原始之毒蛇
不死
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Primal Viper
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, beast, cold_affinity, flesh_armour, ghost, immobile, is_unarmed, medium_height, melee, ranged, red_blood, reptile_beast, undead |
生命
330%
異常狀態臨界值
330%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 20
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HarvestDevourerSnake
Metadata
HarvestDevourerSnakeT2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
21,230
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.995
經驗值
10,255
異常狀態臨界值
21,230
冰緩
67
感電
67
易碎
380
焦灼
67
殘喘
185
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeHarvestSnake
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
擊中時擊退敵人
15% 物理傷害轉化至冰冷傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
15% 物理傷害轉化至冰冷傷害
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHarvestDevourerSnakeBite
可觸發, 攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.995 秒
15% 物理傷害轉化至冰冷傷害
+3 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
+3 米近戰打擊距離
cast time overrides attack duration [1]
is area damage [1]
MPWHarvestDevourerSnakeSpit
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.995 秒
20% 物理傷害轉化至冰冷傷害
base is projectile [1]
base projectile ground effect duration [2000]
cast time overrides attack duration [1]
ground ice art variation [4]
maintain projectile direction when using contact position [1]
monster projectile variation [113]
projectile spread radius [18]
projectile uses contact position [1]
projectiles drop ground ice [1]
use scaled contact offset [1]
base is projectile [1]
base projectile ground effect duration [2000]
cast time overrides attack duration [1]
ground ice art variation [4]
maintain projectile direction when using contact position [1]
monster projectile variation [113]
projectile spread radius [18]
projectile uses contact position [1]
projectiles drop ground ice [1]
use scaled contact offset [1]
EASHarvestEmerge
法術
施放時間: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase" Actor { basic_action = "Emerge" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false corpse_sink_delay_ms = 2300 } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase" Life { on_death = "Call( Vines1500 );" } Render { visual_size_index = 1 selection_height_override = 220 } Preload { preload_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Viper/SnakeHole" } Positioned { on_initial_position_set = " Delay( 0.05, { initial_hole.SetVariableScale( 1 ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestDevourerSnakeT2"] = { name = "Primal Viper", life = 3.3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.995, attackRange = 20, accuracy = 1, skillList = { "MeleeHarvestSnake", "MPWHarvestDevourerSnakeSpit", "GAHarvestDevourerSnakeBite", "EASHarvestEmerge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeHarvestSnake"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {100, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWHarvestDevourerSnakeSpit"] = { name = "MPWHarvestDevourerSnakeSpit", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.8, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_spread_radius", "base_projectile_ground_effect_duration", "ground_ice_art_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "projectiles_drop_ground_ice", "maintain_projectile_direction_when_using_contact_position", "cast_time_overrides_attack_duration", }, levels = { [1] = {113, 18, 2000, 4, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestDevourerSnakeBite"] = { name = "GAHarvestDevourerSnakeBite", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {30, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.