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Víbora primitiva
Primal Viper

Víbora primitiva(Primal Viper)

SpectreN
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsred_blood, reptile_beast, ghost
Damage100%
Vida330%
Ailment Threshold330%
Daño de golpe crítico5%
TypeHarvestDevourerSnake
Attack Distance4 ~ 20
Attack Time1.995 Second
Damage Spread20%
Precisión+100%

MeleeHarvestSnake
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
damage hit effect index [7]
El 15% del daño físico se convierte en daño de hielo

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GAHarvestDevourerSnakeBite
+30 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [15]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.5 Second

MPWHarvestDevourerSnakeSpit
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
skill physical damage % to convert to cold [20]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 2.8 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Víbora primitiva287531901.61.9952514216265854800000

MeleeHarvestSnake
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
damage hit effect index [7]
El 15% del daño físico se convierte en daño de hielo

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GAHarvestDevourerSnakeBite
+30 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [15]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.5 Second

MPWHarvestDevourerSnakeSpit
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
skill physical damage % to convert to cold [20]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 2.8 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Víbora primitiva257521696.41.9952090214425794500000

MeleeHarvestSnake
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
damage hit effect index [7]
El 15% del daño físico se convierte en daño de hielo

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GAHarvestDevourerSnakeBite
+30 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [15]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.5 Second

MPWHarvestDevourerSnakeSpit
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
skill physical damage % to convert to cold [20]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 2.8 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Víbora primitiva199271346.81.9951408511328685200000

MeleeHarvestSnake
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
damage hit effect index [7]
El 15% del daño físico se convierte en daño de hielo

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GAHarvestDevourerSnakeBite
+30 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [15]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.5 Second

MPWHarvestDevourerSnakeSpit
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
skill physical damage % to convert to cold [20]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 2.8 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Víbora primitiva148041004.71.99589628348567600000

MeleeHarvestSnake
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
base knockback speed +% [100]
damage hit effect index [7]
El 15% del daño físico se convierte en daño de hielo

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

GAHarvestDevourerSnakeBite
+30 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to cold [15]

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
Tiempo de lanzamiento: 1.5 Second

MPWHarvestDevourerSnakeSpit
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
skill physical damage % to convert to cold [20]

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 2.8 Second

EASHarvestEmerge
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Víbora primitiva10768745.21.99556836127468100000
Melee90OnlyLastTarget TargetInRange=20
Melee3TargetNear TargetInRange=20
GeometryAttack90OnlyLastTarget ForceTargetEnemy TargetNotInRange=19 TargetInRange=30
GeometryAttack3ForceTargetEnemy TargetNotInRange=19 TargetInRange=30
MonsterProjectileWeapon45ForceTargetEnemy TargetIsPlayer TargetNotMediumNear
MonsterProjectileWeapon9ForceTargetEnemy TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
	corpse_sink_delay_ms = 2300
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death = "Call( Vines1500 );"
}

Render
{
	visual_size_index = 1
	selection_height_override = 220
}

Preload
{
	preload_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Viper/SnakeHole"
}

Positioned
{
	on_initial_position_set =
	"
		Delay( 0.05, { initial_hole.SetVariableScale( 1 ); } );
	"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
0000
0000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestDevourerSnakeT2"] = {
    name = "Primal Viper",
    life = 3.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeHarvestSnake",
        "MPWHarvestDevourerSnakeSpit",
        "GAHarvestDevourerSnakeBite",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHarvestSnake"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "damage_hit_effect_index",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, 7, 15, levelRequirement = 1, statInterpolation = {1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHarvestDevourerSnakeSpit"] = {
    name = "MPWHarvestDevourerSnakeSpit",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_projectile_ground_effect_duration",
        "ground_ice_art_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_drop_ground_ice",
        "projectile_uses_contact_direction",
        "maintain_projectile_direction_when_using_contact_position",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {113, 50, 2000, 4, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestDevourerSnakeBite"] = {
    name = "GAHarvestDevourerSnakeBite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, 15, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
Mesa de fabricación herbaria /1

Mesa de fabricación herbaria /1

La decoración Mesa de fabricación herbaria ya está disponible en tu guarida
TierObjetoDescriptionLvl
2Víbora primitiva
#39
BlueSeedTier2DevourerSnake
Cuando la cosechas, revela un efecto de fabricación aleatorio de modificadores de crítico
  • CurrencyUpgradeToRareReforja un objeto normal o mágico en un objeto raro con mods. aleatorios que incluyen un mod. de crítico
    • reroll_with_mod(critical ON normal_or_magic)
  • CurrencyRerollRareReforja un objeto raro con nuevos modificadores aleatorios que incluyen un modificador de crítico
    • reroll_with_mod(critical ON rare)
  • AnnullOrbCurrencyAddModToRareElimina un modificador aleatorio que no sea de crítico de un objeto no influenciado y agrega un nuevo modificador de crítico
    • remove_non_type_and_add_type_mod(critical FOR critical noinfluence)
  • CurrencyAddModToRareMejora un objeto mágico o raro no influenciado agregándole un nuevo modificador de crítico
    • add_type_mod(critical noinfluence)
  • CurrencyRerollRareReforja un objeto raro con nuevos mods. aleatorios que incluyen un mod. de crítico. Los mods. de crítico son más comunes
    • reroll_with_mod_with_affinity_multiplier(critical)
  • CurrencyAddModToRareMejora un objeto mágico o raro no influenciado agregándole un nuevo modificador de crítico que tiene valores afortunados
    • add_type_mod_lucky(critical noinfluence)