapeDemonBossCremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 3,
    incrementalEffectiveness = 0.032,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 0.8, 1.2, -30, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 2},  cost = { }, },
        [2] = {40, 0.8, 1.2, 0, critChance = 5, levelRequirement = 19, statInterpolation = {1, 3, 3, 2},  cost = { }, },
        [3] = {40, 0.8, 1.2, 1, critChance = 5, levelRequirement = 20, statInterpolation = {1, 3, 3, 2},  cost = { }, },
        [4] = {40, 0.8, 1.2, 42, critChance = 5, levelRequirement = 84, statInterpolation = {1, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDAHellscapeDemonBossFissureSlam"] = {
    name = "EDAHellscapeDemonBossFissureSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, -30, baseMultiplier = 2.6, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {40, 0, baseMultiplier = 2.6, levelRequirement = 19, statInterpolation = {1, 2},  cost = { }, },
        [3] = {40, 1, baseMultiplier = 2.6, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
        [4] = {40, 42, baseMultiplier = 2.6, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossMeleeMiniSlam1"] = {
    name = "GAHellscapeDemonBossMeleeMiniSlam1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {40, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  cost = { }, },
        [3] = {40, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
        [4] = {40, 42, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapeDemonBossMeleeMiniSlam2"] = {
    name = "GAHellscapeDemonBossMeleeMiniSlam2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.03,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, -30, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {40, 0, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {1, 2},  cost = { }, },
        [3] = {40, 1, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
        [4] = {40, 42, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossCremationImpact"] = {
    name = "GSHellscapeDemonBossCremationImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 0.8, 1.2, -30, levelRequirement = 1, statInterpolation = {1, 3, 3, 2},  cost = { }, },
        [2] = {40, 0.8, 1.2, 0, levelRequirement = 19, statInterpolation = {1, 3, 3, 2},  cost = { }, },
        [3] = {40, 0.8, 1.2, 1, levelRequirement = 20, statInterpolation = {1, 3, 3, 2},  cost = { }, },
        [4] = {40, 0.8, 1.2, 42, levelRequirement = 84, statInterpolation = {1, 3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossKnockback"] = {
    name = "GSHellscapeDemonBossKnockback",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "enemy_knockback_direction_is_reversed",
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapeDemonBossKnockback2"] = {
    name = "GSHellscapeDemonBossKnockback2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSpraySmall"] = {
    name = "HellscapeDemonBossVomitSpraySmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSprayMedium"] = {
    name = "HellscapeDemonBossVomitSprayMedium",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossVomitSprayLarge"] = {
    name = "HellscapeDemonBossVomitSprayLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapeDemonBossTeethShot"] = {
    name = "GTHellscapeDemonBossTeethShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.733,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapeDemonBossLeap"] = {
    name = "DTTHellscapeDemonBossLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "skill_maximum_travel_distance",
    },
    levels = {
        [1] = {-23, 75, 98, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPHellscapeDemonBossCremation"] = {
    name = "GPHellscapeDemonBossCremation",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossBloodDrain"] = {
    name = "HellscapeDemonBossBloodDrain",
    hidden = true,
    color = 4,
    baseEffectiveness = 3,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {1, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HellscapeDemonBossFissureSlam"] = {
    name = "HellscapeDemonBossFissureSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0.02,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.733,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "total_projectile_spread_angle_override",
        "upheaval_number_of_spikes",
        "skill_physical_damage_%_to_convert_to_fire",
        "cover_in_ash_on_hit_%",
        "active_skill_damage_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 130, 7, 40, 100, 0, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {1, 1, 1, 1, 1, 2},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Cannot be fully Slowed

    Cannot be fully Slowed

    Mod IdCannotBeSlowedBelowValueBosses
    GroupCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Wiki Edit

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