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預言 普蘭德斯 暴怒
眾神殿系統 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 軍團徽印 永恆珠寶 命運卡
原始之毒蛇
Primal Viper

原始之毒蛇

幽魂N
詞綴monster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
標籤red_blood, reptile_beast, ghost
生命+330%
抗性
第 1 部0000
第 2 部0000
終章0000
傷害+100%
命中+100%
暴擊率5%
暴擊加成130%
攻擊距離4 ~ 20
攻擊間隔1.995 秒
傷害分佈20%
異常狀態臨界值330%
經驗值100%
類型HarvestDevourerSnake
MeleeHarvestSnake
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
damage hit effect index [7]
15% 物理傷害轉化至冰冷傷害

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
GAHarvestDevourerSnakeBite
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
+30 近戰打擊距離
15% 物理傷害轉化至冰冷傷害

is_area_damage cast_time_overrides_attack_duration 可觸發 攻擊
MPWHarvestDevourerSnakeSpit
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
20% 物理傷害轉化至冰冷傷害

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發
EASHarvestEmerge
附加傷害效用: 100%
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84原始之毒蛇575053803.31.9953276116265854800000
MeleeHarvestSnake
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
damage hit effect index [7]
15% 物理傷害轉化至冰冷傷害

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
GAHarvestDevourerSnakeBite
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
+30 近戰打擊距離
15% 物理傷害轉化至冰冷傷害

is_area_damage cast_time_overrides_attack_duration 可觸發 攻擊
MPWHarvestDevourerSnakeSpit
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
20% 物理傷害轉化至冰冷傷害

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發
EASHarvestEmerge
附加傷害效用: 100%
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82原始之毒蛇515043392.81.9952723614425794500000
MeleeHarvestSnake
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
damage hit effect index [7]
15% 物理傷害轉化至冰冷傷害

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
GAHarvestDevourerSnakeBite
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
+30 近戰打擊距離
15% 物理傷害轉化至冰冷傷害

is_area_damage cast_time_overrides_attack_duration 可觸發 攻擊
MPWHarvestDevourerSnakeSpit
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
20% 物理傷害轉化至冰冷傷害

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發
EASHarvestEmerge
附加傷害效用: 100%
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
78原始之毒蛇398542693.71.9951835311328685200000
MeleeHarvestSnake
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
damage hit effect index [7]
15% 物理傷害轉化至冰冷傷害

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
GAHarvestDevourerSnakeBite
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
+30 近戰打擊距離
15% 物理傷害轉化至冰冷傷害

is_area_damage cast_time_overrides_attack_duration 可觸發 攻擊
MPWHarvestDevourerSnakeSpit
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
20% 物理傷害轉化至冰冷傷害

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發
EASHarvestEmerge
附加傷害效用: 100%
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
73原始之毒蛇296092009.41.995116788348567600000
MeleeHarvestSnake
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
damage hit effect index [7]
15% 物理傷害轉化至冰冷傷害

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
GAHarvestDevourerSnakeBite
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
+30 近戰打擊距離
15% 物理傷害轉化至冰冷傷害

is_area_damage cast_time_overrides_attack_duration 可觸發 攻擊
MPWHarvestDevourerSnakeSpit
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.995 秒
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
20% 物理傷害轉化至冰冷傷害

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration 攻擊 投射物攻擊 技能可幻影射手 投射物 技能可齊射 擊中 可觸發
EASHarvestEmerge
附加傷害效用: 100%
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
68原始之毒蛇215361490.51.99574056127468100000
Melee90OnlyLastTarget TargetInRange=20
Melee3TargetNear TargetInRange=20
GeometryAttack90OnlyLastTarget ForceTargetEnemy TargetNotInRange=19 TargetInRange=30
GeometryAttack3ForceTargetEnemy TargetNotInRange=19 TargetInRange=30
MonsterProjectileWeapon45ForceTargetEnemy TargetIsPlayer TargetNotMediumNear
MonsterProjectileWeapon9ForceTargetEnemy TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
	corpse_sink_delay_ms = 2300
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death = "Call( Vines1500 );"
}

Render
{
	visual_size_index = 1
	selection_height_override = 220
}

Preload
{
	preload_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Viper/SnakeHole"
}

Positioned
{
	on_initial_position_set =
	"
		Delay( 0.05, { initial_hole.SetVariableScale( 1 ); } );
	"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestDevourerSnakeT2"] = {
    name = "Primal Viper",
    life = 3.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeHarvestSnake",
        "MPWHarvestDevourerSnakeSpit",
        "GAHarvestDevourerSnakeBite",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHarvestSnake"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "damage_hit_effect_index",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, 7, 15, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHarvestDevourerSnakeSpit"] = {
    name = "MPWHarvestDevourerSnakeSpit",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_projectile_ground_effect_duration",
        "ground_ice_art_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_drop_ground_ice",
        "projectile_uses_contact_direction",
        "maintain_projectile_direction_when_using_contact_position",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {113, 50, 2000, 4, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestDevourerSnakeBite"] = {
    name = "GAHarvestDevourerSnakeBite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, 15, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]

monster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]

Mod IdMonsterHarvestT2DropModifiers
GroupLeagueMonsterDropModifiers
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 全域
  • monster dropped item quantity +% Min: 320 Max: 320 全域
  • monster dropped item rarity +% Min: 900 Max: 900 全域
  • monster no map drops Min: 1 Max: 1 全域
  • monster beyond portal chance +% final [-66]

    monster beyond portal chance +% final [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • 園藝憩站 /1 ⍟

    園藝憩站 /1 ⍟

    園藝憩站現在可以在你的藏身處中使用
    冰冷 前綴 勢力 寶石 後綴 攻擊 暴擊 法術 混沌 火焰 物理 珠寶 生命 速度 閃電 防禦 附魔
    階級物品描述Lvl
    2原始之毒蛇
    #39
    BlueSeedTier2DevourerSnake
    收割時揭露 1 個隨機暴擊詞綴的工藝效果
  • CurrencyUpgradeToRare重鑄 1 件普通魔法至稀有物品,並有新的隨機詞綴,包含 1 個暴擊詞綴
    • reroll_with_mod(critical ON normal_or_magic)
  • CurrencyRerollRare重鑄 1 件稀有物品,並有新的隨機詞綴,包含 1 個暴擊詞綴
    • reroll_with_mod(critical ON rare)
  • AnnullOrbCurrencyAddModToRare從非勢力物品上移除 1 個非暴擊詞綴,並新增 1 個暴擊詞綴
    • remove_non_type_and_add_type_mod(critical FOR critical noinfluence)
  • CurrencyAddModToRare新增 1 個新暴擊詞綴至非勢力魔法或稀有物品
    • add_type_mod(critical noinfluence)
  • CurrencyRerollRare重鑄 1 件稀有物品,並有新的隨機詞綴,包含 1 個暴擊詞綴。更容易出現暴擊詞綴
    • reroll_with_mod_with_affinity_multiplier(critical)
  • CurrencyAddModToRare新增 1 個有幸運數值的新暴擊詞綴至非勢力魔法或稀有物品
    • add_type_mod_lucky(critical noinfluence)
  • Wiki Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.