Malveillance /1
Ailes de la Malveillance
Ajoute les Ailes de la Malveillance à votre armure.
Malveillance
Démon
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Malice
SpectreN
Tagsanimal_claw_weapon, Lanceur de sorts, cold_affinity, demon, fast_movement, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity
Packs
  • Malveillance, Répugnance
  • Vie
    100%
    Évasion
    +50%
    Ailment Threshold
    100%
    Résistance
    0 40 0 0
    Damage
    110%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 8
    Attack Time
    0.675 Second
    Damage Spread
    ±20%
    Expérience
    100%
    Model Size
    100%
    Type
    AfflictionMinion4
    Metadata
    AfflictionMinion4
    Niveau
    68
    Vie
    6,433
    Armure
    28,790
    Évasion
    7,109
    Bouclier d'énergie
    0
    Damage
    411
    Dégâts des sorts
    411
    Précision
    290
    Attack Time
    0.675
    Expérience
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 329–493
    Chances de coup critique: 5%
    Attack Time: 0.675 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    AfflictionMinionSpikeExplosionGT
    Triggerable, Spell
    Temps d'incantation: 1 sec.
    AfflictionSpikerDeathSpike
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 370 à 554.9 Dégâts physiques
    Tire 5 Projectiles supplémentaires
    50% des Dégâts physiques sont Convertis en Dégâts de froid
    Tire des Projectiles en cercle
    base is projectile [1]
    is area damage [1]
    projectile speed is divided by % of scale [200]
    projectile spread radius [30]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Minions/AfflictionMinionBase"
    
    Animated
    {
    	on_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );"
    
    	on_event_geometryspikes_for_death_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk );
    	"
    	
    	on_death_run_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );"
    
    	on_event_geometryspikes_for_death_run_01 =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/ExplodeBuildUp.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_manifests/sanic/Explode.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionMinion4"] = {
        name = "Malice",
        life = 1,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 0.675,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "AfflictionSpikerDeathSpike",
            "AfflictionMinionSpikeExplosionGT",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionSpikerDeathSpike"] = {
        name = "AfflictionSpikerDeathSpike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "projectile_spread_radius",
            "projectile_speed_is_divided_by_%_of_scale",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 200, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMinionSpikeExplosionGT"] = {
        name = "AfflictionMinionSpikeExplosionGT",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global