Almirante Valerius Único /1
Velocidade de Ataque aumentada em (6–12)%
Armadura aumentada em (100–140)%
(10–20)% de chance de que se você fosse ganhar Fúria ao Acertar, você ganha até o seu máximo de fúria ao invés
+(1–3) ao Nível de todas as Gemas de Habilidade Corpo a Corpo
(Você tem 1% a mais de Dano de Ataque a cada Raiva. A Raiva Máxima é 30. Perca 10 de Raiva por segundo se você não tiver sido atingido ou ganhado Raiva nos últimos 2 segundos)
Almirante Valerius
Humanóide
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Admiral Valerius
SpectreN
AreaTolice do Marinheiro
TagsConjurador, cold_affinity, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, melee, not_int, not_str, puncturing_weapon, red_blood
Vida
3000%
Evasão
+50%
Ailment Threshold
600%
Resistência
50 50 50 30
Damage
225%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.56 Second
Damage Spread
±20%
Experiência
300%
Model Size
120%
Type
KalguurPirateCoveBoss
Metadata
PirateCoveBoss
Nível
83
Vida
76,024,551
Armadura
92,477
Evasão
11,790
Escudo de Energia
0
Damage
2,307
Dano Mágico
3,444
Precisão
518
Attack Time
1.0452
Experiência
216,678
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
MAASPirateColdMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3664–5497
Chance de Crítico: 5%
Dano de Ataque: 85%
Attack Time: 1.56 seg
Abate seus inimigos com um golpe poderoso.
Causa 15% menos Dano de Ataque
40% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [2]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
KalguurAdmiralDoubleStrike
Attack
Base Damage: 3664–5497
Chance de Crítico: 5%
Attack Time: 1.56 seg
Recarga: 6 seg
cast time overrides attack duration [1]
KalguurAdmiralDoubleStrikeTriggered
Triggerable, Attack
Base Damage: 3664–5497
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 1.56 seg
Causa 30% menos Dano de Ataque
Causa 196.9% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
KalguurAdmiralDashThrust
Spell, Movement
Tempo de Conjuração: 1.5 seg
Recarga: 16 seg
cast time overrides attack duration [1]
disable attack repeats [1]
walk emerge extra distance [-10]
KalguurAdmiralDashThrustTriggered
Triggerable, Attack
Base Damage: 3664–5497
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.56 seg
Causa 100% mais Dano de Ataque
100% do Dano Físico Convertido para Dano de Gelo
Sempre Congela inimigos
active skill area of effect radius +% final [50]
is area damage [1]
KalguurAdmiralDodgeBack
Recarga: 6 seg
monster dodge direction [3]
monster dodge distance [10]
KalguurAdmiralDodgeLeft
Recarga: 6 seg
monster dodge direction [1]
monster dodge distance [10]
KalguurAdmiralDodgeRight
Recarga: 6 seg
monster dodge distance [10]
KalguurAdmiralSummonCannonFire
Spell
Tempo de Conjuração: 3 seg
Recarga: 25 seg
KalguurAdmiralSummonGeysers
Spell
Tempo de Conjuração: 4.67 seg
Recarga: 25 seg
KalguurAdmiralTidalWave
Multicastable, Triggerable
KalguurAdmiralDashMortars
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 543.4 a 815 de Dano de Gelo
active skill area of effect radius +% final [-33]
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [2]
projectile minimum range [5]
projectile spread radius [10]
projectile uses contact direction [1]
use scaled contact offset [1]
KalguurAdmiralSpawnCannonballMarker
Triggerable, Spell
Tempo de Conjuração: 3 seg
KalguurAdmiralGeyserDamage
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 1333 a 2000 de Dano de Gelo
Resfriamentos dos seus Acertos sempre reduzem a Velocidade de Ação em ao menos 25%
active skill chill duration +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
KalguurAdmiralSpawnCannonballMarker2
Triggerable, Spell
Tempo de Conjuração: 3 seg
Recarga: 15 seg
KalguurAdmiralSpawnGeyser
Triggerable, Spell
Tempo de Conjuração: 1 seg
KalguurAdmiralSummonGeyserGTOuterBounds
Triggerable, Spell
Tempo de Conjuração: 1 seg
KalguurAdmiralSummonGeyserGTOuter1
Triggerable, Spell
Tempo de Conjuração: 1 seg
KalguurAdmiralSummonGeyserGTOuter2
Triggerable, Spell
Tempo de Conjuração: 1 seg
KalguurAdmiralSummonGeyserGTInner
Triggerable, Spell
Tempo de Conjuração: 1 seg
KalguurAdmiralSummonGeyserGTCentre
Triggerable, Spell
Tempo de Conjuração: 1 seg
KalguurAdmiralSummonWaves
Spell
Tempo de Conjuração: 5 seg
KalguurAdmiralAnchorDropEAS
Spell
Tempo de Conjuração: 3 seg
Recarga: 10 seg
KalguurAdmiralAnchorDropGA
Triggerable, Attack
Base Damage: 3664–5497
Chance de Crítico: 5%
Dano de Ataque: 200%
Attack Time: 1.56 seg
Causa 100% mais Dano de Ataque
50% do Dano Físico Convertido para Dano de Gelo
cannot be blocked or dodged or suppressed [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueKalguur/DarnawPirateRaider/PirateCoveBoss"] = {
    name = "Admiral Valerius",
    life = 30,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.25,
    damageSpread = 0.2,
    attackTime = 1.56,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MAASPirateColdMelee",
        "KalguurAdmiralDoubleStrike",
        "KalguurAdmiralDoubleStrikeTriggered",
        "KalguurAdmiralDashThrust",
        "KalguurAdmiralDashThrustTriggered",
        "KalguurAdmiralDodgeBack",
        "KalguurAdmiralDodgeLeft",
        "KalguurAdmiralDodgeRight",
        "KalguurAdmiralSummonCannonFire",
        "KalguurAdmiralSummonGeysers",
        "KalguurAdmiralSummonGeyserGTOuterBounds",
        "KalguurAdmiralSummonGeyserGTOuter1",
        "KalguurAdmiralSummonGeyserGTOuter2",
        "KalguurAdmiralSummonGeyserGTInner",
        "KalguurAdmiralSummonGeyserGTCentre",
        "KalguurAdmiralTidalWave",
        "KalguurAdmiralDashMortars",
        "KalguurAdmiralSpawnCannonballMarker",
        "KalguurAdmiralGeyserDamage",
        "KalguurAdmiralSpawnCannonballMarker2",
        "KalguurAdmiralSpawnGeyser",
        "KalguurAdmiralSummonWaves",
        "KalguurAdmiralAnchorDropEAS",
        "KalguurAdmiralAnchorDropGA",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MAASPirateColdMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDoubleStrike"] = {
    name = "KalguurAdmiralDoubleStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDoubleStrikeTriggered"] = {
    name = "KalguurAdmiralDoubleStrikeTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.7, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDashThrust"] = {
    name = "KalguurAdmiralDashThrust",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "disable_attack_repeats",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {-10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDashThrustTriggered"] = {
    name = "KalguurAdmiralDashThrustTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {100, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        [2] = {100, 50, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [3] = {100, 50, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [4] = {100, 50, baseMultiplier = 3, levelRequirement = 84, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDodgeBack"] = {
    name = "KalguurAdmiralDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDodgeLeft"] = {
    name = "KalguurAdmiralDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDodgeRight"] = {
    name = "KalguurAdmiralDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonCannonFire"] = {
    name = "KalguurAdmiralSummonCannonFire",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeysers"] = {
    name = "KalguurAdmiralSummonGeysers",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTOuterBounds"] = {
    name = "KalguurAdmiralSummonGeyserGTOuterBounds",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTOuter1"] = {
    name = "KalguurAdmiralSummonGeyserGTOuter1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTOuter2"] = {
    name = "KalguurAdmiralSummonGeyserGTOuter2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTInner"] = {
    name = "KalguurAdmiralSummonGeyserGTInner",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonGeyserGTCentre"] = {
    name = "KalguurAdmiralSummonGeyserGTCentre",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralTidalWave"] = {
    name = "KalguurAdmiralTidalWave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralDashMortars"] = {
    name = "KalguurAdmiralDashMortars",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 10, 5, 2, -33, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSpawnCannonballMarker"] = {
    name = "KalguurAdmiralSpawnCannonballMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralGeyserDamage"] = {
    name = "KalguurAdmiralGeyserDamage",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%",
        "active_skill_chill_duration_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSpawnCannonballMarker2"] = {
    name = "KalguurAdmiralSpawnCannonballMarker2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSpawnGeyser"] = {
    name = "KalguurAdmiralSpawnGeyser",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralSummonWaves"] = {
    name = "KalguurAdmiralSummonWaves",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralAnchorDropEAS"] = {
    name = "KalguurAdmiralAnchorDropEAS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["KalguurAdmiralAnchorDropGA"] = {
    name = "KalguurAdmiralAnchorDropGA",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {50, baseMultiplier = 2, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Velocidade de Ação não pode ser modificada abaixo do valor base 50%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Almirante Valerius Topic /1
    NPCNome
    Raulf, o RecrutadorFaustus insiste que eu não contrate o Almirante Valerius. Normalmente não aceito conselhos de quem não está no ramo de recrutamento, mas algumas das histórias que ele me contou me arrepiaram até os ossos. Então, acho que esse Valerius vai ter que continuar como freelancer. Uma pena.
    Almirante Valerius Text Audio /29
    Nome
    Esmagar!
    AdmiralValerious_Anchor_Random
    Que as profundezas te esmaguem!
    AdmiralValerious_Anchor_2
    Afunde!
    AdmiralValerious_Anchor_3
    Afunde!
    AdmiralValerious_Anchor_4
    Afunde!
    AdmiralValerious_Anchor_5
    Afunde!
    AdmiralValerious_Anchor_6
    Afunde!
    AdmiralValerious_Anchor_7
    Corra!
    AdmiralValerious_Dash_Random
    Corra!
    AdmiralValerious_Dash_2
    Corra!
    AdmiralValerious_Dash_3
    Um Capitão sempre afunda com seu navio...
    AdmiralValerious_Death_Random
    Me enterre como um almirante...
    AdmiralValerious_Death_2
    O jeito do mar...
    AdmiralValerious_Death_3
    Cortar!
    AdmiralValerious_DoubleStrike_Random
    Cortar!
    AdmiralValerious_DoubleStrike_2
    Cortar!
    AdmiralValerious_DoubleStrike_3
    Cortar!
    AdmiralValerious_DoubleStrike_4
    Cortar!
    AdmiralValerious_DoubleStrike_5
    Esses oportunistas imundos serão os próximos... depois de você!
    AdmiralValerious_Emerge_Random
    Você deveria ter pago o resgate...
    AdmiralValerious_Emerge_2
    Enfrente a ira do mar!
    AdmiralValerious_Geyser_Random
    Enfrente a ira do mar!
    AdmiralValerious_Geyser_2
    Vai embora!
    AdmiralValerious_Wave_Random
    Vai embora!
    AdmiralValerious_Wave_2
    Vai embora!
    AdmiralValerious_Wave_3
    Finalmente conseguiu barcos, é?
    AdmiralValerious_EasterEgg_Random
    Finalmente conseguiu barcos, é?
    AdmiralValerious_EasterEgg_2
    Barcos, é?
    AdmiralValerious_EasterEgg_3
    Barcos, é?
    AdmiralValerious_EasterEgg_4
    Edit

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