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예언 페란두스 광란
판테온 Fossil 기폭제 환영의 오브 갑충석 Breachstone Emblem 무궁한 주얼 점술 카드
원시 독사
Primal Viper

원시 독사

SpectreN
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsred_blood, reptile_beast, ghost
생명력+330%
저항
1부0000
2부0000
에필로그0000
Damage+100%
정확도+100%
치명타 확률5%
치명타 피해 배율130%
Attack Distance4 ~ 20
Attack Time1.995 Second
Damage Spread20%
Ailment Threshold330%
경험치100%
TypeHarvestDevourerSnake
MeleeHarvestSnake
iconbasicattack
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
base knockback speed +% [100]
damage hit effect index [7]
물리 피해의 15%를 냉기 피해로 전환

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GAHarvestDevourerSnakeBite
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
근접 타격 범위 +30
물리 피해의 15%를 냉기 피해로 전환

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
MPWHarvestDevourerSnakeSpit
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
물리 피해의 20%를 냉기 피해로 전환

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
EASHarvestEmerge
추가 피해 효율: 100%
레벨이름경험치DamageAttack TimeSpectre Life방어구회피에너지 보호막
84원시 독사575053803.31.9953276116265854800000
MeleeHarvestSnake
iconbasicattack
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
base knockback speed +% [100]
damage hit effect index [7]
물리 피해의 15%를 냉기 피해로 전환

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GAHarvestDevourerSnakeBite
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
근접 타격 범위 +30
물리 피해의 15%를 냉기 피해로 전환

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
MPWHarvestDevourerSnakeSpit
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
물리 피해의 20%를 냉기 피해로 전환

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
EASHarvestEmerge
추가 피해 효율: 100%
레벨이름경험치DamageAttack TimeSpectre Life방어구회피에너지 보호막
82원시 독사515043392.81.9952723614425794500000
MeleeHarvestSnake
iconbasicattack
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
base knockback speed +% [100]
damage hit effect index [7]
물리 피해의 15%를 냉기 피해로 전환

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GAHarvestDevourerSnakeBite
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
근접 타격 범위 +30
물리 피해의 15%를 냉기 피해로 전환

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
MPWHarvestDevourerSnakeSpit
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
물리 피해의 20%를 냉기 피해로 전환

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
EASHarvestEmerge
추가 피해 효율: 100%
레벨이름경험치DamageAttack TimeSpectre Life방어구회피에너지 보호막
78원시 독사398542693.71.9951835311328685200000
MeleeHarvestSnake
iconbasicattack
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
base knockback speed +% [100]
damage hit effect index [7]
물리 피해의 15%를 냉기 피해로 전환

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GAHarvestDevourerSnakeBite
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
근접 타격 범위 +30
물리 피해의 15%를 냉기 피해로 전환

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
MPWHarvestDevourerSnakeSpit
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
물리 피해의 20%를 냉기 피해로 전환

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
EASHarvestEmerge
추가 피해 효율: 100%
레벨이름경험치DamageAttack TimeSpectre Life방어구회피에너지 보호막
73원시 독사296092009.41.995116788348567600000
MeleeHarvestSnake
iconbasicattack
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
기본 공격
Default Attack. 강력한 일격으로 적들을 쓰러트립니다.
base knockback speed +% [100]
damage hit effect index [7]
물리 피해의 15%를 냉기 피해로 전환

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
GAHarvestDevourerSnakeBite
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
근접 타격 범위 +30
물리 피해의 15%를 냉기 피해로 전환

is_area_damage cast_time_overrides_attack_duration Triggerable Attack
MPWHarvestDevourerSnakeSpit
치명타 확률: 5%
추가 피해 효율: 100%
Attack Time: 1.995 Second
monster projectile variation [113]
projectile spread radius [50]
base projectile ground effect duration [2000]
ground ice art variation [4]
물리 피해의 20%를 냉기 피해로 전환

base_is_projectile use_scaled_contact_offset projectile_uses_contact_position projectiles_drop_ground_ice projectile_uses_contact_direction maintain_projectile_direction_when_using_contact_position cast_time_overrides_attack_duration Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
EASHarvestEmerge
추가 피해 효율: 100%
레벨이름경험치DamageAttack TimeSpectre Life방어구회피에너지 보호막
68원시 독사215361490.51.99574056127468100000
Melee90OnlyLastTarget TargetInRange=20
Melee3TargetNear TargetInRange=20
GeometryAttack90OnlyLastTarget ForceTargetEnemy TargetNotInRange=19 TargetInRange=30
GeometryAttack3ForceTargetEnemy TargetNotInRange=19 TargetInRange=30
MonsterProjectileWeapon45ForceTargetEnemy TargetIsPlayer TargetNotMediumNear
MonsterProjectileWeapon9ForceTargetEnemy TargetNotMediumNear

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Life
{
	corpse_usable = false
	corpse_sink_delay_ms = 2300
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death = "Call( Vines1500 );"
}

Render
{
	visual_size_index = 1
	selection_height_override = 220
}

Preload
{
	preload_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/bulb/Viper/SnakeHole"
}

Positioned
{
	on_initial_position_set =
	"
		Delay( 0.05, { initial_hole.SetVariableScale( 1 ); } );
	"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestDevourerSnakeT2"] = {
    name = "Primal Viper",
    life = 3.3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeHarvestSnake",
        "MPWHarvestDevourerSnakeSpit",
        "GAHarvestDevourerSnakeBite",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeHarvestSnake"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "damage_hit_effect_index",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, 7, 15, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHarvestDevourerSnakeSpit"] = {
    name = "MPWHarvestDevourerSnakeSpit",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.8,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectile_spread_radius",
        "base_projectile_ground_effect_duration",
        "ground_ice_art_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_drop_ground_ice",
        "projectile_uses_contact_direction",
        "maintain_projectile_direction_when_using_contact_position",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {113, 50, 2000, 4, 20, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestDevourerSnakeBite"] = {
    name = "GAHarvestDevourerSnakeBite",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {30, 15, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]

monster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]

Mod IdMonsterHarvestT2DropModifiers
GroupLeagueMonsterDropModifiers
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item quantity +% Min: 320 Max: 320 Global
  • monster dropped item rarity +% Min: 900 Max: 900 Global
  • monster no map drops Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]

    monster beyond portal chance +% final [-66]

    Mod IdBreachReducedBeyondPortalChance
    GroupBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 푸르미 제작소 /1 ⍟

    푸르미 제작소 /1 ⍟

    이제 푸르미 제작소 장식을 은신처에서 사용할 수 있습니다.
    Tier아이템DescriptionLvl
    2원시 독사
    #39
    BlueSeedTier2DevourerSnake
    수확 시 무작위 치명타 속성 제작 효과 드러냄
  • CurrencyUpgradeToRare일반 또는 마법 아이템을 희귀 아이템으로 재련치명타 속성을 포함하는 무작위 신규 속성 부여
    • reroll_with_mod(critical ON normal_or_magic)
  • CurrencyRerollRare희귀 아이템을 재련치명타 속성을 포함하는 무작위 신규 속성 부여
    • reroll_with_mod(critical ON rare)
  • AnnullOrbCurrencyAddModToRare영향력이 없는 아이템의 비-치명타 속성을 무작위로 1개 제거하고 새로운 치명타 속성 1개 부여
    • remove_non_type_and_add_type_mod(critical FOR critical noinfluence)
  • CurrencyAddModToRare영향력이 없는 마법 또는 희귀 아이템에 새로운 치명타 속성 부여
    • add_type_mod(critical noinfluence)
  • CurrencyRerollRare희귀 아이템을 재련치명타 속성을 포함하는 무작위 신규 속성 부여, 치명타 속성 등장 빈도 증가
    • reroll_with_mod_with_affinity_multiplier(critical)
  • CurrencyAddModToRare영향력이 없는 마법 또는 희귀 아이템에 새로운 치명타 속성 부여, 수치에 행운 적용
    • add_type_mod_lucky(critical noinfluence)
  • Wiki Edit

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