Admiral Valerius Unique /1
(6–12)% increased Attack Speed
(100–140)% increased Armour
(10–20)% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
+(1–3) to Level of all Melee Skill Gems
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Admiral Valerius
Humanoid
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
SpectreN
AreaSailor's Folly
Tagscaster, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood
Life
3000%
Evasion
+50%
Ailment Threshold
600%
Resistance
50 50 50 30
Damage
225%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.56 Second
Damage Spread
±20%
Experience
300%
Model Size
120%
Type
KalguurPirateCoveBoss
Metadata
PirateCoveBoss
Level
83
Life
76,024,551
Armour
92,477
Evasion
7,860
Energy Shield
0
Damage
2,307
Spell Damage
3,444
Accuracy
0
Attack Time
1.0452
Experience
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
MAASPirateColdMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3664–5497
Critical Strike Chance: 5%
Attack Damage: 85%
Attack Time: 1.56 sec
Strike your foes down with a powerful blow.
Deals 15% less Attack Damage
40% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [2]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KalguurAdmiralDoubleStrike
Attack
Base Damage: 3664–5497
Critical Strike Chance: 5%
Attack Time: 1.56 sec
Cooldown Time: 6 sec
cast time overrides attack duration [1]
KalguurAdmiralDoubleStrikeTriggered
Triggerable, Attack
Base Damage: 3664–5497
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 1.56 sec
Deals 30% less Attack Damage
Deals 196.9% more Damage
75% of Physical Damage Converted to Cold Damage
is area damage [1]
KalguurAdmiralDashThrust
Spell, Movement
Cast Time: 1.5 sec
Cooldown Time: 16 sec
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
KalguurAdmiralDashThrustTriggered
Triggerable, Attack
Base Damage: 3664–5497
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.56 sec
Deals 100% more Attack Damage
100% of Physical Damage Converted to Cold Damage
Always Freezes enemies
active skill area of effect radius +% final [50]
is area damage [1]
KalguurAdmiralDodgeBack
Cooldown Time: 6 sec
monster dodge direction [3]
monster dodge distance [10]
KalguurAdmiralDodgeLeft
Cooldown Time: 6 sec
monster dodge direction [1]
monster dodge distance [10]
KalguurAdmiralDodgeRight
Cooldown Time: 6 sec
monster dodge distance [10]
KalguurAdmiralSummonCannonFire
Spell
Cast Time: 3 sec
Cooldown Time: 25 sec
KalguurAdmiralSummonGeysers
Spell
Cast Time: 4.67 sec
Cooldown Time: 25 sec
KalguurAdmiralTidalWave
Multicastable, Triggerable
KalguurAdmiralDashMortars
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Critical Strike Chance: 5%
Cast Time: 1 sec
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Deals 543.4 to 815 Cold Damage
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
KalguurAdmiralSpawnCannonballMarker
Triggerable, Spell
Cast Time: 3 sec
KalguurAdmiralGeyserDamage
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 1333 to 2000 Cold Damage
Chills from your Hits always reduce Action Speed by at least 25%
active skill chill duration +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
KalguurAdmiralSpawnCannonballMarker2
Triggerable, Spell
Cast Time: 3 sec
Cooldown Time: 15 sec
KalguurAdmiralSpawnGeyser
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonGeyserGTOuterBounds
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonGeyserGTOuter1
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonGeyserGTOuter2
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonGeyserGTInner
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonGeyserGTCentre
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonWaves
Spell
Cast Time: 5 sec
KalguurAdmiralAnchorDropEAS
Spell
Cast Time: 3 sec
Cooldown Time: 10 sec
KalguurAdmiralAnchorDropGA
Triggerable, Attack
Base Damage: 3664–5497
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.56 sec
Deals 100% more Attack Damage
50% of Physical Damage Converted to Cold Damage
cannot be blocked or dodged or suppressed [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/DarnawPirateRaider/PirateCoveBoss"] = {
    name = "Admiral Valerius",
    life = 30,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MAASPirateColdMelee",
        "KalguurAdmiralDoubleStrike",
        "KalguurAdmiralDoubleStrikeTriggered",
        "KalguurAdmiralDashThrust",
        "KalguurAdmiralDashThrustTriggered",
        "KalguurAdmiralDodgeBack",
        "KalguurAdmiralDodgeLeft",
        "KalguurAdmiralDodgeRight",
        "KalguurAdmiralSummonCannonFire",
        "KalguurAdmiralSummonGeysers",
        "KalguurAdmiralSummonGeyserGTOuterBounds",
        "KalguurAdmiralSummonGeyserGTOuter1",
        "KalguurAdmiralSummonGeyserGTOuter2",
        "KalguurAdmiralSummonGeyserGTInner",
        "KalguurAdmiralSummonGeyserGTCentre",
        "KalguurAdmiralTidalWave",
        "KalguurAdmiralDashMortars",
        "KalguurAdmiralSpawnCannonballMarker",
        "KalguurAdmiralGeyserDamage",
        "KalguurAdmiralSpawnCannonballMarker2",
        "KalguurAdmiralSpawnGeyser",
        "KalguurAdmiralSummonWaves",
        "KalguurAdmiralAnchorDropEAS",
        "KalguurAdmiralAnchorDropGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPirateColdMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDoubleStrike"] = {
    name = "KalguurAdmiralDoubleStrike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDoubleStrikeTriggered"] = {
    name = "KalguurAdmiralDoubleStrikeTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.7, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDashThrust"] = {
    name = "KalguurAdmiralDashThrust",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDashThrustTriggered"] = {
    name = "KalguurAdmiralDashThrustTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {100, 50, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {100, 50, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {100, 50, baseMultiplier = 3, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDodgeBack"] = {
    name = "KalguurAdmiralDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDodgeLeft"] = {
    name = "KalguurAdmiralDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDodgeRight"] = {
    name = "KalguurAdmiralDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonCannonFire"] = {
    name = "KalguurAdmiralSummonCannonFire",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeysers"] = {
    name = "KalguurAdmiralSummonGeysers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTOuterBounds"] = {
    name = "KalguurAdmiralSummonGeyserGTOuterBounds",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTOuter1"] = {
    name = "KalguurAdmiralSummonGeyserGTOuter1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTOuter2"] = {
    name = "KalguurAdmiralSummonGeyserGTOuter2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTInner"] = {
    name = "KalguurAdmiralSummonGeyserGTInner",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTCentre"] = {
    name = "KalguurAdmiralSummonGeyserGTCentre",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralTidalWave"] = {
    name = "KalguurAdmiralTidalWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDashMortars"] = {
    name = "KalguurAdmiralDashMortars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSpawnCannonballMarker"] = {
    name = "KalguurAdmiralSpawnCannonballMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralGeyserDamage"] = {
    name = "KalguurAdmiralGeyserDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%",
        "active_skill_chill_duration_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSpawnCannonballMarker2"] = {
    name = "KalguurAdmiralSpawnCannonballMarker2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSpawnGeyser"] = {
    name = "KalguurAdmiralSpawnGeyser",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonWaves"] = {
    name = "KalguurAdmiralSummonWaves",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralAnchorDropEAS"] = {
    name = "KalguurAdmiralAnchorDropEAS",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralAnchorDropGA"] = {
    name = "KalguurAdmiralAnchorDropGA",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {50, baseMultiplier = 2, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Admiral Valerius Topic /1
    NPCName
    Raulf, the RecruiterFaustus insists I not hire Admiral Valerius. I don't normally take advice from outside the recruiting business, but some of the stories he has told me chill me to the bone. So, I suppose this Valerius fellow will simply have to remain freelance. Pity for him.
    Admiral Valerius Text Audio /29
    Name
    Be crushed!
    AdmiralValerious_Anchor_Random
    Depths crush you!
    AdmiralValerious_Anchor_2
    Sink!
    AdmiralValerious_Anchor_3
    Sink!
    AdmiralValerious_Anchor_4
    Sink!
    AdmiralValerious_Anchor_5
    Sink!
    AdmiralValerious_Anchor_6
    Sink!
    AdmiralValerious_Anchor_7
    Run you through!
    AdmiralValerious_Dash_Random
    Run you through!
    AdmiralValerious_Dash_2
    Run you through!
    AdmiralValerious_Dash_3
    A Captain always goes down with his ship...
    AdmiralValerious_Death_Random
    Give me an admiral's burial..
    AdmiralValerious_Death_2
    The way of the sea...
    AdmiralValerious_Death_3
    Lashing cut!
    AdmiralValerious_DoubleStrike_Random
    Lashing cut!
    AdmiralValerious_DoubleStrike_2
    Lashing cut!
    AdmiralValerious_DoubleStrike_3
    Lashing cut!
    AdmiralValerious_DoubleStrike_4
    Lashing cut!
    AdmiralValerious_DoubleStrike_5
    Those filthy opportunists will be next... after you!
    AdmiralValerious_Emerge_Random
    You should have paid the ransom..
    AdmiralValerious_Emerge_2
    Face the wrath of the sea!
    AdmiralValerious_Geyser_Random
    Face the wrath of the sea!
    AdmiralValerious_Geyser_2
    Be washed away!
    AdmiralValerious_Wave_Random
    Be washed away!
    AdmiralValerious_Wave_2
    Be washed away!
    AdmiralValerious_Wave_3
    Finally got boats eh?
    AdmiralValerious_EasterEgg_Random
    Finally got boats eh?
    AdmiralValerious_EasterEgg_2
    Boats eh?
    AdmiralValerious_EasterEgg_3
    Boats eh?
    AdmiralValerious_EasterEgg_4
    Edit

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