アンクリエイティド
エルドリッチ
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Uncreated
SpectreN
Tagsキャスター, cold_affinity, demon, eldritch, ghost_armour, ghost_blood, has_claw, has_one_handed_melee, humanoid, large_height, medium_movement, melee, no_maven, not_int, physical_affinity, ranged, undying
ライフ
9600%
防具
+30%
回避力
+30%
Ailment Threshold
4800%
耐性
40 40 40 25
Damage
250%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
経験値
200%
Model Size
200%
Type
CityStalkerShaperMiniBoss
Metadata
CityStalkerFemaleShaperBoss1
レベル
68
ライフ
13,377,251
防具
37,427
回避力
6,161
エナジーシールド
0
Damage
1,064
スペルダメージ
1,588
命中
290
Attack Time
0.83415
経験値
112,805
Ailment Threshold
4,213,834
Chill
13,324
Shock
13,324
Brittle
75,381
Scorch
13,324
Sap
36,812
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1689–2534
クリティカル率: 5%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasFrostboltVortex
Damage, Area, Spell, Projectile, Cold, DamageOverTime, AreaSpell
キャストタイム: 1 秒
クールダウン時間: 2 秒
1286から1928の冷気ダメージを与える
投射物は全ての対象を貫通する
基礎持続時間は3
毎秒1964の基礎冷気ダメージを与える
base is projectile [1]
ground maelstrom art variation [1]
is area damage [1]
projectile uses contact direction [1]
projectile uses contact position [1]
GroundEffectsSlam
Attack, Area
Base Damage: 1689–2534
クリティカル率: 5%
アタックダメージ: 250%
アタックダメージ: 250%
Attack Time: 1.245 秒
クールダウン時間: 6 秒
アタックダメージが150%上昇する
基礎持続時間は4
毎秒3496.6の基礎冷気ダメージを与える
アタックスピードが73%低下する
active skill area of effect radius +% final [-15]
ground maelstrom art variation [1]
is area damage [1]
RiftwalkerBossWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
スペクトラルスロー
Base Damage: 1689–2534
クリティカル率: 5%
アタックダメージ: 67%
アタックダメージ: 67%
Attack Time: 1.245 秒
近接武器のコピーを投げる。コピーは投射後ブーメランのように使用者に戻り、進路上の敵に回転しながらダメージを与える。
アタックダメージが33%低下する
投射物スピードが25%増加する
base is projectile [1]
spectral throw projectile scale +% [100]

Object Type

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Object Type Codes

version 2
extends "Metadata/Monsters/CityStalkers/CityStalker"

Render
{
	fade_arrows = true
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk ); "
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/blackhole_suckin.epk );"
}

Render
{
	preload_buff_visual = "shaper_possessed_boss"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleShaperBoss1"] = {
    name = "The Uncreated",
    life = 96,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "RiftwalkerBossWeaponThrow",
        "AtlasFrostboltVortex",
        "GroundEffectsSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RiftwalkerBossWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "spectral_throw_projectile_scale_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {25, 100, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFrostboltVortex"] = {
    name = "AtlasFrostboltVortex",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Cold] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_cold_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "base_is_projectile",
        "always_pierce",
        "is_area_damage",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 4.4000000953674, 3000, 1, levelRequirement = 82, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GroundEffectsSlam"] = {
    name = "GroundEffectsSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "active_skill_attack_speed_+%_final",
        "base_skill_effect_duration",
        "ground_maelstrom_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {5, -73, 4000, 1, -15, baseMultiplier = 2.5, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
ドロップするアイテムのレアリティが15000%増加する
モンスターの付与する経験値が100%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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